Merge branch 'master' into abductor-update
This commit is contained in:
@@ -245,6 +245,14 @@
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_welding_screen
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_welding_screen/Trigger()
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var/obj/item/clothing/head/hardhat/weldhat/H = target
|
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if(istype(H))
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H.toggle_welding_screen(owner)
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/datum/action/item_action/toggle_headphones
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name = "Toggle Headphones"
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desc = "UNTZ UNTZ UNTZ"
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@@ -0,0 +1,45 @@
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/datum/component/bane
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dupe_mode = COMPONENT_DUPE_ALLOWED
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var/mobtype
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var/speciestype
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var/damage_multiplier
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/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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if(ispath(mobtype, /mob/living))
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src.mobtype = mobtype
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else if(ispath(mobtype, /datum/species))
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speciestype = mobtype
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else
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return COMPONENT_INCOMPATIBLE
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src.damage_multiplier = damage_multiplier
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/datum/component/bane/RegisterWithParent()
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if(speciestype)
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
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else
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
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/datum/component/bane/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
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/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!is_species(target, speciestype))
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return
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activate(source, target, user)
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/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!istype(target, mobtype))
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return
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activate(source, target, user)
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/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker)
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if(attacker.a_intent != INTENT_HARM)
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return
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var/extra_damage = max(0, source.force * damage_multiplier)
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target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
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@@ -0,0 +1,140 @@
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/datum/component/fantasy
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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var/quality
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var/canFail
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var/announce
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var/originalName
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var/list/affixes
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var/list/appliedComponents
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var/static/list/affixListing
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/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.quality = quality || randomQuality()
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src.canFail = canFail
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src.announce = announce
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src.affixes = affixes
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appliedComponents = list()
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randomAffixes()
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/datum/component/fantasy/Destroy()
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unmodify()
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affixes = null
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return ..()
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/datum/component/fantasy/RegisterWithParent()
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var/obj/item/master = parent
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originalName = master.name
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modify()
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/datum/component/fantasy/UnregisterFromParent()
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unmodify()
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|
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/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
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unmodify()
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if(newComp)
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quality += newComp.quality
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canFail = newComp.canFail
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announce = newComp.announce
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else
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arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
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quality += arguments[1]
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canFail = arguments[4] || canFail
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announce = arguments[5] || announce
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modify()
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/datum/component/fantasy/proc/randomQuality()
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var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
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if(prob(50))
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quality = -quality
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return quality
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/datum/component/fantasy/proc/randomAffixes(force)
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if(!affixListing)
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affixListing = list()
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for(var/T in subtypesof(/datum/fantasy_affix))
