New attempt at fixing shit. Also some sprite stuff.
-Messed around with another air proc I saw runtiming on server. -Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see. -Meddled around with transit space. 2 directions were missing a corrective step against negative rng output. -Added otie snouts. -Improved contrast in the corvid markings. -Added tail wag sprites for husky and otie.
This commit is contained in:
@@ -80,6 +80,8 @@
|
||||
if(EAST)
|
||||
angle = 90
|
||||
state = ((x+p*y) % 15) + 1
|
||||
if(state < 1)
|
||||
state += 15
|
||||
if(WEST)
|
||||
angle = -90
|
||||
state = ((x-p*y) % 15) + 1
|
||||
@@ -87,6 +89,8 @@
|
||||
state += 15
|
||||
else
|
||||
state = ((p*x+y) % 15) + 1
|
||||
if(state < 1)
|
||||
state += 15
|
||||
|
||||
icon_state = "speedspace_ns_[state]"
|
||||
transform = turn(matrix(), angle)
|
||||
|
||||
Reference in New Issue
Block a user