New attempt at fixing shit. Also some sprite stuff.

-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
This commit is contained in:
Verkister
2017-03-18 14:08:10 +02:00
parent 81956b0502
commit df8d69535b
6 changed files with 18 additions and 8 deletions
@@ -99,8 +99,8 @@ var/datum/subsystem/processing/overlays/SSoverlays
overlays[i] = iconstate2appearance(overlays[i])
else
var/image/I = overlays[i]
appearance_bro.appearance = I
if(ishuman(src) || istype(src,/obj/item))
appearance_bro.appearance = overlays[i]
if(ismob(src) || istype(src,/obj/item))
overlays[i] = appearance_bro.appearance
else
appearance_bro.dir = I.dir
@@ -132,8 +132,8 @@ var/datum/subsystem/processing/overlays/SSoverlays
overlays[i] = iconstate2appearance(overlays[i])
else
var/image/I = overlays[i]
appearance_bro.appearance = I
if(ishuman(src) || istype(src,/obj/item))
appearance_bro.appearance = overlays[i]
if(ismob(src) || istype(src,/obj/item))
overlays[i] = appearance_bro.appearance
else
appearance_bro.dir = I.dir