Merge pull request #8398 from BurgerLUA/AntiAssSlap
Nerfs Ass Slapping, or how a meme PR made me butthurt, or how I'm now resorting to making degenerate PRs such as this since my permaban from Aurora
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@@ -1457,39 +1457,51 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
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// CITADEL EDIT slap mouthy gits and booty
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var/aim_for_mouth = user.zone_selected == "mouth"
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var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item()
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var/aim_for_mouth = user.zone_selected == "mouth"
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var/target_on_help = target.a_intent == INTENT_HELP
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var/target_aiming_for_mouth = target.zone_selected == "mouth"
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var/target_restrained = target.restrained()
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if(aim_for_mouth && ( target_on_help_and_unarmed || target_restrained || target_aiming_for_mouth))
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playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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user.visible_message("<span class='danger'>[user] slaps [target] in the face!</span>",
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"<span class='notice'>You slap [target] in the face! </span>",\
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"You hear a slap.")
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if (!target.has_trait(TRAIT_NYMPHO))
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stop_wagging_tail(target)
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return FALSE
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var/same_dir = (target.dir & user.dir)
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var/aim_for_groin = user.zone_selected == "groin"
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var/target_aiming_for_groin = target.zone_selected == "groin"
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if(aim_for_groin && (target_on_help_and_unarmed || target_restrained || target_aiming_for_groin))
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if(target.check_block()) //END EDIT
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target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
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return 0
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else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted!</span>")
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return FALSE
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else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
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playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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user.visible_message("<span class='danger'>[user] slaps [target]'s ass!</span>",
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"<span class='notice'>You slap [target]'s ass! </span>",\
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"You hear a slap.")
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user.visible_message(
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"<span class='danger'>[user] slaps [target] in the face!</span>",
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"<span class='notice'>You slap [user == target ? "yourself" : target] in the face! </span>",\
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"You hear a slap."
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)
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if (!target.has_trait(TRAIT_NYMPHO))
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stop_wagging_tail(target)
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user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
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user.adjustStaminaLossBuffered(3)
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return FALSE
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else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
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playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
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user.visible_message(
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"<span class='danger'>[user] slaps [target]'s ass!</span>",
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"<span class='notice'>You slap [user == target ? "your" : target + "'s"] ass! </span>",\
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"You hear a slap."
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)
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if (target.canbearoused)
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target.adjustArousalLoss(5)
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if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_NYMPHO) && target.has_dna())
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target.mob_climax(forced_climax=TRUE)
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if (!target.has_trait(TRAIT_NYMPHO))
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stop_wagging_tail(target)
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user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
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user.adjustStaminaLossBuffered(3)
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return FALSE
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else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
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to_chat(user, "<span class='warning'>You're too exhausted.</span>")
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return FALSE
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else if(target.check_block()) //END EDIT
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target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
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return 0
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if(attacker_style && attacker_style.disarm_act(user,target))
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else if(attacker_style && attacker_style.disarm_act(user,target))
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return 1
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else
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user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
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