Purging unused dogborg items.
This commit is contained in:
@@ -1,459 +0,0 @@
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/*
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DOG BORG EQUIPMENT HERE
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SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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*/
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/obj/item/dogborg/jaws
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name = "Dogborg jaws"
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desc = "The jaws of the debug errors oh god."
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icon = 'icons/mob/dogborg.dmi'
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flags_1 = CONDUCT_1
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force = 1
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throwforce = 0
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w_class = 3
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hitsound = 'sound/weapons/bite.ogg'
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sharpness = IS_SHARP
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var/stamtostunconversion = 0.1 //Total stamloss gets multiplied by this value for the help intent hard stun. Resting adds an additional 2x multiplier on top. Keep this low or so help me god.
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var/stuncooldown = 4 SECONDS //How long it takes before you're able to attempt to stun a target again
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var/nextstuntime
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/obj/item/dogborg/jaws/examine(mob/user)
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. = ..()
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if(!CONFIG_GET(flag/weaken_secborg))
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. += "<span class='notice'>Use help intent to attempt to non-lethally incapacitate the target by latching on with your maw. This is more effective against exhausted and resting targets.</span>"
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/obj/item/dogborg/jaws/big
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name = "combat jaws"
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desc = "The jaws of the law. Very sharp."
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icon_state = "jaws"
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force = 15 //Chomp chomp. Crew harm.
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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stamtostunconversion = 0.2 // 100*0.2*2=40. Stun's just long enough to slap on cuffs with click delay if the target is near hard stamcrit.
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stuncooldown = 6 SECONDS
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/obj/item/dogborg/jaws/small
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name = "puppy jaws"
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desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
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icon_state = "smalljaws"
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force = 6
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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var/status = 0
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/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
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if(!istype(user))
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return
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if(!CONFIG_GET(flag/weaken_secborg) && user.a_intent != INTENT_HARM && istype(A, /mob/living))
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if(A == user.pulling)
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to_chat(user, "<span class='warning'>You already have [A] in your jaws.</span>")
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return
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if(nextstuntime >= world.time)
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to_chat(user, "<span class='warning'>Your jaw servos are still recharging.</span>")
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return
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nextstuntime = world.time + stuncooldown
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var/mob/living/M = A
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var/cachedstam = M.getStaminaLoss()
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var/totalstuntime = cachedstam * stamtostunconversion * (M.lying ? 2 : 1)
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if(CHECK_MOBILITY(M, MOBILITY_STAND))
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M.DefaultCombatKnockdown(cachedstam*2) //BORK BORK. GET DOWN.
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M.Stun(totalstuntime)
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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user.start_pulling(M, TRUE) //Yip yip. Come with.
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user.changeNext_move(CLICK_CD_MELEE)
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M.visible_message("<span class='danger'>[user] clamps [user.p_their()] [src] onto [M] and latches on!</span>", "<span class='userdanger'>[user] clamps [user.p_their()] [src] onto you and latches on!</span>")
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if(totalstuntime >= 4 SECONDS)
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playsound(usr, 'sound/effects/k9_jaw_strong.ogg', 75, FALSE, 2) //Wuff wuff. Big stun.
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else
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playsound(usr, 'sound/effects/k9_jaw_weak.ogg', 50, TRUE, -1) //Arf arf. Pls buff.
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else
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. = ..()
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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/obj/item/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot/R = user
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if(R.cell && R.cell.charge > 100)
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if(R.emagged && status == 0)
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name = "combat jaws"
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icon_state = "jaws"
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desc = "The jaws of the law."
