Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit765
This commit is contained in:
@@ -82,7 +82,7 @@
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category = SLOT_HEAD
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path = /obj/item/clothing/head/caphat/formal/fedcover/medsci
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekcapeng
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name = "Federation Officer's Cap (Yellow)"
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@@ -161,7 +161,7 @@
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path = /obj/item/clothing/suit/storage/trek/ds9
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restricted_desc = "All, barring Service and Civilian"
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restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster",
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"Medical Doctor","Chemist","Virologist","Geneticist","Scientist", "Roboticist",
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"Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Scientist", "Roboticist",
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"Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer",
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"Cargo Technician", "Shaft Miner") //everyone who actually deserves a job.
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//Federation jackets from movies
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@@ -183,7 +183,7 @@
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/storage/fluff/fedcoat/medsci
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekengmov
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name = "Fed (movie) uniform, Yellow"
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@@ -210,7 +210,7 @@
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekengmod
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name = "Fed (Modern) uniform, Yellow"
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@@ -254,6 +254,30 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/misc/keyholesweater
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/datum/gear/polyjump
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name = "Polychromic Jumpsuit"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/misc/polyjumpsuit
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cost = 2
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/datum/gear/polyskirt
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name = "Polychromic Jumpskirt"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/dress/skirt/polychromic
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cost = 2
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/datum/gear/polysuit
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name = "Polychromic Button-up Shirt"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/misc/poly_shirt
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cost = 3
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/datum/gear/polypleated
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name = "Polychromic Pleated Sweaterskirt"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/dress/skirt/polychromic/pleated
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cost = 3
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/datum/gear/polykilt
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name = "Polychromic Kilt"
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category = SLOT_W_UNIFORM
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@@ -286,7 +310,7 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/medsci
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekengtos
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name = "TOS uniform, ops/sec"
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@@ -308,7 +332,7 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/medsci/next
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekengtng
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name = "TNG uniform, ops/sec"
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@@ -330,7 +354,7 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/medsci/voy
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekengvoy
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name = "VOY uniform, ops/sec"
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@@ -352,7 +376,7 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/medsci/ds9
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekengds9
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name = "DS9 uniform, ops/sec"
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@@ -374,7 +398,7 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/medsci/ent
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
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restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
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/datum/gear/trekengent
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name = "ENT uniform, ops/sec"
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@@ -390,7 +414,7 @@
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path = /obj/item/clothing/under/trek/fedutil
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restricted_desc = "All, barring Service and Civilian"
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restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster",
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"Medical Doctor","Chemist","Virologist","Geneticist","Scientist", "Roboticist",
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"Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Scientist", "Roboticist",
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"Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer",
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"Cargo Technician", "Shaft Miner")
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@@ -405,7 +429,60 @@
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/fedutil/service
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restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer"
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restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor")
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restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain")
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//Orvilike
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/datum/gear/orvcmd
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name = "ORV uniform, cmd"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/command/orv
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restricted_desc = "Heads of Staff"
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restricted_roles = list("Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster")
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/datum/gear/orvcmd_capt
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name = "ORV uniform, capt"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/command/orv/captain
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restricted_roles = list("Captain")
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/datum/gear/orvmedsci
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name = "ORV uniform, med/sci"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/medsci/orv
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restricted_desc = "Medical and Science"
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restricted_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Paramedic", "Geneticist", "Research Director", "Scientist", "Roboticist")
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/datum/gear/orvcmd_medsci
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name = "ORV uniform, med/sci, cmd"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/command/orv/medsci
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restricted_roles = list("Chief Medical Officer", "Research Director")
