Merge pull request #15558 from SandPoot/mechs-are-vehicles
/obj/mecha ➡ /obj/vehicle/sealed/mecha
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@@ -79,7 +79,7 @@
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var/actual_chance = embed_chance
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if(!weapon.isEmbedHarmless()) // all the armor in the world won't save you from a kick me sign
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var/armor = max(victim.run_armor_check(hit_zone, "bullet", silent=TRUE), victim.run_armor_check(hit_zone, "bomb", silent=TRUE)) * 0.5 // we'll be nice and take the better of bullet and bomb armor, halved
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var/armor = max(victim.run_armor_check(hit_zone, BULLET, silent=TRUE), victim.run_armor_check(hit_zone, BOMB, silent=TRUE)) * 0.5 // we'll be nice and take the better of bullet and bomb armor, halved
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if(armor) // we only care about armor penetration if there's actually armor to penetrate
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var/pen_mod = -armor + weapon.armour_penetration // even a little bit of armor can make a big difference for shrapnel with large negative armor pen
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