Merge remote-tracking branch 'Citadel-Station-13/master' into Citadel-Station-13/custom_roundstart_items

This commit is contained in:
kevinz000
2017-07-16 20:30:27 -07:00
1402 changed files with 636727 additions and 311525 deletions
+22 -4
View File
@@ -254,16 +254,34 @@
"<span class='green'>You cum into [SC].</span>", \
"<span class='green'>You have relieved yourself.</span>")
finished = 1
if(/obj/item/organ/genital/vagina)
var/obj/item/organ/genital/vagina/V = SG
if(!V.linked_womb)
src << "<span class='warning'>No womb!</span>"
return
fluid_source = V.linked_womb.reagents
total_cum = fluid_source.total_volume
if(into_container)//into a glass or beaker or whatever
src.visible_message("<span class='danger'>[src] starts fingering their vagina over [SC].</span>", \
"<span class='userdanger'>You start fingering over [SC.name].</span>", \
"<span class='userdanger'>You start masturbating.</span>")
if(do_after(src, mb_time, target = src) && in_range(src, SC))
fluid_source.trans_to(SC, total_cum)
src.visible_message("<span class='danger'>[src] orgasms, [pick("cumming into", "emptying themself into")] [SC]!</span>", \
"<span class='green'>You cum into [SC].</span>", \
"<span class='green'>You have relieved yourself.</span>")
finished = 1
else//not into a container
src.visible_message("<span class='danger'>[src] starts [pick("jerking off","stroking")] their [pick(GLOB.dick_nouns)].</span>", \
"<span class='userdanger'>You start jerking off your [pick(GLOB.dick_nouns)].</span>", \
src.visible_message("<span class='danger'>[src] starts fingering their vagina.</span>", \
"<span class='userdanger'>You start fingering your vagina.</span>", \
"<span class='userdanger'>You start masturbating.</span>")
if(do_after(src, mb_time, target = src))
if(total_cum > 5)
fluid_source.reaction(src.loc, TOUCH, 1, 0)
fluid_source.clear_reagents()
src.visible_message("<span class='danger'>[src] orgasms, [pick("shooting cum", "draining their balls")][istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
"<span class='green'>You have relieved yourself.</span>")
finished = 1
+2 -2
View File
@@ -80,7 +80,7 @@
var/obj/effect/decal/cleanable/femcum/S = locate() in T
if(!S)
S = new(T)
S.reagents.add_reagent("semen", reac_volume)
S.reagents.add_reagent("femcum", reac_volume)
if(data["blood_DNA"])
S.blood_DNA[data["blood_DNA"]] = data["blood_type"]
@@ -219,4 +219,4 @@
results = list("anaphro+" = 1)
required_reagents = list("anaphro" = 5, "acetone" = 1)
required_temp = 300
mix_message = "The mixture thickens and heats up slighty..."
mix_message = "The mixture thickens and heats up slighty..."
