This commit is contained in:
Ghommie
2020-06-23 00:13:14 +02:00
727 changed files with 240611 additions and 242127 deletions
@@ -51,7 +51,6 @@
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
new /obj/item/instrument/piano_synth(src)
new /obj/item/radio/headset( src )
new /obj/item/clothing/head/colour(src)
/obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params)
var/obj/item/card/id/I = W.GetID()
@@ -6,8 +6,16 @@
max_integrity = 250
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
secure = TRUE
var/melee_min_damage = 20
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < 20)
if(damage_flag == "melee" && damage_amount < melee_min_damage)
return 0
. = ..()
. = ..()
// Exists to work around the minimum 700 cr price for goodies / small items
/obj/structure/closet/secure_closet/goodies
icon_state = "goodies"
desc = "A sturdier card-locked storage unit used for bulky shipments."
max_integrity = 500 // Same as crates.
melee_min_damage = 25 // Idem.