Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765
This commit is contained in:
@@ -428,6 +428,11 @@
|
||||
desc = "A poster decipting a snake shaped into an ominous 'S'!"
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||||
icon_state = "poster47"
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||||
|
||||
/obj/structure/sign/poster/contraband/bountyhunters
|
||||
name = "Bounty Hunters"
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||||
desc = "A poster advertising bounty hunting services. \"I hear you got a problem.\""
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||||
icon_state = "poster48"
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||||
|
||||
/obj/structure/sign/poster/official
|
||||
poster_item_name = "motivational poster"
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||||
poster_item_desc = "An official Nanotrasen-issued poster to foster a compliant and obedient workforce. It comes with state-of-the-art adhesive backing, for easy pinning to any vertical surface."
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||||
|
||||
@@ -46,4 +46,4 @@
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||||
var/turf/T = loc
|
||||
if(!istype(T)) //you know this will happen somehow
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||||
CRASH("Turf decal initialized in an object/nullspace")
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T.AddComponent(/datum/component/decal, icon, icon_state, dir, CLEAN_GOD, color, null, null, alpha)
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||||
T.AddElement(/datum/element/decal, icon, icon_state, turn(dir, -dir2angle(T.dir)), CLEAN_GOD, color, null, null, alpha)
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||||
@@ -5,19 +5,21 @@
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anchored = TRUE
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "uglymine"
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||||
var/triggered = 0
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||||
/// We manually check to see if we've been triggered in case multiple atoms cross us in the time between the mine being triggered and it actually deleting, to avoid a race condition with multiple detonations
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||||
var/triggered = FALSE
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||||
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||||
/obj/effect/mine/proc/mineEffect(mob/victim)
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to_chat(victim, "<span class='danger'>*click*</span>")
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||||
|
||||
/obj/effect/mine/Crossed(AM as mob|obj)
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||||
if(isturf(loc))
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if(ismob(AM))
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var/mob/MM = AM
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||||
if(!(MM.movement_type & FLYING))
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triggermine(AM)
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else
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triggermine(AM)
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/obj/effect/mine/Crossed(atom/movable/AM)
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||||
if(triggered || !isturf(loc))
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return
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||||
. = ..()
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||||
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||||
if(AM.movement_type & FLYING)
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return
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||||
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||||
triggermine(AM)
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||||
/obj/effect/mine/proc/triggermine(mob/victim)
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if(triggered)
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@@ -27,9 +29,13 @@
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s.set_up(3, 1, src)
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s.start()
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mineEffect(victim)
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SEND_SIGNAL(src, COMSIG_MINE_TRIGGERED)
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triggered = 1
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qdel(src)
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||||
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||||
/obj/effect/mine/take_damage(damage_amount, damage_type, damage_flag, sound_effect, attack_dir)
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. = ..()
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triggermine()
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||||
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||||
/obj/effect/mine/explosive
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name = "explosive mine"
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||||
@@ -50,6 +56,18 @@
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||||
if(isliving(victim))
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victim.DefaultCombatKnockdown(stun_time)
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||||
|
||||
/obj/effect/mine/shrapnel
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||||
name = "shrapnel mine"
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var/shrapnel_type = /obj/item/projectile/bullet/shrapnel
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||||
var/shrapnel_magnitude = 3
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||||
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||||
/obj/effect/mine/shrapnel/mineEffect(mob/victim)
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AddComponent(/datum/component/pellet_cloud, projectile_type=shrapnel_type, magnitude=shrapnel_magnitude)
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||||
|
||||
/obj/effect/mine/shrapnel/sting
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||||
name = "stinger mine"
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||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball
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||||
|
||||
/obj/effect/mine/kickmine
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name = "kick mine"
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|
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@@ -105,7 +123,7 @@
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/obj/effect/mine/pickup/triggermine(mob/victim)
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||||
if(triggered)
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||||
return
|
||||
triggered = 1
|
||||
triggered = TRUE
|
||||
invisibility = INVISIBILITY_ABSTRACT
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||||
mineEffect(victim)
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||||
qdel(src)
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||||
|
||||
@@ -491,7 +491,7 @@
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||||
/obj/item/kitchen/knife = 5,
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||||
/obj/item/screwdriver = 5,
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||||
/obj/item/crowbar/red = 1, //Dont you need a crowbar to open this?
|
||||
/obj/item/stack/medical/bruise_pack = 3,
|
||||
/obj/item/stack/medical/suture = 3,
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||||
/obj/item/reagent_containers/food/drinks/bottle/vodka = 2,
|
||||
/obj/item/radio = 5,
|
||||
/obj/item/flashlight = 4,
|
||||
@@ -611,13 +611,13 @@
|
||||
/obj/item/clothing/mask/breath = 5,
|
||||
/obj/item/clothing/mask/breath/medical = 1
|
||||
)
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/welder_tools/no_turf
|
||||
spawn_on_turf = FALSE
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||||
|
||||
/obj/effect/spawner/lootdrop/low_tools/no_turf
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||||
spawn_on_turf = FALSE
|
||||
|
||||
|
||||
/obj/effect/spawner/lootdrop/breathing_tanks/no_turf
|
||||
spawn_on_turf = FALSE
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||||
|
||||
@@ -644,3 +644,90 @@
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||||
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||||
/obj/effect/spawner/lootdrop/glowstick/no_turf
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||||
spawn_on_turf = FALSE
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||||
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||||
// Random Parts
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||||
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||||
/obj/effect/spawner/lootdrop/stock_parts
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name = "random stock parts spawner"
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lootcount = 1
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||||
loot = list(
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||||
/obj/item/stock_parts/capacitor,
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||||
/obj/item/stock_parts/scanning_module,
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||||
/obj/item/stock_parts/manipulator,
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||||
/obj/item/stock_parts/micro_laser,
|
||||
/obj/item/stock_parts/matter_bin,
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||||
/obj/item/stock_parts/cell
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||||
)
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||||
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||||
// Random Weapon Parts
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||||
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||||
/obj/effect/spawner/lootdrop/weapon_parts
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||||
name = "random weapon parts spawner 50%"
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lootcount = 1
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spawn_on_turf = FALSE
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loot = list("" = 50,
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/obj/item/weaponcrafting/improvised_parts/barrel_rifle = 10,
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/obj/item/weaponcrafting/improvised_parts/barrel_shotgun = 5,
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/obj/item/weaponcrafting/improvised_parts/barrel_pistol = 5,
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||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 10,
|
||||
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 3,
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||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver = 3,
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||||
/obj/item/weaponcrafting/improvised_parts/laser_receiver = 1,
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||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 10,
|
||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens = 3,
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||||
)
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||||
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||||
/obj/effect/spawner/lootdrop/weapon_parts
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||||
name = "random weapon parts spawner 25%"
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||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 75,
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||||
/obj/item/weaponcrafting/improvised_parts/barrel_rifle = 5,
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||||
/obj/item/weaponcrafting/improvised_parts/barrel_pistol = 5,
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||||
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 5,
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||||
/obj/item/weaponcrafting/improvised_parts/pistol_receiver = 2,
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||||
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 5,
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||||
/obj/item/weaponcrafting/improvised_parts/makeshift_lens = 3,
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||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/ammo
|
||||
name = "random ammo 75%"
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||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 25,
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||||
/obj/item/ammo_box/c32mm = 15,
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||||
/obj/item/ammo_box/r32mm = 15,
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||||
/obj/item/ammo_box/magazine/wt550m9 = 1,
|
||||
/obj/item/ammo_casing/shotgun/buckshot = 7,
|
||||
/obj/item/ammo_casing/shotgun/rubbershot = 7,
|
||||
/obj/item/ammo_casing/a762 = 15,
|
||||
/obj/item/ammo_box/a762 = 15,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/ammo/fiftypercent
|
||||
name = "random ammo 50%"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 50,
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||||
/obj/item/ammo_box/c32mm = 7,
|
||||
/obj/item/ammo_box/r32mm = 7,
|
||||
/obj/item/ammo_box/magazine/wt550m9 = 2,
|
||||
/obj/item/ammo_casing/shotgun/buckshot = 10,
|
||||
/obj/item/ammo_casing/shotgun/rubbershot = 10,
|
||||
/obj/item/ammo_casing/a762 = 7,
|
||||
/obj/item/ammo_box/a762 = 7,
|
||||
)
|
||||
|
||||
/obj/effect/spawner/lootdrop/ammo/shotgun
|
||||
name = "random ammo 50%"
|
||||
lootcount = 1
|
||||
spawn_on_turf = FALSE
|
||||
loot = list("" = 50,
|
||||
/obj/item/ammo_box/shotgun/loaded/buckshot = 5,
|
||||
/obj/item/ammo_box/shotgun/loaded/beanbag = 5,
|
||||
/obj/item/ammo_box/shotgun/loaded/incendiary = 5,
|
||||
/obj/item/ammo_casing/shotgun/buckshot = 8,
|
||||
/obj/item/ammo_casing/shotgun/rubbershot = 9,
|
||||
/obj/item/ammo_casing/shotgun = 8,
|
||||
/obj/item/ammo_casing/shotgun/incendiary = 10,
|
||||
)
|
||||
|
||||
@@ -95,6 +95,56 @@
|
||||
icon_state = "warden_gaze"
|
||||
duration = 3
|
||||
|
||||
/obj/effect/temp_visual/ratvar/volt_hit
|
||||
name = "volt blast"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
duration = 8
|
||||
icon_state = "volt_hit"
|
||||
light_range = 1.5
|
||||
light_power = 2
|
||||
light_color = LIGHT_COLOR_ORANGE
|
||||
var/mob/user
|
||||
var/damage = 20
|
||||
|
||||
/obj/effect/temp_visual/ratvar/volt_hit/Initialize(mapload, caster)
|
||||
. = ..()
|
||||
user = caster
|
||||
if(user)
|
||||
var/matrix/M = new
|
||||
M.Turn(Get_Angle(src, user))
|
||||
transform = M
|
||||
INVOKE_ASYNC(src, .proc/volthit)
|
||||
|
||||
/obj/effect/temp_visual/ratvar/volt_hit/proc/volthit()
|
||||
if(user)
|
||||
Beam(get_turf(user), "volt_ray", time=duration, maxdistance=8, beam_type=/obj/effect/ebeam/volt_ray)
|
||||
var/hit_amount = 0
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
if(is_servant_of_ratvar(L))
|
||||
continue
|
||||
var/obj/item/I = L.anti_magic_check()
|
||||
if(I)
|
||||
L.visible_message("<span class='warning'>Strange energy flows into [L]'s [I.name]!</span>", \
|
||||
"<span class='userdanger'>Your [I.name] shields you from [src]!</span>")
|
||||
continue
|
||||
L.visible_message("<span class='warning'>[L] is struck by a [name]!</span>", "<span class='userdanger'>You're struck by a [name]!</span>")
|
||||
L.apply_damage(damage, BURN, "chest", L.run_armor_check("chest", "laser", "Your armor absorbs [src]!", "Your armor blocks part of [src]!", 0, "Your armor was penetrated by [src]!"))
|
||||
log_combat(user, L, "struck with a volt blast")
|
||||
hit_amount++
|
||||
for(var/obj/mecha/M in T)
|
||||
if(M.occupant)
|
||||
if(is_servant_of_ratvar(M.occupant))
|
||||
continue
|
||||
to_chat(M.occupant, "<span class='userdanger'>Your [M.name] is struck by a [name]!</span>")
|
||||
M.visible_message("<span class='warning'>[M] is struck by a [name]!</span>")
|
||||
M.take_damage(damage, BURN, 0, 0)
|
||||
hit_amount++
|
||||
if(hit_amount)
|
||||
playsound(src, 'sound/machines/defib_zap.ogg', damage*hit_amount, 1, -1)
|
||||
else
|
||||
playsound(src, "sparks", 50, 1)
|
||||
|
||||
/obj/effect/temp_visual/ratvar/ocular_warden/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-8, 8)
|
||||
|
||||
+194
-19
@@ -4,6 +4,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
// if true, everyone item when created will have its name changed to be
|
||||
// more... RPG-like.
|
||||
|
||||
GLOBAL_VAR_INIT(stickpocalypse, FALSE) // if true, all non-embeddable items will be able to harmlessly stick to people when thrown
|
||||
GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to embed in people, takes precedence over stickpocalypse
|
||||
|
||||
/obj/item
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
@@ -55,6 +58,15 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
|
||||
var/stagger_force
|
||||
|
||||
/**
|
||||
* Set FALSE and then checked at the end of on mob/living/attackby(), set TRUE on living/pre_attacked_by().
|
||||
* Should it be FALSE by the end of the item/attack(), that means the item overrode the standard attack behaviour
|
||||
* and the user still needs the delay applied. We can't be using return values since that'll stop afterattack() from being triggered.
|
||||
*/
|
||||
var/attack_delay_done = FALSE
|
||||
///next_move click/attack delay of this item.
|
||||
var/click_delay = CLICK_CD_MELEE
|
||||
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
pass_flags = PASSTABLE
|
||||
pressure_resistance = 4
|
||||
@@ -95,7 +107,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged
|
||||
|
||||
var/datum/embedding_behavior/embedding
|
||||
var/list/embedding = NONE
|
||||
|
||||
var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES
|
||||
var/heat = 0
|
||||
@@ -132,6 +144,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
|
||||
var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
|
||||
|
||||
/* Our block parry data. Should be set in init, or something if you are using it.
|
||||
* This won't be accessed without ITEM_CAN_BLOCK or ITEM_CAN_PARRY so do not set it unless you have to to save memory.
|
||||
* If you decide it's a good idea to leave this unset while turning the flags on, you will runtime. Enjoy.
|
||||
* If this is set to a path, it'll run get_block_parry_data(path). YOU MUST RUN [get_block_parry_data(this)] INSTEAD OF DIRECTLY ACCESSING!
|
||||
*/
|
||||
var/datum/block_parry_data/block_parry_data
|
||||
|
||||
///Skills vars
|
||||
//list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
|
||||
var/list/datum/skill/used_skills
|
||||
@@ -143,7 +162,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
/obj/item/Initialize()
|
||||
|
||||
if (attack_verb)
|
||||
if(attack_verb)
|
||||
attack_verb = typelist("attack_verb", attack_verb)
|
||||
|
||||
. = ..()
|
||||
@@ -151,9 +170,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
new path(src)
|
||||
actions_types = null
|
||||
|
||||
if(GLOB.rpg_loot_items)
|
||||
AddComponent(/datum/component/fantasy)
|
||||
|
||||
if(force_string)
|
||||
item_flags |= FORCE_STRING_OVERRIDE
|
||||
|
||||
@@ -163,16 +179,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
if(damtype == "brute")
|
||||
hitsound = "swing_hit"
|
||||
|
||||
if (!embedding)
|
||||
embedding = getEmbeddingBehavior()
|
||||
else if (islist(embedding))
|
||||
embedding = getEmbeddingBehavior(arglist(embedding))
|
||||
else if (!istype(embedding, /datum/embedding_behavior))
|
||||
stack_trace("Invalid type [embedding.type] found in .embedding during /obj/item Initialize()")
|
||||
|
||||
if(sharpness) //give sharp objects butchering functionality, for consistency
|
||||
AddComponent(/datum/component/butchering, 80 * toolspeed)
|
||||
|
||||
/obj/item/Destroy()
|
||||
item_flags &= ~DROPDEL //prevent reqdels
|
||||
if(ismob(loc))
|
||||
@@ -182,6 +188,26 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
qdel(X)
|
||||
return ..()
|
||||
|
||||
/obj/item/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
// this proc says it's for initializing components, but we're initializing elements too because it's you and me against the world >:)
|
||||
if(!LAZYLEN(embedding))
|
||||
if(GLOB.embedpocalypse)
|
||||
embedding = EMBED_POINTY
|
||||
name = "pointy [name]"
|
||||
else if(GLOB.stickpocalypse)
|
||||
embedding = EMBED_HARMLESS
|
||||
name = "sticky [name]"
|
||||
|
||||
updateEmbedding()
|
||||
|
||||
if(GLOB.rpg_loot_items)
|
||||
AddComponent(/datum/component/fantasy)
|
||||
|
||||
if(sharpness) //give sharp objects butchering functionality, for consistency
|
||||
AddComponent(/datum/component/butchering, 80 * toolspeed)
|
||||
|
||||
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
|
||||
if(((src in target) && !target_self) || (!isturf(target.loc) && !isturf(target) && not_inside))
|
||||
return 0
|
||||
@@ -232,8 +258,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
if(resistance_flags & FIRE_PROOF)
|
||||
. += "[src] is made of fire-retardant materials."
