Merge pull request #15558 from SandPoot/mechs-are-vehicles

/obj/mecha ➡ /obj/vehicle/sealed/mecha
This commit is contained in:
silicons
2022-04-08 18:26:47 -07:00
committed by GitHub
385 changed files with 7186 additions and 7325 deletions
+1 -1
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@@ -54,7 +54,7 @@
verb_exclaim = "beeps"
max_integrity = 300
integrity_failure = 0.33
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
armor = list(MELEE = 20, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 50, ACID = 70)
circuit = /obj/item/circuitboard/machine/vendor
payment_department = ACCOUNT_SRV
light_power = 0.5
+1 -1
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@@ -14,7 +14,7 @@
/obj/item/pda/heads = 10,
/obj/item/cartridge/captain = 3,
/obj/item/cartridge/quartermaster = 10)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
refill_canister = /obj/item/vending_refill/cart
resistance_flags = FIRE_PROOF
default_price = PRICE_ALMOST_EXPENSIVE
+1 -1
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@@ -26,7 +26,7 @@
/obj/item/reagent_containers/syringe = 3)
premium = list(
/obj/item/reagent_containers/food/condiment/enzyme = 1)
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
refill_canister = /obj/item/vending_refill/dinnerware
resistance_flags = FIRE_PROOF
default_price = PRICE_REALLY_CHEAP
+1 -1
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@@ -22,7 +22,7 @@
/obj/item/toy/katana = 10,
/obj/item/dualsaber/toy = 5,
/obj/item/toy/cards/deck/syndicate = 10) //Gambling and it hurts, making it a +18 item
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50)
resistance_flags = FIRE_PROOF
refill_canister = /obj/item/vending_refill/donksoft
default_price = PRICE_ABOVE_NORMAL
+1 -1
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@@ -14,7 +14,7 @@
/obj/item/clothing/shoes/sandal/magic = 1,
/obj/item/staff = 2)
contraband = list(/obj/item/reagent_containers/glass/bottle/wizarditis = 1) //No one can get to the machine to hack it anyways; for the lulz - Microwave
armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50, "magic" = 100)
armor = list(MELEE = 100, BULLET = 100, LASER = 100, ENERGY = 100, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 50, MAGIC = 100)
resistance_flags = FIRE_PROOF
default_price = 0 //Just in case, since it's primary use is storage.
extra_price = PRICE_ABOVE_EXPENSIVE