diff --git a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm index 9b258633e0..3b37151363 100644 --- a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm +++ b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm @@ -433,38 +433,6 @@ // PARTS CRAFTING // //////////////////// -// RECEIVERS - -/datum/crafting_recipe/rifle_receiver - name = "Improvised Rifle Receiver" - result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver - reqs = list(/obj/item/stack/sheet/metal = 15) - tools = list(TOOL_SCREWDRIVER, TOOL_WELDER) - time = 25 - category = CAT_WEAPONRY - subcategory = CAT_PARTS - -/datum/crafting_recipe/shotgun_receiver - name = "Improvised Shotgun Receiver" - result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver - reqs = list(/obj/item/stack/sheet/metal = 10) // shotgun does less damage than the rifle and can't 1shot but is more portable - tools = list(TOOL_SCREWDRIVER, TOOL_WELDER) - time = 20 - category = CAT_WEAPONRY - subcategory = CAT_PARTS - -// MISC - -/datum/crafting_recipe/trigger_assembly - name = "Trigger Assembly" - result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly - reqs = list(/obj/item/stack/sheet/metal = 3, - /obj/item/assembly/igniter = 1) - tools = list(TOOL_SCREWDRIVER, TOOL_WELDER) - time = 20 - category = CAT_WEAPONRY - subcategory = CAT_PARTS - // BOKKEN CRAFTING /datum/crafting_recipe/bokken_blade diff --git a/code/game/gamemodes/gangs/gang_items.dm b/code/game/gamemodes/gangs/gang_items.dm index 1d70a33cd2..7d6ecd00f6 100644 --- a/code/game/gamemodes/gangs/gang_items.dm +++ b/code/game/gamemodes/gangs/gang_items.dm @@ -188,7 +188,7 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m name = "Sawn-Off Improvised Shotgun" id = "sawn" cost = 5 - item_path = /obj/item/gun/ballistic/shotgun/doublebarrel/improvised/sawn + item_path = /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawn /datum/gang_item/weapon/ammo/improvised_ammo name = "Box of Buckshot"