|
||||
|
||||
|
||||
|
||||
if(item_flags & (ITEM_CAN_BLOCK | ITEM_CAN_PARRY))
|
||||
var/datum/block_parry_data/data = return_block_parry_datum(block_parry_data)
|
||||
. += "[src] has the capacity to be used to block and/or parry. <a href='?src=[REF(data)];name=[name];block=[item_flags & ITEM_CAN_BLOCK];parry=[item_flags & ITEM_CAN_PARRY];render=1'>\[Show Stats\]</a>"
|
||||
|
||||
if(!user.research_scanner)
|
||||
return
|
||||
@@ -395,6 +422,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
return ITALICS | REDUCE_RANGE
|
||||
|
||||
/obj/item/proc/dropped(mob/user)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
for(var/X in actions)
|
||||
var/datum/action/A = X
|
||||
A.Remove(user)
|
||||
@@ -407,6 +435,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
|
||||
// called just as an item is picked up (loc is not yet changed)
|
||||
/obj/item/proc/pickup(mob/user)
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_PICKUP, user)
|
||||
item_flags |= IN_INVENTORY
|
||||
|
||||
@@ -606,6 +635,18 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
var/itempush = 1
|
||||
if(w_class < 4)
|
||||
itempush = 0 //too light to push anything
|
||||
if(isliving(hit_atom)) //Living mobs handle hit sounds differently.
|
||||
var/volume = get_volume_by_throwforce_and_or_w_class()
|
||||
if (throwforce > 0)
|
||||
if (throwhitsound)
|
||||
playsound(hit_atom, throwhitsound, volume, TRUE, -1)
|
||||
else if(hitsound)
|
||||
playsound(hit_atom, hitsound, volume, TRUE, -1)
|
||||
else
|
||||
playsound(hit_atom, 'sound/weapons/genhit.ogg',volume, TRUE, -1)
|
||||
else
|
||||
playsound(hit_atom, 'sound/weapons/throwtap.ogg', 1, volume, -1)
|
||||
|
||||
return hit_atom.hitby(src, 0, itempush, throwingdatum=throwingdatum)
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, messy_throw = TRUE)
|
||||
@@ -899,11 +940,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
// if w_volume is 0 you fucked up anyways lol
|
||||
return w_volume || AUTO_SCALE_VOLUME(w_class)
|
||||
|
||||
/obj/item/proc/embedded(mob/living/carbon/human/embedded_mob)
|
||||
/obj/item/proc/embedded(atom/embedded_target)
|
||||
return
|
||||
|
||||
/obj/item/proc/unembedded()
|
||||
return
|
||||
if(item_flags & DROPDEL)
|
||||
QDEL_NULL(src)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Sets our slowdown and updates equipment slowdown of any mob we're equipped on.
|
||||
@@ -919,3 +962,135 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
. = ..()
|
||||
if(var_name == NAMEOF(src, slowdown))
|
||||
set_slowdown(var_value) //don't care if it's a duplicate edit as slowdown'll be set, do it anyways to force normal behavior.
|
||||
/**
|
||||
* Does the current embedding var meet the criteria for being harmless? Namely, does it explicitly define the pain multiplier and jostle pain mult to be 0? If so, return true.
|
||||
*
|
||||
*/
|
||||
/obj/item/proc/isEmbedHarmless()
|
||||
if(embedding)
|
||||
return !isnull(embedding["pain_mult"]) && !isnull(embedding["jostle_pain_mult"]) && embedding["pain_mult"] == 0 && embedding["jostle_pain_mult"] == 0
|
||||
|
||||
///In case we want to do something special (like self delete) upon failing to embed in something, return true
|
||||
/obj/item/proc/failedEmbed()
|
||||
if(item_flags & DROPDEL)
|
||||
QDEL_NULL(src)
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
|
||||
|
||||
|
||||
* tryEmbed() is for when you want to try embedding something without dealing with the damage + hit messages of calling hitby() on the item while targetting the target.
|
||||
|
||||
|
||||
|
||||
*
|
||||
|
||||
|
||||
|
||||
* Really, this is used mostly with projectiles with shrapnel payloads, from [/datum/element/embed/proc/checkEmbedProjectile], and called on said shrapnel. Mostly acts as an intermediate between different embed elements.
|
||||
|
||||
|
||||
|
||||
*
|
||||
|
||||
|
||||
|
||||
* Arguments:
|
||||
|
||||
|
||||
|
||||
* * target- Either a body part, a carbon, or a closed turf. What are we hitting?
|
||||
|
||||
|
||||
|
||||
* * forced- Do we want this to go through 100%?
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
/obj/item/proc/tryEmbed(atom/target, forced=FALSE, silent=FALSE)
|
||||
|
||||
|
||||
|
||||
if(!isbodypart(target) && !iscarbon(target) && !isclosedturf(target))
|
||||
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
if(!forced && !LAZYLEN(embedding))
|
||||
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if(SEND_SIGNAL(src, COMSIG_EMBED_TRY_FORCE, target, forced, silent))
|
||||
|
||||
|
||||
|
||||
return TRUE
|
||||
|
||||
|
||||
|
||||
failedEmbed()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///For when you want to disable an item's embedding capabilities (like transforming weapons and such), this proc will detach any active embed elements from it.
|
||||
|
||||
|
||||
|
||||
/obj/item/proc/disableEmbedding()
|
||||
|
||||
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_DISABLE_EMBED)
|
||||
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///For when you want to add/update the embedding on an item. Uses the vars in [/obj/item/embedding], and defaults to config values for values that aren't set. Will automatically detach previous embed elements on this item.
|
||||
|
||||
|
||||
|
||||
/obj/item/proc/updateEmbedding()
|
||||
if(!islist(embedding) || !LAZYLEN(embedding))
|
||||
return
|
||||
|
||||
AddElement(/datum/element/embed,\
|
||||
embed_chance = (!isnull(embedding["embed_chance"]) ? embedding["embed_chance"] : EMBED_CHANCE),\
|
||||
fall_chance = (!isnull(embedding["fall_chance"]) ? embedding["fall_chance"] : EMBEDDED_ITEM_FALLOUT),\
|
||||
pain_chance = (!isnull(embedding["pain_chance"]) ? embedding["pain_chance"] : EMBEDDED_PAIN_CHANCE),\
|
||||
pain_mult = (!isnull(embedding["pain_mult"]) ? embedding["pain_mult"] : EMBEDDED_PAIN_MULTIPLIER),\
|
||||
remove_pain_mult = (!isnull(embedding["remove_pain_mult"]) ? embedding["remove_pain_mult"] : EMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER),\
|
||||
rip_time = (!isnull(embedding["rip_time"]) ? embedding["rip_time"] : EMBEDDED_UNSAFE_REMOVAL_TIME),\
|
||||
ignore_throwspeed_threshold = (!isnull(embedding["ignore_throwspeed_threshold"]) ? embedding["ignore_throwspeed_threshold"] : FALSE),\
|
||||
impact_pain_mult = (!isnull(embedding["impact_pain_mult"]) ? embedding["impact_pain_mult"] : EMBEDDED_IMPACT_PAIN_MULTIPLIER),\
|
||||
jostle_chance = (!isnull(embedding["jostle_chance"]) ? embedding["jostle_chance"] : EMBEDDED_JOSTLE_CHANCE),\
|
||||
jostle_pain_mult = (!isnull(embedding["jostle_pain_mult"]) ? embedding["jostle_pain_mult"] : EMBEDDED_JOSTLE_PAIN_MULTIPLIER),\
|
||||
pain_stam_pct = (!isnull(embedding["pain_stam_pct"]) ? embedding["pain_stam_pct"] : EMBEDDED_PAIN_STAM_PCT),\
|
||||
embed_chance_turf_mod = (!isnull(embedding["embed_chance_turf_mod"]) ? embedding["embed_chance_turf_mod"] : EMBED_CHANCE_TURF_MOD))
|
||||
return TRUE
|
||||
@@ -154,7 +154,8 @@ RLD
|
||||
icon_state = "rcd"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
|
||||
custom_price = 900
|
||||
custom_price = PRICE_ABOVE_EXPENSIVE
|
||||
custom_premium_price = PRICE_ALMOST_ONE_GRAND
|
||||
max_matter = 160
|
||||
item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
|
||||
has_ammobar = TRUE
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
to_chat(user, "<span class='notice'>You need to get closer!</span>")
|
||||
return
|
||||
if(use_paint(user) && isturf(F))
|
||||
F.AddComponent(/datum/component/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
|
||||
F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, turn(stored_dir, -dir2angle(F.dir)), CLEAN_STRONG, color, null, null, alpha)
|
||||
|
||||
/obj/item/airlock_painter/decal/attack_self(mob/user)
|
||||
if((ink) && (ink.charges >= 1))
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
/obj/item/card/emag/bluespace
|
||||
name = "bluespace cryptographic sequencer"
|
||||
desc = "It's a blue card with a magnetic strip attached to some circuitry. It appears to have some sort of transmitter attached to it."
|
||||
color = rgb(40, 130, 255)
|
||||
icon_state = "emag_bs"
|
||||
prox_check = FALSE
|
||||
|
||||
/obj/item/card/emag/attack()
|
||||
@@ -166,6 +166,7 @@
|
||||
slot_flags = ITEM_SLOT_ID
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/id_type_name = "identification card"
|
||||
var/mining_points = 0 //For redeeming at mining equipment vendors
|
||||
var/list/access = list()
|
||||
var/registered_name = null // The name registered_name on the card
|
||||
@@ -174,6 +175,8 @@
|
||||
var/bank_support = ID_FREE_BANK_ACCOUNT
|
||||
var/datum/bank_account/registered_account
|
||||
var/obj/machinery/paystand/my_store
|
||||
var/uses_overlays = TRUE
|
||||
var/icon/cached_flat_icon
|
||||
|
||||
/obj/item/card/id/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -187,6 +190,15 @@
|
||||
if(ID_LOCKED_BANK_ACCOUNT)
|
||||
registered_account = new /datum/bank_account/remote/non_transferable(pick(GLOB.redacted_strings))
|
||||
|
||||
/obj/item/card/id/Destroy()
|
||||
if(bank_support == ID_LOCKED_BANK_ACCOUNT)
|
||||
QDEL_NULL(registered_account)
|
||||
else
|
||||
registered_account = null
|
||||
if(my_store)
|
||||
my_store.my_card = null
|
||||
my_store = null
|
||||
return ..()
|
||||
|
||||
/obj/item/card/id/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
@@ -353,20 +365,38 @@
|
||||
/obj/item/card/id/RemoveID()
|
||||
return src
|
||||
|
||||
/*
|
||||
Usage:
|
||||
update_label()
|
||||
Sets the id name to whatever registered_name and assignment is
|
||||
/obj/item/card/id/update_overlays()
|
||||
. = ..()
|
||||
if(!uses_overlays)
|
||||
return
|
||||
cached_flat_icon = null
|
||||
var/job = assignment ? ckey(GetJobName()) : null
|
||||
if(registered_name == "Captain")
|
||||
job = "captain"
|
||||
if(registered_name && registered_name != "Captain")
|
||||
. += mutable_appearance(icon, "assigned")
|
||||
if(job)
|
||||
. += mutable_appearance(icon, "id[job]")
|
||||
|
||||
/obj/item/card/id/proc/get_cached_flat_icon()
|
||||
if(!cached_flat_icon)
|
||||
cached_flat_icon = getFlatIcon(src)
|
||||
return cached_flat_icon
|
||||
|
||||
|
||||
/obj/item/card/id/get_examine_string(mob/user, thats = FALSE)
|
||||
if(uses_overlays)
|
||||
return "[icon2html(get_cached_flat_icon(), user)] [thats? "That's ":""][get_examine_name(user)]" //displays all overlays in chat
|
||||
return ..()
|
||||
|
||||
update_label("John Doe", "Clowny")
|
||||
Properly formats the name and occupation and sets the id name to the arguments
|
||||
*/
|
||||
/obj/item/card/id/proc/update_label(newname, newjob)
|
||||
if(newname || newjob)
|
||||
name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
|
||||
update_icon()
|
||||
|
||||
/obj/item/card/id/silver
|
||||
name = "silver identification card"
|
||||
@@ -379,6 +409,7 @@ update_label("John Doe", "Clowny")
|
||||
/obj/item/card/id/silver/reaper
|
||||
name = "Thirteen's ID Card (Reaper)"
|
||||
access = list(ACCESS_MAINT_TUNNELS)
|
||||
icon_state = "reaper"
|
||||
assignment = "Reaper"
|
||||
registered_name = "Thirteen"
|
||||
|
||||
@@ -530,7 +561,7 @@ update_label("John Doe", "Clowny")
|
||||
/obj/item/card/id/ert
|
||||
name = "\improper CentCom ID"
|
||||
desc = "An ERT ID card."
|
||||
icon_state = "centcom"
|
||||
icon_state = "ert_commander"
|
||||
registered_name = "Emergency Response Team Commander"
|
||||
assignment = "Emergency Response Team Commander"
|
||||
|
||||
@@ -539,6 +570,7 @@ update_label("John Doe", "Clowny")
|
||||
. = ..()
|
||||
|
||||
/obj/item/card/id/ert/Security
|
||||
icon_state = "ert_security"
|
||||
registered_name = "Security Response Officer"
|
||||
assignment = "Security Response Officer"
|
||||
|
||||
@@ -547,6 +579,7 @@ update_label("John Doe", "Clowny")
|
||||
. = ..()
|
||||
|
||||
/obj/item/card/id/ert/Engineer
|
||||
icon_state = "ert_engineer"
|
||||
registered_name = "Engineer Response Officer"
|
||||
assignment = "Engineer Response Officer"
|
||||
|
||||
@@ -555,6 +588,7 @@ update_label("John Doe", "Clowny")
|
||||
. = ..()
|
||||
|
||||
/obj/item/card/id/ert/Medical
|
||||
icon_state = "ert_medical"
|
||||
registered_name = "Medical Response Officer"
|
||||
assignment = "Medical Response Officer"
|
||||
|
||||
@@ -563,6 +597,7 @@ update_label("John Doe", "Clowny")
|
||||
. = ..()
|
||||
|
||||
/obj/item/card/id/ert/chaplain
|
||||
icon_state = "ert_chaplain"
|
||||
registered_name = "Religious Response Officer"
|
||||
assignment = "Religious Response Officer"
|
||||
|
||||
@@ -615,40 +650,49 @@ update_label("John Doe", "Clowny")
|
||||
. += "<span class='notice'>Your sentence is up! You're free!</span>"
|
||||
|
||||
/obj/item/card/id/prisoner/one
|
||||
icon_state = "prisoner_001"
|
||||
name = "Prisoner #13-001"
|
||||
registered_name = "Prisoner #13-001"
|
||||
|
||||
/obj/item/card/id/prisoner/two
|
||||
icon_state = "prisoner_002"
|
||||
name = "Prisoner #13-002"
|
||||
registered_name = "Prisoner #13-002"
|
||||
|
||||
/obj/item/card/id/prisoner/three
|
||||
icon_state = "prisoner_003"
|
||||
name = "Prisoner #13-003"
|
||||
registered_name = "Prisoner #13-003"
|
||||
|
||||
/obj/item/card/id/prisoner/four
|
||||
icon_state = "prisoner_004"
|
||||
name = "Prisoner #13-004"
|
||||
registered_name = "Prisoner #13-004"
|
||||
|
||||
/obj/item/card/id/prisoner/five
|
||||
icon_state = "prisoner_005"
|
||||
name = "Prisoner #13-005"
|
||||
registered_name = "Prisoner #13-005"
|
||||
|
||||
/obj/item/card/id/prisoner/six
|
||||
icon_state = "prisoner_006"
|
||||
name = "Prisoner #13-006"
|
||||
registered_name = "Prisoner #13-006"
|
||||
|
||||
/obj/item/card/id/prisoner/seven
|
||||
icon_state = "prisoner_007"
|
||||
name = "Prisoner #13-007"
|
||||
registered_name = "Prisoner #13-007"
|
||||
|
||||
/obj/item/card/id/mining
|
||||
name = "mining ID"
|
||||
icon_state = "retro"
|
||||
access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
|
||||
|
||||
/obj/item/card/id/away
|
||||
name = "a perfectly generic identification card"
|
||||
desc = "A perfectly generic identification card. Looks like it could use some flavor."
|
||||
icon_state = "retro"
|
||||
access = list(ACCESS_AWAY_GENERAL)
|
||||
|
||||
/obj/item/card/id/away/hotel
|
||||
@@ -691,6 +735,7 @@ update_label("John Doe", "Clowny")
|
||||
/obj/item/card/id/departmental_budget
|
||||
name = "departmental card (FUCK)"
|
||||
desc = "Provides access to the departmental budget."
