This commit is contained in:
Poojawa
2018-03-06 20:10:14 -06:00
parent 4d0b7133c8
commit e07efc29fb
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// Trekie things
//TOS
/datum/gear/uniform/job_trek/cmd/tos
display_name = "TOS uniform, cmd"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/command
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/uniform/job_trek/medsci/tos
display_name = "TOS uniform, med/sci"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/medsci
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/uniform/job_trek/eng/tos
display_name = "TOS uniform, ops/sec"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/engsec
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//Federation jackets from movies
/datum/gear/uniform/job_trek/cmd/cap
display_name = "fed (movie) uniform, Captain"
category = slot_wear_suit
path = /obj/item/clothing/suit/storage/fluff/fedcoat/capt
restricted_roles = list("Captain","Head of Personnel")
/datum/gear/uniform/job_trek/cmd/mov
display_name = "fed (movie) uniform, sec"
category = slot_wear_suit
path = /obj/item/clothing/suit/storage/fluff/fedcoat
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster","Warden","Detective","Security Officer")
/datum/gear/suit/job_trek/medsci/mov
display_name = "fed (movie) uniform, med/sci"
category = slot_wear_suit
path = /obj/item/clothing/suit/storage/fluff/fedcoat/medsci
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/suit/job_trek/eng/mov
display_name = "fed (movie) uniform, ops/eng"
category = slot_wear_suit
path = /obj/item/clothing/suit/storage/fluff/fedcoat/eng
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Cargo Technician", "Shaft Miner", "Quartermaster")
//TNG
/datum/gear/uniform/job_trek/cmd/tng
display_name = "TNG uniform, cmd"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/command/next
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/uniform/job_trek/medsci/tng
display_name = "TNG uniform, med/sci"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/medsci/next
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/uniform/job_trek/eng/tng
display_name = "TNG uniform, ops/sec"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/engsec/next
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//VOY
/datum/gear/uniform/job_trek/cmd/voy
display_name = "VOY uniform, cmd"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/command/voy
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/uniform/job_trek/medsci/voy
display_name = "VOY uniform, med/sci"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/medsci/voy
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/uniform/job_trek/eng/voy
display_name = "VOY uniform, ops/sec"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/engsec/voy
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//DS9
/datum/gear/suit/job_trek/ds9_coat
display_name = "DS9 Overcoat (use uniform)"
category = slot_wear_suit
path = /obj/item/clothing/suit/storage/trek/ds9
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster",
"Medical Doctor","Chemist","Virologist","Geneticist","Scientist", "Roboticist",
"Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer"
"Cargo Technician", "Shaft Miner") //everyone who actually deserves a job.
/datum/gear/uniform/job_trek/cmd/ds9
display_name = "DS9 uniform, cmd"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/command/ds9
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/uniform/job_trek/medsci/ds9
display_name = "DS9 uniform, med/sci"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/medsci/ds9
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/uniform/job_trek/eng/ds9
display_name = "DS9 uniform, ops/sec"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/engsec/ds9
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//ENT
/datum/gear/uniform/job_trek/cmd/ent
display_name = "ENT uniform, cmd"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/command/ent
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/uniform/job_trek/medsci/ent
display_name = "ENT uniform, med/sci"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/medsci/ent
restricted_roles = list(("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/uniform/job_trek/eng/ent
display_name = "ENT uniform, ops/sec"
category = slot_w_uniform
path = /obj/item/clothing/under/rank/trek/engsec/ent
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//Hats!
/datum/gear/hat/job_trek/cap
name = "Federation Officer's Cap"
category = slot_head
path = /obj/item/clothing/head/caphat/formal/fedcover
restricted_roles = list("Captain","Head of Personnel")
/datum/gear/hat/job_trek/cap/medisci
name = "Federation Officer's Cap"
category = slot_head
path = /obj/item/clothing/head/caphat/formal/fedcover/medsci
restricted_roles = list(("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/hat/job_trek/cap/eng
name = "Federation Officer's Cap"
category = slot_head
path = /obj/item/clothing/head/caphat/formal/fedcover/eng
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
/datum/gear/hat/job_trek/cap/sec
name = "Federation Officer's Cap"
category = slot_head
path = /obj/item/clothing/head/caphat/formal/fedcover/sec
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")

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/*/////////////////////////////////////////////////////////////////////////////////
/////// ///////
/////// Star Trek Stuffs ///////
/////// ///////
*//////////////////////////////////////////////////////////////////////////////////
// <3 Nienhaus && Joan.