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/datum/gear/orvops
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name = "ORV uniform, ops/sec"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/engsec/orv
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restricted_desc = "Engineering, Security and Cargo"
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restricted_roles = list("Chief Engineer", "Atmospheric Technician", "Station Engineer", "Warden", "Detective", "Security Officer", "Head of Security", "Cargo Technician", "Shaft Miner", "Quartermaster")
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/datum/gear/orvcmd_ops
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name = "ORV uniform, ops/sec, cmd"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/command/orv/engsec
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restricted_roles = list("Chief Engineer", "Head of Security")
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/datum/gear/orvass
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name = "ORV uniform, assistant"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/orv
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restricted_roles = list("Assistant")
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/datum/gear/orvsrv
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name = "ORV uniform, service"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/trek/orv/service
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restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain")
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restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer"
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//Memes
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/datum/gear/gear_harnesses
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@@ -482,4 +559,4 @@
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name = "Cheongsam, Red"
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category = SLOT_W_UNIFORM
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path = /obj/item/clothing/under/costume/cheongsam/red
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cost = 3
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cost = 3
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@@ -35,4 +35,5 @@
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WRITE_FILE(S["feature_xeno_head"], features["xenohead"])
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//flavor text
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WRITE_FILE(S["feature_flavor_text"], features["flavor_text"])
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WRITE_FILE(S["silicon_feature_flavor_text"], features["silicon_flavor_text"])
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@@ -16,7 +16,7 @@
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if(!I || !L || I.loc != src || !(I in L.embedded_objects))
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return
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L.embedded_objects -= I
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L.receive_damage(I.embedding.embedded_unsafe_removal_pain_multiplier*I.w_class*painmul)//It hurts to rip it out, get surgery you dingus. And if you're ripping it out quickly via resist, it's gonna hurt even more
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L.receive_damage(I.embedding["remove_pain_mult"]*I.w_class*painmul)//It hurts to rip it out, get surgery you dingus. And if you're ripping it out quickly via resist, it's gonna hurt even more
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I.forceMove(get_turf(src))
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I.unembedded()
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user.put_in_hands(I)
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@@ -1,3 +0,0 @@
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/mob/living/carbon/Life()
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. = ..()
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doSprintBufferRegen()
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@@ -1,11 +0,0 @@
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/obj/item/gun/proc/getstamcost(mob/living/carbon/user)
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if(user && user.has_gravity())
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return recoil
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else
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return recoil*5
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/obj/item/gun/energy/kinetic_accelerator/getstamcost(mob/living/carbon/user)
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if(user && !lavaland_equipment_pressure_check(get_turf(user)))
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return 0
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else
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return ..()
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@@ -159,6 +159,35 @@
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log_reagent("FERMICHEM: [M] ckey: [M.key]'s tongue has been made permanent")
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// PLUSHMIUM
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///////////////////////////////////////////////////////////////////////////////////////////////////
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//A chemical you can spray on plushies to turn them into a 'shell'
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//Hugging the plushie turns yourself into the plushie!
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/datum/reagent/fermi/plushmium
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name = "Plushmium"
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description = "A strange chemical, seeming almost fluffy, if it were not for it being a liquid. Known to have a strange effect on plushies."
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color = "#fbcbd7"
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taste_description = "the soft feeling of a plushie"
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pH = 5
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value = 50
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can_synth = TRUE
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/datum/reagent/fermi/plushmium/reaction_obj(obj/O, reac_volume)
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if(istype(O, /obj/item/toy/plush) && reac_volume >= 5)
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O.loc.visible_message("<span class='warning'>The plushie seems to be staring back at you.</span>")
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var/obj/item/toy/plushie_shell/new_shell = new /obj/item/toy/plushie_shell(O.loc)
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new_shell.name = O.name
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new_shell.icon = O.icon
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new_shell.icon_state = O.icon_state
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new_shell.stored_plush = O
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O.forceMove(new_shell)
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//Extra interaction for which spraying it on an existing sentient plushie aheals them, so they can be revived!
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/datum/reagent/fermi/plushmium/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
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if(istype(M, /mob/living/simple_animal/pet/plushie) && reac_volume >= 1)
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M.revive(full_heal = 1, admin_revive = 1)
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///////////////////////////////////////////////////////////////////////////////////////////////
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//Nanite removal
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//Writen by Trilby!! Embellsished a little by me.
