Merge branch 'master' into abductor-update

This commit is contained in:
Lin
2019-11-11 00:08:59 +00:00
committed by GitHub
1206 changed files with 8463 additions and 9091 deletions
+78 -6
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@@ -17,19 +17,26 @@
dog_fashion = /datum/dog_fashion/head
/obj/item/clothing/head/hardhat/attack_self(mob/user)
on = !on
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
user.update_inv_head() //so our mob-overlays update
/obj/item/clothing/head/hardhat/attack_self(mob/living/user)
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/proc/toggle_helmet_light(mob/living/user)
on = !on
if(on)
turn_on(user)
else
turn_off(user)
update_icon()
/obj/item/clothing/head/hardhat/update_icon()
icon_state = "hardhat[on]_[item_color]"
item_state = "hardhat[on]_[item_color]"
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
H.update_inv_head()
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
A.UpdateButtonIcon(force = TRUE)
/obj/item/clothing/head/hardhat/proc/turn_on(mob/user)
set_light(brightness_on, power_on)
@@ -86,3 +93,68 @@
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
mutantrace_variation = MUTANTRACE_VARIATION
/obj/item/clothing/head/hardhat/weldhat
name = "welding hard hat"
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield! The bulb seems a little smaller though."
brightness_on = 3 //Needs a little bit of tradeoff
dog_fashion = null
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen)
flash_protect = 2
tint = 2
flags_inv = HIDEEYES | HIDEFACE
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
visor_flags_inv = HIDEEYES | HIDEFACE
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
/obj/item/clothing/head/hardhat/weldhat/Initialize()
. = ..()
update_icon()
/obj/item/clothing/head/hardhat/weldhat/attack_self(mob/living/user)
toggle_helmet_light(user)
/obj/item/clothing/head/hardhat/weldhat/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
toggle_welding_screen(user)
/obj/item/clothing/head/hardhat/weldhat/proc/toggle_welding_screen(mob/living/user)
if(weldingvisortoggle(user))
playsound(src, 'sound/mecha/mechmove03.ogg', 50, TRUE) //Visors don't just come from nothing
update_icon()
/obj/item/clothing/head/hardhat/weldhat/worn_overlays(isinhands)
. = ..()
if(!isinhands)
. += mutable_appearance('icons/mob/head.dmi', "weldhelmet")
if(!up)
. += mutable_appearance('icons/mob/head.dmi', "weldvisor")
/obj/item/clothing/head/hardhat/weldhat/update_icon()
cut_overlays()
if(!up)
add_overlay("weldvisor")
..()
/obj/item/clothing/head/hardhat/weldhat/orange
icon_state = "hardhat0_orange"
item_state = "hardhat0_orange"
item_color = "orange"
/obj/item/clothing/head/hardhat/weldhat/white
desc = "A piece of headgear used in dangerous working conditions to protect the head. Comes with a built-in flashlight AND welding shield!" //This bulb is not smaller
icon_state = "hardhat0_white"
item_state = "hardhat0_white"
brightness_on = 4 //Boss always takes the best stuff
item_color = "white"
clothing_flags = STOPSPRESSUREDAMAGE
heat_protection = HEAD
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
cold_protection = HEAD
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
/obj/item/clothing/head/hardhat/weldhat/dblue
icon_state = "hardhat0_dblue"
item_state = "hardhat0_dblue"
item_color = "dblue"
+1 -1
View File
@@ -77,7 +77,7 @@
hitsound = 'sound/weapons/tap.ogg'
STOP_PROCESSING(SSobj, src)
/obj/item/clothing/head/hardhat/cakehat/is_hot()
/obj/item/clothing/head/hardhat/cakehat/get_temperature()
return on * heat
/*
* Ushanka
-14
View File
@@ -82,13 +82,6 @@
item_state = "nr_helmet"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/stalhelm
name = "Stalhelm"
desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern."
icon_state = "stalhelm"
item_state = "stalhelm"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/panzer
name = "Panzer Cap"
desc = "Command any mech in style."
@@ -96,13 +89,6 @@
item_state = "panzercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/naziofficer
name = "Officer Cap"
desc = "Style is all that matters."
icon_state = "officercap"
item_state = "officercap"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/russobluecamohat
name = "russian blue camo beret"
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
@@ -1,24 +1,5 @@
//VG Ports
/obj/item/clothing/head/helmet/space/hardsuit/nazi
name = "nazi hardhelmet"
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
item_state = "hardsuit0-nazi"
icon_state = "hardsuit0-nazi"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
item_color = "nazi"
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/suit/space/hardsuit/nazi
name = "nazi hardsuit"
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
item_state = "hardsuit-nazi"
icon_state = "hardsuit-nazi"
slowdown = 1
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
/obj/item/clothing/head/helmet/space/hardsuit/soviet
name = "soviet hardhelmet"