Merge pull request #13055 from Citadel-Station-13/silicons-patch-78
squeaking objects including air horns and clockwork boots now have a default 1 second cooldown. squeaking objects crossing each other will on average only allow 3 squeaks to occur, because if byond is literally running out of sound channels you know the fun has went too far
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@@ -452,6 +452,9 @@
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#define COMPONENT_TWOHANDED_BLOCK_WIELD 1
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#define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user)
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// /datum/component/squeak signals
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#define COMSIG_CROSS_SQUEAKED "cross_squeaked" // sent when a squeak component squeaks from crossing something, to delay anything else crossing that might squeak to prevent ear hurt.
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// /datum/action signals
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#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
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#define COMPONENT_ACTION_BLOCK_TRIGGER 1
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