Merge branch 'master' into screaming
This commit is contained in:
@@ -816,10 +816,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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dat += "<tr><td colspan=4><hr></td></tr>"
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dat += "<tr><td colspan=4><b><center>[gear_tab]</center></b></td></tr>"
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dat += "<tr><td colspan=4><hr></td></tr>"
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dat += "<tr style='vertical-align:top;'><td width=15%><b>Name</b></td>"
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dat += "<td width=5% style='vertical-align:top'><b>Cost</b></td>"
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dat += "<td><font size=2><b>Restrictions</b></font></td>"
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dat += "<td><font size=2><b>Description</b></font></td></tr>"
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dat += "<tr width=10% style='vertical-align:top;'><td width=15%><b>Name</b></td>"
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dat += "<td style='vertical-align:top'><b>Cost</b></td>"
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dat += "<td width=10%><font size=2><b>Restrictions</b></font></td>"
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dat += "<td width=80%><font size=2><b>Description</b></font></td></tr>"
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for(var/j in GLOB.loadout_items[gear_tab])
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var/datum/gear/gear = GLOB.loadout_items[gear_tab][j]
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var/donoritem
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@@ -27,14 +27,19 @@
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if("mam_snouts" in pref_species.default_features)
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if(H.dna.features["mam_snouts"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else if("snout" in pref_species.default_features)
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if(H.dna.features["snout"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else
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muzzle_var = NORMAL_STYLE
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H.update_inv_head()
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H.update_inv_head()
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/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
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. = list()
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@@ -30,10 +30,15 @@
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if("mam_snouts" in pref_species.default_features)
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if(H.dna.features["mam_snouts"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else if("snout" in pref_species.default_features)
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if(H.dna.features["snout"] != "None")
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muzzle_var = ALT_STYLE
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else
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muzzle_var = NORMAL_STYLE
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else
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muzzle_var = NORMAL_STYLE
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@@ -13,16 +13,49 @@
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var/list/vents = list()
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var/randomProbability = 1
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var/reagentsAmount = 100
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var/list/saferChems = list("water","carbon","flour","cleaner","nutriment","condensedcapsaicin","mushroomhallucinogen","lube","pink_glitter","cryptobiolin",
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"plantbgone","blood","charcoal","space_drugs","morphine","holywater","ethanol","hot_coco","sacid","mindbreaker","rotatium","bluespace",
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"pax","laughter","concentrated_barbers_aid","colorful_reagent","dizzysolution","tiresolution","sodiumchloride","beer","hair_dye","sugar","white_glitter","growthserum")
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var/list/saferChems = list(
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"water",
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"carbon",
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"flour",
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"cleaner",
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"nutriment",
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"condensedcapsaicin",
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"mushroomhallucinogen",
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"lube",
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"pink_glitter",
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"cryptobiolin",
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"plantbgone",
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"blood",
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"charcoal",
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"space_drugs",
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"morphine",
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"holywater",
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"ethanol",
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"hot_coco",
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"sacid",
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"mindbreaker",
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"rotatium",
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"bluespace",
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"pax",
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"laughter",
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"concentrated_barbers_aid",
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"colorful_reagent",
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"dizzysolution",
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"tiresolution",
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"sodiumchloride",
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"beer",
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"hair_dye",
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"sugar",
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"white_glitter",
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"growthserum"
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)
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//needs to be chemid unit checked at some point
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/datum/round_event/vent_clog/announce()
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priority_announce("The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.", "Atmospherics alert")
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/datum/round_event/vent_clog/setup()
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endWhen = rand(25, 100)
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endWhen = rand(120, 180)
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for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/temp_vent in GLOB.machines)
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var/turf/T = get_turf(temp_vent)
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if(T && is_station_level(T.z) && !temp_vent.welded)
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@@ -30,25 +63,34 @@
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if(!vents.len)
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return kill()
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/datum/round_event/vent_clog/start()
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for(var/obj/machinery/atmospherics/components/unary/vent in vents)
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if(vent && vent.loc)
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var/datum/reagents/R = new/datum/reagents(1000)
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R.my_atom = vent
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if (prob(randomProbability))
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R.add_reagent(get_random_reagent_id(), reagentsAmount)
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else
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R.add_reagent(pick(saferChems), reagentsAmount)
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/datum/round_event/vent_clog/tick()
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var/datum/effect_system/foam_spread/foam = new
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foam.set_up(200, get_turf(vent), R)
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foam.start()
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if(!vents.len)
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return kill()
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var/cockroaches = prob(33) ? 3 : 0
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while(cockroaches)
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new /mob/living/simple_animal/cockroach(get_turf(vent))
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cockroaches--
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CHECK_TICK
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CHECK_TICK
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var/obj/machinery/atmospherics/components/unary/vent = pick(vents)
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vents -= vent
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if(!vent)
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return
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var/turf/T = get_turf(vent)
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if(!T)
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return
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var/datum/reagents/R = new/datum/reagents(1000)
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R.my_atom = vent
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if (prob(randomProbability))
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R.add_reagent(get_random_reagent_id(), reagentsAmount)
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else
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R.add_reagent(pick(saferChems), reagentsAmount)
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var/datum/effect_system/smoke_spread/chem/C = new
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C.set_up(R,16,T,TRUE)
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C.start()
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playsound(T, 'sound/effects/smoke.ogg', 50, 1, -3)
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/datum/round_event_control/vent_clog/threatening
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name = "Clogged Vents: Threatening"
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@@ -1309,4 +1309,35 @@
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set_pin_data(IC_OUTPUT, 2, regurgitated_contents)
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push_data()
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activate_pin(2)
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//Degens
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/obj/item/integrated_circuit/input/bonermeter
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name = "bonermeter"
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desc = "Detects the target's arousal and various statistics about the target's arousal levels. Invasive!"