|
||||
icon_state = "budgetcard"
|
||||
var/department_ID = ACCOUNT_CIV
|
||||
var/department_name = ACCOUNT_CIV_NAME
|
||||
|
||||
@@ -703,6 +748,7 @@ update_label("John Doe", "Clowny")
|
||||
B.bank_cards += src
|
||||
name = "departmental card ([department_name])"
|
||||
desc = "Provides access to the [department_name]."
|
||||
icon_state = "[lowertext(department_ID)]_budget"
|
||||
SSeconomy.dep_cards += src
|
||||
|
||||
/obj/item/card/id/departmental_budget/Destroy()
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_blocker)
|
||||
|
||||
/obj/item/gun/energy/chrono_gun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
|
||||
/obj/item/gun/energy/chrono_gun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0, stam_cost = 0)
|
||||
if(field)
|
||||
field_disconnect(field)
|
||||
..()
|
||||
|
||||
@@ -8,6 +8,9 @@ CIGARS
|
||||
SMOKING PIPES
|
||||
CHEAP LIGHTERS
|
||||
ZIPPO
|
||||
ROLLING PAPER
|
||||
VAPES
|
||||
BONGS
|
||||
|
||||
CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
*/
|
||||
@@ -506,7 +509,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
resistance_flags = FIRE_PROOF
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
|
||||
custom_price = 55
|
||||
custom_price = PRICE_ALMOST_CHEAP
|
||||
|
||||
/obj/item/lighter/Initialize()
|
||||
. = ..()
|
||||
@@ -616,6 +619,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
desc = "A cheap-as-free lighter."
|
||||
icon_state = "lighter"
|
||||
fancy = FALSE
|
||||
custom_price = PRICE_CHEAP_AS_FREE
|
||||
overlay_list = list(
|
||||
"transp",
|
||||
"tall",
|
||||
@@ -799,6 +803,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
to_chat(user, "<span class='warning'>You need to close the cap first!</span>")
|
||||
|
||||
/obj/item/clothing/mask/vape/dropped(mob/user)
|
||||
. = ..()
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_WEAR_MASK) == src)
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
|
||||
@@ -14,6 +14,10 @@
|
||||
name = "Security Cameras (Computer Board)"
|
||||
build_path = /obj/machinery/computer/security
|
||||
|
||||
/obj/item/circuitboard/computer/security/shuttle
|
||||
name = "Shuttlelinking Security Cameras (Computer Board)"
|
||||
build_path = /obj/machinery/computer/security/shuttle
|
||||
|
||||
/obj/item/circuitboard/computer/xenobiology
|
||||
name = "circuit board (Xenobiology Console)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/xenobio
|
||||
@@ -293,6 +297,10 @@
|
||||
name = "Mining Shuttle (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/mining
|
||||
|
||||
/obj/item/circuitboard/computer/snow_taxi
|
||||
name = "Snow Taxi (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/snow_taxi
|
||||
|
||||
/obj/item/circuitboard/computer/white_ship
|
||||
name = "White Ship (Computer Board)"
|
||||
build_path = /obj/machinery/computer/shuttle/white_ship
|
||||
@@ -375,3 +383,11 @@
|
||||
/obj/item/circuitboard/computer/nanite_cloud_controller
|
||||
name = "Nanite Cloud Control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/nanite_cloud_controller
|
||||
|
||||
/obj/item/circuitboard/computer/shuttle/flight_control
|
||||
name = "Shuttle Flight Control (Computer Board)"
|
||||
build_path = /obj/machinery/computer/custom_shuttle
|
||||
|
||||
/obj/item/circuitboard/computer/shuttle/docker
|
||||
name = "Shuttle Navigation Computer (Computer Board)"
|
||||
build_path = /obj/machinery/computer/camera_advanced/shuttle_docker/custom
|
||||
|
||||
@@ -1102,3 +1102,28 @@
|
||||
/obj/item/stock_parts/micro_laser = 2,
|
||||
/obj/item/stock_parts/scanning_module = 2
|
||||
)
|
||||
|
||||
/obj/item/circuitboard/machine/shuttle/engine
|
||||
name = "Thruster (Machine Board)"
|
||||
build_path = /obj/machinery/shuttle/engine
|
||||
req_components = list()
|
||||
|
||||
/obj/item/circuitboard/machine/shuttle/engine/plasma
|
||||
name = "Plasma Thruster (Machine Board)"
|
||||
build_path = /obj/machinery/shuttle/engine/plasma
|
||||
req_components = list(/obj/item/stock_parts/capacitor = 2,
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/stock_parts/micro_laser = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/shuttle/engine/void
|
||||
name = "Void Thruster (Machine Board)"
|
||||
build_path = /obj/machinery/shuttle/engine/void
|
||||
req_components = list(/obj/item/stock_parts/capacitor/quadratic = 2,
|
||||
/obj/item/stack/cable_coil = 5,
|
||||
/obj/item/stock_parts/micro_laser/quadultra = 1)
|
||||
|
||||
/obj/item/circuitboard/machine/shuttle/heater
|
||||
name = "Electronic Engine Heater (Machine Board)"
|
||||
build_path = /obj/machinery/atmospherics/components/unary/shuttle/heater
|
||||
req_components = list(/obj/item/stock_parts/micro_laser = 2,
|
||||
/obj/item/stock_parts/matter_bin = 1)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/flashlight
|
||||
name = "flashlight"
|
||||
desc = "A hand-held emergency light."
|
||||
custom_price = 100
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
icon = 'icons/obj/lighting.dmi'
|
||||
icon_state = "flashlight"
|
||||
item_state = "flashlight"
|
||||
@@ -211,6 +211,7 @@
|
||||
light_color = "#CDDDFF"
|
||||
flashlight_power = 0.9
|
||||
hitsound = 'sound/weapons/genhit1.ogg'
|
||||
custom_price = PRICE_ALMOST_CHEAP
|
||||
|
||||
// the desk lamps are a bit special
|
||||
/obj/item/flashlight/lamp
|
||||
@@ -351,12 +352,13 @@
|
||||
brightness_on = 6 // luminosity when on
|
||||
light_color = "#FFAA44"
|
||||
flashlight_power = 0.8
|
||||
custom_price = PRICE_CHEAP
|
||||
|
||||
/obj/item/flashlight/lantern/jade
|
||||
name = "jade lantern"
|
||||
desc = "An ornate, green lantern."
|
||||
color = LIGHT_COLOR_GREEN
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
/obj/item/flashlight/slime
|
||||
gender = PLURAL
|
||||
@@ -429,7 +431,7 @@
|
||||
/obj/item/flashlight/glowstick
|
||||
name = "glowstick"
|
||||
desc = "A military-grade glowstick."
|
||||
custom_price = 50
|
||||
custom_price = PRICE_CHEAP_AS_FREE
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
brightness_on = 4
|
||||
color = LIGHT_COLOR_GREEN
|
||||
|
||||
@@ -6,12 +6,14 @@ T-RAY
|
||||
HEALTH ANALYZER
|
||||
GAS ANALYZER
|
||||
SLIME SCANNER
|
||||
NANITE SCANNER
|
||||
GENETICS SCANNER
|
||||
|
||||
*/
|
||||
/obj/item/t_scanner
|
||||
name = "\improper T-ray scanner"
|
||||
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
custom_price = 150
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "t-ray0"
|
||||
var/on = FALSE
|
||||
@@ -653,9 +655,10 @@ SLIME SCANNER
|
||||
amount += inaccurate
|
||||
return DisplayTimeText(max(1,amount))
|
||||
|
||||
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src)
|
||||
/proc/atmosanalyzer_scan(mixture, mob/living/user, atom/target = src, visible = TRUE)
|
||||
var/icon = target
|
||||
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(user))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
|
||||
if(visible)
|
||||
user.visible_message("[user] has used the analyzer on [icon2html(icon, viewers(user))] [target].", "<span class='notice'>You use the analyzer on [icon2html(icon, user)] [target].</span>")
|
||||
to_chat(user, "<span class='boldnotice'>Results of analysis of [icon2html(icon, user)] [target].</span>")
|
||||
|
||||
var/list/airs = islist(mixture) ? mixture : list(mixture)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "scanner"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
custom_price = 900
|
||||
custom_price = PRICE_ABOVE_EXPENSIVE
|
||||
|
||||
/obj/item/sensor_device/attack_self(mob/user)
|
||||
GLOB.crewmonitor.show(user,src) //Proc already exists, just had to call it
|
||||
|
||||
@@ -20,10 +20,10 @@
|
||||
var/saber_color = "green"
|
||||
light_color = "#00ff00"//green
|
||||
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
block_chance = 75
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
block_parry_data = /datum/block_parry_data/dual_esword
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
var/can_reflect = TRUE
|
||||
@@ -36,6 +36,42 @@
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
var/slowdown_wielded = 0
|
||||
|
||||
/datum/block_parry_data/dual_esword
|
||||
block_damage_absorption = 2
|
||||
block_damage_multiplier = 0.15
|
||||
block_damage_multiplier_override = list(
|
||||
ATTACK_TYPE_MELEE = 0.25
|
||||
)
|
||||
block_start_delay = 0 // instantaneous block
|
||||
block_stamina_cost_per_second = 2.5
|
||||
block_stamina_efficiency = 3
|
||||
block_lock_sprinting = TRUE
|
||||
// no attacking while blocking
|
||||
block_lock_attacking = TRUE
|
||||
block_projectile_mitigation = 75
|
||||
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 8
|
||||
parry_time_spindown = 0
|
||||
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
|
||||
parry_time_windup_visual_override = 1
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 4
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while parrying.
|
||||
parry_time_perfect = 2 // first ds isn't perfect
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_imperfect_falloff_percent = 10
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 25 // VERY generous
|
||||
parry_efficiency_perfect = 90
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_failed_clickcd_duration = CLICK_CD_MELEE
|
||||
|
||||
// more efficient vs projectiles
|
||||
block_stamina_efficiency_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 4
|
||||
)
|
||||
|
||||
/obj/item/dualsaber/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/two_handed, force_unwielded=3, force_wielded=34, \
|
||||
@@ -70,6 +106,7 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
set_light(brightness_on)
|
||||
AddElement(/datum/element/sword_point)
|
||||
item_flags |= (ITEM_CAN_BLOCK|ITEM_CAN_PARRY)
|
||||
|
||||
/// Triggered on unwield of two handed item
|
||||
/// switch hitsounds
|
||||
@@ -83,6 +120,7 @@
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
set_light(0)
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
item_flags &= ~(ITEM_CAN_BLOCK|ITEM_CAN_PARRY)
|
||||
|
||||
/obj/item/dualsaber/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
throwforce = 15 //if you are a madman and finish someone off with this, power to you.
|
||||
throw_speed = 1
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
block_chance = 30
|
||||
attack_verb = list("struck", "beaten", "thwacked", "pulped")
|
||||
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
|
||||
block_parry_data = /datum/block_parry_data/electrostaff
|
||||
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
|
||||
var/on = FALSE
|
||||
var/can_block_projectiles = FALSE //can't block guns
|
||||
@@ -28,6 +28,43 @@
|
||||
var/stun_stam_cost = 3.5
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
|
||||
// haha security desword time /s
|
||||
/datum/block_parry_data/electrostaff
|
||||
block_damage_absorption = 0
|
||||
block_damage_multiplier = 1
|
||||
can_block_attack_types = ~ATTACK_TYPE_PROJECTILE // only able to parry non projectiles
|
||||
block_damage_multiplier_override = list(
|
||||
TEXT_ATTACK_TYPE_MELEE = 0.5, // only useful on melee and unarmed
|
||||
TEXT_ATTACK_TYPE_UNARMED = 0.3
|
||||
)
|
||||
block_start_delay = 0.5 // near instantaneous block
|
||||
block_stamina_cost_per_second = 3
|
||||
block_stamina_efficiency = 2 // haha this is a horrible idea
|
||||
// more slowdown that deswords because security
|
||||
block_slowdown = 2
|
||||
// no attacking while blocking
|
||||
block_lock_attacking = TRUE
|
||||
|
||||
parry_time_windup = 1
|
||||
parry_time_active = 5
|
||||
parry_time_spindown = 0
|
||||
parry_time_spindown_visual_override = 1
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING // no attacking while parrying
|
||||
parry_time_perfect = 0
|
||||
parry_time_perfect_leeway = 0.5
|
||||
parry_efficiency_perfect = 100
|
||||
parry_imperfect_falloff_percent = 1
|
||||
parry_imperfect_falloff_percent_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 45 // really crappy vs projectiles
|
||||
)
|
||||
parry_time_perfect_leeway_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 1 // extremely harsh window for projectiles
|
||||
)
|
||||
// not extremely punishing to fail, but no spamming the parry.
|
||||
parry_cooldown = 2.5 SECONDS
|
||||
parry_failed_stagger_duration = 1.5 SECONDS
|
||||
parry_failed_clickcd_duration = 1 SECONDS
|
||||
|
||||
/obj/item/electrostaff/Initialize(mapload)
|
||||
. = ..()
|
||||
if(ispath(cell))
|
||||
@@ -50,16 +87,12 @@
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
. = R.get_cell()
|
||||
|
||||
/obj/item/electrostaff/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!on || (!can_block_projectiles && (attack_type & ATTACK_TYPE_PROJECTILE)))
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/electrostaff/proc/min_hitcost()
|
||||
return min(stun_cost, lethal_cost)
|
||||
|
||||
/obj/item/electrostaff/proc/turn_on(obj/item/source, mob/user)
|
||||
wielded = TRUE
|
||||
item_flags |= (ITEM_CAN_BLOCK|ITEM_CAN_PARRY)
|
||||
if(!cell)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] has no cell.</span>")
|
||||
@@ -75,6 +108,7 @@
|
||||
|
||||
/obj/item/electrostaff/proc/turn_off(obj/item/source, mob/user)
|
||||
wielded = FALSE
|
||||
item_flags &= ~(ITEM_CAN_BLOCK|ITEM_CAN_PARRY)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>You turn [src] off.</span>")
|
||||
on = FALSE
|
||||
@@ -137,30 +171,30 @@
|
||||
|
||||
/obj/item/electrostaff/attack(mob/living/target, mob/living/user)
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user) //ouch!
|
||||
return
|
||||
if(iscyborg(target))
|
||||
..()
|
||||
return
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
return ..()
|
||||
var/list/return_list = list()
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, return_list) & BLOCK_SUCCESS) //No message; run_block() handles that
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
if(stun_act(target, user))
|
||||
if(stun_act(target, user, null, return_list))
|
||||
user.do_attack_animation(target)
|
||||
user.adjustStaminaLossBuffered(stun_stam_cost)
|
||||
return
|
||||
else if(!harm_act(target, user))
|
||||
else if(!harm_act(target, user, null, return_list))
|
||||
return ..() //if you can't fry them just beat them with it
|
||||
else //we did harm act them
|
||||
user.do_attack_animation(target)
|
||||
user.adjustStaminaLossBuffered(lethal_stam_cost)
|
||||
|
||||
/obj/item/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
|
||||
var/stunforce = stun_stamdmg
|
||||
/obj/item/electrostaff/proc/stun_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE, list/block_return = list())
|
||||
var/stunforce = block_calculate_resultant_damage(stun_stamdmg, block_return)
|
||||
if(!no_charge_and_force)
|
||||
if(!on)
|
||||
target.visible_message("<span class='warning'>[user] has bapped [target] with [src]. Luckily it was off.</span>", \
|
||||
@@ -190,8 +224,8 @@
|
||||
H.forcesay(GLOB.hit_appends)
|
||||
return TRUE
|
||||
|
||||
/obj/item/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE)
|
||||
var/lethal_force = lethal_damage
|
||||
/obj/item/electrostaff/proc/harm_act(mob/living/target, mob/living/user, no_charge_and_force = FALSE, list/block_return = list())
|
||||
var/lethal_force = block_calculate_resultant_damage(lethal_damage, block_return)
|
||||
if(!no_charge_and_force)
|
||||
if(!on)
|
||||
return FALSE //standard item attack
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
var/forced_value = 0
|
||||
var/duration = 300
|
||||
|
||||
/obj/item/grenade/antigravity/prime()
|
||||
/obj/item/grenade/antigravity/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
|
||||
for(var/turf/T in view(range,src))
|
||||
|
||||
@@ -174,10 +174,11 @@
|
||||
message_admins(message)
|
||||
user.log_message("primed [src] ([reagent_string])",LOG_GAME)
|
||||
|
||||
/obj/item/grenade/chem_grenade/prime()
|
||||
/obj/item/grenade/chem_grenade/prime(mob/living/lanced_by)
|
||||
if(stage != READY)
|
||||
return FALSE
|
||||
|
||||
. = ..()
|
||||
var/list/datum/reagents/reactants = list()
|
||||
for(var/obj/item/reagent_containers/glass/G in beakers)
|
||||
reactants += G.reagents
|
||||
@@ -217,7 +218,7 @@
|
||||
ignition_temp = 25 // Large grenades are slightly more effective at setting off heat-sensitive mixtures than smaller grenades.
|
||||
threatscale = 1.1 // 10% more effective.
|
||||
|
||||
/obj/item/grenade/chem_grenade/large/prime()
|
||||
/obj/item/grenade/chem_grenade/large/prime(mob/living/lanced_by)
|
||||
if(stage != READY)
|
||||
return FALSE
|
||||
|
||||
@@ -286,7 +287,7 @@
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/grenade/chem_grenade/adv_release/prime()
|
||||
/obj/item/grenade/chem_grenade/adv_release/prime(mob/living/lanced_by)
|
||||
if(stage != READY)
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
var/max_spawned = 8
|
||||
var/segment_chance = 35
|
||||
|
||||
/obj/item/grenade/clusterbuster/prime()
|
||||
/obj/item/grenade/clusterbuster/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
var/numspawned = rand(min_spawned,max_spawned)
|
||||
var/again = 0
|
||||
@@ -59,7 +60,7 @@
|
||||
step_away(src,loc)
|
||||
addtimer(CALLBACK(src, .proc/prime), rand(15,60))
|
||||
|
||||
/obj/item/grenade/clusterbuster/segment/prime()
|
||||
/obj/item/grenade/clusterbuster/segment/prime(mob/living/lanced_by)
|
||||
new payload_spawner(drop_location(), payload, rand(min_spawned,max_spawned))
|
||||
playsound(src, prime_sound, 75, 1, -3)
|
||||
qdel(src)
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
icon_state = "emp"
|
||||
item_state = "emp"
|
||||
|
||||
/obj/item/grenade/empgrenade/prime()
|
||||
/obj/item/grenade/empgrenade/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
empulse(src, 4, 10)
|
||||
qdel(src)
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
var/flashbang_range = 7 //how many tiles away the mob will be stunned.
|
||||
|
||||
/obj/item/grenade/flashbang/prime()
|
||||
/obj/item/grenade/flashbang/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
@@ -42,3 +43,92 @@
|
||||
var/distance = get_dist(get_turf(M), source)
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.DefaultCombatKnockdown(max(200/max(1,distance), 60))
|
||||
|
||||
/obj/item/grenade/stingbang
|
||||
name = "stingbang"
|
||||
icon_state = "timeg"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
var/flashbang_range = 1 //how many tiles away the mob will be stunned.
