tweaking event balance

- nerfed most disruptive events from happening, raising pop requirement
- stopped radstorms and heart attacks from occuring
- slightly buffed lighter or less destructive events
This commit is contained in:
evilew
2024-10-13 14:53:10 +02:00
parent 276b56363c
commit e073063399
34 changed files with 56 additions and 57 deletions
+7 -7
View File
@@ -7,9 +7,9 @@
name = "Meteor Wave: Normal"
typepath = /datum/round_event/meteor_wave
weight = 4
min_players = 15
max_occurrences = 3
earliest_start = 25 MINUTES
min_players = 16 //GS13 - tweaked all meteor waves to nerf them a bit
max_occurrences = 2
earliest_start = 40 MINUTES
category = EVENT_CATEGORY_SPACE
description = "A regular meteor wave."
@@ -87,8 +87,8 @@
typepath = /datum/round_event/meteor_wave/threatening
weight = 5
min_players = 20
max_occurrences = 3
earliest_start = 35 MINUTES
max_occurrences = 1
earliest_start = 45 MINUTES
description = "A meteor wave with higher chance of big meteors."
/datum/round_event/meteor_wave/threatening
@@ -100,8 +100,8 @@
typepath = /datum/round_event/meteor_wave/catastrophic
weight = 7
min_players = 25
max_occurrences = 3
earliest_start = 45 MINUTES
max_occurrences = 1
earliest_start = 55 MINUTES
description = "A meteor wave that might summon a tunguska class meteor."
/datum/round_event/meteor_wave/catastrophic