Individual Logs now follow the client around automatically (#37790)
The logging is now stored in the persistent client/player_details datum, that will survive an entire round The existing mob log is retained and a new admin verb is added to access it. It will only show logs for the mob in question, across all players who possibly spent time in that mob A new log type is added that tracks the mobs the player changes across into and the times they occured, to better help admins manage complex situations, this also appears in the mob log as a record of the players who entered/exited control of the mob
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@@ -20,4 +20,7 @@
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#define INDIVIDUAL_SAY_LOG "Say log"
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#define INDIVIDUAL_EMOTE_LOG "Emote log"
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#define INDIVIDUAL_OOC_LOG "OOC log"
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#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
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#define INDIVIDUAL_OWNERSHIP_LOG "Ownership log"
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#define INDIVIDUAL_SHOW_ALL_LOG "All logs"
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#define LOGSRC_CLIENT "Client"
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#define LOGSRC_MOB "Mob"
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