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball
|
||||
shrapnel_radius = 5
|
||||
custom_premium_price = 700 // mostly gotten through cargo, but throw in one for the sec vendor ;)
|
||||
|
||||
/obj/item/grenade/stingbang/mega
|
||||
name = "mega stingbang"
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/mega
|
||||
shrapnel_radius = 12
|
||||
|
||||
/obj/item/grenade/stingbang/prime(mob/living/lanced_by)
|
||||
if(iscarbon(loc))
|
||||
var/mob/living/carbon/C = loc
|
||||
var/obj/item/bodypart/B = C.get_holding_bodypart_of_item(src)
|
||||
if(B)
|
||||
C.visible_message("<b><span class='danger'>[src] goes off in [C]'s hand, blowing [C.p_their()] [B.name] to bloody shreds!</span></b>", "<span class='userdanger'>[src] goes off in your hand, blowing your [B.name] to bloody shreds!</span>")
|
||||
B.dismember()
|
||||
|
||||
. = ..()
|
||||
update_mob()
|
||||
var/flashbang_turf = get_turf(src)
|
||||
if(!flashbang_turf)
|
||||
return
|
||||
do_sparks(rand(5, 9), FALSE, src)
|
||||
playsound(flashbang_turf, 'sound/weapons/flashbang.ogg', 50, TRUE, 8, 0.9)
|
||||
new /obj/effect/dummy/lighting_obj (flashbang_turf, LIGHT_COLOR_WHITE, (flashbang_range + 2), 2, 1)
|
||||
for(var/mob/living/M in get_hearers_in_view(flashbang_range, flashbang_turf))
|
||||
pop(get_turf(M), M)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/stingbang/proc/pop(turf/T , mob/living/M)
|
||||
if(M.stat == DEAD) //They're dead!
|
||||
return
|
||||
M.show_message("<span class='warning'>POP</span>", MSG_AUDIBLE)
|
||||
var/distance = max(0,get_dist(get_turf(src),T))
|
||||
|
||||
//Flash
|
||||
if(M.flash_act(affect_silicon = 1))
|
||||
M.Paralyze(max(10/max(1,distance), 5))
|
||||
M.Knockdown(max(100/max(1,distance), 60))
|
||||
|
||||
//Bang
|
||||
if(!distance || loc == M || loc == M.loc)
|
||||
M.Paralyze(20)
|
||||
M.Knockdown(200)
|
||||
M.soundbang_act(1, 200, 10, 15)
|
||||
if(M.apply_damages(10, 10))
|
||||
to_chat(M, "<span class='userdanger'>The blast from \the [src] bruises and burns you!</span>")
|
||||
|
||||
// only checking if they're on top of the tile, cause being one tile over will be its own punishment
|
||||
|
||||
// Grenade that releases more shrapnel the more times you use it in hand between priming and detonation (sorta like the 9bang from MW3), for admin goofs
|
||||
/obj/item/grenade/primer
|
||||
name = "rotfrag grenade"
|
||||
desc = "A grenade that generates more shrapnel the more you rotate it in your hand after pulling the pin. This one releases shrapnel shards."
|
||||
icon_state = "timeg"
|
||||
item_state = "flashbang"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
var/rots_per_mag = 3 /// how many times we need to "rotate" the charge in hand per extra tile of magnitude
|
||||
shrapnel_type = /obj/item/projectile/bullet/shrapnel
|
||||
var/rots = 1 /// how many times we've "rotated" the charge
|
||||
|
||||
/obj/item/grenade/primer/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(active)
|
||||
user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
rots++
|
||||
user.changeNext_move(CLICK_CD_RAPID)
|
||||
|
||||
/obj/item/grenade/primer/prime(mob/living/lanced_by)
|
||||
shrapnel_radius = round(rots / rots_per_mag)
|
||||
. = ..()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/primer/stingbang
|
||||
name = "rotsting"
|
||||
desc = "A grenade that generates more shrapnel the more you rotate it in your hand after pulling the pin. This one releases stingballs."
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
rots_per_mag = 2
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball
|
||||
|
||||
@@ -45,12 +45,13 @@
|
||||
|
||||
/obj/item/grenade/iedcasing/attack_self(mob/user) //
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
if(!botch_check(user))
|
||||
to_chat(user, "<span class='warning'>You light the [name]!</span>")
|
||||
cut_overlay("improvised_grenade_filled")
|
||||
preprime(user, null, FALSE)
|
||||
|
||||
/obj/item/grenade/iedcasing/prime() //Blowing that can up
|
||||
/obj/item/grenade/iedcasing/prime(mob/living/lanced_by) //Blowing that can up
|
||||
. = ..()
|
||||
update_mob()
|
||||
explosion(src.loc,-1,-1,2, flame_range = 4) // small explosion, plus a very large fireball.
|
||||
qdel(src)
|
||||
|
||||
@@ -17,10 +17,31 @@
|
||||
var/det_time = 50
|
||||
var/display_timer = 1
|
||||
var/clumsy_check = GRENADE_CLUMSY_FUMBLE
|
||||
var/sticky = FALSE
|
||||
// I moved the explosion vars and behavior to base grenades because we want all grenades to call [/obj/item/grenade/proc/prime] so we can send COMSIG_GRENADE_PRIME
|
||||
///how big of a devastation explosion radius on prime
|
||||
var/ex_dev = 0
|
||||
///how big of a heavy explosion radius on prime
|
||||
var/ex_heavy = 0
|
||||
///how big of a light explosion radius on prime
|
||||
var/ex_light = 0
|
||||
///how big of a flame explosion radius on prime
|
||||
var/ex_flame = 0
|
||||
|
||||
// dealing with creating a [/datum/component/pellet_cloud] on prime
|
||||
/// if set, will spew out projectiles of this type
|
||||
var/shrapnel_type
|
||||
/// the higher this number, the more projectiles are created as shrapnel
|
||||
var/shrapnel_radius
|
||||
var/shrapnel_initialized
|
||||
|
||||
/obj/item/grenade/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] primes [src], then eats it! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(shrapnel_type && shrapnel_radius)
|
||||
shrapnel_initialized = TRUE
|
||||
AddComponent(/datum/component/pellet_cloud, projectile_type=shrapnel_type, magnitude=shrapnel_radius)
|
||||
playsound(src, 'sound/items/eatfood.ogg', 50, 1)
|
||||
SEND_SIGNAL(src, COMSIG_GRENADE_ARMED, det_time)
|
||||
preprime(user, det_time)
|
||||
user.transferItemToLoc(src, user, TRUE)//>eat a grenade set to 5 seconds >rush captain
|
||||
sleep(det_time)//so you dont die instantly
|
||||
@@ -32,19 +53,21 @@
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
|
||||
/obj/item/grenade/proc/botch_check(mob/living/carbon/human/user)
|
||||
var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY)
|
||||
if(clumsy)
|
||||
if(clumsy_check == GRENADE_CLUMSY_FUMBLE && prob(50))
|
||||
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
|
||||
preprime(user, 5, FALSE)
|
||||
return FALSE
|
||||
return TRUE
|
||||
else if(clumsy_check == GRENADE_NONCLUMSY_FUMBLE && !(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
to_chat(user, "<span class='warning'>You pull the pin on [src]. Attached to it is a pink ribbon that says, \"<span class='clown'>HONK</span>\"</span>")
|
||||
preprime(user, 5, FALSE)
|
||||
return FALSE
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
else if(sticky && prob(50)) // to add risk to sticky tape grenade cheese, no return cause we still prime as normal after
|
||||
to_chat(user, "<span class='warning'>What the... [src] is stuck to your hand!</span>")
|
||||
ADD_TRAIT(src, TRAIT_NODROP, STICKY_NODROP)
|
||||
|
||||
/obj/item/grenade/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -56,8 +79,16 @@
|
||||
|
||||
|
||||
/obj/item/grenade/attack_self(mob/user)
|
||||
if(HAS_TRAIT(src, TRAIT_NODROP))
|
||||
to_chat(user, "<span class='notice'>You try prying [src] off your hand...</span>")
|
||||
if(do_after(user, 70, target=src))
|
||||
to_chat(user, "<span class='notice'>You manage to remove [src] from your hand.</span>")
|
||||
REMOVE_TRAIT(src, TRAIT_NODROP, STICKY_NODROP)
|
||||
|
||||
return
|
||||
|
||||
if(!active)
|
||||
if(clown_check(user))
|
||||
if(!botch_check(user)) // if they botch the prime, it'll be handled in botch_check
|
||||
preprime(user)
|
||||
|
||||
/obj/item/grenade/proc/log_grenade(mob/user, turf/T)
|
||||
@@ -81,10 +112,18 @@
|
||||
icon_state = initial(icon_state) + "_active"
|
||||
addtimer(CALLBACK(src, .proc/prime), isnull(delayoverride)? det_time : delayoverride)
|
||||
|
||||
/obj/item/grenade/proc/prime()
|
||||
/obj/item/grenade/proc/prime(mob/living/lanced_by)
|
||||
var/turf/T = get_turf(src)
|
||||
log_game("Grenade detonation at [AREACOORD(T)], location [loc]")
|
||||
|
||||
if(shrapnel_type && shrapnel_radius && !shrapnel_initialized) // add a second check for adding the component in case whatever triggered the grenade went straight to prime (badminnery for example)
|
||||
shrapnel_initialized = TRUE
|
||||
AddComponent(/datum/component/pellet_cloud, projectile_type=shrapnel_type, magnitude=shrapnel_radius)
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_GRENADE_PRIME, lanced_by)
|
||||
if(ex_dev || ex_heavy || ex_light || ex_flame)
|
||||
explosion(loc, ex_dev, ex_heavy, ex_light, flame_range = ex_flame)
|
||||
|
||||
/obj/item/grenade/proc/update_mob()
|
||||
if(ismob(loc))
|
||||
var/mob/M = loc
|
||||
|
||||
@@ -122,7 +122,9 @@
|
||||
var/obj/item/I = AM
|
||||
I.throw_speed = max(1, (I.throw_speed - 3))
|
||||
I.throw_range = max(1, (I.throw_range - 3))
|
||||
I.embedding = I.embedding.setRating(embed_chance = 0)
|
||||
if(I.embedding)
|
||||
I.embedding["embed_chance"] = 0
|
||||
I.updateEmbedding()
|
||||
|
||||
target.add_overlay(plastic_overlay, TRUE)
|
||||
if(!nadeassembly)
|
||||
@@ -205,9 +207,10 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/plastic/c4/prime()
|
||||
/obj/item/grenade/plastic/c4/prime(mob/living/lanced_by)
|
||||
if(QDELETED(src))
|
||||
return
|
||||
. = ..()
|
||||
var/turf/location
|
||||
if(target)
|
||||
if(!QDELETED(target))
|
||||
|
||||
@@ -17,7 +17,8 @@
|
||||
qdel(smoke)
|
||||
return ..()
|
||||
|
||||
/obj/item/grenade/smokebomb/prime()
|
||||
/obj/item/grenade/smokebomb/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
|
||||
smoke.set_up(4, src)
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
var/spawner_type = null // must be an object path
|
||||
var/deliveryamt = 1 // amount of type to deliver
|
||||
|
||||
/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
/obj/item/grenade/spawnergrenade/prime(mob/living/lanced_by) // Prime now just handles the two loops that query for people in lockers and people who can see it.
|
||||
. = ..()
|
||||
update_mob()
|
||||
if(spawner_type && deliveryamt)
|
||||
// Make a quick flash
|
||||
|
||||
@@ -4,27 +4,45 @@
|
||||
icon = 'icons/obj/grenade.dmi'
|
||||
icon_state = "syndicate"
|
||||
item_state = "flashbang"
|
||||
ex_dev = 1
|
||||
ex_heavy = 2
|
||||
ex_light = 4
|
||||
ex_flame = 2
|
||||
|
||||
|
||||
/obj/item/grenade/syndieminibomb/prime()
|
||||
/obj/item/grenade/syndieminibomb/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
explosion(src.loc,1,2,4,flame_range = 2)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion
|
||||
name = "HE Grenade"
|
||||
desc = "A compact shrapnel grenade meant to devastate nearby organisms and cause some damage in the process. Pull pin and throw opposite direction."
|
||||
icon_state = "concussion"
|
||||
ex_heavy = 2
|
||||
ex_light = 3
|
||||
ex_flame = 3
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/prime()
|
||||
update_mob()
|
||||
explosion(src.loc,0,2,3,flame_range = 3)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/syndieminibomb/concussion/frag
|
||||
/obj/item/grenade/frag
|
||||
name = "frag grenade"
|
||||
desc = "Fire in the hole."
|
||||
desc = "An anti-personnel fragmentation grenade, this weapon excels at killing soft targets by shredding them with metal shrapnel."
|
||||
icon_state = "frag"
|
||||
shrapnel_type = /obj/item/projectile/bullet/shrapnel
|
||||
shrapnel_radius = 4
|
||||
ex_heavy = 1
|
||||
ex_light = 3
|
||||
ex_flame = 4
|
||||
|
||||
/obj/item/grenade/frag/mega
|
||||
name = "FRAG grenade"
|
||||
desc = "An anti-everything fragmentation grenade, this weapon excels at killing anything any everything by shredding them with metal shrapnel."
|
||||
shrapnel_type = /obj/item/projectile/bullet/shrapnel/mega
|
||||
shrapnel_radius = 12
|
||||
|
||||
/obj/item/grenade/frag/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
qdel(src)
|
||||
|
||||
/obj/item/grenade/gluon
|
||||
desc = "An advanced grenade that releases a harmful stream of gluons inducing radiation in those nearby. These gluon streams will also make victims feel exhausted, and induce shivering. This extreme coldness will also likely wet any nearby floors."
|
||||
@@ -36,7 +54,8 @@
|
||||
var/rad_damage = 350
|
||||
var/stamina_damage = 30
|
||||
|
||||
/obj/item/grenade/gluon/prime()
|
||||
/obj/item/grenade/gluon/prime(mob/living/lanced_by)
|
||||
. = ..()
|
||||
update_mob()
|
||||
playsound(loc, 'sound/effects/empulse.ogg', 50, 1)
|
||||
radiation_pulse(src, rad_damage)
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
custom_price = 250
|
||||
custom_price = PRICE_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/Initialize()
|
||||
. = ..()
|
||||
@@ -131,13 +131,14 @@
|
||||
custom_materials = list(/datum/material/iron=18000)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_price = 600
|
||||
custom_price = PRICE_EXPENSIVE
|
||||
|
||||
/obj/item/kitchen/knife/combat
|
||||
name = "combat knife"
|
||||
icon_state = "buckknife"
|
||||
item_state = "knife"
|
||||
desc = "A military combat utility survival knife."