+444 -117
View File
@@ -175,6 +175,10 @@
cleanspeed = 80
var/emagged = 0
/obj/item/weapon/soap/tongue/New()
..()
flags |= NOBLUDGEON //No more attack messages
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
@@ -210,7 +214,7 @@
user << "<span class='notice'>You finish licking off \the [target.name].</span>"
qdel(target)
var/mob/living/silicon/robot.R = user
R.cell.charge = R.cell.charge + 50
R.cell.give(50)
else if(istype(target,/obj/item)) //hoo boy. danger zone man
if(istype(target,/obj/item/trash))
user.visible_message("[user] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
@@ -218,7 +222,7 @@
user << "<span class='notice'>You finish off \the [target.name].</span>"
qdel(target)
var/mob/living/silicon/robot.R = user
R.cell.charge = R.cell.charge + 250
R.cell.give(250)
return
if(istype(target,/obj/item/weapon/stock_parts/cell))
user.visible_message("[user] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
@@ -237,7 +241,7 @@
user << "<span class='notice'>You finish off \the [target.name].</span>"
qdel(I)
var/mob/living/silicon/robot.R = user
R.cell.charge = R.cell.charge + 500
R.cell.give(500)
return
user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(user, src.cleanspeed, target = target))
@@ -257,7 +261,7 @@
L.visible_message("<span class='danger'>[user] has shocked [L] with its tongue!</span>", \
"<span class='userdanger'>[user] has shocked you with its tongue! You can feel the betrayal.</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.charge = R.cell.charge - 666
R.cell.use(666)
else
user.visible_message("<span class='warning'>\the [user] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
@@ -295,151 +299,188 @@
user.visible_message("<span class='warning'>You don't have enough charge for this operation!</span class>")
return
if(src.cooldown == 0)
R.cell.charge = R.cell.charge - 1000
R.cell.use(1000)
return ..()
//Sleeper
/obj/item/weapon/dogborg/sleeper
name = "mounted sleeper"
/obj/item/device/dogborg/sleeper
name = "Medbelly"
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
w_class = WEIGHT_CLASS_TINY
var/mob/living/carbon/patient = null
var/mob/living/silicon/hound = null
var/mob/living/silicon/robot/hound = null
var/inject_amount = 10
var/min_health = -100
var/occupied = 0
var/list/injection_chems = list("morphine", "salbutamol", "bicaridine", "kelotane","antitoxin")
var/cleaning = 0
var/patient_laststat = null
var/mob_energy = 30000 //Energy gained from digesting mobs (including PCs)
var/list/injection_chems = list("antitoxin", "morphine", "salbutamol", "bicaridine", "kelotane"),
var/eject_port = "ingestion"
var/list/items_preserved = list()
var/list/important_items = list(
/obj/item/weapon/hand_tele,
/obj/item/weapon/card/id/captains_spare,
/obj/item/device/aicard,
/obj/item/device/paicard,
/obj/item/weapon/gun,
/obj/item/weapon/pinpointer,
/obj/item/clothing/shoes/magboots,
/obj/item/clothing/head/helmet/space,
/obj/item/weapon/disk/nuclear)
/obj/item/weapon/dogborg/sleeper/Exit(atom/movable/O)
/obj/item/device/dogborg/sleeper/New()
..()
flags |= NOBLUDGEON //No more attack messages
/obj/item/device/dogborg/sleeper/Exit(atom/movable/O)
return 0
/obj/item/weapon/dogborg/sleeper/attack(mob/M, mob/living/silicon/robot/user)
..()
user.do_attack_animation(M, ATTACK_EFFECT_BITE)
/obj/item/weapon/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
/obj/item/device/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
hound = loc
if(!proximity)
return
if(!ishuman(target))
return
if(!patient_insertion_check(target))
return
user.visible_message("<span class='warning'>[user] starts putting [target] into \the [src].</span>", "<span class='notice'>You start putting [target] into [src]...</span>")
if(do_after(user, 50, target = target))
if(!patient_insertion_check(target))
return
target.forceMove(src)
playsound(user.loc, 'sound/vore/gulpold.ogg', 50, 1)
patient = target
hound = user
target.reset_perspective(src)
user << "<span class='notice'>[target] successfully loaded into [src]. Life support functions engaged.</span>"
user.visible_message("<span class='warning'>[user] loads [target] into [src].</span>")
user.visible_message("[target] loaded. Life support functions engaged.")
