icons should exist

This commit is contained in:
Letter N
2021-02-14 11:39:56 +08:00
parent 45d6a5f87f
commit de67720a0a
43 changed files with 738 additions and 475 deletions
+176 -135
View File
@@ -4,6 +4,11 @@ SAFES
FLOOR SAFES
*/
/// Chance for a sound clue
#define SOUND_CHANCE 10
/// Explosion number threshold for opening safe
#define BROKEN_THRESHOLD 3
//SAFES
/obj/structure/safe
name = "safe"
@@ -14,31 +19,36 @@ FLOOR SAFES
density = TRUE
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT
var/open = FALSE //is the safe open?
var/tumbler_1_pos //the tumbler position- from 0 to 72
var/tumbler_1_open //the tumbler position to open at- 0 to 72
var/tumbler_2_pos
var/tumbler_2_open
var/dial = 0 //where is the dial pointing?
var/space = 0 //the combined w_class of everything in the safe
var/maxspace = 24 //the maximum combined w_class of stuff in the safe
var/explosion_count = 0 //Tough, but breakable
/obj/structure/safe/New()
..()
tumbler_1_pos = rand(0, 71)
tumbler_1_open = rand(0, 71)
tumbler_2_pos = rand(0, 71)
tumbler_2_open = rand(0, 71)
/// The maximum combined w_class of stuff in the safe
var/maxspace = 24
/// The amount of tumblers that will be generated
var/number_of_tumblers = 2
/// Whether the safe is open or not
var/open = FALSE
/// Whether the safe is locked or not
var/locked = TRUE
/// The position the dial is pointing to
var/dial = 0
/// The list of tumbler dial positions that need to be hit
var/list/tumblers = list()
/// The index in the tumblers list of the tumbler dial position that needs to be hit
var/current_tumbler_index = 1
/// The combined w_class of everything in the safe
var/space = 0
/// Tough, but breakable if explosion counts reaches set value
var/explosion_count = 0
/obj/structure/safe/Initialize(mapload)
. = ..()
// Combination generation
for(var/i in 1 to number_of_tumblers)
tumblers.Add(rand(0, 99))
if(!mapload)
return
// Put as many items on our turf inside as possible
for(var/obj/item/I in loc)
if(space >= maxspace)
return
@@ -46,141 +56,36 @@ FLOOR SAFES
space += I.w_class
I.forceMove(src)
/obj/structure/safe/proc/check_unlocked(mob/user, canhear)
if(explosion_count > 2)
return 1
if(user && canhear)
if(tumbler_1_pos == tumbler_1_open)
to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
if(tumbler_2_pos == tumbler_2_open)
to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
if(user)
visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
return TRUE
return FALSE
/obj/structure/safe/proc/decrement(num)
num -= 1
if(num < 0)
num = 71
return num
/obj/structure/safe/proc/increment(num)
num += 1
if(num > 71)
num = 0
return num
/obj/structure/safe/update_icon_state()
if(open)
icon_state = "[initial(icon_state)]-open"
else
icon_state = initial(icon_state)
/obj/structure/safe/ui_interact(mob/user)
user.set_machine(src)
var/dat = "<center>"
dat += "<a href='?src=[REF(src)];open=1'>[open ? "Close" : "Open"] [src]</a> | <a href='?src=[REF(src)];decrement=1'>-</a> [dial] <a href='?src=[REF(src)];increment=1'>+</a>"
if(open)
dat += "<table>"
for(var/i = contents.len, i>=1, i--)
var/obj/item/P = contents[i]
dat += "<tr><td><a href='?src=[REF(src)];retrieve=[REF(P)]'>[P.name]</a></td></tr>"
dat += "</table></center>"
user << browse("<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>[name]</title></head><body>[dat]</body></html>", "window=safe;size=350x300")
/obj/structure/safe/Topic(href, href_list)
if(!ishuman(usr))
return
var/mob/living/carbon/human/user = usr
if(!user.canUseTopic(src))
return
var/canhear = FALSE
if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
canhear = TRUE
if(href_list["open"])
if(check_unlocked())
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
open = !open
update_icon()
updateUsrDialog()
return
else
to_chat(user, "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>")
return
if(href_list["decrement"])
dial = decrement(dial)
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
tumbler_1_pos = decrement(tumbler_1_pos)
if(canhear)
to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
tumbler_2_pos = decrement(tumbler_2_pos)
if(canhear)
to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["increment"])
dial = increment(dial)
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
tumbler_1_pos = increment(tumbler_1_pos)
if(canhear)
to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
tumbler_2_pos = increment(tumbler_2_pos)
if(canhear)
to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
check_unlocked(user, canhear)
updateUsrDialog()
return
if(href_list["retrieve"])
user << browse("", "window=safe") // Close the menu
var/obj/item/P = locate(href_list["retrieve"]) in src
if(open)
if(P && in_range(src, user))
user.put_in_hands(P)
space -= P.w_class
updateUsrDialog()
/obj/structure/safe/attackby(obj/item/I, mob/user, params)
if(open)
. = 1 //no afterattack
. = TRUE //no afterattack
if(I.w_class + space <= maxspace)
space += I.w_class
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
return
to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
updateUsrDialog()
else
to_chat(user, "<span class='warning'>[I] won't fit in [src].</span>")
else
if(istype(I, /obj/item/clothing/neck/stethoscope))
attack_hand(user)
return
else
to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
to_chat(user, "<span class='warning'>You can't put [I] into the safe while it is closed!</span>")
return
else if(istype(I, /obj/item/clothing/neck/stethoscope))
to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
else
return ..()
/obj/structure/safe/handle_atom_del(atom/A)
updateUsrDialog()
/obj/structure/safe/blob_act(obj/structure/blob/B)
return
/obj/structure/safe/ex_act(severity, target)
if(((severity == 2 && target == src) || severity == 1) && explosion_count < 3)
if(((severity == 2 && target == src) || severity == 1) && explosion_count < BROKEN_THRESHOLD)
explosion_count++
switch(explosion_count)
if(1)
@@ -190,6 +95,144 @@ FLOOR SAFES
if(3)
desc = initial(desc) + "\nThe lock seems to be broken."
