This commit is contained in:
Ghommie
2020-06-23 00:13:14 +02:00
727 changed files with 240611 additions and 242127 deletions
+2 -2
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@@ -6,7 +6,7 @@
throwforce = 0
slot_flags = ITEM_SLOT_EARS
resistance_flags = NONE
custom_price = 250
custom_price = PRICE_BELOW_NORMAL
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
@@ -31,7 +31,7 @@
slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD | ITEM_SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
custom_price = 125
custom_price = PRICE_ALMOST_CHEAP
/obj/item/clothing/ears/headphones/Initialize()
. = ..()
@@ -203,6 +203,12 @@
icon_state = "hipster_glasses"
item_state = "hipster_glasses"
/obj/item/clothing/glasses/regular/circle
name = "circle glasses"
desc = "Why would you wear something so controversial yet so brave?"
icon_state = "circle_glasses"
item_state = "circle_glasses"
//Here lies green glasses, so ugly they died. RIP
/obj/item/clothing/glasses/sunglasses
+2 -2
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@@ -10,8 +10,8 @@
permeability_coefficient = 0.05
resistance_flags = NONE
var/can_be_cut = 1
custom_price = 1200
custom_premium_price = 1200
custom_price = PRICE_EXPENSIVE
custom_premium_price = PRICE_ALMOST_ONE_GRAND
/obj/item/toy/sprayoncan
name = "spray-on insulation applicator"
@@ -10,7 +10,7 @@
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
strip_mod = 0.9
custom_price = 75
custom_price = PRICE_ALMOST_CHEAP
/obj/item/clothing/gloves/fingerless/pugilist
name = "armwraps"
+1 -1
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@@ -7,7 +7,7 @@
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
resistance_flags = NONE
//custom_premium_price = 350
//custom_premium_price = PRICE_EXPENSIVE
/// For storing our tackler datum so we can remove it after
var/datum/component/tackler
/// See: [/datum/component/tackler/var/stamina_cost]
+5 -2
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@@ -5,7 +5,6 @@
name = "white beanie"
desc = "A stylish beanie. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their heads."
icon_state = "beanie" //Default white
custom_price = 60
/obj/item/clothing/head/beanie/black
name = "black beanie"
@@ -75,6 +74,10 @@
icon_state = "beaniedurathread"
armor = list("melee" = 25, "bullet" = 10, "laser" = 20,"energy" = 10, "bomb" = 30, "bio" = 15, "rad" = 20, "fire" = 100, "acid" = 50)
/obj/item/clothing/head/beanie/waldo
name = "red striped bobble hat"
desc = "If you're going on a worldwide hike, you'll need some cold protection."
icon_state = "waldo_hat"
item_state = "waldo_hat"
//No dog fashion sprites yet :( poor Ian can't be dope like the rest of us yet
-6
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@@ -1,6 +0,0 @@
/obj/item/clothing/head/hunter
name = "hunter"
desc = "A basic hat for hunting things."
icon = 'modular_citadel/icons/obj/clothing/cit_hats.dmi'
icon_state = "hunter"
item_state = "hunter_worn"
+7 -1
View File
@@ -58,7 +58,7 @@
desc = "A reliable, blue tinted helmet reminding you that you <i>still</i> owe that engineer a beer."
icon_state = "blueshift"
item_state = "blueshift"
custom_premium_price = 750
custom_premium_price = PRICE_ABOVE_EXPENSIVE
/obj/item/clothing/head/helmet/riot
name = "riot helmet"
@@ -386,3 +386,9 @@
cold_protection = HEAD
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 50, "rad" = 20, "fire" = -10, "acid" = 0)
/obj/item/clothing/head/helmet/police
name = "police officer's hat"
desc = "A police officer's Hat. This hat emphasizes that you are THE LAW."
icon_state = "policehelm"
dynamic_hair_suffix = ""
+9 -6
View File
@@ -375,12 +375,6 @@
icon_state = "telegram"
dog_fashion = /datum/dog_fashion/head/telegram
/obj/item/clothing/head/colour
name = "Singer cap"
desc = "A light white hat that has bands of color. Just makes you want to sing and dance!"
icon_state = "colour"
dog_fashion = /datum/dog_fashion/head/colour
/obj/item/clothing/head/christmashat
name = "red santa hat"
desc = "A red Christmas Hat! How festive!"