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var/datum/fantasy_affix/affix = new T
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affixListing[affix] = affix.weight
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if(length(affixes))
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if(!force)
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return
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affixes = list()
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var/alignment
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if(quality >= 0)
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alignment |= AFFIX_GOOD
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if(quality <= 0)
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alignment |= AFFIX_EVIL
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var/usedSlots = NONE
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for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied
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var/datum/fantasy_affix/affix = pickweight(affixListing)
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if(affix.placement & usedSlots)
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continue
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if(!(affix.alignment & alignment))
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continue
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if(!affix.validate(src))
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continue
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affixes += affix
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usedSlots |= affix.placement
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/datum/component/fantasy/proc/modify()
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var/obj/item/master = parent
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master.force = max(0, master.force + quality)
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master.throwforce = max(0, master.throwforce + quality)
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master.armor = master.armor?.modifyAllRatings(quality)
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var/newName = originalName
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for(var/i in affixes)
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var/datum/fantasy_affix/affix = i
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newName = affix.apply(src, newName)
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if(quality != 0)
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newName = "[newName] [quality > 0 ? "+" : ""][quality]"
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if(canFail && prob((quality - 9)*10))
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var/turf/place = get_turf(parent)
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place.visible_message("<span class='danger'>[parent] <span class='blue'>violently glows blue</span> for a while, then evaporates.</span>")
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master.burn()
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return
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else if(announce)
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announce()
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master.name = newName
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/datum/component/fantasy/proc/unmodify()
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var/obj/item/master = parent
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for(var/i in affixes)
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var/datum/fantasy_affix/affix = i
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affix.remove(src)
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for(var/i in appliedComponents)
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qdel(i)
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master.force = max(0, master.force - quality)
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master.throwforce = max(0, master.throwforce - quality)
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master.armor = master.armor?.modifyAllRatings(-quality)
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master.name = originalName
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/datum/component/fantasy/proc/announce()
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var/turf/location = get_turf(parent)
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var/span
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var/effect_description
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if(quality >= 0)
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span = "<span class='notice'>"
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effect_description = "<span class='heavy_brass'>shimmering golden glow</span>"
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else
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span = "<span class='danger'>"
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effect_description = "<span class='bold'>mottled black glow</span>"
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location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!</span>")
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@@ -0,0 +1,13 @@
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/datum/fantasy_affix
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var/placement // A bitflag of "slots" this affix takes up, for example pre/suffix
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var/alignment
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var/weight = 10
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// For those occasional affixes which only make sense in certain circumstances
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/datum/fantasy_affix/proc/validate(datum/component/fantasy/comp)
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return TRUE
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/datum/fantasy_affix/proc/apply(datum/component/fantasy/comp, newName)
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return newName
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/datum/fantasy_affix/proc/remove(datum/component/fantasy/comp)
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@@ -0,0 +1,68 @@
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/datum/fantasy_affix/cosmetic_prefixes
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placement = AFFIX_PREFIX
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alignment = AFFIX_GOOD | AFFIX_EVIL
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var/list/goodPrefixes
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var/list/badPrefixes
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/datum/fantasy_affix/cosmetic_prefixes/New()
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goodPrefixes = list(
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"greater",
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"major",
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"blessed",