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 65, "fall_chance" = 10, "ignore_throwspeed_threshold" = TRUE)
|
||||
force = 20
|
||||
throwforce = 20
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut")
|
||||
@@ -148,6 +149,7 @@
|
||||
icon_state = "survivalknife"
|
||||
item_state = "knife"
|
||||
desc = "A hunting grade survival knife."
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
|
||||
force = 15
|
||||
throwforce = 15
|
||||
bayonet = TRUE
|
||||
@@ -159,6 +161,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "A sharpened bone. The bare minimum in survival."
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
|
||||
force = 15
|
||||
throwforce = 15
|
||||
custom_materials = null
|
||||
@@ -200,7 +203,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
custom_price = 200
|
||||
custom_price = PRICE_ALMOST_CHEAP
|
||||
|
||||
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -103,11 +103,30 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
sharpness = IS_SHARP
|
||||
embedding = list("embed_chance" = 75, "embedded_impact_pain_multiplier" = 10)
|
||||
embedding = list("embed_chance" = 75, "impact_pain_mult" = 10)
|
||||
armour_penetration = 35
|
||||
block_chance = 50
|
||||
item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY
|
||||
block_parry_data = /datum/block_parry_data/energy_sword
|
||||
var/list/possible_colors = list("red" = LIGHT_COLOR_RED, "blue" = LIGHT_COLOR_LIGHT_CYAN, "green" = LIGHT_COLOR_GREEN, "purple" = LIGHT_COLOR_LAVENDER)
|
||||
|
||||
/datum/block_parry_data/energy_sword
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 25
|
||||
parry_time_spindown = 0
|
||||
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
|
||||
parry_time_windup_visual_override = 1
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 12
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // esword users can attack while
|
||||
parry_time_perfect = 2.5 // first ds isn't perfect
|
||||
parry_time_perfect_leeway = 1.5
|
||||
parry_imperfect_falloff_percent = 5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 65 // VERY generous
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 4 SECONDS
|
||||
parry_cooldown = 0.5 SECONDS
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
|
||||
. = ..()
|
||||
set_sword_color()
|
||||
@@ -273,6 +292,10 @@
|
||||
light_color = "#37FFF7"
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/Initialize()
|
||||
icon_state_on = icon_state
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
@@ -290,6 +313,7 @@
|
||||
if(!supress_message_text)
|
||||
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
|
||||
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cx/update_overlays()
|
||||
. = ..()
|
||||
var/mutable_appearance/blade_overlay = mutable_appearance(icon, "cxsword_blade")
|
||||
|
||||
@@ -61,13 +61,25 @@
|
||||
force = 18
|
||||
throwforce = 15
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
block_chance = 50
|
||||
armour_penetration = 75
|
||||
sharpness = IS_SHARP
|
||||
attack_verb = list("slashed", "cut")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
custom_materials = list(/datum/material/iron = 1000)
|
||||
total_mass = 3.4
|
||||
item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY
|
||||
block_parry_data = /datum/block_parry_data/captain_saber
|
||||
|
||||
/datum/block_parry_data/captain_saber
|
||||
parry_time_windup = 0.5
|
||||
parry_time_active = 4
|
||||
parry_time_spindown = 1
|
||||
parry_time_perfect = 0.75
|
||||
parry_time_perfect_leeway = 0.75
|
||||
parry_imperfect_falloff_percent = 30
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_failed_clickcd_duration = 2 SECONDS
|
||||
|
||||
/obj/item/melee/sabre/Initialize()
|
||||
. = ..()
|
||||
@@ -150,7 +162,6 @@
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
force = 15
|
||||
throwforce = 25
|
||||
block_chance = 50
|
||||
armour_penetration = 200 //Apparently this gives it the ability to pierce block
|
||||
flags_1 = CONDUCT_1
|
||||
obj_flags = UNIQUE_RENAME
|
||||
@@ -159,16 +170,47 @@
|
||||
attack_verb = list("stabs", "punctures", "pierces", "pokes")
|
||||
hitsound = 'sound/weapons/rapierhit.ogg'
|
||||
total_mass = 0.4
|
||||
item_flags = ITEM_CAN_PARRY | NEEDS_PERMIT
|
||||
block_parry_data = /datum/block_parry_data/traitor_rapier
|
||||
|
||||
// Fast, efficient parry.
|
||||
/datum/block_parry_data/traitor_rapier
|
||||
parry_time_windup = 0.5
|
||||
parry_time_active = 5
|
||||
parry_time_spindown = 0
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 2
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
|
||||
parry_time_perfect = 0
|
||||
parry_time_perfect_leeway = 3
|
||||
parry_time_perfect_leeway_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 1
|
||||
)
|
||||
parry_imperfect_falloff_percent_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
|
||||
)
|
||||
parry_imperfect_falloff_percent = 30
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 1
|
||||
parry_efficiency_perfect = 100
|
||||
parry_data = list(
|
||||
PARRY_DISARM_ATTACKER = TRUE,
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10
|
||||
)
|
||||
parry_failed_stagger_duration = 2 SECONDS
|
||||
parry_failed_clickcd_duration = CLICK_CD_RANGE
|
||||
parry_cooldown = 0
|
||||
|
||||
/obj/item/melee/rapier/active_parry_reflex_counter(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, parry_efficiency, list/effect_text)
|
||||
. = ..()
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && (parry_efficiency >= 100))
|
||||
. |= BLOCK_SHOULD_REDIRECT
|
||||
return_list[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
|
||||
/obj/item/melee/rapier/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 20, 65, 0)
|
||||
|
||||
/obj/item/melee/rapier/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(attack_type == ATTACK_TYPE_PROJECTILE)
|
||||
final_block_chance = 0
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/rapier/on_exit_storage(datum/component/storage/S)
|
||||
var/obj/item/storage/belt/sabre/rapier/B = S.parent
|
||||
if(istype(B))
|
||||
@@ -191,10 +233,9 @@
|
||||
. = ..()
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/H = target
|
||||
var/loss = H.getStaminaLoss()
|
||||
H.Dizzy(10)
|
||||
H.adjustStaminaLoss(30)
|
||||
if((loss > 40) && prob(loss)) // if above 40, roll for sleep using 1% every 1 stamina damage
|
||||
if(CHECK_STAMCRIT(H) != NOT_STAMCRIT)
|
||||
H.Sleeping(180)
|
||||
|
||||
/obj/item/melee/classic_baton
|
||||
@@ -664,4 +705,4 @@
|
||||
. = ..()
|
||||
overlay = mutable_appearance(icon, overlay_state)
|
||||
overlay.appearance_flags = RESET_COLOR
|
||||
add_overlay(overlay)
|
||||
add_overlay(overlay)
|
||||
|
||||
@@ -53,6 +53,8 @@
|
||||
throw_speed = 4
|
||||
if(attack_verb_on.len)
|
||||
attack_verb = attack_verb_on
|
||||
if(embedding)
|
||||
updateEmbedding()
|
||||
icon_state = icon_state_on
|
||||
w_class = w_class_on
|
||||
else
|
||||
@@ -62,6 +64,8 @@
|
||||
throw_speed = initial(throw_speed)
|
||||
if(attack_verb_off.len)
|
||||
attack_verb = attack_verb_off
|
||||
if(embedding)
|
||||
updateEmbedding()
|
||||
icon_state = initial(icon_state)
|
||||
w_class = initial(w_class)
|
||||
total_mass = initial(total_mass)
|
||||
|
||||
@@ -129,6 +129,30 @@
|
||||
hos_gun_list[initial(A.name)] = A
|
||||
return hos_gun_list
|
||||
|
||||
/obj/item/choice_beacon/augments
|
||||
name = "augment beacon"
|
||||
desc = "Summons augmentations."
|
||||
|
||||
/obj/item/choice_beacon/augments/generate_display_names()
|
||||
var/static/list/augment_list
|
||||
if(!augment_list)
|
||||
augment_list = list()
|
||||
var/list/templist = list(
|
||||
/obj/item/organ/cyberimp/brain/anti_drop,
|
||||
/obj/item/organ/cyberimp/arm/toolset,
|
||||
/obj/item/organ/cyberimp/arm/surgery,
|
||||
/obj/item/organ/cyberimp/chest/thrusters,
|
||||
/obj/item/organ/lungs/cybernetic,
|
||||
/obj/item/organ/liver/cybernetic) //cyberimplants range from a nice bonus to fucking broken bullshit so no subtypesof
|
||||
for(var/V in templist)
|
||||
var/atom/A = V
|
||||
augment_list[initial(A.name)] = A
|
||||
return augment_list
|
||||
|
||||
/obj/item/choice_beacon/augments/spawn_option(obj/choice,mob/living/M)
|
||||
new choice(get_turf(M))
|
||||
to_chat(M, "<span class='hear'>You hear something crackle from the beacon for a moment before a voice speaks. \"Please stand by for a message from S.E.L.F. Message as follows: <b>Item request received. Your package has been transported, use the autosurgeon supplied to apply the upgrade.</b> Message ends.\"</span>")
|
||||
|
||||
/obj/item/skub
|
||||
desc = "It's skub."
|
||||
name = "skub"
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
name = "crew pinpointer"
|
||||
desc = "A handheld tracking device that points to crew suit sensors."
|
||||
icon_state = "pinpointer_crew"
|
||||
custom_price = 600
|
||||
custom_price = PRICE_ABOVE_EXPENSIVE
|
||||
var/has_owner = FALSE
|
||||
var/pinpointer_owner = null
|
||||
|
||||
@@ -183,3 +183,20 @@
|
||||
|
||||
A.other_pair = B
|
||||
B.other_pair = A
|
||||
|
||||
/obj/item/pinpointer/shuttle
|
||||
name = "fugitive pinpointer"
|
||||
desc = "A handheld tracking device that locates the bounty hunter shuttle for quick escapes."
|
||||
icon_state = "pinpointer_hunter"
|
||||
var/obj/shuttleport
|
||||
|
||||
/obj/item/pinpointer/shuttle/Initialize(mapload)
|
||||
. = ..()
|
||||
shuttleport = SSshuttle.getShuttle("huntership")
|
||||
|
||||
/obj/item/pinpointer/shuttle/scan_for_target()
|
||||
target = shuttleport
|
||||
|
||||
/obj/item/pinpointer/shuttle/Destroy()
|
||||
shuttleport = null
|
||||
. = ..()
|
||||
@@ -140,7 +140,8 @@
|
||||
if(jsonlist["icon_state"])
|
||||
icon_state = jsonlist["icon_state"]
|
||||
item_state = jsonlist["item_state"]
|
||||
icon = 'config/plushies/sprites.dmi'
|
||||
var/static/config_sprites = file("config/plushies/sprites.dmi")
|
||||
icon = config_sprites
|
||||
if(jsonlist["attack_verb"])
|
||||
attack_verb = jsonlist["attack_verb"]
|
||||
if(jsonlist["squeak_override"])
|
||||
@@ -436,13 +437,13 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
/obj/item/toy/plush/random/Initialize()
|
||||
var/newtype
|
||||
var/list/snowflake_list = CONFIG_GET(keyed_list/snowflake_plushies)
|
||||
|
||||
|
||||
/// If there are no snowflake plushies we'll default to base plush, so we grab from the valid list
|
||||
if (snowflake_list.len)
|
||||
newtype = prob(CONFIG_GET(number/snowflake_plushie_prob)) ? /obj/item/toy/plush/random_snowflake : pick(GLOB.valid_plushie_paths)
|
||||
else
|
||||
else
|
||||
newtype = pick(GLOB.valid_plushie_paths)
|
||||
|
||||
|
||||
new newtype(loc)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
item_flags = NEEDS_PERMIT | NO_COMBAT_MODE_FORCE_MODIFIER //To avoid ambushing and oneshotting healthy crewmembers on force setting 3.
|
||||
attack_verb = list("whacked", "fisted", "power-punched")
|
||||
force = 20
|
||||
throwforce = 10
|
||||
@@ -13,7 +14,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
var/click_delay = 1.5
|
||||
click_delay = CLICK_CD_MELEE * 1.5
|
||||
var/fisto_setting = 1
|
||||
var/gasperfist = 3
|
||||
var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
|
||||
@@ -70,42 +71,46 @@
|
||||
|
||||
|
||||
/obj/item/melee/powerfist/attack(mob/living/target, mob/living/user)
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
|
||||
return
|
||||
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return
|
||||
T.assume_air(gasused)
|
||||
T.air_update_turf()
|
||||
if(!gasused)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s tank is empty!</span>")
|
||||
target.apply_damage((force / 5), BRUTE)
|
||||
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punches you!</span>")
|
||||
return
|
||||
if(gasused.total_moles() < gasperfist * fisto_setting)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
playsound(loc, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
target.apply_damage((force / 2), BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
|
||||
return
|
||||
target.apply_damage(force * fisto_setting, BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
|
||||
new /obj/effect/temp_visual/kinetic_blast(target.loc)
|
||||
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return FALSE
|
||||
if(!tank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't operate without a source of gas!</span>")
|
||||
return FALSE
|
||||
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
var/totalitemdamage = target.pre_attacked_by(src, user)
|
||||
T.assume_air(gasused)
|
||||
T.air_update_turf()
|
||||
if(!gasused)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s tank is empty!</span>")
|
||||
target.apply_damage((totalitemdamage / 5), BRUTE)
|
||||
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punches you!</span>")
|
||||
return
|
||||
if(gasused.total_moles() < gasperfist * fisto_setting)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
playsound(loc, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
target.apply_damage((totalitemdamage / 2), BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
|
||||
return
|
||||
target.apply_damage(totalitemdamage * fisto_setting, BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
|
||||
new /obj/effect/temp_visual/kinetic_blast(target.loc)
|
||||
playsound(loc, 'sound/weapons/resonator_blast.ogg', 50, 1)
|
||||
playsound(loc, 'sound/weapons/genhit2.ogg', 50, 1)
|
||||
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src)))
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
|
||||
|
||||
target.throw_at(throw_target, 5 * fisto_setting, 0.5 + (fisto_setting / 2))
|
||||
log_combat(user, target, "power fisted", src)
|
||||
|
||||
log_combat(user, target, "power fisted", src)
|
||||
|
||||
user.changeNext_move(CLICK_CD_MELEE * click_delay)
|
||||
|
||||
return
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)
|
||||
return TRUE
|
||||
|
||||
@@ -215,8 +215,9 @@
|
||||
/obj/item/clothing/head/helmet/plate/crusader/prophet
|
||||
name = "Prophet's Hat"
|
||||
desc = "A religious-looking hat."
|
||||
icon_state = "prophet"
|
||||
mob_overlay_icon = 'icons/mob/large-worn-icons/64x64/head.dmi'
|
||||
flags_1 = 0
|
||||
flags_1 = NONE
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 50, "bomb" = 70, "bio" = 50, "rad" = 50, "fire" = 60, "acid" = 60) //religion protects you from disease and radiation, honk.
|
||||
worn_x_dimension = 64
|
||||
worn_y_dimension = 64
|
||||
|
||||
@@ -358,6 +358,7 @@
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/dropped(mob/user)
|
||||
. = ..()
|
||||
check_amount()
|
||||
|
||||
/obj/item/borg/lollipop/proc/check_amount() //Doesn't even use processing ticks.
