Final adjustments.
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@@ -23,7 +23,7 @@
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* from/to new/old minds.
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*/
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#define ADD_SKILL_MODIFIER_BODY(path, id, body, prototype) \
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prototype = GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)] || new path(id);\
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prototype = GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)] || new path(id, TRUE);\
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if(body.mind){\
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body.mind.add_skill_modifier(prototype.identifier)\
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} else {\
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@@ -43,6 +43,6 @@
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///Macro used when adding generic singleton skill modifiers.
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#define ADD_SINGLETON_SKILL_MODIFIER(mind, path, id) \
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if(!GLOB.skill_modifiers[GET_SKILL_MOD_ID(path, id)]){\
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new path(id)\
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new path(id, TRUE)\
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};\
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mind.add_skill_modifier(GET_SKILL_MOD_ID(path, id))
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mind.add_skill_modifier(GET_SKILL_MOD_ID(path, id))
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