src.occupied = 1
var/mob/living/silicon/robot.R = user
if(patient.stat < 2)
R.sleeper_r = 0
R.sleeper_g = 1
R.update_icons()
else
R.sleeper_g = 0
R.sleeper_r = 1
R.update_icons()
SSobj.processing |= src
/obj/item/weapon/dogborg/sleeper/proc/patient_insertion_check(mob/living/carbon/target, mob/user)
if(target.anchored)
user << "<span class='warning'>[target] will not fit into the sleeper because they are buckled to [target.buckled]!</span>"
if(target.buckled)
user << "<span class='warning'>The user is buckled and can not be put into your [src.name].</span>"
return
if(patient)
user << "<span class='warning'>The sleeper is already occupied!</span>"
user << "<span class='warning'>Your [src.name] is already occupied.</span>"
return
return 1
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src]...</span>")
if(!patient && ishuman(target) && !target.buckled && do_after (user, 50, target))
/obj/item/weapon/dogborg/sleeper/proc/go_out()
if(src.occupied == 0)
return
var/mob/living/silicon/robot.R = hound
hound << "<span class='notice'>[patient] ejected. Life support functions disabled.</span>"
R.sleeper_r = 0
R.sleeper_g = 0
R.update_icons()
patient.forceMove(get_turf(src))
patient.reset_perspective()
patient = null
src.occupied = 0
src.occupied = 0 //double check just in case
if(!proximity) return //If they moved away, you can't eat them.
/obj/item/weapon/dogborg/sleeper/proc/drain()
var/mob/living/silicon/robot.R = hound
R.cell.charge = R.cell.charge - 10
if(patient) return //If you try to eat two people at once, you can only eat one.
/obj/item/weapon/dogborg/sleeper/attack_self(mob/user)
else //If you don't have someone in you, proceed.
target.forceMove(src)
target.reset_perspective(src)
update_patient()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s medical pod lights up as [target.name] slips inside into their [src.name].</span>", "<span class='notice'>Your medical pod lights up as [target] slips into your [src]. Life support functions engaged.</span>")
message_admins("[key_name(hound)] has eaten [key_name(patient)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
playsound(hound, 'sound/vore/gulpold.ogg', 100, 1)
/obj/item/device/dogborg/sleeper/proc/go_out(var/target)
hound = src.loc
if(length(contents) > 0)
hound.visible_message("<span class='warning'>[hound.name] empties out their contents via their [eject_port] port.</span>", "<span class='notice'>You empty your contents via your [eject_port] port.</span>")
if(target)
if(ishuman(target))
var/mob/living/carbon/human/person = target
person.forceMove(get_turf(src))
person.reset_perspective()
else
var/obj/T = target
T.loc = hound.loc
else
for(var/C in contents)
if(ishuman(C))
var/mob/living/carbon/human/person = C
person.forceMove(get_turf(src))
person.reset_perspective()
else
var/obj/T = C
T.loc = hound.loc
items_preserved.Cut()
cleaning = 0
playsound(loc, 'sound/effects/splat.ogg', 50, 1)
update_patient()
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
items_preserved.Cut()
cleaning = 0
update_patient()
/obj/item/device/dogborg/sleeper/proc/drain(var/amt = 3) //Slightly reduced cost (before, it was always injecting inaprov)
if (amt > 0)
hound.cell.give(amt)
else
hound.cell.use(amt)
/obj/item/device/dogborg/sleeper/attack_self(mob/user)
if(..())
return
sleeperUI(user)
/obj/item/weapon/dogborg/sleeper/proc/sleeperUI(mob/user)
/obj/item/device/dogborg/sleeper/proc/sleeperUI(mob/user)
var/dat
dat += "<h3>Injector</h3>"
if(patient)
if(patient && !(patient.stat & DEAD))
dat += "<A href='?src=\ref[src];inject=epinephrine'>Inject Epinephrine</A>"
else
dat += "<span class='linkOff'>Inject Epinephrine</span>"