|
||||
|
||||
@@ -545,7 +545,7 @@
|
||||
to_chat(usr, "<span class='notice'>This unit already has an expand module installed!</span>")
|
||||
return FALSE
|
||||
|
||||
R.notransform = TRUE
|
||||
R.mob_transforming = TRUE
|
||||
var/prev_locked_down = R.locked_down
|
||||
R.SetLockdown(1)
|
||||
R.anchored = TRUE
|
||||
@@ -559,7 +559,7 @@
|
||||
if(!prev_locked_down)
|
||||
R.SetLockdown(0)
|
||||
R.anchored = FALSE
|
||||
R.notransform = FALSE
|
||||
R.mob_transforming = FALSE
|
||||
R.resize = 2
|
||||
R.hasExpanded = TRUE
|
||||
R.update_transform()
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/obj/item/shield
|
||||
name = "shield"
|
||||
icon = 'icons/obj/shields.dmi'
|
||||
block_chance = 50
|
||||
item_flags = ITEM_CAN_BLOCK
|
||||
block_parry_data = /datum/block_parry_data/shield
|
||||
armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
|
||||
/// Shield flags
|
||||
var/shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
@@ -22,6 +23,18 @@
|
||||
/// Shield bashing push distance
|
||||
var/shieldbash_push_distance = 1
|
||||
|
||||
/datum/block_parry_data/shield
|
||||
block_damage_multiplier = 0.25
|
||||
block_stamina_efficiency = 2.5
|
||||
block_stamina_cost_per_second = 3.5
|
||||
block_slowdown = 0
|
||||
block_lock_attacking = FALSE
|
||||
block_lock_sprinting = TRUE
|
||||
block_start_delay = 1.5
|
||||
block_damage_absorption = 5
|
||||
block_resting_stamina_penalty_multiplier = 2
|
||||
block_projectile_mitigation = 75
|
||||
|
||||
/obj/item/shield/examine(mob/user)
|
||||
. = ..()
|
||||
if(shield_flags & SHIELD_CAN_BASH)
|
||||
@@ -154,6 +167,22 @@
|
||||
icon_state = "shield_bash"
|
||||
duration = 3
|
||||
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovable(object))
|
||||
var/atom/movable/AM = object
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type & ATTACK_TYPE_TACKLE)
|
||||
final_block_chance = 100
|
||||
. = ..()
|
||||
if(. & BLOCK_SUCCESS)
|
||||
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
|
||||
/obj/item/shield/on_active_block(mob/living/owner, atom/object, damage, damage_blocked, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
||||
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance)
|
||||
|
||||
/obj/item/shield/riot
|
||||
name = "riot shield"
|
||||
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
|
||||
@@ -172,20 +201,7 @@
|
||||
var/repair_material = /obj/item/stack/sheet/mineral/titanium
|
||||
var/can_shatter = TRUE
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_TRANSPARENT
|
||||
max_integrity = 75
|
||||
|
||||
/obj/item/shield/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(ismovable(object))
|
||||
var/atom/movable/AM = object
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type & ATTACK_TYPE_TACKLE)
|
||||
final_block_chance = 100
|
||||
. = ..()
|
||||
if(. & BLOCK_SUCCESS)
|
||||
on_shield_block(owner, object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return)
|
||||
max_integrity = 450
|
||||
|
||||
/obj/item/shield/riot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/melee/baton))
|
||||
@@ -238,13 +254,13 @@
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55 //Weak
|
||||
max_integrity = 300
|
||||
|
||||
obj/item/shield/riot/bullet_proof
|
||||
name = "bullet resistant shield"
|
||||
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
|
||||
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
max_integrity = 55 //Weaker
|
||||
max_integrity = 300
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
name = "\improper Roman shield"
|
||||
@@ -255,13 +271,13 @@ obj/item/shield/riot/bullet_proof
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 65
|
||||
max_integrity = 250
|
||||
|
||||
/obj/item/shield/riot/roman/fake
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
|
||||
block_chance = 0
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
max_integrity = 30
|
||||
max_integrity = 40
|
||||
|
||||
/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner)
|
||||
playsound(owner, 'sound/effects/grillehit.ogg', 100)
|
||||
@@ -279,7 +295,7 @@ obj/item/shield/riot/bullet_proof
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
block_chance = 30
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 55
|
||||
max_integrity = 150
|
||||
|
||||
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
|
||||
playsound(owner, 'sound/effects/bang.ogg', 50)
|
||||
@@ -297,13 +313,16 @@ obj/item/shield/riot/bullet_proof
|
||||
throw_speed = 3
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
var/active = 0
|
||||
var/active = FALSE
|
||||
|
||||
/obj/item/shield/riot/tele/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
if(!active)
|
||||
return BLOCK_NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/tele/can_active_block()
|
||||
return ..() && active
|
||||
|
||||
/obj/item/shield/riot/tele/attack_self(mob/living/user)
|
||||
active = !active
|
||||
icon_state = "teleriot[active]"
|
||||
@@ -335,8 +354,7 @@ obj/item/shield/riot/bullet_proof
|
||||
icon_state = "makeshift_shield"
|
||||
custom_materials = list(/datum/material/iron = 18000)
|
||||
slot_flags = null
|
||||
block_chance = 35
|
||||
max_integrity = 100 //Made of metal welded together its strong but not unkillable
|
||||
max_integrity = 300 //Made of metal welded together its strong but not unkillable
|
||||
force = 10
|
||||
throwforce = 7
|
||||
|
||||
@@ -346,7 +364,6 @@ obj/item/shield/riot/bullet_proof
|
||||
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
|
||||
item_state = "metal"
|
||||
icon_state = "metal"
|
||||
block_chance = 75 //1/4 shots will hit*
|
||||
force = 16
|
||||
slowdown = 2
|
||||
throwforce = 15 //Massive pice of metal
|
||||
@@ -357,19 +374,17 @@ obj/item/shield/riot/bullet_proof
|
||||
/obj/item/shield/riot/tower/swat
|
||||
name = "swat shield"
|
||||
desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking."
|
||||
max_integrity = 175
|
||||
block_chance = 50
|
||||
max_integrity = 250
|
||||
|
||||
/obj/item/shield/riot/implant
|
||||
name = "telescoping shield implant"
|
||||
desc = "A compact, arm-mounted telescopic shield. While nigh-indestructible when powered by a host user, it will eventually overload from damage. Recharges while inside its implant."
|
||||
item_state = "metal"
|
||||
icon_state = "metal"
|
||||
block_chance = 50
|
||||
slowdown = 1
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 60
|
||||
obj_integrity = 60
|
||||
max_integrity = 100
|
||||
obj_integrity = 100
|
||||
can_shatter = FALSE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
var/recharge_timerid
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
/obj/item/shrapnel // frag grenades
|
||||
name = "shrapnel shard"
|
||||
embedding = list(embed_chance=70, ignore_throwspeed_threshold=TRUE, fall_chance=4, embed_chance_turf_mod=-100)
|
||||
custom_materials = list(/datum/material/iron=50)
|
||||
armour_penetration = -20
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "large"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/shrapnel/stingball // stingbang grenades
|
||||
name = "stingball"
|
||||
embedding = list(embed_chance=90, fall_chance=3, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.7, pain_mult=5, jostle_pain_mult=6, rip_time=15, embed_chance_turf_mod=-100)
|
||||
icon_state = "tiny"
|
||||
|
||||
/obj/item/shrapnel/bullet // bullets
|
||||
name = "bullet"
|
||||
icon = 'icons/obj/ammo.dmi'
|
||||
icon_state = "s-casing"
|
||||
item_flags = NONE
|
||||
|
||||
/obj/item/shrapnel/bullet/c38 // .38 round
|
||||
name = "\improper .38 bullet"
|
||||
|
||||
/obj/item/shrapnel/bullet/c38/dumdum // .38 DumDum round
|
||||
name = "\improper .38 DumDum bullet"
|
||||
embedding = list(embed_chance=70, fall_chance=7, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10, embed_chance_turf_mod=-100)
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel
|
||||
name = "flying shrapnel shard"
|
||||
damage = 9
|
||||
range = 10
|
||||
armour_penetration = -30
|
||||
dismemberment = 5
|
||||
ricochets_max = 2
|
||||
ricochet_chance = 40
|
||||
shrapnel_type = /obj/item/shrapnel
|
||||
ricochet_incidence_leeway = 60
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel/mega
|
||||
name = "flying shrapnel hunk"
|
||||
range = 25
|
||||
dismemberment = 10
|
||||
ricochets_max = 4
|
||||
ricochet_chance = 90
|
||||
ricochet_decay_chance = 0.9
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball
|
||||
name = "stingball pellet"
|
||||
damage = 3
|
||||
stamina = 8
|
||||
ricochets_max = 4
|
||||
ricochet_chance = 66
|
||||
ricochet_decay_chance = 1
|
||||
ricochet_decay_damage = 0.9
|
||||
ricochet_auto_aim_angle = 10
|
||||
ricochet_auto_aim_range = 2
|
||||
ricochet_incidence_leeway = 0
|
||||
shrapnel_type = /obj/item/shrapnel/stingball
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball/mega
|
||||
name = "megastingball pellet"
|
||||
ricochets_max = 6
|
||||
ricochet_chance = 110
|
||||
@@ -10,7 +10,7 @@
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
throwforce = 20
|
||||
throw_speed = 4
|
||||
embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90)
|
||||
embedding = list("impact_pain_mult" = 3)
|
||||
armour_penetration = 10
|
||||
custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075)
|
||||
hitsound = 'sound/weapons/bladeslice.ogg'
|
||||
@@ -102,6 +102,8 @@
|
||||
var/obj/item/shard/tip = locate() in parts_list
|
||||
if (istype(tip, /obj/item/shard/plasma))
|
||||
throwforce = 21
|
||||
embedding = list(embed_chance = 75, pain_mult = 1.5) //plasmaglass spears are sharper
|
||||
updateEmbedding()
|
||||
icon_prefix = "spearplasma"
|
||||
AddComponent(/datum/component/two_handed, force_unwielded=11, force_wielded=19, icon_wielded="[icon_prefix]1")
|
||||
qdel(tip)
|
||||
@@ -117,6 +119,8 @@
|
||||
if(G)
|
||||
explosive = G
|
||||
name = "explosive lance"
|
||||
embedding = list(embed_chance = 0, pain_mult = 1)//elances should not be embeddable
|
||||
updateEmbedding()
|
||||
desc = "A makeshift spear with \a [G] attached to it."
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -13,18 +13,33 @@
|
||||
novariants = FALSE
|
||||
item_flags = NOBLUDGEON
|
||||
var/self_delay = 50
|
||||
var/other_delay = 0
|
||||
var/repeating = FALSE
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
try_heal(M, user)
|
||||
|
||||
|
||||
/obj/item/stack/medical/proc/try_heal(mob/living/M, mob/user, silent = FALSE)
|
||||
if(!M.can_inject(user, TRUE))
|
||||
return
|
||||
if(M == user)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
|
||||
if(!silent)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
|
||||
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
|
||||
return
|
||||
else if(other_delay)
|
||||
if(!silent)
|
||||
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [M].</span>", "<span class='notice'>You begin applying \the [src] on [M]...</span>")
|
||||
if(!do_mob(user, M, other_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
|
||||
return
|
||||
|
||||
if(heal(M, user))
|
||||
log_combat(user, M, "healed", src.name)
|
||||
use(1)
|
||||
if(repeating && amount > 0)
|
||||
try_heal(M, user, TRUE)
|
||||
|
||||
|
||||
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
|
||||
@@ -96,7 +111,7 @@
|
||||
var/stop_bleeding = 1800
|
||||
var/heal_brute = 5
|
||||
self_delay = 10
|
||||
custom_price = 100
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
|
||||
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
|
||||
if(ishuman(M))
|
||||
@@ -174,3 +189,108 @@
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/suture
|
||||
name = "suture"
|
||||
desc = "Sterile sutures used to seal up cuts and lacerations."
|
||||
gender = PLURAL
|
||||
singular_name = "suture"
|
||||
icon_state = "suture"
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 15
|
||||
max_amount = 15
|
||||
repeating = TRUE
|
||||
var/heal_brute = 10
|
||||
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
|
||||
|
||||
/obj/item/stack/medical/suture/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/suture/heal(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal_brute, 0)
|
||||
if(isanimal(M))
|
||||
var/mob/living/simple_animal/critter = M
|
||||
if (!(critter.healable))
|
||||
to_chat(user, "<span class='warning'>You cannot use \the [src] on [M]!</span>")
|
||||
return FALSE
|
||||
else if (critter.health == critter.maxHealth)
|
||||
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
M.heal_bodypart_damage(heal_brute)
|
||||
return TRUE
|
||||
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/mesh
|
||||
name = "regenerative mesh"
|
||||
desc = "A bacteriostatic mesh used to dress burns."
|
||||
gender = PLURAL
|
||||
singular_name = "regenerative mesh"
|
||||
icon_state = "regen_mesh"
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 15
|
||||
max_amount = 15
|
||||
repeating = TRUE
|
||||
var/heal_burn = 10
|
||||
var/is_open = TRUE ///This var determines if the sterile packaging of the mesh has been opened.
|
||||
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
|
||||
|
||||
/obj/item/stack/medical/mesh/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/mesh/Initialize()
|
||||
. = ..()
|
||||
if(amount == max_amount) //only seal full mesh packs
|
||||
is_open = FALSE
|
||||
update_icon()
|
||||
|
||||
/obj/item/stack/medical/mesh/update_icon_state()
|
||||
if(!is_open)
|
||||
icon_state = "regen_mesh_closed"
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/heal(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
|
||||
/obj/item/stack/medical/mesh/try_heal(mob/living/M, mob/user, silent = FALSE)
|
||||
if(!is_open)
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/AltClick(mob/living/user)
|
||||
if(!is_open)
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/attack_hand(mob/user)
|
||||
if(!is_open & user.get_inactive_held_item() == src)
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/attack_self(mob/user)
|
||||
if(!is_open)
|
||||
is_open = TRUE
|
||||
to_chat(user, "<span class='notice'>You open the sterile mesh package.</span>")
|
||||
update_icon()
|
||||
playsound(src, 'sound/items/poster_ripped.ogg', 20, TRUE)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
@@ -21,6 +21,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
|
||||
max_amount = 50
|
||||
attack_verb = list("hit", "bludgeoned", "whacked")
|
||||
hitsound = 'sound/weapons/grenadelaunch.ogg'
|
||||
embedding = list()
|
||||
novariants = TRUE
|
||||
|
||||
/obj/item/stack/rods/suicide_act(mob/living/carbon/user)
|
||||
|
||||
@@ -291,6 +291,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
max_integrity = 40
|
||||
sharpness = IS_SHARP
|
||||
var/icon_prefix
|
||||
embedding = list("embed_chance" = 65)
|
||||
|
||||
|
||||
/obj/item/shard/suicide_act(mob/user)
|
||||
|
||||
@@ -242,6 +242,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 40), \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
|
||||
new/datum/stack_recipe("pistol grip", /obj/item/weaponcrafting/improvised_parts/wooden_grip, 5, time = 40), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
@@ -778,6 +779,9 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
/obj/item/stack/sheet/plastic/fifty
|
||||
amount = 50
|
||||
|
||||
/obj/item/stack/sheet/plastic/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/sheet/plastic/five
|
||||
amount = 5
|
||||
|
||||
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
|
||||
/obj/item/stack/sticky_tape
|
||||
name = "sticky tape"
|
||||
singular_name = "sticky tape"
|
||||
desc = "Used for sticking to things for sticking said things to people."
|
||||
icon = 'icons/obj/tapes.dmi'
|
||||
icon_state = "tape_w"
|
||||
var/prefix = "sticky"
|
||||
item_flags = NOBLUDGEON
|
||||
amount = 5
|
||||
max_amount = 5
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
var/list/conferred_embed = EMBED_HARMLESS
|
||||
var/overwrite_existing = FALSE
|
||||
|
||||
/obj/item/stack/sticky_tape/afterattack(obj/item/I, mob/living/user)
|
||||
if(!istype(I))
|
||||
return
|
||||
|
||||
if(I.embedding && I.embedding == conferred_embed)
|
||||
to_chat(user, "<span class='warning'>[I] is already coated in [src]!</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] begins wrapping [I] with [src].</span>", "<span class='notice'>You begin wrapping [I] with [src].</span>")
|
||||
|
||||
if(do_after(user, 30, target=I))
|
||||
I.embedding = conferred_embed
|
||||
I.updateEmbedding()
|
||||
to_chat(user, "<span class='notice'>You finish wrapping [I] with [src].</span>")
|
||||
use(1)
|
||||
I.name = "[prefix] [I.name]"
|
||||
|
||||
if(istype(I, /obj/item/grenade))
|
||||
var/obj/item/grenade/sticky_bomb = I
|
||||
sticky_bomb.sticky = TRUE
|
||||
|
||||
/obj/item/stack/sticky_tape/super
|
||||
name = "super sticky tape"
|
||||
singular_name = "super sticky tape"
|
||||
desc = "Quite possibly the most mischevious substance in the galaxy. Use with extreme lack of caution."
|
||||
icon_state = "tape_y"
|
||||
prefix = "super sticky"
|
||||
conferred_embed = EMBED_HARMLESS_SUPERIOR
|
||||
|
||||
/obj/item/stack/sticky_tape/pointy
|
||||
name = "pointy tape"
|
||||
singular_name = "pointy tape"
|
||||
desc = "Used for sticking to things for sticking said things inside people."
|
||||
icon_state = "tape_evil"
|
||||
prefix = "pointy"
|
||||
conferred_embed = EMBED_POINTY
|
||||
|
||||
/obj/item/stack/sticky_tape/pointy/super
|
||||
name = "super pointy tape"
|
||||
singular_name = "super pointy tape"
|
||||
desc = "You didn't know tape could look so sinister. Welcome to Space Station 13."