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"superior",
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"empowered",
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"honed",
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"true",
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"glorious",
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"robust",
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)
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badPrefixes = list(
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"lesser",
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"minor",
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"blighted",
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"inferior",
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"enfeebled",
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"rusted",
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"unsteady",
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"tragic",
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"gimped",
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"cursed",
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)
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weight = (length(goodPrefixes) + length(badPrefixes)) * 10
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/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName)
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if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
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return "[pick(goodPrefixes)] [newName]"
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else
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return "[pick(badPrefixes)] [newName]"
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/datum/fantasy_affix/tactical
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placement = AFFIX_PREFIX
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alignment = AFFIX_GOOD
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weight = 1 // Very powerful, no one should have such power
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||||
/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
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||||
var/obj/item/master = comp.parent
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comp.appliedComponents += master.AddComponent(/datum/component/tactical)
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return "tactical [newName]"
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||||
|
||||
/datum/fantasy_affix/pyromantic
|
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placement = AFFIX_PREFIX
|
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alignment = AFFIX_GOOD
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||||
|
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/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
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var/obj/item/master = comp.parent
|
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comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
|
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return "pyromantic [newName]"
|
||||
|
||||
/datum/fantasy_affix/vampiric
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 5
|
||||
|
||||
/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
|
||||
return "vampiric [newName]"
|
||||
@@ -0,0 +1,170 @@
|
||||
/datum/fantasy_affix/cosmetic_suffixes
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD | AFFIX_EVIL
|
||||
|
||||
var/list/goodSuffixes
|
||||
var/list/badSuffixes
|
||||
|
||||
/datum/fantasy_affix/cosmetic_suffixes/New()
|
||||
goodSuffixes = list(
|
||||
"dexterity",
|
||||
"constitution",
|
||||
"intelligence",
|
||||
"wisdom",
|
||||
"charisma",
|
||||
"the forest",
|
||||
"the hills",
|
||||
"the plains",
|
||||
"the sea",
|
||||
"the sun",
|
||||
"the moon",
|
||||
"the void",
|
||||
"the world",
|
||||
"many secrets",
|
||||
"many tales",
|
||||
"many colors",
|
||||
"rending",
|
||||
"sundering",
|
||||
"the night",
|
||||
"the day",
|
||||
)
|
||||
badSuffixes = list(
|
||||
"draining",
|
||||
"burden",
|
||||
"discomfort",
|
||||
"awkwardness",
|
||||
"poor hygiene",
|
||||
"timidity",
|
||||
)
|
||||
|
||||
weight = (length(goodSuffixes) + length(badSuffixes)) * 10
|
||||
|
||||
/datum/fantasy_affix/cosmetic_suffixes/apply(datum/component/fantasy/comp, newName)
|
||||
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
|
||||
return "[newName] of [pick(goodSuffixes)]"
|
||||
else
|
||||
return "[newName] of [pick(badSuffixes)]"
|
||||
|
||||
//////////// Good suffixes
|
||||
/datum/fantasy_affix/bane
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 20
|
||||
|
||||
/datum/fantasy_affix/bane/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// This is set up to be easy to add to these lists as I expect it will need modifications
|
||||
var/static/list/possible_mobtypes
|
||||
if(!possible_mobtypes)
|
||||
// The base list of allowed mob/species types
|
||||
possible_mobtypes = typecacheof(list(
|
||||
/mob/living/simple_animal,
|
||||
/mob/living/carbon,
|
||||
/datum/species,
|
||||
))
|
||||
// Some particular types to disallow if they're too broad/abstract
|
||||
possible_mobtypes -= list(
|
||||
/mob/living/simple_animal/hostile,
|
||||
)
|
||||
// Some types to remove them and their subtypes
|
||||
possible_mobtypes -= typecacheof(list(
|
||||
/mob/living/carbon/human/species,
|
||||
))
|
||||
|
||||
var/mob/picked_mobtype = pick(possible_mobtypes)
|
||||
// This works even with the species picks since we're only accessing the name
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/bane, picked_mobtype)
|
||||
return "[newName] of [initial(picked_mobtype.name)] slaying"
|
||||
|
||||
/datum/fantasy_affix/summoning
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 5
|
||||
|
||||
/datum/fantasy_affix/summoning/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// This is set up to be easy to add to these lists as I expect it will need modifications
|
||||
var/static/list/possible_mobtypes
|
||||
if(!possible_mobtypes)
|
||||
// The base list of allowed mob/species types
|
||||
possible_mobtypes = typecacheof(list(
|
||||
/mob/living/simple_animal,
|
||||
/mob/living/carbon,
|
||||
/datum/species,
|
||||
))
|
||||
// Some particular types to disallow if they're too broad/abstract
|
||||
possible_mobtypes -= list(
|
||||
/mob/living/simple_animal/hostile,
|
||||
)
|
||||
// Some types to remove them and their subtypes
|
||||
possible_mobtypes -= typecacheof(list(
|
||||
/mob/living/carbon/human/species,
|
||||
/mob/living/simple_animal/hostile/megafauna,
|
||||
))
|
||||
|
||||
var/mob/picked_mobtype = pick(possible_mobtypes)
|
||||
// This works even with the species picks since we're only accessing the name
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
var/max_mobs = max(CEILING(comp.quality/2, 1), 1)
|
||||
var/spawn_delay = 300 - 30 * comp.quality
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/summoning, list(picked_mobtype), 100, max_mobs, spawn_delay)
|
||||