// I made the Voy and DS9 stuff tho. - Poojy
/obj/item/clothing/under/rank/trek
name = "Section 31 Uniform"
desc = "Oooh... right."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
item_state = ""
can_adjust = FALSE //to prevent you from "wearing it casually"
//TOS
/obj/item/clothing/under/rank/trek/command
name = "Command Uniform"
desc = "The uniform worn by command officers in the mid 2260s."
icon_state = "trek_command"
item_state = "trek_command"
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 10, "rad" = 10, "fire" = 0, "acid" = 0) // Considering only staff heads get to pick it
/obj/item/clothing/under/rank/trek/engsec
name = "Operations Uniform"
desc = "The uniform worn by operations officers of the mid 2260s. You feel strangely vulnerable just seeing this..."
icon_state = "trek_engsec"
item_state = "trek_engsec"
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 10, "acid" = 0) // since they're shared between jobs and kinda moot.
/obj/item/clothing/under/rank/trek/medsci
name = "MedSci Uniform"
desc = "The uniform worn by medsci officers in the mid 2260s."
icon_state = "trek_medsci"
item_state = "trek_medsci"
permeability_coefficient = 0.50
armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 10, "fire" = 0, "acid" = 10) // basically a copy of vanilla sci/med
//TNG
/obj/item/clothing/under/rank/trek/command/next
desc = "The uniform worn by command officers. This one's from the mid 2360s."
icon_state = "trek_next_command"
item_state = "trek_next_command"
/obj/item/clothing/under/rank/trek/engsec/next
desc = "The uniform worn by operation officers. This one's from the mid 2360s."
icon_state = "trek_next_engsec"
item_state = "trek_next_engsec"
/obj/item/clothing/under/rank/trek/medsci/next
desc = "The uniform worn by medsci officers. This one's from the mid 2360s."
icon_state = "trek_next_medsci"
item_state = "trek_next_medsci"
//ENT
/obj/item/clothing/under/rank/trek/command/ent
desc = "The uniform worn by command officers of the 2140s."
icon_state = "trek_ent_command"
item_state = "trek_ent_command"
/obj/item/clothing/under/rank/trek/engsec/ent
desc = "The uniform worn by operations officers of the 2140s."
icon_state = "trek_ent_engsec"
item_state = "trek_ent_engsec"
/obj/item/clothing/under/rank/trek/medsci/ent
desc = "The uniform worn by medsci officers of the 2140s."
icon_state = "trek_ent_medsci"
item_state = "trek_ent_medsci"
//VOY
/obj/item/clothing/under/rank/trek/command/voy
desc = "The uniform worn by command officers of the 2370s."
icon_state = "trek_voy_command"
item_state = "trek_voy_command"
/obj/item/clothing/under/rank/trek/engsec/voy
desc = "The uniform worn by operations officers of the 2370s."
icon_state = "trek_voy_engsec"
item_state = "trek_voy_engsec"
/obj/item/clothing/under/rank/trek/medsci/voy
desc = "The uniform worn by medsci officers of the 2370s."
icon_state = "trek_voy_medsci"
item_state = "trek_voy_medsci"
//DS9
/obj/item/clothing/suit/storage/trek/ds9
name = "Padded Overcoat"
desc = "The overcoat worn by all officers of the 2380s."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "trek_ds9_coat"
item_state = "trek_ds9_coat_mob"
body_parts_covered = CHEST|GROIN|ARMS
permeability_coefficient = 0.50
allowed = list(
/obj/item/device/flashlight, /obj/item/device/analyzer,
/obj/item/device/radio, /obj/item/weapon/tank/emergency/oxygen,
/obj/item/reagent_containers/hypospray, /obj/item/device/healthanalyzer,/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle
)
armor = list("melee" = 20, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
name = "Admiral Overcoat"
desc = "Admirality specialty coat to keep flag officers fashionable and protected."
