Fixing virology cause someone didn't covert ALL mob/species biotypes to flags.
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@@ -3,7 +3,7 @@
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id = "insect"
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default_color = "00FF00"
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species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
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inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
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mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
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"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
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@@ -4,7 +4,7 @@
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default_color = "4B4B4B"
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should_draw_citadel = TRUE
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
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mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
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default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
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"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
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@@ -57,7 +57,6 @@
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default_color = "00FF00"
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should_draw_citadel = TRUE
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species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
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inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
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default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
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attack_verb = "slash"
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@@ -636,7 +636,7 @@
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limbs_id = "clockgolem"
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info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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armor = 20 //Reinforced, but much less so to allow for fast movement
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@@ -969,7 +969,7 @@
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special_names = list("Head", "Broth", "Fracture", "Rattler", "Appetit")
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liked_food = GROSS | MEAT | RAW
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toxic_food = null
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inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
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inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
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mutanttongue = /obj/item/organ/tongue/bone
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sexes = FALSE
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fixed_mut_color = "ffffff"
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@@ -7,7 +7,7 @@
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blacklisted = 0
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sexes = 0
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species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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mutant_bodyparts = list("ipc_screen", "ipc_antenna")
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default_features = list("ipc_screen" = "Blank", "ipc_antenna" = "None")
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc
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