cleanup
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@@ -1,10 +0,0 @@
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diff a/code/game/turfs/simulated/chasm.dm b/code/game/turfs/simulated/chasm.dm (rejected hunks)
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@@ -91,7 +91,7 @@
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return FALSE
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if(istype(AM, /obj/effect/portal))
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//Portals aren't affected by gravity. Probably.
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- return 0
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+ return FALSE
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if(istype(AM, /obj/structure/stone_tile))
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return FALSE
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//Flies right over the chasm
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@@ -1,10 +0,0 @@
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diff a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm (rejected hunks)
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@@ -58,7 +58,7 @@
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return getStaminaLoss()
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-/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = 0, stamina = 0)
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+/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0)
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if(blocked >= 100)
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return 0
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if(brute)
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