nerfs cqc
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@@ -97,7 +97,7 @@
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D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
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"<span class='userdanger'>[A] locks you into a restraining position!</span>")
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D.apply_damage(damage, STAMINA)
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D.Stun(100)
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D.Stun(10)
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restraining = TRUE
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addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
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return TRUE
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@@ -175,7 +175,7 @@
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return TRUE
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if(CHECK_MOBILITY(D, MOBILITY_MOVE) || !restraining)
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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if(damage >= stunthreshold)
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if(damage >= stunthreshold)
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I = D.get_active_held_item()
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D.visible_message("<span class='warning'>[A] strikes [D]'s jaw with their hand!</span>", \
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"<span class='userdanger'>[A] strikes your jaw, disorienting you!</span>")
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