renamed the storytellers and added secret to voting
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@@ -212,11 +212,17 @@ SUBSYSTEM_DEF(vote)
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if("dynamic")
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if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
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return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
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GLOB.master_mode = "dynamic"
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var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
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GLOB.dynamic_storyteller_type = S
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GLOB.dynamic_curve_centre = initial(S.curve_centre)
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GLOB.dynamic_curve_width = initial(S.curve_width)
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if(. == "Secret")
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GLOB.master_mode = "secret"
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SSticker.save_mode(.)
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message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
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log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
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else
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GLOB.master_mode = "dynamic"
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var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
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GLOB.dynamic_storyteller_type = S
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GLOB.dynamic_curve_centre = initial(S.curve_centre)
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GLOB.dynamic_curve_width = initial(S.curve_width)
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if("map")
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var/datum/map_config/VM = config.maplist[.]
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message_admins("The map has been voted for and will change to: [VM.map_name]")
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@@ -323,6 +329,8 @@ SUBSYSTEM_DEF(vote)
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var/datum/dynamic_storyteller/S = T
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choices.Add(initial(S.name))
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choice_descs.Add(initial(S.desc))
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choices.Add("Secret")
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choice_descs.Add("Standard secret. Switches mode if it wins.")
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if("custom")
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question = stripped_input(usr,"What is the vote for?")
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if(!question)
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