bodyparts and stuff
- fixed a typo in untie shoes event - ported more snouts, tails, taurs, hair and stuff - med analyzer has better sprites now
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@@ -73,7 +73,7 @@ GENETICS SCANNER
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/obj/item/healthanalyzer
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name = "health analyzer"
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icon = 'icons/obj/device.dmi'
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icon = 'GainStation13/icons/obj/device.dmi' //GS13 - better sprite
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icon_state = "health"
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item_state = "healthanalyzer"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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@@ -545,6 +545,7 @@ GENETICS SCANNER
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/obj/item/healthanalyzer/advanced
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name = "advanced health analyzer"
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icon = 'GainStation13/icons/obj/device.dmi' //GS13 - better sprite
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icon_state = "health_adv"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
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advanced = TRUE
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@@ -2,7 +2,7 @@
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name = "Untied Shoes"
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typepath = /datum/round_event/untied_shoes
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weight = 50
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max_occurrences = 0 - //GS13 - tedious and lame
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max_occurrences = 0 //GS13 - tedious and lame
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alert_observers = FALSE
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category = EVENT_CATEGORY_HEALTH
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description = "Unties people's shoes, with a chance to knot them as well."
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