|
||||
icon_state = "tape_spikes"
|
||||
prefix = "super pointy"
|
||||
conferred_embed = EMBED_POINTY_SUPERIOR
|
||||
@@ -266,6 +266,9 @@
|
||||
/obj/item/stack/tile/carpet/blackred/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/blackred/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -275,6 +278,9 @@
|
||||
/obj/item/stack/tile/carpet/monochrome/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -284,6 +290,9 @@
|
||||
/obj/item/stack/tile/carpet/blue/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/blue/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/blue/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -293,6 +302,9 @@
|
||||
/obj/item/stack/tile/carpet/cyan/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/cyan/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/cyan/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -302,6 +314,9 @@
|
||||
/obj/item/stack/tile/carpet/green/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/green/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/green/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -311,6 +326,9 @@
|
||||
/obj/item/stack/tile/carpet/orange/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/orange/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/orange/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -320,6 +338,9 @@
|
||||
/obj/item/stack/tile/carpet/purple/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/purple/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/purple/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -329,6 +350,9 @@
|
||||
/obj/item/stack/tile/carpet/red/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/red/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/red/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -338,6 +362,9 @@
|
||||
/obj/item/stack/tile/carpet/royalblack/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblack/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblack/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -347,6 +374,9 @@
|
||||
/obj/item/stack/tile/carpet/royalblue/twenty
|
||||
amount = 20
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblue/thirty
|
||||
amount = 30
|
||||
|
||||
/obj/item/stack/tile/carpet/royalblue/fifty
|
||||
amount = 50
|
||||
|
||||
|
||||
@@ -382,16 +382,16 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "bag"
|
||||
desc = "A bag for storing pills, patches, and bottles."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/chemistry/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = 200
|
||||
STR.max_items = 50
|
||||
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
|
||||
STR.max_volume = STORAGE_VOLUME_CHEMISTRY_BAG
|
||||
STR.insert_preposition = "in"
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/syringe/dart))
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/syringe/dart, /obj/item/reagent_containers/chem_pack))
|
||||
|
||||
/*
|
||||
* Biowaste bag (mostly for xenobiologists)
|
||||
@@ -402,7 +402,7 @@
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "biobag"
|
||||
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT|ITEM_SLOT_POCKET
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/bio/ComponentInitialize()
|
||||
@@ -427,3 +427,21 @@
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_combined_w_class = INFINITY
|
||||
STR.max_items = 100
|
||||
|
||||
/obj/item/storage/bag/ammo
|
||||
name = "ammo pouch"
|
||||
desc = "A pouch for your ammo that goes in your pocket."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "ammopouch"
|
||||
slot_flags = ITEM_SLOT_POCKET
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/storage/bag/ammo/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.max_combined_w_class = 30
|
||||
STR.max_items = 3
|
||||
STR.display_numerical_stacking = FALSE
|
||||
STR.can_hold = typecacheof(list(/obj/item/ammo_box/magazine, /obj/item/ammo_casing))
|
||||
@@ -180,7 +180,8 @@
|
||||
/obj/item/implantcase,
|
||||
/obj/item/implant,
|
||||
/obj/item/implanter,
|
||||
/obj/item/pinpointer/crew
|
||||
/obj/item/pinpointer/crew,
|
||||
/obj/item/reagent_containers/chem_pack
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv
|
||||
@@ -512,16 +513,16 @@
|
||||
new /obj/item/grenade/smokebomb(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/empgrenade(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/syndieminibomb/concussion/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/frag(src)
|
||||
new /obj/item/grenade/gluon(src)
|
||||
new /obj/item/grenade/gluon(src)
|
||||
new /obj/item/grenade/gluon(src)
|
||||
@@ -713,7 +714,7 @@
|
||||
icon_state = "fannypack_leather"
|
||||
item_state = "fannypack_leather"
|
||||
dying_key = DYE_REGISTRY_FANNYPACK
|
||||
custom_price = 100
|
||||
custom_price = PRICE_ALMOST_CHEAP
|
||||
|
||||
/obj/item/storage/belt/fannypack/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -275,6 +275,16 @@
|
||||
for(var/i in 1 to 7)
|
||||
new /obj/item/grenade/flashbang(src)
|
||||
|
||||
obj/item/storage/box/stingbangs
|
||||
name = "box of stingbangs (WARNING)"
|
||||
desc = "<B>WARNING: These devices are extremely dangerous and can cause severe injuries or death in repeated use.</B>"
|
||||
icon_state = "secbox"
|
||||
illustration = "flashbang"
|
||||
|
||||
/obj/item/storage/box/stingbangs/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/grenade/stingbang(src)
|
||||
|
||||
/obj/item/storage/box/flashes
|
||||
name = "box of flashbulbs"
|
||||
desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
|
||||
@@ -434,6 +444,7 @@
|
||||
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
||||
icon_state = "donkpocketbox"
|
||||
illustration=null
|
||||
custom_premium_price = PRICE_ABOVE_NORMAL // git gud
|
||||
|
||||
/obj/item/storage/box/donkpockets/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -622,7 +633,7 @@
|
||||
item_state = "zippo"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
custom_price = 20
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
|
||||
/obj/item/storage/box/matches/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -744,8 +755,8 @@
|
||||
|
||||
//////
|
||||
/obj/item/storage/box/hug/medical/PopulateContents()
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
|
||||
// Clown survival box
|
||||
@@ -1343,6 +1354,7 @@
|
||||
name = "box of marshmallows"
|
||||
desc = "A box of marshmallows."
|
||||
illustration = "marshmallow"
|
||||
custom_premium_price = PRICE_BELOW_NORMAL
|
||||
|
||||
/obj/item/storage/box/marshmallow/PopulateContents()
|
||||
for (var/i in 1 to 5)
|
||||
|
||||
@@ -70,6 +70,7 @@
|
||||
name = "donut box"
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/donut
|
||||
fancy_open = TRUE
|
||||
custom_price = PRICE_NORMAL
|
||||
|
||||
/obj/item/storage/fancy/donut_box/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -136,7 +137,23 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
icon_type = "cigarette"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
|
||||
custom_price = 75
|
||||
custom_price = PRICE_ALMOST_CHEAP
|
||||
var/spawn_coupon = TRUE
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/attack_self(mob/user)
|
||||
if(contents.len == 0 && spawn_coupon)
|
||||
to_chat(user, "<span class='notice'>You rip the back off \the [src] and get a coupon!</span>")
|
||||
var/obj/item/coupon/attached_coupon = new
|
||||
user.put_in_hands(attached_coupon)
|
||||
attached_coupon.generate()
|
||||
attached_coupon = null
|
||||
spawn_coupon = FALSE
|
||||
name = "discarded cigarette packet"
|
||||
desc = "An old cigarette packet with the back torn off, worth less than nothing now."
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 0
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -147,6 +164,8 @@
|
||||
/obj/item/storage/fancy/cigarettes/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to extract contents.</span>"
|
||||
if(spawn_coupon)
|
||||
. += "<span class='notice'>There's a coupon on the back of the pack! You can tear it off once it's empty.</span>"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
@@ -278,7 +297,7 @@
|
||||
///The value in here has NOTHING to do with icons. It needs to be this for the proper examine.
|
||||
icon_type = "rolling paper"
|
||||
spawn_type = /obj/item/rollingpaper
|
||||
custom_price = 25
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
|
||||
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -307,6 +326,7 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
icon_type = "premium cigar"
|
||||
spawn_type = /obj/item/clothing/mask/cigarette/cigar
|
||||
spawn_coupon = FALSE
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -37,10 +37,10 @@
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
@@ -52,12 +52,12 @@
|
||||
if(empty)
|
||||
return
|
||||
new /obj/item/stack/medical/gauze(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/bruise_pack(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/ointment(src)
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
|
||||
/obj/item/storage/firstaid/fire
|
||||
name = "burn treatment kit"
|
||||
@@ -224,7 +224,7 @@
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
|
||||
STR.max_volume = 14
|
||||
STR.max_volume = STORAGE_VOLUME_PILL_BOTTLE
|
||||
STR.allow_quick_gather = TRUE
|
||||
STR.click_gather = TRUE
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
|
||||
@@ -418,7 +418,8 @@
|
||||
/obj/item/circuitboard/computer/crew,
|
||||
/obj/item/stack/sheet/glass,
|
||||
/obj/item/stack/sheet/mineral/silver,
|
||||
/obj/item/organ_storage
|
||||
/obj/item/organ_storage,
|
||||
/obj/item/reagent_containers/chem_pack
|
||||
))
|
||||
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
@@ -432,8 +433,8 @@
|
||||
throw_range = 7
|
||||
var/empty = FALSE
|
||||
item_state = "firstaid"
|
||||
custom_price = 300
|
||||
custom_premium_price = 500
|
||||
custom_price = PRICE_ABOVE_NORMAL
|
||||
custom_premium_price = PRICE_EXPENSIVE
|
||||
|
||||
/obj/item/storage/hypospraykit/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -188,19 +188,52 @@
|
||||
new /obj/item/clothing/accessory/medal/plasma/nobel_science(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/engineering
|
||||
name = "engineering medal box"
|
||||
desc = "A locked box used to store medals to be given to the members of the engineering department."
|
||||
req_access = list(ACCESS_CE)
|
||||
name = "engineering medal box"
|
||||
desc = "A locked box used to store medals to be given to the members of the engineering department."
|
||||
req_access = list(ACCESS_CE)
|
||||
|
||||
/obj/item/storage/lockbox/medal/engineering/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/engineer(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/engineer(src)
|
||||
|
||||
/obj/item/storage/lockbox/medal/medical
|
||||
name = "medical medal box"
|
||||
desc = "A locked box used to store medals to be given to the members of the medical department."
|
||||
req_access = list(ACCESS_CMO)
|
||||
name = "medical medal box"
|
||||
desc = "A locked box used to store medals to be given to the members of the medical department."
|
||||
req_access = list(ACCESS_CMO)
|
||||
|
||||
/obj/item/storage/lockbox/medal/medical/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/ribbon/medical_doctor(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/accessory/medal/ribbon/medical_doctor(src)
|
||||
|
||||
/obj/item/storage/lockbox/order
|
||||
name = "order lockbox"
|
||||
desc = "A box used to secure small cargo orders from being looted by those who didn't order it. Yeah, cargo tech, that means you."
|
||||
icon = 'icons/obj/storage.dmi'
|
||||
icon_state = "secure"
|
||||
item_state = "sec-case"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/briefcase_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
var/datum/bank_account/buyer_account
|
||||
var/privacy_lock = TRUE
|
||||
|
||||
/obj/item/storage/lockbox/order/Initialize(datum/bank_account/_buyer_account)
|
||||
. = ..()
|
||||
buyer_account = _buyer_account
|
||||
|
||||
/obj/item/storage/lockbox/order/attackby(obj/item/W, mob/user, params)
|
||||
if(!istype(W, /obj/item/card/id))
|
||||
return ..()
|
||||
|
||||
var/obj/item/card/id/id_card = W
|
||||
if(iscarbon(user))
|
||||
add_fingerprint(user)
|
||||
|
||||
if(id_card.registered_account != buyer_account)
|
||||
to_chat(user, "<span class='notice'>Bank account does not match with buyer!</span")
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, !privacy_lock)
|
||||
privacy_lock = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)
|
||||
user.visible_message("<span class='notice'>[user] [privacy_lock ? "" : "un"]locks [src]'s privacy lock.</span>",
|
||||
"<span class='notice'>You [privacy_lock ? "" : "un"]lock [src]'s privacy lock.</span>")
|
||||
|
||||
@@ -174,7 +174,7 @@
|
||||
name = "\improper X-01 Multiphase energy gun box"
|
||||
desc = "A storage case for a high-tech energy firearm."
|
||||
|
||||
/obj/item/storage/secure/briefcase/mws_pack_hos/PopulateContents()
|
||||
/obj/item/storage/secure/briefcase/hos/multiphase_box/PopulateContents()
|
||||
new /obj/item/gun/energy/e_gun/hos(src)
|
||||
|
||||
// -----------------------------
|
||||
@@ -212,4 +212,4 @@
|
||||
return attack_self(user)
|
||||
|
||||
/obj/item/storage/secure/safe/HoS
|
||||
name = "head of security's safe"
|
||||
name = "head of security's safe"
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
|
||||
var/interrupt = common_baton_melee(M, user, FALSE)
|
||||
if(!interrupt)
|
||||
..()
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
|
||||
@@ -154,7 +154,7 @@
|
||||
if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
to_chat(user, "<span class='danger'>You're too exhausted to use [src] properly.</span>")
|
||||
return TRUE
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/L = M
|
||||
@@ -170,10 +170,12 @@
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
|
||||
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
var/list/return_list = list()
|
||||
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, return_list) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stamforce
|
||||
stunpwr = block_calculate_resultant_damage(stunpwr, return_list)
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
switch_status(FALSE)
|
||||
|
||||
@@ -93,11 +93,13 @@
|
||||
F.update_icon()
|
||||
else
|
||||
return ..()
|
||||
//Makes empty oxygen tanks spawn without gas
|
||||
/obj/item/tank/internals/plasma/empty/populate_gas()
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasma/full/populate_gas()
|
||||
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
|
||||
|
||||
/*
|
||||
* Plasmaman Plasma Tank
|
||||
*/
|
||||
@@ -130,6 +132,7 @@
|
||||
air_contents.gases[/datum/gas/plasma] = (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
|
||||
return
|
||||
|
||||
//makes empty plasma tanks spawn without gas.
|
||||
/obj/item/tank/internals/plasmaman/belt/empty/populate_gas()
|
||||
return
|
||||
|
||||
|
||||
@@ -153,6 +153,10 @@
|
||||
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/tank/attack_ghost(mob/dead/observer/O)
|
||||
. = ..()
|
||||
atmosanalyzer_scan(air_contents, O, src, FALSE)
|
||||
|
||||
/obj/item/tank/attackby(obj/item/W, mob/user, params)
|
||||
add_fingerprint(user)
|
||||
if(istype(W, /obj/item/assembly_holder))
|
||||
|
||||
@@ -145,7 +145,7 @@
|
||||
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
|
||||
icon_state = "waterbackpackjani"
|
||||
item_state = "waterbackpackjani"
|
||||
custom_price = 1000
|
||||
custom_price = PRICE_ALMOST_ONE_GRAND
|
||||
|
||||
/obj/item/watertank/janitor/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -444,6 +444,7 @@
|
||||
throwforce = 0
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
block_parry_data = null
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
total_mass_on = TOTAL_MASS_TOY_SWORD
|
||||
sharpness = IS_BLUNT
|
||||
@@ -840,11 +841,11 @@
|
||||
|
||||
/obj/item/toy/cards/deck/update_icon_state()
|
||||
switch(cards.len)
|
||||
if(INFINITY to original_size/2)
|
||||
if(original_size*0.5 to INFINITY)
|
||||
icon_state = "deck_[deckstyle]_full"
|
||||
if(original_size/2 to original_size/4)
|
||||
if(original_size*0.25 to original_size*0.5)
|
||||
icon_state = "deck_[deckstyle]_half"
|
||||
if(original_size/4 to 1)
|
||||
if(1 to original_size*0.25)
|
||||
icon_state = "deck_[deckstyle]_low"
|
||||
else
|
||||
icon_state = "deck_[deckstyle]_empty"
|
||||
|
||||
@@ -122,11 +122,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
|
||||
|
||||
/obj/item/claymore/highlander/pickup(mob/living/user)
|
||||
. = ..()
|
||||
to_chat(user, "<span class='notice'>The power of Scotland protects you! You are shielded from all stuns and knockdowns.</span>")
|
||||
user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!")
|
||||
user.ignore_slowdown(HIGHLANDER)
|
||||
|
||||
/obj/item/claymore/highlander/dropped(mob/living/user)
|
||||
. = ..()
|
||||
user.unignore_slowdown(HIGHLANDER)
|
||||
if(!QDELETED(src))
|
||||
qdel(src) //If this ever happens, it's because you lost an arm
|
||||
@@ -297,12 +299,28 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 2
|
||||
throwforce = 20 //This is never used on mobs since this has a 100% embed chance.
|
||||
throw_speed = 4
|
||||
embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15)
|
||||
armour_penetration = 40
|
||||
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
sharpness = IS_SHARP
|
||||
custom_materials = list(/datum/material/iron=500, /datum/material/glass=500)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/throwing_star/stamina
|
||||
name = "shock throwing star"
|
||||
desc = "An aerodynamic disc designed to cause excruciating pain when stuck inside fleeing targets, hopefully without causing fatal harm."
