tweaking event balance
- nerfed most disruptive events from happening, raising pop requirement - stopped radstorms and heart attacks from occuring - slightly buffed lighter or less destructive events
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@@ -2,7 +2,7 @@
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name = "Minor Space Dust"
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typepath = /datum/round_event/space_dust
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weight = 200
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max_occurrences = 1000
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max_occurrences = 15 //GS13 - it was originaly 1000 occurences, which won't work out well in our super long rounds
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earliest_start = 0 MINUTES
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alert_observers = FALSE
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category = EVENT_CATEGORY_SPACE
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@@ -21,7 +21,7 @@
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typepath = /datum/round_event/sandstorm
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weight = 5
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max_occurrences = 1
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min_players = 10
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min_players = 20
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earliest_start = 20 MINUTES
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category = EVENT_CATEGORY_SPACE
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description = "The station is pelted by an extreme amount of sand for several minutes."
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