if(patient && patient.health > min_health)
for(var/chem in injection_chems)
var/datum/reagent/C = GLOB.chemical_reagents_list[chem]
for(var/re in injection_chems)
var/datum/reagent/C = GLOB.chemical_reagents_list[re]
if(C)
dat += "<BR><A href='?src=\ref[src];inject=[C.id]'>Inject [C.name]</A>"
else
for(var/chem in injection_chems)
var/datum/reagent/C = GLOB.chemical_reagents_list[chem]
for(var/re in injection_chems)
var/datum/reagent/C = GLOB.chemical_reagents_list[re]
if(C)
dat += "<BR><span class='linkOff'>Inject [C.name]</span>"
dat += "<h3>Sleeper Status</h3>"
dat += "<A href='?src=\ref[src];refresh=1'>Scan</A>"
dat += "<A href='?src=\ref[src];eject=1'>Eject</A>"
dat += "<A id='refbutton' href='?src=\ref[src];refresh=1'>Refresh</A>"
dat += "<A href='?src=\ref[src];eject=1'>Eject All</A>"
dat += "<A href='?src=\ref[src];port=1'>Eject port: [eject_port]</A>"
if(!cleaning)
dat += "<A href='?src=\ref[src];clean=1'>Self-Clean</A>"
else
dat += "<span class='linkOff'>Self-Clean</span>"
dat += "<div class='statusDisplay'>"
//Cleaning and there are still un-preserved items
if(cleaning && length(contents - items_preserved))
dat += "<font color='red'><B>Self-cleaning mode.</B> [length(contents - items_preserved)] object(s) remaining.</font><BR>"
//There are no items to be processed other than un-preserved items
else if(cleaning && length(items_preserved))
dat += "<font color='red'><B>Self-cleaning done. Eject remaining objects now.</B></font><BR>"
//Preserved items count when the list is populated
if(length(items_preserved))
dat += "<font color='red'>[length(items_preserved)] uncleanable object(s).</font><BR>"
if(!patient)
dat += "Sleeper Unoccupied"
else
dat += "[patient.name] => "
switch(patient.stat) //obvious, see what their status is
switch(patient.stat)
if(0)
dat += "<span class='good'>Conscious</span>"
var/mob/living/silicon/robot.R = user
R.sleeper_r = 0
R.sleeper_g = 1
R.update_icons()
if(1)
dat += "<span class='average'>Unconscious</span>"
var/mob/living/silicon/robot.R = user
R.sleeper_r = 0
R.sleeper_g = 1
R.update_icons()
else
dat += "<span class='bad'>DEAD</span>"
var/mob/living/silicon/robot.R = user
R.sleeper_g = 0
R.sleeper_r = 1
R.update_icons()
dat += "<br />"
dat += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [patient.health < 0 ? "0" : "[patient.health]"]%;' class='progressFill good'></div></div><div class='statusValue'>[patient.stat > 1 ? "" : "[patient.health]%"]</div></div>"
dat += "<div class='line'><div class='statusLabel'>\> Brute Damage:</div><div class='progressBar'><div style='width: [patient.getBruteLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getBruteLoss()]%</div></div>"
dat += "<div class='line'><div class='statusLabel'>\> Resp. Damage:</div><div class='progressBar'><div style='width: [patient.getOxyLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getOxyLoss()]%</div></div>"
dat += "<div class='line'><div class='statusLabel'>\> Toxin Content:</div><div class='progressBar'><div style='width: [patient.getToxLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getToxLoss()]%</div></div>"
dat += "<div class='line'><div class='statusLabel'>\> Burn Severity:</div><div class='progressBar'><div style='width: [patient.getFireLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getFireLoss()]%</div></div><br>"
dat += "<HR><div class='line'><div style='width: 170px;' class='statusLabel'>Paralysis Summary:</div><div class='statusValue'>[round(patient.paralysis)]% [patient.paralysis ? "([round(patient.paralysis / 4)] seconds left)" : ""]</div></div><br>"
if(patient.getCloneLoss())
