From e08b5b814f881be22f1a91e5a4e996b31c9d4c8b Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Sun, 15 Dec 2019 17:04:23 -0700 Subject: [PATCH] Update lighting.dm --- code/__DEFINES/lighting.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/__DEFINES/lighting.dm b/code/__DEFINES/lighting.dm index f41e029b10..95d63e205b 100644 --- a/code/__DEFINES/lighting.dm +++ b/code/__DEFINES/lighting.dm @@ -59,11 +59,13 @@ #define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow. #define LIGHTING_PLANE_ALPHA_VISIBLE 255 -#define LIGHTING_PLANE_ALPHA_NV_TRAIT 160 +#define LIGHTING_PLANE_ALPHA_NV_TRAIT 175 #define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192 #define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell. #define LIGHTING_PLANE_ALPHA_INVISIBLE 0 +#define NIGHT_VISION_DARKSIGHT_RANGE 3 + //lighting area defines #define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness) #define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled