reduces all cuts bleed rate by 25%
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@@ -253,8 +253,8 @@
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occur_text = "is cut open, slowly leaking blood"
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sound_effect = 'sound/effects/wounds/blood1.ogg'
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severity = WOUND_SEVERITY_MODERATE
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initial_flow = 2
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minimum_flow = 0.5
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initial_flow = 1.5
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minimum_flow = 0.375
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max_per_type = 3
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clot_rate = 0.12
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threshold_minimum = 30
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@@ -270,8 +270,8 @@
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occur_text = "is ripped open, veins spurting blood"
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sound_effect = 'sound/effects/wounds/blood2.ogg'
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severity = WOUND_SEVERITY_SEVERE
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initial_flow = 3.25
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minimum_flow = 2.75
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initial_flow = 2.4375
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minimum_flow = 2.0625
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clot_rate = 0.07
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max_per_type = 4
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threshold_minimum = 60
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@@ -288,8 +288,8 @@
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occur_text = "is torn open, spraying blood wildly"
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sound_effect = 'sound/effects/wounds/blood3.ogg'
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severity = WOUND_SEVERITY_CRITICAL
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initial_flow = 4.25
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minimum_flow = 4
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initial_flow = 3.1875
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minimum_flow = 3
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clot_rate = -0.05 // critical cuts actively get worse instead of better
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max_per_type = 5
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threshold_minimum = 90
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