dat += "<div class='line'><span class='average'>Subject appears to have cellular damage.</span></div><br>"
var/healthcolor = (patient.health > 0 ? "color:white;" : "color:red;")
var/brutecolor = (patient.getBruteLoss() < 60 ? "color:gray;" : "color:red;")
var/o2color = (patient.getOxyLoss() < 60 ? "color:gray;" : "color:red;")
var/toxcolor = (patient.getToxLoss() < 60 ? "color:gray;" : "color:red;")
var/burncolor = (patient.getFireLoss() < 60 ? "color:gray;" : "color:red;")
dat += "<span style='[healthcolor]'>\t-Overall Health %: [round(patient.health)]</span><BR>"
dat += "<span style='[brutecolor]'>\t-Brute Damage %: [patient.getBruteLoss()]</span><BR>"
dat += "<span style='[o2color]'>\t-Respiratory Damage %: [patient.getOxyLoss()]</span><BR>"
dat += "<span style='[toxcolor]'>\t-Toxin Content %: [patient.getToxLoss()]</span><BR>"
dat += "<span style='[burncolor]'>\t-Burn Severity %: [patient.getFireLoss()]</span><BR>"
if(round(patient.paralysis / 4) >= 1)
dat += text("<HR>Patient paralyzed for: []<BR>", round(patient.paralysis / 4) >= 1 ? "[round(patient.paralysis / 4)] seconds" : "None")
if(patient.getBrainLoss())
dat += "<div class='line'><span class='average'>Significant brain damage detected.</span></div><br>"
if(patient.getCloneLoss())
dat += "<div class='line'><span class='average'>Patient may be improperly cloned.</span></div><br>"
if(patient.reagents.reagent_list.len)
for(var/datum/reagent/R in patient.reagents.reagent_list)
dat += "<div class='line'><div style='width: 170px;' class='statusLabel'>[R.name]:</div><div class='statusValue'>[round(R.volume, 0.1)] units</div></div><br>"
@@ -451,11 +492,13 @@
popup.open()
return
/obj/item/weapon/dogborg/sleeper/Topic(href, href_list)
/obj/item/device/dogborg/sleeper/Topic(href, href_list)
if(..() || usr == patient)
return
usr.set_machine(src)
if(href_list["refresh"])
update_patient()
src.updateUsrDialog()
sleeperUI(usr)
return
@@ -463,42 +506,322 @@
go_out()
sleeperUI(usr)
return
if(patient && patient.stat != DEAD)
if(href_list["clean"])
if(!cleaning)
var/confirm = alert(usr, "You are about to engage self-cleaning mode. This will fill your [src] with caustic enzymes to remove any objects or biomatter, and convert them into energy. Are you sure?", "Confirmation", "Self-Clean", "Cancel")
if(confirm == "Self-Clean")
if(cleaning)
return
else
cleaning = 1
drain(500)
START_PROCESSING(SSobj, src)
sleeperUI(usr)
if(patient)
patient << "<span class='danger'>[hound.name]'s [src.name] fills with caustic enzymes around you!</span>"
return
if(cleaning)
sleeperUI(usr)
return
if(href_list["port"])
switch(eject_port)
if("ingestion")
eject_port = "disposal"
if("disposal")
eject_port = "ingestion"
sleeperUI(usr)
return
if(patient && !(patient.stat & DEAD))
if(href_list["inject"] == "epinephrine" || patient.health > min_health)
inject_chem(usr, href_list["inject"])
else
usr << "<span class='notice'>ERROR: Subject is not in stable condition for auto-injection.</span>"
usr << "<span class='notice'>ERROR: Subject is not in stable condition for injections.</span>"
else
usr << "<span class='notice'>ERROR: Subject cannot metabolise chemicals.</span>"
src.updateUsrDialog()
sleeperUI(usr) //Needs a callback to boop the page to refresh.
return
/obj/item/weapon/dogborg/sleeper/proc/inject_chem(mob/user, chem)
/obj/item/device/dogborg/sleeper/proc/inject_chem(mob/user, chem)
if(patient && patient.reagents)
if(chem in injection_chems + "epinephrine")
if(patient.reagents.get_reagent_amount(chem) + 10 <= 20)
patient.reagents.add_reagent(chem, 10)
var/mob/living/silicon/robot.R = user
R.cell.charge = R.cell.charge - 250 //-250 charge per sting.