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@@ -197,3 +197,25 @@
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M.stat = DEAD
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M.visible_message("The synthetic tissue degrades off [M]'s wounds as they collapse to the floor.")
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//NEEDS ON_MOB_DEAD()
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/datum/reagent/fermi/zeolites
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name = "Artificial Zeolites"
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description = "Lab made Zeolite, used to clear radiation form people and items alike! Splashing just a small amounts(5u) onto any item can clear away large amouts of contamination."
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pH = 8
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color = "#FFDADA"
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metabolization_rate = 8 * REAGENTS_METABOLISM //Lastes not long in body but heals a lot!
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value = REAGENT_VALUE_COMMON
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/datum/reagent/fermi/zeolites/on_mob_life(mob/living/carbon/M)
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var/datum/component/radioactive/contamination = M.GetComponent(/datum/component/radioactive)
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if(M.radiation > 0)
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M.radiation -= min(M.radiation, 60)
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if(contamination.strength > 0)
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contamination.strength -= min(contamination.strength, 100)
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..()
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/datum/reagent/fermi/zeolites/reaction_obj(obj/O, reac_volume)
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var/datum/component/radioactive/contamination = O.GetComponent(/datum/component/radioactive)
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if(contamination && reac_volume >= 5)
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qdel(contamination)
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return
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@@ -480,6 +480,33 @@
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RateUpLim = 15
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FermiChem = TRUE
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/datum/chemical_reaction/fermi/plushmium // done
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name = "Plushification serum"
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id = /datum/reagent/fermi/plushmium
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results = list(/datum/reagent/fermi/plushmium = 5)
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required_reagents = list(/datum/reagent/medicine/strange_reagent = 5, /datum/reagent/drug/happiness = 3, /datum/reagent/blood = 10, /datum/reagent/consumable/laughter = 5, /datum/reagent/toxin/bad_food = 6)
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//mix_message = ""
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//FermiChem vars:
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OptimalTempMin = 400
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OptimalTempMax = 666
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ExplodeTemp = 800
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OptimalpHMin = 2
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OptimalpHMax = 5
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ReactpHLim = 6
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//CatalystFact = 0 //To do 1
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CurveSharpT = 8
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CurveSharppH = 0.5
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ThermicConstant = -2
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HIonRelease = -0.1
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RateUpLim = 2
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FermiChem = TRUE
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FermiExplode = TRUE
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PurityMin = 0.6
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/datum/chemical_reaction/fermi/plushmium/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
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new /obj/item/toy/plush/random(get_turf(my_atom))
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my_atom.visible_message("<span class='warning'>The reaction suddenly zaps, creating a plushie!</b></span>")
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my_atom.reagents.clear_reagents()
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/datum/chemical_reaction/fermi/basic_buffer/FermiFinish(datum/reagents/holder, atom/my_atom) //might need this
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var/datum/reagent/fermi/basic_buffer/Fb = locate(/datum/reagent/fermi/basic_buffer) in my_atom.reagents.reagent_list
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@@ -561,3 +588,23 @@
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HIonRelease = 0.1
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RateUpLim = 2
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FermiChem = TRUE
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/datum/chemical_reaction/fermi/zeolites
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name = "Zeolites"
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id = /datum/reagent/fermi/zeolites
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results = list(/datum/reagent/fermi/zeolites = 5) //We make a lot!
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required_reagents = list(/datum/reagent/medicine/potass_iodide = 1, /datum/reagent/aluminium = 1, /datum/reagent/silicon = 1, /datum/reagent/oxygen = 1)
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//FermiChem vars:
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OptimalTempMin = 300
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OptimalTempMax = 900
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ExplodeTemp = 1000 //check to see overflow doesn't happen!
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OptimalpHMin = 4.0
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OptimalpHMax = 6.0
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ReactpHLim = 4
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//CatalystFact = 0
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CurveSharpT = 4
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CurveSharppH = 0
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ThermicConstant = 0
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HIonRelease = 0.01
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RateUpLim = 15
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FermiChem = TRUE
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