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icon_state = "medscan"
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complexity = 4
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inputs = list("target" = IC_PINTYPE_REF)
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outputs = list(
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"current arousal" = IC_PINTYPE_NUMBER,
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"minimum arousal" = IC_PINTYPE_NUMBER,
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"maximum arousal" = IC_PINTYPE_NUMBER,
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"can be aroused" = IC_PINTYPE_BOOLEAN
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)
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activators = list("scan" = IC_PINTYPE_PULSE_IN, "on scanned" = IC_PINTYPE_PULSE_OUT)
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spawn_flags = IC_SPAWN_RESEARCH
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power_draw_per_use = 40
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/obj/item/integrated_circuit/input/bonermeter/do_work()
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var/mob/living/L = get_pin_data_as_type(IC_INPUT, 1, /mob/living)
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if(!istype(L) || !L.Adjacent(get_turf(src)) ) //Invalid input
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return
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set_pin_data(IC_OUTPUT, 1, L.getArousalLoss())
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set_pin_data(IC_OUTPUT, 2, L.min_arousal)
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set_pin_data(IC_OUTPUT, 3, L.max_arousal)
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set_pin_data(IC_OUTPUT, 4, L.canbearoused)
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push_data()
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activate_pin(2)
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@@ -144,7 +144,7 @@
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w_class = WEIGHT_CLASS_SMALL
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complexity = 10
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cooldown_per_use = 1
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ext_cooldown = 1
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ext_cooldown = 2
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inputs = list("direction" = IC_PINTYPE_DIR)
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outputs = list("obstacle" = IC_PINTYPE_REF)
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activators = list("step towards dir" = IC_PINTYPE_PULSE_IN,"on step"=IC_PINTYPE_PULSE_OUT,"blocked"=IC_PINTYPE_PULSE_OUT)
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@@ -125,7 +125,7 @@
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name = "man-machine interface tank"
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desc = "This circuit is just a jar filled with an artificial liquid mimicking the cerebrospinal fluid."
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extended_desc = "This jar can hold 1 man-machine interface and let it take control of some basic functions of the assembly."
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complexity = 29
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complexity = 60
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inputs = list("laws" = IC_PINTYPE_LIST)
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outputs = list(
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"man-machine interface" = IC_PINTYPE_REF,
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@@ -254,7 +254,7 @@
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name = "pAI connector circuit"
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desc = "This circuit lets you fit in a personal artificial intelligence to give it some form of control over the bot."
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extended_desc = "You can wire various functions to it."
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complexity = 29
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complexity = 60
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inputs = list("laws" = IC_PINTYPE_LIST)
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outputs = list(
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"personal artificial intelligence" = IC_PINTYPE_REF,
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@@ -963,7 +963,7 @@
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prereq_ids = list("biotech","engineering")
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boost_item_paths = list(/obj/item/gun/energy/alien, /obj/item/scalpel/alien, /obj/item/hemostat/alien, /obj/item/retractor/alien, /obj/item/circular_saw/alien,
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/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor,
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/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor)
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/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor, /obj/item/stack/sheet/mineral/abductor)
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research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
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export_price = 20000
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hidden = TRUE
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