@@ -434,3 +428,12 @@
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
icon_state = "russobluecamohat"
item_state = "russobluecamohat"
dynamic_hair_suffix = ""
/obj/item/clothing/head/hunter
name = "bounty hunting hat"
desc = "Ain't nobody gonna cheat the hangman in my town."
icon_state = "hunter"
item_state = "hunter"
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -114,6 +114,7 @@
desc = "A jack o' lantern! Believed to ward off evil spirits."
icon_state = "hardhat0_pumpkin"
item_state = "hardhat0_pumpkin"
hat_type = "pumpkin"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 2 //luminosity when on
@@ -150,6 +151,7 @@
desc = "Some fake antlers and a very fake red nose."
icon_state = "hardhat0_reindeer"
item_state = "hardhat0_reindeer"
hat_type = "reindeer"
flags_inv = 0
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 1 //luminosity when on
+1 -1
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@@ -134,7 +134,7 @@
name = "baseball cap"
desc = "It's a robust baseball hat, this one belongs to syndicate major league team."
icon_state = "baseballsoft"
soft_type = "baseballsoft"
soft_type = "baseball"
item_state = "baseballsoft"
flags_inv = HIDEEYES|HIDEFACE
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
+13
View File
@@ -231,3 +231,16 @@
A.UpdateButtonIcon()
to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!")
return TRUE
/obj/item/clothing/mask/gas/tiki_mask/yalp_elor
icon_state = "tiki_yalp"
item_state = "tiki_yalp"
actions_types = list()
/obj/item/clothing/mask/gas/hunter
name = "bounty hunting mask"
desc = "A custom tactical mask with decals added."
icon_state = "hunter"
item_state = "hunter"
resistance_flags = FIRE_PROOF | ACID_PROOF
flags_inv = HIDEFACIALHAIR|HIDEFACE|HIDEEYES|HIDEEARS|HIDEHAIR
+6
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@@ -185,3 +185,9 @@
playsound(src.loc, "sound/voice/complionator/[phrase_sound].ogg", 100, 0, 4)
cooldown = world.time
cooldown_special = world.time
/obj/item/clothing/mask/gas/sechailer/swat/spacepol
name = "spacepol mask"
desc = "A close-fitting tactical mask created in cooperation with a certain megacorporation, comes with an especially aggressive Compli-o-nator 3000."
icon_state = "spacepol"
item_state = "spacepol"
-2
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@@ -22,7 +22,6 @@
icon_state = "bluetie"
item_state = "" //no inhands
w_class = WEIGHT_CLASS_SMALL
custom_price = 60
/obj/item/clothing/neck/tie/blue
name = "blue tie"
@@ -88,7 +87,6 @@
/obj/item/clothing/neck/scarf //Default white color, same functionality as beanies.
name = "white scarf"
icon_state = "scarf"
custom_price = 60
desc = "A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks."
dog_fashion = /datum/dog_fashion/head
-1
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@@ -1,6 +1,5 @@
/obj/item/clothing/shoes/sneakers
dying_key = DYE_REGISTRY_SNEAKERS
custom_price = 50
/obj/item/clothing/shoes/sneakers/black
name = "black shoes"
+1 -2
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@@ -72,7 +72,7 @@
equip_delay_other = 50
resistance_flags = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 75)
custom_price = 600
custom_price = PRICE_ABOVE_EXPENSIVE
/obj/item/clothing/shoes/galoshes/dry
name = "absorbent galoshes"
@@ -384,7 +384,6 @@
/obj/item/clothing/shoes/cowboyboots
name = "cowboy boots"
desc = "A standard pair of brown cowboy boots."
custom_price = 60 //remember to replace these lame cosmetics with tg's YEEEEHAW counterparts.
icon_state = "cowboyboots"
/obj/item/clothing/shoes/cowboyboots/black
@@ -84,7 +84,7 @@
user.alpha = 255
user.update_atom_colour()
user.animate_movement = FORWARD_STEPS
user.notransform = 0
user.mob_transforming = 0
user.anchored = FALSE
teleporting = 0
for(var/obj/item/I in user.held_items)
@@ -125,7 +125,7 @@
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
user.animate_movement = NO_STEPS
user.changeNext_move(8 + phase_in_ds)
user.notransform = 1
user.mob_transforming = 1
user.anchored = TRUE
user.Stun(INFINITY)
@@ -469,7 +469,7 @@ Contains:
desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome."
armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60)
slowdown = 0.8
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
charges = 6
/obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old
@@ -518,3 +518,14 @@ Contains:
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"
/obj/item/clothing/suit/space/hunter
name = "bounty hunting suit"
desc = "A custom version of the MK.II SWAT suit, modified to look rugged and tough. Works as a space suit, if you can find a helmet."