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force = 12
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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stamtostunconversion = 0.15
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stuncooldown = 5 SECONDS
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status = 1
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to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
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else
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name = "puppy jaws"
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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force = initial(force)
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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stamtostunconversion = initial(stamtostunconversion)
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stuncooldown = initial(stuncooldown)
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status = 0
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if(R.emagged)
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to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
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update_icon()
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//Boop
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/obj/item/analyzer/nose
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name = "boop module"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "nose"
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desc = "The BOOP module"
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flags_1 = CONDUCT_1
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force = 0
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throwforce = 0
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attack_verb = list("nuzzles", "pushes", "boops")
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w_class = 1
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/obj/item/analyzer/nose/attack_self(mob/user)
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user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
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var/turf/location = user.loc
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if(!istype(location))
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return
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var/datum/gas_mixture/environment = location.return_air()
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var/pressure = environment.return_pressure()
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var/total_moles = environment.total_moles()
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to_chat(user, "<span class='info'><B>Results:</B></span>")
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if(abs(pressure - ONE_ATMOSPHERE) < 10)
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to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
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else
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to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
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if(total_moles)
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var/list/env_gases = environment.gases
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var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles
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var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles
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var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles
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var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles
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GAS_GARBAGE_COLLECT(environment.gases)
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if(abs(n2_concentration - N2STANDARD) < 20)
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to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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if(abs(o2_concentration - O2STANDARD) < 2)
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to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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if(co2_concentration > 0.01)
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to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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if(plasma_concentration > 0.005)
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to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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for(var/id in env_gases)
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if(id in GLOB.hardcoded_gases)
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continue
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var/gas_concentration = env_gases[id]/total_moles
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to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] %</span>")
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to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
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/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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do_attack_animation(target, null, src)
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user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
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//Delivery
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/obj/item/storage/bag/borgdelivery
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name = "fetching storage"
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desc = "Fetch the thing!"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "dbag"
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w_class = WEIGHT_CLASS_BULKY
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/obj/item/storage/bag/borgdelivery/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.max_combined_w_class = 5
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STR.max_items = 1
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STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom))
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//Tongue stuff
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/obj/item/soap/tongue
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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hitsound = 'sound/effects/attackblob.ogg'
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cleanspeed = 80
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var/status = 0
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/obj/item/soap/tongue/scrubpup
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cleanspeed = 25 //slightly faster than a mop.
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/obj/item/soap/tongue/New()
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..()
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item_flags |= NOBLUDGEON //No more attack messages
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/obj/item/soap/tongue/attack_self(mob/user)
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var/mob/living/silicon/robot/R = user
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if(R.cell && R.cell.charge > 100)
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if(R.emagged && status == 0)
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status = !status
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name = "energized tongue"
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desc = "Your tongue is energized for dangerously maximum efficency."
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icon_state = "syndietongue"
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to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
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cleanspeed = 10 //(nerf'd)tator soap stat
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else
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status = 0
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon_state = "synthtongue"
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cleanspeed = initial(cleanspeed)
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if(R.emagged)
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to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
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update_icon()
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/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
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var/mob/living/silicon/robot/R = user
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if(!proximity || !check_allowed_items(target))
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return
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if(R.client && (target in R.client.screen))
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to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
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else if(is_cleanable(target))
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R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
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if(do_after(R, src.cleanspeed, target = target))
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if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
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qdel(target)
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R.cell.give(50)
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else if(isobj(target)) //hoo boy. danger zone man
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if(istype(target,/obj/item/trash))
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R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
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if(!do_after(R, src.cleanspeed, target = target))
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(target)
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R.cell.give(250)
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return
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if(istype(target,/obj/item/stock_parts/cell))
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R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
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if(!do_after(R, 50, target = target))
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return //If they moved away, you can't eat them.
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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var/obj/item/stock_parts/cell/C = target
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R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
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qdel(target)
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return
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var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
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if(!I.anchored && R.emagged)
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R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
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if(!do_after(R, 100, target = I)) //Nerf dat time yo
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return //If they moved away, you can't eat them.
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visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
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to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
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qdel(I)
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R.cell.give(500)
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return
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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else if(isliving(target))
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var/mob/living/L = target
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if(!status)
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if(L.ckey && !(L.client?.prefs.vore_flags & LICKABLE))
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to_chat(R, "<span class='danger'>ERROR ERROR: Target not lickable. Aborting display-of-affection subroutine.</span>")
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return
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if(check_zone(R.zone_selected) == "head")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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else
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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if(istype(L) && L.fire_stacks > 0)
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L.adjust_fire_stacks(-10)
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else
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if(R.cell.charge <= 800)
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to_chat(R, "Insufficent Power!")
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return
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L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
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L.DefaultCombatKnockdown(80)
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L.apply_effect(EFFECT_STUTTER, 4)
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L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
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"<span class='userdanger'>[R] has shocked you with its tongue!</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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R.cell.use(666)
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log_combat(R, L, "tongue stunned")
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else if(istype(target, /obj/structure/window))
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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target.set_opacity(initial(target.opacity))
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else
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R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
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target.wash_cream()
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return
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//Nerfed tongue for flavour reasons (haha geddit?). Used for aux skins for regular borgs
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/obj/item/dogborg_tongue
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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hitsound = 'sound/effects/attackblob.ogg'
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desc = "For giving affectionate kisses."