return "[newName] of [initial(picked_mobtype.name)] summoning"
|
||||
|
||||
/datum/fantasy_affix/shrapnel
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/shrapnel/validate(datum/component/fantasy/comp)
|
||||
if(isgun(comp.parent))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/fantasy_affix/shrapnel/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// higher means more likely
|
||||
var/list/weighted_projectile_types = list(/obj/item/projectile/meteor = 1,
|
||||
/obj/item/projectile/energy/nuclear_particle = 1,
|
||||
/obj/item/projectile/beam/pulse = 1,
|
||||
/obj/item/projectile/bullet/honker = 15,
|
||||
/obj/item/projectile/temp = 15,
|
||||
/obj/item/projectile/ion = 15,
|
||||
/obj/item/projectile/magic/door = 15,
|
||||
/obj/item/projectile/magic/locker = 15,
|
||||
// /obj/item/projectile/magic/fetch = 15,
|
||||
/obj/item/projectile/beam/emitter = 15,
|
||||
// /obj/item/projectile/magic/flying = 15,
|
||||
/obj/item/projectile/energy/net = 15,
|
||||
/obj/item/projectile/bullet/incendiary/c9mm = 15,
|
||||
/obj/item/projectile/temp/hot = 15,
|
||||
/obj/item/projectile/beam/disabler = 15)
|
||||
|
||||
var/obj/item/projectile/picked_projectiletype = pickweight(weighted_projectile_types)
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/shrapnel, picked_projectiletype)
|
||||
return "[newName] of [initial(picked_projectiletype.name)] shrapnel"
|
||||
|
||||
/datum/fantasy_affix/strength
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/strength/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/knockback, CEILING(comp.quality/2, 1), FLOOR(comp.quality/10, 1))
|
||||
return "[newName] of strength"
|
||||
|
||||
//////////// Bad suffixes
|
||||
|
||||
/datum/fantasy_affix/fool
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_EVIL
|
||||
|
||||
/datum/fantasy_affix/fool/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
return "[newName] of the fool"
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
/datum/component/igniter
|
||||
var/fire_stacks
|
||||
|
||||
/datum/component/igniter/Initialize(fire_stacks=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/do_igniter(atom/target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.adjust_fire_stacks(fire_stacks)
|
||||
L.IgniteMob()
|
||||
@@ -45,7 +45,7 @@
|
||||
var/knockdown_chance = (target_buckled? mounted_knockdown_chance_per_tile : unmounted_knockdown_chance_per_tile) * current
|
||||
var/knockdown_time = (target_buckled? mounted_knockdown_time : unmounted_knockdown_time)
|
||||
var/damage = (target_buckled? mounted_damage_boost_per_tile : unmounted_damage_boost_per_tile) * current
|
||||
var/sharp = I.is_sharp()
|
||||
var/sharp = I.get_sharpness()
|
||||
var/msg
|
||||
if(damage)
|
||||
msg += "[user] [sharp? "impales" : "slams into"] [target] [sharp? "on" : "with"] their [parent]"
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/component/knockback
|
||||
var/throw_distance
|
||||
var/throw_anchored
|
||||
|
||||
/datum/component/knockback/Initialize(throw_distance=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.throw_distance = throw_distance
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_knockback(target, user, get_dir(source, target))
|
||||
|
||||
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_knockback(target, attacker, get_dir(attacker, target))
|
||||
|
||||
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_knockback(target, null, angle2dir(Angle))
|
||||
|
||||
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
|
||||
if(!ismovableatom(target) || throw_dir == null)
|
||||
return
|
||||
var/atom/movable/throwee = target
|
||||
if(throwee.anchored && !throw_anchored)
|
||||
return
|
||||
if(throw_distance < 0)
|
||||
throw_dir = turn(throw_dir, 180)
|
||||
throw_distance *= -1
|
||||
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
|
||||
throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/lifesteal
|
||||
var/flat_heal // heals a constant amount every time a hit occurs
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/datum/component/lifesteal/Initialize(flat_heal=0)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_lifesteal(user, target)
|
||||
|
||||
/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_lifesteal(attacker, target)
|
||||
|
||||
/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_lifesteal(firer, target)
|
||||
|
||||
/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
|
||||
if(isliving(heal_target) && isliving(damage_target))
|
||||
var/mob/living/healing = heal_target
|
||||
var/mob/living/damaging = damage_target
|
||||
if(damaging.stat != DEAD)
|
||||
healing.heal_ordered_damage(flat_heal, damage_heal_order)
|
||||
@@ -7,33 +7,24 @@
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
var/filter_size
|
||||
var/filter_border
|
||||
var/filter_color
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _border = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
filter_x = _x
|
||||
filter_y = _y
|
||||
filter_size = _size
|
||||
filter_border = _border
|
||||
filter_color = _color
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
if(!combatmodestate)
|
||||
user.filters -= thefilter
|
||||
else
|
||||
user.filters += thefilter
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/stripdesiredfilter(mob/user)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
user.filters -= thefilter
|
||||
if(!combatmodestate)
|
||||
user.remove_filter("phantomthief")
|
||||
else
|
||||
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user)
|
||||
. = ..()
|
||||
stripdesiredfilter(user)
|
||||
user.remove_filter("phantomthief")
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
var/ride_check_rider_incapacitated = FALSE
|
||||
var/ride_check_rider_restrained = FALSE
|
||||
var/ride_check_ridden_incapacitated = FALSE
|
||||
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
@@ -299,36 +300,34 @@
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
|
||||
var/list/equipped
|
||||
var/mob/living/L = riding_target_override ? riding_target_override : user
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
if(!riding_target_override)
|
||||
inhand.rider = user
|
||||
else
|
||||
inhand.rider = riding_target_override
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
else
|
||||
var/obj/item/riding_offhand/inhand = new
|
||||
inhand.rider = L
|
||||
inhand.parent = parent
|
||||
if(!user.put_in_hands(inhand, TRUE))
|
||||
qdel(inhand) // it isn't going to be added to offhands anyway
|
||||
break
|
||||
LAZYADD(equipped, src)
|
||||
var/amount_equipped = LAZYLEN(equipped)
|
||||
if(amount_equipped)
|
||||
LAZYADD(offhands[L], amount_equipped)
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
else
|
||||
unequip_buckle_inhands(user)
|
||||
return FALSE
|
||||
unequip_buckle_inhands(L)
|
||||
return FALSE
|
||||
|
||||
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
|
||||
var/atom/movable/AM = parent
|
||||
for(var/obj/item/riding_offhand/O in user.contents)
|
||||
if(O.parent != AM)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
continue
|
||||
if(O.selfdeleting)
|
||||
continue
|
||||
else
|
||||
qdel(O)
|
||||
for(var/a in offhands[user])
|
||||