|
||||
throwforce = 5
|
||||
embedding = list("pain_chance" = 5, "embed_chance" = 100, "fall_chance" = 0, "jostle_chance" = 10, "pain_stam_pct" = 0.8, "jostle_pain_mult" = 3)
|
||||
|
||||
/obj/item/throwing_star/toy
|
||||
name = "toy throwing star"
|
||||
desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security."
|
||||
sharpness = IS_BLUNT
|
||||
force = 0
|
||||
throwforce = 0
|
||||
embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0)
|
||||
|
||||
/obj/item/switchblade
|
||||
name = "switchblade"
|
||||
icon_state = "switchblade"
|
||||
@@ -675,7 +693,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
to_chat(user, "<span class='warning'>You easily land a critical blow on the [target].</span>")
|
||||
if(istype(target, /mob/living/))
|
||||
var/mob/living/bug = target
|
||||
bug.adjustBruteLoss(-35) //What kinda mad man would go into melee with a spider?!
|
||||
bug.adjustBruteLoss(35) //What kinda mad man would go into melee with a spider?!
|
||||
else
|
||||
qdel(target)
|
||||
|
||||
|
||||
@@ -74,7 +74,8 @@
|
||||
/obj/bullet_act(obj/item/projectile/P)
|
||||
. = ..()
|
||||
playsound(src, P.hitsound, 50, 1)
|
||||
visible_message("<span class='danger'>[src] is hit by \a [P]!</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
if(P.suppressed != SUPPRESSED_VERY)
|
||||
visible_message("<span class='danger'>[src] is hit by \a [P]!</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
if(!QDELETED(src)) //Bullet on_hit effect might have already destroyed this object
|
||||
take_damage(P.damage, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration)
|
||||
|
||||
|
||||
@@ -323,3 +323,8 @@
|
||||
|
||||
/obj/proc/rnd_crafted(obj/machinery/rnd/production/P)
|
||||
return
|
||||
|
||||
/obj/handle_ricochet(obj/item/projectile/P)
|
||||
. = ..()
|
||||
if(. && ricochet_damage_mod)
|
||||
take_damage(P.damage * ricochet_damage_mod, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration) // pass along ricochet_damage_mod damage to the structure for the ricochet
|
||||
|
||||
@@ -9,6 +9,8 @@
|
||||
var/mob/living/structureclimber
|
||||
var/broken = 0 //similar to machinery's stat BROKEN
|
||||
layer = BELOW_OBJ_LAYER
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.5
|
||||
|
||||
/obj/structure/Initialize()
|
||||
if (!armor)
|
||||
|
||||
@@ -41,7 +41,7 @@ LINEN BINS
|
||||
return
|
||||
|
||||
/obj/item/bedsheet/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
|
||||
if(!(flags_1 & HOLOGRAM_1) && (istype(I, /obj/item/wirecutters) || I.get_sharpness()))
|
||||
var/obj/item/stack/sheet/cloth/C = new (get_turf(src), 3)
|
||||
transfer_fingerprints_to(C)
|
||||
C.add_fingerprint(user)
|
||||
@@ -369,4 +369,4 @@ LINEN BINS
|
||||
/obj/structure/bedsheetbin/color
|
||||
sheet_types = list(/obj/item/bedsheet, /obj/item/bedsheet/blue, /obj/item/bedsheet/green, /obj/item/bedsheet/orange, \
|
||||
/obj/item/bedsheet/purple, /obj/item/bedsheet/red, /obj/item/bedsheet/yellow, /obj/item/bedsheet/brown, \
|
||||
/obj/item/bedsheet/black)
|
||||
/obj/item/bedsheet/black)
|
||||
|
||||
@@ -51,7 +51,6 @@
|
||||
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
|
||||
new /obj/item/instrument/piano_synth(src)
|
||||
new /obj/item/radio/headset( src )
|
||||
new /obj/item/clothing/head/colour(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
|
||||
var/obj/item/card/id/I = W.GetID()
|
||||
|
||||
@@ -6,8 +6,16 @@
|
||||
max_integrity = 250
|
||||
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
secure = TRUE
|
||||
var/melee_min_damage = 20
|
||||
|
||||
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
||||
if(damage_flag == "melee" && damage_amount < 20)
|
||||
if(damage_flag == "melee" && damage_amount < melee_min_damage)
|
||||
return 0
|
||||
. = ..()
|
||||
. = ..()
|
||||
|
||||
// Exists to work around the minimum 700 cr price for goodies / small items
|
||||
/obj/structure/closet/secure_closet/goodies
|
||||
icon_state = "goodies"
|
||||
desc = "A sturdier card-locked storage unit used for bulky shipments."
|
||||
max_integrity = 500 // Same as crates.
|
||||
melee_min_damage = 25 // Idem.
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive
|
||||
assignedrole = "Fugitive Hunter"
|
||||
flavour_text = "" //the flavor text will be the backstory argument called on the antagonist's greet, see hunter.dm for details
|
||||
roundstart = FALSE
|
||||
death = FALSE
|
||||
random = TRUE
|
||||
show_flavour = FALSE
|
||||
density = TRUE
|
||||
var/back_story = "error"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/Initialize(mapload)
|
||||
. = ..()
|
||||
notify_ghosts("Hunters are waking up looking for refugees!", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_key = POLL_IGNORE_FUGITIVE)
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/special(mob/living/new_spawn)
|
||||
var/datum/antagonist/fugitive_hunter/fughunter = new
|
||||
fughunter.backstory = back_story
|
||||
new_spawn.mind.add_antag_datum(fughunter)
|
||||
fughunter.greet()
|
||||
message_admins("[ADMIN_LOOKUPFLW(new_spawn)] has been made into a Fugitive Hunter by an event.")
|
||||
log_game("[key_name(new_spawn)] was spawned as a Fugitive Hunter by an event.")
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/spacepol
|
||||
name = "police pod"
|
||||
desc = "A small sleeper typically used to put people to sleep for briefing on the mission."
|
||||
mob_name = "a spacepol officer"
|
||||
flavour_text = "Justice has arrived. I am a member of the Spacepol!"
|
||||
back_story = "space cop"
|
||||
outfit = /datum/outfit/spacepol
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/russian
|
||||
name = "russian pod"
|
||||
flavour_text = "Ay blyat. I am a space-russian smuggler! We were mid-flight when our cargo was beamed off our ship!"
|
||||
back_story = "russian"
|
||||
desc = "A small sleeper typically used to make long distance travel a bit more bearable."
|
||||
mob_name = "russian"
|
||||
outfit = /datum/outfit/russiancorpse/hunter
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty
|
||||
name = "bounty hunter pod"
|
||||
flavour_text = "We got a new bounty on some fugitives, dead or alive."
|
||||
back_story = "bounty hunters"
|
||||
desc = "A small sleeper typically used to make long distance travel a bit more bearable."
|
||||
mob_name = "bounty hunter"
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/Destroy()
|
||||
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
|
||||
S.setDir(dir)
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/armor
|
||||
outfit = /datum/outfit/bountyarmor
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/hook
|
||||
outfit = /datum/outfit/bountyhook
|
||||
|
||||
/obj/effect/mob_spawn/human/fugitive/bounty/synth
|
||||
outfit = /datum/outfit/bountysynth
|
||||
@@ -581,7 +581,7 @@
|
||||
uniform = /obj/item/clothing/under/rank/rnd/scientist
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
id = /obj/item/card/id/away/old/sci
|
||||
l_pocket = /obj/item/stack/medical/bruise_pack
|
||||
l_pocket = /obj/item/stack/medical/suture
|
||||
assignedrole = "Ancient Crew"
|
||||
job_description = "Oldstation Crew"
|
||||
|
||||
@@ -694,15 +694,12 @@
|
||||
..()
|
||||
var/suited = !preference_source || preference_source.prefs.jumpsuit_style == PREF_SUIT
|
||||
if (CONFIG_GET(flag/grey_assistants))
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/grey
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/jumpskirt/grey
|
||||
uniform = suited ? /obj/item/clothing/under/color/grey : /obj/item/clothing/under/color/jumpskirt/grey
|
||||
else
|
||||
if(suited)
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
if(SSevents.holidays && SSevents.holidays[PRIDE_MONTH])
|
||||
uniform = suited ? /obj/item/clothing/under/color/rainbow : /obj/item/clothing/under/color/jumpskirt/rainbow
|
||||
else
|
||||
uniform = /obj/item/clothing/under/color/jumpskirt/random
|
||||
uniform = suited ? /obj/item/clothing/under/color/random : /obj/item/clothing/under/color/jumpskirt/random
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe
|
||||
name = "ghost cafe costuming kit"
|
||||
|
||||
@@ -4,11 +4,13 @@
|
||||
icon_state = "human_male"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
max_integrity = 200
|
||||
var/timer = 240 //eventually the person will be freed
|
||||
var/timer = 8 MINUTES //eventually the person will be freed
|
||||
var/mob/living/petrified_mob
|
||||
|
||||
/obj/structure/statue/petrified/New(loc, mob/living/L, statue_timer)
|
||||
/obj/structure/statue/petrified/Initialize(mapload, mob/living/L, statue_timer)
|
||||
. = ..()
|
||||
if(statue_timer)
|
||||
timer = statue_timer
|
||||
if(L)
|
||||
@@ -17,25 +19,18 @@
|
||||
L.buckled.unbuckle_mob(L,force=1)
|
||||
L.visible_message("<span class='warning'>[L]'s skin rapidly turns to marble!</span>", "<span class='userdanger'>Your body freezes up! Can't... move... can't... think...</span>")
|
||||
L.forceMove(src)
|
||||
ADD_TRAIT(L, TRAIT_MUTE, STATUE_MUTE)
|
||||
ADD_TRAIT(L, TRAIT_MUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_EMOTEMUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_LOOC_MUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_AOOC_MUTE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_MOBILITY_NOMOVE, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_MOBILITY_NOPICKUP, STATUE_TRAIT)
|
||||
ADD_TRAIT(L, TRAIT_MOBILITY_NOUSE, STATUE_TRAIT)
|
||||
L.faction += "mimic" //Stops mimics from instaqdeling people in statues
|
||||
L.status_flags |= GODMODE
|
||||
obj_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
|
||||
max_integrity = obj_integrity
|
||||
START_PROCESSING(SSobj, src)
|
||||
..()
|
||||
|
||||
/obj/structure/statue/petrified/process()
|
||||
if(!petrified_mob)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
timer--
|
||||
petrified_mob.Stun(40) //So they can't do anything while petrified
|
||||
if(timer <= 0)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/statue/petrified/contents_explosion(severity, target)
|
||||
return
|
||||
QDEL_IN(src, timer)
|
||||
|
||||
/obj/structure/statue/petrified/handle_atom_del(atom/A)
|
||||
if(A == petrified_mob)
|
||||
@@ -59,7 +54,13 @@
|
||||
if(petrified_mob)
|
||||
petrified_mob.status_flags &= ~GODMODE
|
||||
petrified_mob.forceMove(loc)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_MUTE)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_EMOTEMUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_LOOC_MUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_AOOC_MUTE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOMOVE, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOPICKUP, STATUE_TRAIT)
|
||||
REMOVE_TRAIT(petrified_mob, TRAIT_MOBILITY_NOUSE, STATUE_TRAIT)
|
||||
petrified_mob.take_overall_damage((petrified_mob.health - obj_integrity + 100)) //any new damage the statue incurred is transfered to the mob
|
||||
petrified_mob.faction -= "mimic"
|
||||
petrified_mob = null
|
||||
|
||||
@@ -80,10 +80,11 @@
|
||||
name = "shock trap"
|
||||
desc = "A trap that will shock and render you immobile. You'd better avoid it."
|
||||
icon_state = "trap-shock"
|
||||
var/stun_time = 100
|
||||
|
||||
/obj/structure/trap/stun/trap_effect(mob/living/L)
|
||||
L.electrocute_act(30, src, flags = SHOCK_NOGLOVES) // electrocute act does a message.
|
||||
L.DefaultCombatKnockdown(100)
|
||||
L.Paralyze(stun_time)
|
||||
|
||||
/obj/structure/trap/fire
|
||||
name = "flame trap"
|
||||
@@ -151,3 +152,75 @@
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc)
|
||||
QDEL_IN(src, 30)
|
||||
|
||||
//fugitive traps
|
||||
/obj/structure/trap/stun/hunter
|
||||
name = "bounty trap"
|
||||
desc = "A trap that only goes off when a fugitive steps on it, announcing the location and stunning the target. You'd better avoid it."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "bounty_trap_on"
|
||||
stun_time = 200
|
||||
var/obj/item/bountytrap/stored_item
|
||||
var/caught = FALSE
|
||||
|
||||
/obj/structure/trap/stun/hunter/Initialize(mapload)
|
||||
. = ..()
|
||||
time_between_triggers = 10
|
||||
|
||||
/obj/structure/trap/stun/hunter/Crossed(atom/movable/AM)
|
||||
if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(!L.mind?.has_antag_datum(/datum/antagonist/fugitive))
|
||||
return
|
||||
caught = TRUE
|
||||
. = ..()
|
||||
|
||||
/obj/structure/trap/stun/hunter/flare()
|
||||
..()
|
||||
stored_item.forceMove(get_turf(src))
|
||||
forceMove(stored_item)
|
||||
if(caught)
|
||||
stored_item.announce_fugitive()
|
||||
caught = FALSE
|
||||
|
||||
/obj/item/bountytrap
|
||||
name = "bounty trap"
|
||||
desc = "A trap that only goes off when a fugitive steps on it, announcing the location and stunning the target. It's currently inactive."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "bounty_trap_off"
|
||||
var/obj/structure/trap/stun/hunter/stored_trap
|
||||
var/obj/item/radio/radio
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
|
||||
/obj/item/bountytrap/Initialize(mapload)
|
||||
. = ..()
|
||||
radio = new(src)
|
||||
radio.subspace_transmission = TRUE
|
||||
radio.canhear_range = 0
|
||||
radio.recalculateChannels()
|
||||
spark_system = new
|
||||
spark_system.set_up(4,1,src)
|
||||
spark_system.attach(src)
|
||||
name = "[name] #[rand(1, 999)]"
|
||||
stored_trap = new(src)
|
||||
stored_trap.name = name
|
||||
stored_trap.stored_item = src
|
||||
|
||||
/obj/item/bountytrap/proc/announce_fugitive()
|
||||
spark_system.start()
|
||||
playsound(src, 'sound/machines/ding.ogg', 50, TRUE)
|
||||
radio.talk_into(src, "Fugitive has triggered this trap in the [get_area_name(src)]!", RADIO_CHANNEL_COMMON)
|
||||
|
||||
/obj/item/bountytrap/attack_self(mob/living/user)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!user || !user.transferItemToLoc(src, T))//visibly unequips
|
||||
return
|
||||
to_chat(user, "<span class=notice>You set up [src]. Examine while close to disarm it.</span>")
|
||||
stored_trap.forceMove(T)//moves trap to ground
|
||||
forceMove(stored_trap)//moves item into trap
|
||||
|
||||
/obj/item/bountytrap/Destroy()
|
||||
qdel(stored_trap)
|
||||
QDEL_NULL(radio)
|
||||
QDEL_NULL(spark_system)
|
||||
. = ..()
|
||||
|
||||
@@ -19,6 +19,13 @@
|
||||
open = round(rand(0, 1))
|
||||
update_icon()
|
||||
|
||||
/obj/structure/toilet/Destroy()
|
||||
if(loc)
|
||||
for(var/A in contents)
|
||||
var/atom/movable/AM = A
|
||||
AM.forceMove(loc)
|
||||
return ..()
|
||||
|
||||
/obj/structure/toilet/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
@@ -38,6 +38,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
var/hitsound = 'sound/effects/Glasshit.ogg'
|
||||
rad_insulation = RAD_VERY_LIGHT_INSULATION
|
||||
rad_flags = RAD_PROTECT_CONTENTS
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
ricochet_chance_mod = 0.4
|
||||
|
||||
/// Electrochromatic status
|
||||
var/electrochromatic_status = NOT_ELECTROCHROMATIC
|
||||
@@ -525,6 +527,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
explosion_block = 1
|
||||
glass_type = /obj/item/stack/sheet/rglass
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
ricochet_chance_mod = 0.8
|
||||
|
||||
/obj/structure/window/reinforced/spawner/east
|
||||
dir = EAST
|
||||
@@ -690,6 +693,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
||||
level = 3
|
||||
glass_type = /obj/item/stack/sheet/titaniumglass
|
||||
glass_amount = 2
|
||||
ricochet_chance_mod = 0.9
|
||||
|
||||
/obj/structure/window/shuttle/narsie_act()
|
||||
add_atom_colour("#3C3434", FIXED_COLOUR_PRIORITY)
|
||||
|
||||
Reference in New Issue
Block a user