From ff3972247a5589e95240e1b8c26222c7285db0a4 Mon Sep 17 00:00:00 2001
From: Ghommie <42542238+Ghommie@users.noreply.github.com>
Date: Sun, 13 Oct 2019 23:40:52 +0200
Subject: [PATCH] Fixes some missing species_traits for cloth, clockwork and
cult golems.
---
.../modules/mob/living/carbon/human/species_types/golems.dm | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/code/modules/mob/living/carbon/human/species_types/golems.dm b/code/modules/mob/living/carbon/human/species_types/golems.dm
index 84c44ea81c..8f84590ff4 100644
--- a/code/modules/mob/living/carbon/human/species_types/golems.dm
+++ b/code/modules/mob/living/carbon/human/species_types/golems.dm
@@ -581,7 +581,7 @@
limbs_id = "cultgolem"
sexes = FALSE
info_text = "As a Runic Golem, you possess eldritch powers granted by the Elder Goddess Nar'Sie."
- species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
+ species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL) //no mutcolors
prefix = "Runic"
special_names = null
@@ -635,7 +635,7 @@
say_mod = "clicks"
limbs_id = "clockgolem"
info_text = "As a Clockwork Golem, you are faster than other types of golems. On death, you will break down into scrap."
- species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
+ species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
armor = 20 //Reinforced, but much less so to allow for fast movement
attack_verb = "smash"
@@ -691,7 +691,7 @@
sexes = FALSE
info_text = "As a Cloth Golem, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
- species_traits = list(NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
+ species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
armor = 15 //feels no pain, but not too resistant