LAZYREMOVE(offhands[user], a)
|
||||
if(a) //edge cases null entries
|
||||
var/obj/item/riding_offhand/O = a
|
||||
if(O.parent != parent)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
else if(!O.selfdeleting)
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/riding_offhand
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/shrapnel
|
||||
var/projectile_type
|
||||
var/radius // shoots a projectile for every turf on this radius from the hit target
|
||||
var/override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/Initialize(projectile_type, radius=1, override_projectile_range)
|
||||
if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.projectile_type = projectile_type
|
||||
src.radius = radius
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_shrapnel(firer, target)
|
||||
|
||||
/datum/component/shrapnel/proc/do_shrapnel(mob/firer, atom/target)
|
||||
if(radius < 1)
|
||||
return
|
||||
var/turf/target_turf = get_turf(target)
|
||||
for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target))
|
||||
var/obj/item/projectile/P = new projectile_type(target_turf)
|
||||
|
||||
//Shooting Code:
|
||||
P.range = radius+1
|
||||
if(override_projectile_range)
|
||||
P.range = override_projectile_range
|
||||
P.preparePixelProjectile(shootat_turf, target)
|
||||
P.firer = firer // don't hit ourself that would be really annoying
|
||||
P.permutated += target // don't hit the target we hit already with the flak
|
||||
P.fire()
|
||||
@@ -0,0 +1,69 @@
|
||||
|
||||
/datum/component/summoning
|
||||
var/list/mob_types = list()
|
||||
var/spawn_chance // chance for the mob to spawn on hit in percent
|
||||
var/max_mobs
|
||||
var/spawn_delay // delay in spawning between mobs (deciseconds)
|
||||
var/spawn_text
|
||||
var/spawn_sound
|
||||
var/list/faction
|
||||
|
||||
var/last_spawned_time = 0
|
||||
var/list/spawned_mobs = list()
|
||||
|
||||
/datum/component/summoning/Initialize(mob_types, spawn_chance=100, max_mobs=3, spawn_delay=100, spawn_text="appears out of nowhere", spawn_sound='sound/magic/summon_magic.ogg', faction)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.mob_types = mob_types
|
||||
src.spawn_chance = spawn_chance
|
||||
src.max_mobs = max_mobs
|
||||
src.spawn_delay = spawn_delay
|
||||
src.spawn_text = spawn_text
|
||||
src.spawn_sound = spawn_sound
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_spawn_mob(get_turf(target), user)
|
||||
|
||||
/datum/component/summoning/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_spawn_mob(get_turf(target), attacker)
|
||||
|
||||
/datum/component/summoning/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_spawn_mob(get_turf(target), firer)
|
||||
|
||||
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
|
||||
if(spawned_mobs.len >= max_mobs)
|
||||
return 0
|
||||
if(last_spawned_time > world.time)
|
||||
return 0
|
||||
if(!prob(spawn_chance))
|
||||
return 0
|
||||
last_spawned_time = world.time + spawn_delay
|
||||
var/chosen_mob_type = pick(mob_types)
|
||||
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
H.friends += summoner // do not attack our summon boy
|
||||
spawned_mobs += L
|
||||
if(faction != null)
|
||||
L.faction = faction
|
||||
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
|
||||
playsound(spawn_location,spawn_sound, 50, 1)
|
||||
spawn_location.visible_message("<span class='danger'>[L] [spawn_text].</span>")
|
||||
|
||||
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
|
||||
spawned_mobs -= killed
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
/datum/component/tactical
|
||||
var/allowed_slot
|
||||
|
||||
/datum/component/tactical/Initialize(allowed_slot)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/Destroy()
|
||||
unmodify()
|
||||
return ..()
|
||||
|
||||
/datum/component/tactical/proc/modify(obj/item/source, mob/user, slot)
|
||||
if(allowed_slot && slot != allowed_slot)
|
||||
unmodify()
|
||||
return
|
||||
|
||||
var/obj/item/master = parent
|
||||
var/image/I = image(icon = master.icon, icon_state = master.icon_state, loc = user)
|
||||
I.copy_overlays(master)
|
||||
I.override = TRUE
|
||||
source.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
|
||||
/datum/component/tactical/proc/unmodify(obj/item/source, mob/user)
|
||||
var/obj/item/master = source || parent
|
||||
if(!user)
|
||||
if(!ismob(master.loc))
|
||||
return
|
||||
user = master.loc
|
||||
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
@@ -15,7 +15,7 @@
|
||||
/turf/closed/indestructible,
|
||||
/turf/open/indestructible)
|
||||
)
|
||||
|
||||
|
||||
var/static/list/resistlist = typecacheof(
|
||||
/turf/closed/wall/r_wall
|
||||
)
|
||||
@@ -77,5 +77,5 @@
|
||||
thermite_melt()
|
||||
|
||||
/datum/component/thermite/proc/attackby_react(datum/source, obj/item/thing, mob/user, params)
|
||||
if(thing.is_hot())
|
||||
if(thing.get_temperature())
|
||||
thermite_melt(user)
|
||||
@@ -34,11 +34,10 @@
|
||||
var/turf/T = get_turf(target)
|
||||
if(target in view(user.client.view, user))
|
||||
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
|
||||
user.forceMove(T)
|
||||
playsound(T, dash_sound, 25, 1)
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
if(do_teleport(user, T, null, TRUE, null, null, dash_sound, dash_sound, TRUE, TELEPORT_CHANNEL_FREE, TRUE))
|
||||
var/obj/spot2 = new phasein(get_turf(user), user.dir)
|
||||
spot1.Beam(spot2,beam_effect,time=20)
|
||||
current_charges--
|
||||
holder.update_action_buttons_icon()
|
||||
addtimer(CALLBACK(src, .proc/charge), charge_rate)
|
||||
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(M.getToxLoss() && prob(5))
|
||||
to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
|
||||
|
||||
M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
|
||||
M.adjustToxLoss(-(4 * heal_amt), forced = TRUE) //most effective on toxins
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
@@ -368,7 +368,7 @@
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
|
||||
var/temp_rate = 1
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate and heals toxin lovers.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
|
||||
@@ -410,7 +410,7 @@
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel warmer.</span>")
|
||||
|
||||
M.adjustToxLoss(-heal_amt)
|
||||
M.adjustToxLoss(-heal_amt, forced = (temp_rate == 4))
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
if(!parts.len)
|
||||
@@ -435,7 +435,7 @@
|
||||
symptom_delay_max = 1
|
||||
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
|
||||
var/cellular_damage = FALSE
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage and toxin lovers.<br>\
|
||||
<b>Resistance 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
|
||||
@@ -468,7 +468,7 @@
|
||||
if(cellular_damage)
|
||||
M.adjustCloneLoss(-heal_amt * 0.5)
|
||||
|
||||
M.adjustToxLoss(-(2 * heal_amt))
|
||||
M.adjustToxLoss(-(2 * heal_amt), forced = cellular_damage)
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
tele_play_specials(teleatom, destturf, effectout, asoundout)
|
||||
if(ismegafauna(teleatom))
|
||||
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_VERBOSEJMP(curturf)] to [ADMIN_VERBOSEJMP(destturf)].")