if(hound.cell.charge < 800) //This is so borgs don't kill themselves with it.
hound << "<span class='notice'>You don't have enough power to synthesize fluids.</span>"
return
else if(patient.reagents.get_reagent_amount(chem) + 10 >= 20) //Preventing people from accidentally killing themselves by trying to inject too many chemicals!
hound << "<span class='notice'>Your stomach is currently too full of fluids to secrete more fluids of this kind.</span>"
else if(patient.reagents.get_reagent_amount(chem) + 10 <= 20) //No overdoses for you
patient.reagents.add_reagent(chem, inject_amount)
drain(750) //-750 charge per injection
var/units = round(patient.reagents.get_reagent_amount(chem))
user << "<span class='notice'>Occupant now has [units] unit\s of [GLOB.chemical_reagents_list[chem]] in their bloodstream.</span>"
hound << "<span class='notice'>Injecting [units] unit\s of [injection_chems[chem]] into occupant.</span>" //If they were immersed, the reagents wouldn't leave with them.
/obj/item/weapon/dogborg/sleeper/process()
if(src.occupied == 0)
SSobj.processing.Remove(src)
/obj/item/device/dogborg/sleeper/process()
if(cleaning) //We're cleaning, return early after calling this as we don't care about the patient.
src.clean_cycle()
return
if(patient.health > 0)
patient.adjustOxyLoss(-1)
patient.updatehealth()
patient.AdjustStunned(-4)
patient.AdjustWeakened(-4)
src.drain()
if(patient.reagents.get_reagent_amount("epinephrine") < 5)
patient.reagents.add_reagent("epinephrine", 5)
/obj/item/weapon/dogborg/sleeper/container_resist()
go_out()
if(patient) //We're caring for the patient. Medical emergency! Or endo scene.
update_patient()
if(patient.health < 0)
patient.adjustOxyLoss(-1) //Heal some oxygen damage if they're in critical condition
patient.updatehealth()
patient.AdjustStunned(-4)
patient.AdjustWeakened(-4)
src.drain()
if((patient.reagents.get_reagent_amount("epinephrine") < 5) && (patient.health < patient.maxHealth)) //Stop pumping full HP people full of drugs. Don't heal people you're digesting, meanie.
patient.reagents.add_reagent("epinephrine", 5)
return
if(!patient && !cleaning) //We think we're done working.
if(!update_patient()) //One last try to find someone
STOP_PROCESSING(SSobj, src)
return
/obj/item/device/dogborg/sleeper/proc/update_patient()
//Well, we HAD one, what happened to them?
if(patient in contents)
if(patient_laststat != patient.stat)
if(patient.stat & DEAD)
hound.sleeper_r = 1
hound.sleeper_g = 0
patient_laststat = patient.stat
else
hound.sleeper_r = 0
hound.sleeper_g = 1
patient_laststat = patient.stat
//Update icon
hound.update_icons()
//Return original patient
return(patient)
//Check for a new patient
else
for(var/mob/living/carbon/human/C in contents)
patient = C
if(patient.stat & DEAD)
hound.sleeper_r = 1
hound.sleeper_g = 0
patient_laststat = patient.stat
else
hound.sleeper_r = 0
hound.sleeper_g = 1
patient_laststat = patient.stat
//Update icon and return new patient
hound.update_icons()
return(C)
//Cleaning looks better with red on, even with nobody in it
if(cleaning && !patient)
hound.sleeper_r = 1
hound.sleeper_g = 0
//Couldn't find anyone, and not cleaning
else if(!cleaning && !patient)
hound.sleeper_r = 0
hound.sleeper_g = 0
patient_laststat = null
patient = null
hound.update_icons()
return
//Gurgleborg process
/obj/item/device/dogborg/sleeper/proc/clean_cycle()
//Sanity? Maybe not required. More like if indigestible person OOC escapes.
