tweaking event balance
- nerfed most disruptive events from happening, raising pop requirement - stopped radstorms and heart attacks from occuring - slightly buffed lighter or less destructive events
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@@ -3,8 +3,8 @@
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typepath = /datum/round_event/pirates
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weight = 8
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max_occurrences = 1
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min_players = 10
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earliest_start = 30 MINUTES
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min_players = 20
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earliest_start = 50 MINUTES
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dynamic_should_hijack = TRUE
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category = EVENT_CATEGORY_INVASION
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description = "The crew will either pay up, or face a pirate assault."
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