|
||||
SEND_SIGNAL(teleatom, COMSIG_MOVABLE_TELEPORTED, channel, curturf, destturf)
|
||||
|
||||
if(ismob(teleatom))
|
||||
var/mob/M = teleatom
|
||||
|
||||
+93
-158
@@ -41,8 +41,6 @@
|
||||
var/special_role
|
||||
var/list/restricted_roles = list()
|
||||
|
||||
var/list/datum/objective/objectives = list()
|
||||
|
||||
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
|
||||
|
||||
var/linglink
|
||||
@@ -360,13 +358,15 @@
|
||||
output += memory
|
||||
|
||||
|
||||
var/list/all_objectives = list()
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
output += A.antag_memory
|
||||
all_objectives |= A.objectives
|
||||
|
||||
if(objectives.len)
|
||||
if(all_objectives.len)
|
||||
output += "<B>Objectives:</B>"
|
||||
var/obj_count = 1
|
||||
for(var/datum/objective/objective in objectives)
|
||||
for(var/datum/objective/objective in all_objectives)
|
||||
output += "<br><B>Objective #[obj_count++]</B>: [objective.explanation_text]"
|
||||
var/list/datum/mind/other_owners = objective.get_owners() - src
|
||||
if(other_owners.len)
|
||||
@@ -377,7 +377,7 @@
|
||||
|
||||
if(window)
|
||||
recipient << browse(output,"window=memory")
|
||||
else if(objectives.len || memory)
|
||||
else if(all_objectives.len || memory)
|
||||
to_chat(recipient, "<i>[output]</i>")
|
||||
|
||||
/datum/mind/Topic(href, href_list)
|
||||
@@ -408,34 +408,24 @@
|
||||
memory = new_memo
|
||||
|
||||
else if (href_list["obj_edit"] || href_list["obj_add"])
|
||||
var/datum/objective/objective
|
||||
var/objective_pos
|
||||
var/objective_pos //Edited objectives need to keep same order in antag objective list
|
||||
var/def_value
|
||||
|
||||
var/datum/antagonist/target_antag
|
||||
var/datum/objective/old_objective //The old objective we're replacing/editing
|
||||
var/datum/objective/new_objective //New objective we're be adding
|
||||
|
||||
if (href_list["obj_edit"])
|
||||
objective = locate(href_list["obj_edit"])
|
||||
if (!objective)
|
||||
if(href_list["obj_edit"])
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
old_objective = locate(href_list["obj_edit"]) in A.objectives
|
||||
if(old_objective)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(old_objective)
|
||||
break
|
||||
if(!old_objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
target_antag = A
|
||||
objective_pos = A.objectives.Find(objective)
|
||||
break
|
||||
|
||||
if(!target_antag) //Shouldn't happen anymore
|
||||
stack_trace("objective without antagonist found")
|
||||
objective_pos = objectives.Find(objective)
|
||||
|
||||
//Text strings are easy to manipulate. Revised for simplicity.
|
||||
var/temp_obj_type = "[objective.type]"//Convert path into a text string.
|
||||
def_value = copytext(temp_obj_type, 19)//Convert last part of path into an objective keyword.
|
||||
if(!def_value)//If it's a custom objective, it will be an empty string.
|
||||
def_value = "custom"
|
||||
else
|
||||
//We're adding this objective
|
||||
if(href_list["target_antag"])
|
||||
var/datum/antagonist/X = locate(href_list["target_antag"]) in antag_datums
|
||||
if(X)
|
||||
@@ -447,7 +437,7 @@
|
||||
if(1)
|
||||
target_antag = antag_datums[1]
|
||||
else
|
||||
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", def_value) as null|anything in antag_datums + "(new custom antag)"
|
||||
var/datum/antagonist/target = input("Which antagonist gets the objective:", "Antagonist", "(new custom antag)") as null|anything in antag_datums + "(new custom antag)"
|
||||
if (QDELETED(target))
|
||||
return
|
||||
else if(target == "(new custom antag)")
|
||||
@@ -455,149 +445,88 @@
|
||||
else
|
||||
target_antag = target
|
||||
|
||||
var/new_obj_type = input("Select objective type:", "Objective type", def_value) as null|anything in list("assassinate", "maroon", "debrain", "protect", "destroy", "prevent", "hijack", "escape", "survive", "martyr", "steal", "download", "nuclear", "capture", "absorb", "custom")
|
||||
if (!new_obj_type)
|
||||
var/static/list/choices
|
||||
if(!choices)
|
||||
choices = list()
|
||||
|
||||
var/list/allowed_types = list(
|
||||
/datum/objective/assassinate,
|
||||
/datum/objective/maroon,
|
||||
/datum/objective/debrain,
|
||||
/datum/objective/protect,
|
||||
/datum/objective/destroy,
|
||||
/datum/objective/hijack,
|
||||
/datum/objective/escape,
|
||||
/datum/objective/survive,
|
||||
/datum/objective/martyr,
|
||||
/datum/objective/steal,
|
||||
/datum/objective/download,
|
||||
/datum/objective/nuclear,
|
||||
/datum/objective/capture,
