tg Code complete, now to bugtest and clear compile errors.
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@@ -514,12 +514,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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log_combat(user, M, "attacked", "[src.name]", "(INTENT: [uppertext(user.a_intent)])")
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M.adjust_blurriness(3)
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M.adjust_eye_damage(rand(2,4))
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var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
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if (!eyes)
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return
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if(eyes.eye_damage >= 10)
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M.adjust_blurriness(3)
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eyes.applyOrganDamage(rand(2,4))
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if(eyes.damage >= 10)
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M.adjust_blurriness(15)
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if(M.stat != DEAD)
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to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
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@@ -533,7 +533,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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M.adjust_blurriness(10)
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M.Unconscious(20)
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M.Knockdown(40)
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if (prob(eyes.eye_damage - 10 + 1))
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if (prob(eyes.damage - 10 + 1))
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M.become_blind(EYE_DAMAGE)
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to_chat(M, "<span class='danger'>You go blind!</span>")
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