tweaking event balance
- nerfed most disruptive events from happening, raising pop requirement - stopped radstorms and heart attacks from occuring - slightly buffed lighter or less destructive events
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@@ -1,7 +1,7 @@
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/datum/round_event_control/high_priority_bounty
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name = "High Priority Bounty"
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typepath = /datum/round_event/high_priority_bounty
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max_occurrences = 3
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max_occurrences = 5
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weight = 20
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earliest_start = 10
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category = EVENT_CATEGORY_BUREAUCRATIC
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