fixes fixes fixes
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@@ -66,7 +66,7 @@
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if(isammocasing(parent))
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num_pellets = magnitude
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else if(isgrenade(parent) || islandmine(parent))
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else if(isgrenade(parent) || islandmine(parent) || issupplypod(parent))
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radius = magnitude
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/datum/component/pellet_cloud/Destroy(force, silent)
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@@ -86,9 +86,11 @@
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RegisterSignal(parent, COMSIG_GRENADE_PRIME, .proc/create_blast_pellets)
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else if(islandmine(parent))
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RegisterSignal(parent, COMSIG_MINE_TRIGGERED, .proc/create_blast_pellets)
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else if(issupplypod(parent))
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RegisterSignal(parent, COMSIG_SUPPLYPOD_LANDED, .proc/create_blast_pellets)
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/datum/component/pellet_cloud/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_PARENT_PREQDELETED, COMSIG_PELLET_CLOUD_INIT, COMSIG_GRENADE_PRIME, COMSIG_GRENADE_ARMED, COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_UNCROSSED, COMSIG_MINE_TRIGGERED, COMSIG_ITEM_DROPPED))
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UnregisterSignal(parent, list(COMSIG_PARENT_PREQDELETED, COMSIG_PELLET_CLOUD_INIT, COMSIG_GRENADE_PRIME, COMSIG_GRENADE_ARMED, COMSIG_MOVABLE_MOVED, COMSIG_MOVABLE_UNCROSSED, COMSIG_MINE_TRIGGERED, COMSIG_ITEM_DROPPED, COMSIG_SUPPLYPOD_LANDED))
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/**
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* create_casing_pellets() is for directed pellet clouds for ammo casings that have multiple pellets (buckshot and scatter lasers for instance)
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