for(var/I in items_preserved)
if(!(I in contents))
items_preserved -= I
var/list/touchable_items = contents - items_preserved
//Belly is entirely empty
if(!length(contents))
hound << "<span class='notice'>Your [src.name] is now clean. Ending self-cleaning cycle.</span>"
cleaning = 0
update_patient()
return
if(prob(20))
var/churnsound = pick(
'sound/vore/pred/digest_01.ogg',
'sound/vore/pred/digest_02.ogg',
'sound/vore/pred/digest_03.ogg',
'sound/vore/pred/digest_04.ogg',
'sound/vore/pred/digest_05.ogg',
'sound/vore/pred/digest_06.ogg',
'sound/vore/pred/digest_07.ogg',
'sound/vore/pred/digest_08.ogg',
'sound/vore/pred/digest_09.ogg',
'sound/vore/pred/digest_10.ogg',
'sound/vore/pred/digest_11.ogg',
'sound/vore/pred/digest_12.ogg',
'sound/vore/pred/digest_13.ogg',
'sound/vore/pred/digest_14.ogg',
'sound/vore/pred/digest_15.ogg',
'sound/vore/pred/digest_16.ogg',
'sound/vore/pred/digest_17.ogg',
'sound/vore/pred/digest_18.ogg')
for(var/mob/outhearer in range(1,hound))
outhearer << sound(churnsound)
for(var/mob/inhearer in contents)
inhearer << sound(churnsound)
//If the timing is right, and there are items to be touched
if(SSmobs.times_fired%6==1 && length(touchable_items))
//Burn all the mobs or add them to the exclusion list
for(var/mob/living/carbon/human/T in (touchable_items))
if((T.status_flags & GODMODE) || !T.digestable)
src.items_preserved += T
else
T.adjustBruteLoss(2)
T.adjustFireLoss(3)
src.update_patient()
//Pick a random item to deal with (if there are any)
var/atom/target = pick(touchable_items)
//Handle the target being a mob
if(ishuman(target))
var/mob/living/carbon/human/T = target
//Mob is now dead
if(T.stat & DEAD)
message_admins("[key_name(hound)] has digested [key_name(T)] as a dogborg. ([hound ? "<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[hound.x];Y=[hound.y];Z=[hound.z]'>JMP</a>" : "null"])")
hound << "<span class='notice'>You feel your belly slowly churn around [T], breaking them down into a soft slurry to be used as power for your systems.</span>"
T << "<span class='notice'>You feel [hound]'s belly slowly churn around your form, breaking you down into a soft slurry to be used as power for [hound]'s systems.</span>"
src.drain(-30000) //Fueeeeellll
var/deathsound = pick(
'sound/vore/pred/death_01.ogg',
'sound/vore/pred/death_02.ogg',
'sound/vore/pred/death_03.ogg',
'sound/vore/pred/death_04.ogg',
'sound/vore/pred/death_05.ogg',
'sound/vore/pred/death_06.ogg',
'sound/vore/pred/death_07.ogg',
'sound/vore/pred/death_08.ogg',
'sound/vore/pred/death_09.ogg',
'sound/vore/pred/death_10.ogg',
'sound/vore/pred/death_11.ogg',
'sound/vore/pred/death_12.ogg',
'sound/vore/pred/death_13.ogg')
for(var/mob/hearer in range(1,src.hound))
hearer << deathsound
T << deathsound
qdel(T)
src.update_patient()
//Handle the target being anything but a /mob/living/carbon/human
else
var/obj/T = target
//If the object is in the items_preserved global list //POLARISTODO
if(T.type in important_items)
src.items_preserved += T
//If the object is not one to preserve
else
//Special case for PDAs as they are dumb. TODO fix Del on PDAs to be less dumb.
if (istype(T, /obj/item/device/pda))
var/obj/item/device/pda/PDA = T
if (PDA.id)
PDA.id.forceMove(src)
PDA.id = null
qdel(T)
//Special case for IDs to make them digested
//else if (istype(T, /obj/item/weapon/card/id))
//var/obj/item/weapon/card/id/ID = T
//ID.digest() //Need the digest proc, first.
