From de695abb262705c83d228992b0751ad5f7e75078 Mon Sep 17 00:00:00 2001 From: MoreRobustThanYou Date: Thu, 11 Jan 2018 22:50:27 -0500 Subject: [PATCH] Sigils of submission now uncuff upon successful conversion (#34174) * Sigils of submission now uncuff upon successful conversion No more retards forgetting to uncuff after conversion * Update clock_sigils.dm --- code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm index e60b72073f..2ce9bf31d4 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/clock_sigils.dm @@ -140,6 +140,9 @@ hierophant_message("With the conversion of a new servant the Ark's power grows. Application scriptures are now available.") if(add_servant_of_ratvar(L)) L.log_message("Conversion was done with a [sigil_name].", INDIVIDUAL_ATTACK_LOG) + if(iscarbon(L)) + var/mob/living/carbon/M = L + M.uncuff() L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with if(iscarbon(L)) var/mob/living/carbon/C = L