Renames trait datums/character traits to quirks to differentiate them from the other trait system in the code
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CitadelStationBot
parent
11c1e8fbf7
commit
e0412f6325
@@ -391,7 +391,7 @@ SUBSYSTEM_DEF(ticker)
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if(player.mind.assigned_role != player.mind.special_role)
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SSjob.EquipRank(N, player.mind.assigned_role, 0)
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if(CONFIG_GET(flag/roundstart_traits))
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SStraits.AssignTraits(player, N.client, TRUE)
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SSquirks.AssignQuirks(player, N.client, TRUE)
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CHECK_TICK
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if(captainless)
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for(var/mob/dead/new_player/N in GLOB.player_list)
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