/obj/structure/safe/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/simple/safe),
)
/obj/structure/safe/ui_state(mob/user)
return GLOB.physical_state
/obj/structure/safe/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Safe", name)
ui.open()
/obj/structure/safe/ui_data(mob/user)
var/list/data = list()
data["dial"] = dial
data["open"] = open
data["locked"] = locked
data["broken"] = check_broken()
if(open)
var/list/contents_names = list()
data["contents"] = contents_names
for(var/obj/O in contents)
contents_names[++contents_names.len] = list("name" = O.name, "sprite" = O.icon_state)
user << browse_rsc(icon(O.icon, O.icon_state), "[O.icon_state].png")
return data
/obj/structure/safe/ui_act(action, params)
. = ..()
if(.)
return
if(!ishuman(usr))
return
var/mob/living/carbon/human/user = usr
if(!user.canUseTopic(src, BE_CLOSE))
return
var/canhear = FALSE
if(user.is_holding_item_of_type(/obj/item/clothing/neck/stethoscope))
canhear = TRUE
switch(action)
if("open")
if(!check_unlocked() && !open && !broken)
to_chat(user, "<span class='warning'>You cannot open [src], as its lock is engaged!</span>")
return
to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
open = !open
update_icon()
return TRUE
if("turnright")
if(open)
return
if(broken)
to_chat(user, "<span class='warning'>The dial will not turn, as the mechanism is destroyed!</span>")
return
var/ticks = text2num(params["num"])
for(var/i = 1 to ticks)
dial = WRAP(dial - 1, 0, 100)
var/invalid_turn = current_tumbler_index % 2 == 0 || current_tumbler_index > number_of_tumblers
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
current_tumbler_index = 1
if(!invalid_turn && dial == tumblers[current_tumbler_index])
notify_user(user, canhear, list("tink", "krink", "plink"), ticks, i)
current_tumbler_index++
else
notify_user(user, canhear, list("clack", "scrape", "clank"), ticks, i)
check_unlocked()
return TRUE
if("turnleft")
if(open)
return
if(broken)
to_chat(user, "<span class='warning'>The dial will not turn, as the mechanism is destroyed!</span>")
return
var/ticks = text2num(params["num"])
for(var/i = 1 to ticks)
dial = WRAP(dial + 1, 0, 100)
var/invalid_turn = current_tumbler_index % 2 != 0 || current_tumbler_index > number_of_tumblers
if(invalid_turn) // The moment you turn the wrong way or go too far, the tumblers reset
current_tumbler_index = 1
if(!invalid_turn && dial == tumblers[current_tumbler_index])
notify_user(user, canhear, list("tonk", "krunk", "plunk"), ticks, i)
current_tumbler_index++
else
notify_user(user, canhear, list("click", "chink", "clink"), ticks, i)
check_unlocked()
return TRUE
if("retrieve")
if(!open)
return
var/index = text2num(params["index"])
if(!index)
return
var/obj/item/I = contents[index]
if(!I || !in_range(src, user))
return
user.put_in_hands(I)
space -= I.w_class
return TRUE
/**
* Checks if safe is considered in a broken state for force-opening the safe
*/
/obj/structure/safe/proc/check_broken()
return broken || explosion_count >= BROKEN_THRESHOLD
/**
* Called every dial turn to determine whether the safe should unlock or not.
*/
/obj/structure/safe/proc/check_unlocked()
if(check_broken())
return TRUE
if(current_tumbler_index > number_of_tumblers)
locked = FALSE
visible_message("<span class='boldnotice'>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</span>")
return TRUE
locked = TRUE
return FALSE
/**
* Called every dial turn to provide feedback if possible.
*/
/obj/structure/safe/proc/notify_user(user, canhear, sounds, total_ticks, current_tick)
if(!canhear)
return
if(current_tick == 2)
to_chat(user, "<span class='italics'>The sounds from [src] are too fast and blend together.</span>")
if(total_ticks == 1 || prob(SOUND_CHANCE))
to_chat(user, "<span class='italics'>You hear a [pick(sounds)] from [src].</span>")
//FLOOR SAFES
/obj/structure/safe/floor
@@ -199,13 +242,11 @@ FLOOR SAFES
level = 1 //underfloor
layer = LOW_OBJ_LAYER
/obj/structure/safe/floor/Initialize(mapload)
. = ..()
if(mapload)
var/turf/T = loc
hide(T.intact)
/obj/structure/safe/floor/hide(var/intact)
invisibility = intact ? INVISIBILITY_MAXIMUM : 0
#undef SOUND_CHANCE
#undef BROKEN_THRESHOLD