|
||||
/datum/objective/absorb,
|
||||
/datum/objective/custom
|
||||
)
|
||||
|
||||
for(var/T in allowed_types)
|
||||
var/datum/objective/X = T
|
||||
choices[initial(X.name)] = T
|
||||
|
||||
if(old_objective)
|
||||
if(old_objective.name in choices)
|
||||
def_value = old_objective.name
|
||||
|
||||
var/selected_type = input("Select objective type:", "Objective type", def_value) as null|anything in choices
|
||||
selected_type = choices[selected_type]
|
||||
if (!selected_type)
|
||||
return
|
||||
|
||||
var/datum/objective/new_objective = null
|
||||
if(!old_objective)
|
||||
//Add new one
|
||||
new_objective = new selected_type
|
||||
new_objective.owner = src
|
||||
new_objective.admin_edit(usr)
|
||||
target_antag.objectives += new_objective
|
||||
|
||||
switch (new_obj_type)
|
||||
if ("assassinate","protect","debrain","maroon")
|
||||
var/list/possible_targets = list("Free objective")
|
||||
for(var/datum/mind/possible_target in SSticker.minds)
|
||||
if ((possible_target != src) && ishuman(possible_target.current))
|
||||
possible_targets += possible_target.current
|
||||
|
||||
var/mob/def_target = null
|
||||
var/list/objective_list = typecacheof(list(/datum/objective/assassinate, /datum/objective/protect, /datum/objective/debrain, /datum/objective/maroon))
|
||||
if (is_type_in_typecache(objective, objective_list) && objective.target)
|
||||
def_target = objective.target.current
|
||||
|
||||
var/mob/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
|
||||
if (!new_target)
|
||||
return
|
||||
|
||||
var/objective_path = text2path("/datum/objective/[new_obj_type]")
|
||||
if (new_target == "Free objective")
|
||||
new_objective = new objective_path
|
||||
new_objective.owner = src
|
||||
new_objective.target = null
|
||||
new_objective.explanation_text = "Free objective"
|
||||
else
|
||||
new_objective = new objective_path
|
||||
new_objective.owner = src
|
||||
new_objective.target = new_target.mind
|
||||
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
|
||||
new_objective.update_explanation_text()
|
||||
|
||||
if ("destroy")
|
||||
var/list/possible_targets = active_ais(1)
|
||||
if(possible_targets.len)
|
||||
var/mob/new_target = input("Select target:", "Objective target") as null|anything in possible_targets
|
||||
new_objective = new /datum/objective/destroy
|
||||
new_objective.target = new_target.mind
|
||||
new_objective.owner = src
|
||||
new_objective.update_explanation_text()
|
||||
else
|
||||
to_chat(usr, "No active AIs with minds")
|
||||
|
||||
if ("prevent")
|
||||
new_objective = new /datum/objective/block
|
||||
new_objective.owner = src
|
||||
|
||||
if ("hijack")
|
||||
new_objective = new /datum/objective/hijack
|
||||
new_objective.owner = src
|
||||
|
||||
if ("escape")
|
||||
new_objective = new /datum/objective/escape
|
||||
new_objective.owner = src
|
||||
|
||||
if ("survive")
|
||||
new_objective = new /datum/objective/survive
|
||||
new_objective.owner = src
|
||||
|
||||
if("martyr")
|
||||
new_objective = new /datum/objective/martyr
|
||||
new_objective.owner = src
|
||||
|
||||
if ("nuclear")
|
||||
new_objective = new /datum/objective/nuclear
|
||||
new_objective.owner = src
|
||||
|
||||
if ("steal")
|
||||
if (!istype(objective, /datum/objective/steal))
|
||||
new_objective = new /datum/objective/steal
|
||||
new_objective.owner = src
|
||||
else
|
||||
new_objective = objective
|
||||
var/datum/objective/steal/steal = new_objective
|
||||
if (!steal.select_target())
|
||||
return
|
||||
|
||||
if("download","capture","absorb")
|
||||
var/def_num
|
||||
if(objective&&objective.type==text2path("/datum/objective/[new_obj_type]"))
|
||||
def_num = objective.target_amount
|
||||
|
||||
var/target_number = input("Input target number:", "Objective", def_num) as num | null
|
||||
if (isnull(target_number))//Ordinarily, you wouldn't need isnull. In this case, the value may already exist.
|
||||
return
|
||||
|
||||
switch(new_obj_type)
|
||||
if("download")
|
||||
new_objective = new /datum/objective/download
|
||||
new_objective.explanation_text = "Download [target_number] research node\s."
|
||||
if("capture")
|
||||
new_objective = new /datum/objective/capture
|
||||
new_objective.explanation_text = "Capture [target_number] lifeforms with an energy net. Live, rare specimens are worth more."
|
||||
if("absorb")
|
||||
new_objective = new /datum/objective/absorb
|
||||
new_objective.explanation_text = "Absorb [target_number] compatible genomes."