icon_state = "trek_ds9_coat_adm"
item_state = "trek_ds9_coat_adm_mob"
permeability_coefficient = 0.01
armor = list("melee" = 50, "bullet" = 50, "laser" = 50,"energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 50, "acid" = 50)
/obj/item/clothing/under/rank/trek/command/ds9
desc = "The uniform worn by command officers of the 2380s."
icon_state = "trek_command"
item_state = "trek_ds9_command"
/obj/item/clothing/under/rank/trek/engsec/ds9
desc = "The uniform worn by operations officers of the 2380s."
icon_state = "trek_engsec"
item_state = "trek_ds9_engsec"
/obj/item/clothing/under/rank/trek/medsci/ds9
desc = "The uniform undershirt worn by medsci officers of the 2380s."
icon_state = "trek_medsci"
item_state = "trek_ds9_medsci"
//MODERN ish Joan sqrl sprites. I think
//For general use
/obj/item/clothing/suit/storage/fluff/fedcoat
name = "Federation Uniform Jacket (Red)"
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedcoat"
item_state = "fedcoat"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(
/obj/item/tank/emergency/oxygen,
/obj/item/device/flashlight,
/obj/item/device/analyzer,
/obj/item/device/radio,
/obj/item/gun,
/obj/item/melee/baton,
/obj/item/handcuffs,
/obj/item/reagent_containers/hypospray,
/obj/item/device/healthanalyzer,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle/vial,
/obj/item/reagent_containers/glass/beaker,
/obj/item/storage/pill_bottle
/obj/item/device/taperecorder)
armor = list("melee" = 20, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
var/unbuttoned = 0
verb/toggle()
set name = "Toggle coat buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(unbuttoned)
if(0)
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = 1
usr << "You unbutton the coat."
if(1)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = 0
usr << "You button up the coat."
usr.update_inv_wear_suit()
//Variants
/obj/item/clothing/suit/storage/fluff/fedcoat/medsci
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
icon_state = "fedblue"
item_state = "fedblue"
/obj/item/clothing/suit/storage/fluff/fedcoat/eng
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
icon_state = "fedeng"
item_state = "fedeng"
/obj/item/clothing/suit/storage/fluff/fedcoat/capt
desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
icon_state = "fedcapt"
item_state = "fedcapt"
//"modern" ones for fancy
/obj/item/clothing/suit/storage/fluff/modernfedcoat
name = "Modern Federation Uniform Jacket"
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a competant commander."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedmodern"
item_state = "fedmodern"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(
/obj/item/tank/emergency/oxygen,
/obj/item/device/flashlight,
/obj/item/gun,
/obj/item/melee/baton,
/obj/item/handcuffs,
/obj/item/device/taperecorder)
armor = list("melee" = 45, "bullet" = 25, "laser" = 25,"energy" = 25, "bomb" = 25, "bio" = 25, "rad" = 50, "fire" = 50, "acid" = 50)
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. Wearing this makes you feel like a scientist or a pilot."
icon_state = "fedmodernblue"
item_state = "fedmodernblue"
/obj/item/clothing/suit/storage/fluff/modernfedcoat/eng
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. You feel like you can handle any type of technical engineering problems."
icon_state = "fedmoderneng"
item_state = "fedmoderneng"
/obj/item/clothing/suit/storage/fluff/modernfedcoat/sec
desc = "A modern uniform jacket from the United Federation. Their Starfleet had recently started using these uniforms. This uniform makes you want to protect and serve as an officer."
icon_state = "fedmodernsec"
item_state = "fedmodernsec"
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'modular_citadel/icons/mob/clothing/trek_item_icon.dmi'
alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
icon_state = "fedcapofficer"
item_state = "fedcapofficer_mob"
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 10, "rad" = 10, "fire" = 0, "acid" = 0)
//Variants
/obj/item/clothing/head/caphat/formal/fedcover/medsci
icon_state = "fedcapsci"
item_state = "fedcapsci_mob"
/obj/item/clothing/head/caphat/formal/fedcover/eng
icon_state = "fedcapeng"
item_state = "fedcapeng_mob"
/obj/item/clothing/head/caphat/formal/fedcover/sec
icon_state = "fedcapsec"
item_state = "fedcapsec_mob"