//Anything not perserved, PDA, or ID
else
//Spill(T) //Needs the spill proc to be added
qdel(T)
src.update_patient()
src.hound.cell.give(30) //10 charge? that was such a practically nonexistent number it hardly gave any purpose for this bit :v *cranks up*
return
/obj/item/device/dogborg/sleeper/container_resist()
if(prob(8))
go_out()
/obj/item/device/dogborg/sleeper/K9 //The K9 portabrig
name = "Brig-Belly"
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeperb"
inject_amount = 10
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
/obj/item/device/dogborg/sleeper/compactor //Janihound gut.
name = "garbage processor"
desc = "A mounted garbage compactor unit with fuel processor."
icon = 'icons/mob/dogborg.dmi'
icon_state = "compactor"
inject_amount = 10
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
var/max_item_count = 32
/obj/item/weapon/storage/attackby(obj/item/device/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
compactor.afterattack(src, user ,1)
/obj/item/device/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
hound = loc
if(!istype(target))
return
if(!proximity)
return
if(target.anchored)
return
if(length(contents) > (max_item_count - 1))
user << "<span class='warning'>Your [src.name] is full. Eject or process contents to continue.</span>"
return
if(istype(target,/obj/item))
var/obj/item/target_obj = target
if(target_obj.w_class > WEIGHT_CLASS_BULKY)
user << "<span class='warning'>\The [target] is too large to fit into your [src.name]</span>"
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 30, target) && length(contents) < max_item_count)
target.forceMove(src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/vore/gulpold.ogg', 50, 1)
if(length(contents) > 11) //grow that tum after a certain junk amount
hound.sleeper_r = 1
hound.update_icons()
return
else if(ishuman(target))
var/mob/living/carbon/human/trashman = target
if(patient)
user << "<span class='warning'>Your [src.name] is already occupied.</span>"
return
if(trashman.buckled)
user << "<span class='warning'>[trashman] is buckled and can not be put into your [src.name].</span>"
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src.name].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
trashman.forceMove(src)
trashman.reset_perspective(src)
update_patient()
START_PROCESSING(SSobj, src)
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/vore/gulpold.ogg', 80, 1)
return
return
// Pounce stuff for K-9
@@ -510,6 +833,10 @@
force = 0
throwforce = 0
/obj/item/weapon/dogborg/pounce/New()
..()
flags |= NOBLUDGEON
/mob/living/silicon/robot
var/leaping = 0
var/pounce_cooldown = 0
@@ -548,7 +875,7 @@
pixel_y = 10
update_icons()
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
cell.charge = cell.charge - 500 //Doubled the energy consumption
cell.use(500) //Doubled the energy consumption
weather_immunities -= "lava"
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time)
+21 -1
View File
@@ -6,8 +6,28 @@
zone = "groin"
slot = "womb"
w_class = 3
var/internal = FALSE
fluid_id = "femcum"
producing = TRUE
var/obj/item/organ/genital/vagina/linked_vag
/obj/item/organ/genital/womb/Initialize()
. = ..()
reagents.add_reagent(fluid_id, fluid_max_volume)
/obj/item/organ/genital/womb/on_life()
if(QDELETED(src))
return
if(reagents && producing)
generate_femcum()
/obj/item/organ/genital/womb/proc/generate_femcum()
reagents.maximum_volume = fluid_max_volume
update_link()
if(!linked_vag)
return FALSE
reagents.isolate_reagent(fluid_id)//remove old reagents if it changed and just clean up generally
reagents.add_reagent(fluid_id, (fluid_mult * fluid_rate))//generate the cum
/obj/item/organ/genital/womb/update_link()
if(owner)
@@ -25,4 +45,4 @@
linked_vag = null
/obj/item/organ/genital/womb/Destroy()
return ..()
return ..()