tweaking event balance
- nerfed most disruptive events from happening, raising pop requirement - stopped radstorms and heart attacks from occuring - slightly buffed lighter or less destructive events
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@@ -7,9 +7,9 @@
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name = "Meteor Wave: Normal"
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typepath = /datum/round_event/meteor_wave
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weight = 4
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min_players = 15
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max_occurrences = 3
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earliest_start = 25 MINUTES
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min_players = 16 //GS13 - tweaked all meteor waves to nerf them a bit
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max_occurrences = 2
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earliest_start = 40 MINUTES
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category = EVENT_CATEGORY_SPACE
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description = "A regular meteor wave."
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@@ -87,8 +87,8 @@
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typepath = /datum/round_event/meteor_wave/threatening
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weight = 5
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min_players = 20
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max_occurrences = 3
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earliest_start = 35 MINUTES
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max_occurrences = 1
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earliest_start = 45 MINUTES
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description = "A meteor wave with higher chance of big meteors."
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/datum/round_event/meteor_wave/threatening
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@@ -100,8 +100,8 @@
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typepath = /datum/round_event/meteor_wave/catastrophic
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weight = 7
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min_players = 25
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max_occurrences = 3
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earliest_start = 45 MINUTES
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max_occurrences = 1
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earliest_start = 55 MINUTES
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description = "A meteor wave that might summon a tunguska class meteor."
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/datum/round_event/meteor_wave/catastrophic
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