New attempt at fixing shit. Also some sprite stuff.

-Messed around with another air proc I saw runtiming on server.
-Attempted to fix overlays even further. Test run successful but you never know with random chances that hopefully are now as low as the test run let me see.
-Meddled around with transit space. 2 directions were missing a corrective step against negative rng output.
-Added otie snouts.
-Improved contrast in the corvid markings.
-Added tail wag sprites for husky and otie.
This commit is contained in:
Verkister
2017-03-18 14:08:10 +02:00
parent 81956b0502
commit df8d69535b
6 changed files with 18 additions and 8 deletions
+4
View File
@@ -80,6 +80,8 @@
if(EAST)
angle = 90
state = ((x+p*y) % 15) + 1
if(state < 1)
state += 15
if(WEST)
angle = -90
state = ((x-p*y) % 15) + 1
@@ -87,6 +89,8 @@
state += 15
else
state = ((p*x+y) % 15) + 1
if(state < 1)
state += 15
icon_state = "speedspace_ns_[state]"
transform = turn(matrix(), angle)