icon_state = "hunter"
item_state = "swat_suit"
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF
+1 -1
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@@ -49,7 +49,7 @@
desc = "A large, yet comfortable piece of armor, protecting you from some threats."
icon_state = "blueshift"
item_state = "blueshift"
custom_premium_price = 750
custom_premium_price = PRICE_ABOVE_EXPENSIVE
/obj/item/clothing/suit/armor/hos
name = "armored greatcoat"
@@ -1016,3 +1016,9 @@
/obj/item/clothing/head/hooded/winterhood/polychromic
icon_state = "winterhood_poly"
item_state = "winterhood_poly"
/obj/item/clothing/suit/striped_sweater
name = "striped sweater"
desc = "Reminds you of someone, but you just can't put your finger on it..."
icon_state = "waldo_shirt"
item_state = "waldo_shirt"
@@ -192,3 +192,14 @@
icon_state = "hos_parade_fem"
item_state = "r_suit"
fitted = FEMALE_UNIFORM_TOP
/*
*Spacepol
*/
/obj/item/clothing/under/rank/security/spacepol
name = "police uniform"
desc = "Space not controlled by megacorporations, planets, or pirates is under the jurisdiction of Spacepol."
icon_state = "spacepol"
item_state = "spacepol"
can_adjust = FALSE
@@ -87,7 +87,6 @@
icon_state = "overalls"
item_state = "lb_suit"
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/misc/assistantformal
name = "assistant's formal uniform"
+1 -2
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@@ -3,7 +3,6 @@
body_parts_covered = GROIN|LEGS
fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE
custom_price = 60
mutantrace_variation = STYLE_DIGITIGRADE //how do they show up on taurs otherwise?
/obj/item/clothing/under/pants/classicjeans
@@ -15,7 +14,7 @@
name = "Must Hang jeans"
desc = "Made in the finest space jeans factory this side of Alpha Centauri."
icon_state = "jeansmustang"
custom_price = 180
custom_price = PRICE_ABOVE_NORMAL
/obj/item/clothing/under/pants/blackjeans
name = "black jeans"
@@ -17,7 +17,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/skirt/red
name = "red skirt"
@@ -27,7 +26,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/skirt/purple
name = "purple skirt"
@@ -37,7 +35,6 @@
body_parts_covered = CHEST|GROIN|ARMS
fitted = FEMALE_UNIFORM_TOP
can_adjust = FALSE
custom_price = 60
/obj/item/clothing/under/dress/sundress
name = "sundress"
@@ -151,7 +148,6 @@
fitted = FEMALE_UNIFORM_TOP
can_adjust = TRUE
alt_covers_chest = TRUE
custom_price = 60
/obj/item/clothing/under/dress/skirt/plaid/blue
name = "blue plaid skirt"
+42
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@@ -97,6 +97,48 @@
icon_state = "trek_ds9_medsci"
item_state = "b_suit"
//Orvilike (Orville-inspired clothing with TOS-like color code)
/obj/item/clothing/under/trek/command/orv
desc = "An uniform worn by command officers since 2420s."
icon_state = "orv_com"
/obj/item/clothing/under/trek/engsec/orv
desc = "An uniform worn by operations officers since 2420s."
icon_state = "orv_ops"
/obj/item/clothing/under/trek/medsci/orv
desc = "An uniform worn by medsci officers since 2420s."
icon_state = "orv_medsci"
//Orvilike Extra (Ditto, but expands it for Civilian department with SS13 colors and gives specified command uniform)
//honestly no idea why i added specified comm. uniforms but w/e
/obj/item/clothing/under/trek/command/orv/captain
name = "captain uniform"
desc = "An uniform worn by captains since 2550s."
icon_state = "orv_com_capt"
/obj/item/clothing/under/trek/command/orv/engsec
name = "operations command uniform"
desc = "An uniform worn by operations command officers since 2550s."
icon_state = "orv_com_ops"
/obj/item/clothing/under/trek/command/orv/medsci
name = "medsci command uniform"
desc = "An uniform worn by medsci command officers since 2550s."
icon_state = "orv_com_medsci"
/obj/item/clothing/under/trek/orv
name = "adjutant uniform"
desc = "An uniform worn by adjutants <i>(assistants)</i> since 2550s."
icon_state = "orv_ass"
item_state = "gy_suit"
/obj/item/clothing/under/trek/orv/service
name = "service uniform"
desc = "An uniform worn by service officers since 2550s."
icon_state = "orv_srv"
item_state = "g_suit"
//The Motion Picture
/obj/item/clothing/under/trek/fedutil
name = "federation utility uniform"