|
||||
new_objective.owner = src
|
||||
new_objective.target_amount = target_number
|
||||
|
||||
if ("custom")
|
||||
var/expl = stripped_input(usr, "Custom objective:", "Objective", objective ? objective.explanation_text : "")
|
||||
if (!expl)
|
||||
return
|
||||
new_objective = new /datum/objective
|
||||
new_objective.owner = src
|
||||
new_objective.explanation_text = expl
|
||||
|
||||
if (!new_objective)
|
||||
return
|
||||
|
||||
if (objective)
|
||||
if(target_antag)
|
||||
target_antag.objectives -= objective
|
||||
objectives -= objective
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
else
|
||||
if(target_antag)
|
||||
target_antag.objectives += new_objective
|
||||
objectives += new_objective
|
||||
message_admins("[key_name_admin(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] added a new objective for [current]: [new_objective.explanation_text]")
|
||||
else
|
||||
if(old_objective.type == selected_type)
|
||||
//Edit the old
|
||||
old_objective.admin_edit(usr)
|
||||
new_objective = old_objective
|
||||
else
|
||||
//Replace the old
|
||||
new_objective = new selected_type
|
||||
new_objective.owner = src
|
||||
new_objective.admin_edit(usr)
|
||||
target_antag.objectives -= old_objective
|
||||
target_antag.objectives.Insert(objective_pos, new_objective)
|
||||
message_admins("[key_name_admin(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] edited [current]'s objective to [new_objective.explanation_text]")
|
||||
|
||||
else if (href_list["obj_delete"])
|
||||
var/datum/objective/objective = locate(href_list["obj_delete"])
|
||||
if(!istype(objective))
|
||||
return
|
||||
var/datum/objective/objective
|
||||
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
if(objective in A.objectives)
|
||||
A.objectives -= objective
|
||||
objective = locate(href_list["obj_delete"]) in A.objectives
|
||||
if(istype(objective))
|
||||
break
|
||||
objectives -= objective
|
||||
if(!objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
//qdel(objective) Needs cleaning objective destroys
|
||||
message_admins("[key_name_admin(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
log_admin("[key_name(usr)] removed an objective for [current]: [objective.explanation_text]")
|
||||
|
||||
else if(href_list["obj_completed"])
|
||||
var/datum/objective/objective = locate(href_list["obj_completed"])
|
||||
if(!istype(objective))
|
||||
var/datum/objective/objective
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
objective = locate(href_list["obj_completed"]) in A.objectives
|
||||
if(istype(objective))
|
||||
objective = objective
|
||||
break
|
||||
if(!objective)
|
||||
to_chat(usr,"Invalid objective.")
|
||||
return
|
||||
objective.completed = !objective.completed
|
||||
log_admin("[key_name(usr)] toggled the win state for [current]'s objective: [objective.explanation_text]")
|
||||
@@ -652,10 +581,16 @@
|
||||
usr = current
|
||||
traitor_panel()
|
||||
|
||||
/datum/mind/proc/get_all_objectives()
|
||||
var/list/all_objectives = list()
|
||||
for(var/datum/antagonist/A in antag_datums)
|
||||
all_objectives |= A.objectives
|
||||
return all_objectives
|
||||
|
||||
/datum/mind/proc/announce_objectives()
|
||||
var/obj_count = 1
|
||||
to_chat(current, "<span class='notice'>Your current objectives:</span>")
|
||||
for(var/objective in objectives)
|
||||
for(var/objective in get_all_objectives())
|
||||
var/datum/objective/O = objective
|
||||
to_chat(current, "<B>Objective #[obj_count]</B>: [O.explanation_text]")
|
||||
obj_count++
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
place = cmaster_turf
|
||||
for(var/i in 1 to distance)
|
||||
place = get_step(place, dir)
|
||||
if(!place)
|
||||
break
|
||||
atoms += get_rad_contents(place)
|
||||
|
||||
return atoms
|
||||
@@ -108,7 +110,7 @@
|
||||
if(!can_contaminate || blacklisted[thing.type])
|
||||
continue
|
||||
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
|
||||
if(SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
if(CHECK_BITFIELD(thing.rad_flags, RAD_NO_CONTAMINATE) || SEND_SIGNAL(thing, COMSIG_ATOM_RAD_CONTAMINATING, strength) & COMPONENT_BLOCK_CONTAMINATION)
|
||||
continue
|
||||
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
|
||||
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
|
||||
|
||||
@@ -94,6 +94,50 @@
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
value = 0
|
||||
mob_trait = TRAIT_NYMPHO
|
||||
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
|
||||
|
||||
/datum/quirk/libido/add()
|
||||
quirk_holder.min_arousal = 16
|
||||
quirk_holder.arousal_rate = 3
|
||||
|
||||
/datum/quirk/libido/remove()
|
||||
if(quirk_holder)
|
||||
quirk_holder.min_arousal = initial(quirk_holder.min_arousal)
|
||||
quirk_holder.arousal_rate = initial(quirk_holder.arousal_rate)
|
||||
|
||||
/datum/quirk/maso
|
||||
name = "Masochism"
|
||||
desc = "You are aroused by pain."
|
||||
value = 0
|
||||
mob_trait = TRAIT_MASO
|
||||
gain_text = "<span class='notice'>You desire to be hurt.</span>"
|
||||
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
|
||||
|
||||
/datum/quirk/exhibitionism
|
||||
name = "Exhibitionism"
|
||||
desc = "You don't mind showing off your bare body to strangers, in fact you find it quite satistying."
|
||||
value = 0
|
||||
medical_record_text = "Patient has been diagnosed with exhibitionistic disorder."
|
||||
mob_trait = TRAIT_EXHIBITIONIST
|
||||
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
|
||||
name = "Acute hepatic pharmacokinesis"
|
||||
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
|
||||
/datum/quirk/assblastusa
|
||||
name = "Buns of Steel"
|
||||
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
|
||||
|
||||
Reference in New Issue
Block a user