Micro optimization for handle_breathing
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@@ -28,8 +28,8 @@
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///////////////
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//Start of a breath chain, calls breathe()
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/mob/living/carbon/handle_breathing()
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if(SSmobs.times_fired%4==2 || failed_last_breath)
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/mob/living/carbon/handle_breathing(times_fired)
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if((times_fired % 4) == 2 || failed_last_breath)
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breathe() //Breathe per 4 ticks, unless suffocating
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else
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if(istype(loc, /obj/))
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