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item_flags = NOBLUDGEON
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/obj/item/dogborg_tongue/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity || !isliving(target))
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return
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var/mob/living/silicon/robot/R = user
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var/mob/living/L = target
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if(L.ckey && !(L.client?.prefs.vore_flags & LICKABLE))
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to_chat(R, "<span class='danger'>ERROR ERROR: Target not lickable. Aborting display-of-affection subroutine.</span>")
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return
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if(check_zone(R.zone_selected) == "head")
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
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playsound(R, 'sound/effects/attackblob.ogg', 50, 1)
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else
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R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
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playsound(R, 'sound/effects/attackblob.ogg', 50, 1)
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/obj/item/dogborg_nose
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name = "boop module"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "nose"
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desc = "The BOOP module"
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flags_1 = CONDUCT_1|NOBLUDGEON
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force = 0
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/obj/item/dogborg_nose/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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return
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do_attack_animation(target, null, src)
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user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
|
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|
||||
//Dogfood
|
||||
|
||||
/obj/item/trash/rkibble
|
||||
name = "robo kibble"
|
||||
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state= "kibble"
|
||||
|
||||
// Pounce stuff for K-9
|
||||
|
||||
/obj/item/dogborg/pounce
|
||||
name = "pounce"
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "pounce"
|
||||
desc = "Leap at your target to momentarily stun them."
|
||||
force = 0
|
||||
throwforce = 0
|
||||
|
||||
/obj/item/dogborg/pounce/New()
|
||||
..()
|
||||
item_flags |= NOBLUDGEON
|
||||
|
||||
/mob/living/silicon/robot
|
||||
var/leaping = 0
|
||||
var/pounce_cooldown = 0
|
||||
var/pounce_cooldown_time = 30 //Time in deciseconds between pounces
|
||||
var/pounce_spoolup = 5 //Time in deciseconds for the pounce to happen after clicking
|
||||
var/pounce_stamloss_cap = 120 //How much staminaloss pounces alone are capable of bringing a spaceman to
|
||||
var/pounce_stamloss = 80 //Base staminaloss value of the pounce
|
||||
var/leap_at
|
||||
var/disabler
|
||||
var/laser
|
||||
var/sleeper_g
|
||||
var/sleeper_r
|
||||
var/sleeper_nv
|
||||
|
||||
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
|
||||
|
||||
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(R && (world.time >= R.pounce_cooldown))
|
||||
R.pounce_cooldown = world.time + R.pounce_cooldown_time
|
||||
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
|
||||
playsound(R, 'sound/effects/servostep.ogg', 100, TRUE)
|
||||
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
|
||||
else if(R && (world.time < R.pounce_cooldown))
|
||||
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
|
||||
|
||||
/mob/living/silicon/robot/proc/leap_at(atom/A)
|
||||
if(leaping || stat || buckled || lying)
|
||||
return
|
||||
|
||||
if(!has_gravity(src) || !has_gravity(A))
|
||||
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
|
||||
//It's also extremely buggy visually, so it's balance+bugfix
|
||||
return
|
||||
|
||||
if(cell.charge <= 750)
|
||||
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
|
||||
return
|
||||
|
||||
else
|
||||
leaping = 1
|
||||
weather_immunities += "lava"
|
||||
pixel_y = 10
|
||||
update_icons()
|
||||
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
|
||||
cell.use(750) //Less than a stunbaton since stunbatons hit everytime.
|
||||
playsound(src, 'sound/effects/stealthoff.ogg', 25, TRUE, -1)
|
||||
weather_immunities -= "lava"
|
||||
|
||||
/mob/living/silicon/robot/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
|
||||
if(!leaping)
|
||||
return ..()
|
||||
|
||||
if(hit_atom)
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
if(L.run_block(0, "the [name]", src, ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
|
||||
DefaultCombatKnockdown(15, 1, 1)
|
||||
else
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.DefaultCombatKnockdown(iscarbon(L) ? 60 : 45, override_stamdmg = clamp(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
|
||||
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
step_towards(src,L)
|
||||
log_combat(src, L, "borg pounced")
|
||||
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
spawn(pounce_cooldown_time) //3s by default
|
||||
pounce_cooldown = !pounce_cooldown
|
||||
else if(hit_atom.density && !hit_atom.CanPass(src))
|
||||
visible_message("<span class ='danger'>[src] smashes into [hit_atom]!</span>", "<span class ='userdanger'>You smash into [hit_atom]!</span>")
|
||||
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
|
||||
DefaultCombatKnockdown(15, 1, 1)
|
||||
|
||||
if(leaping)
|
||||
leaping = 0
|
||||
pixel_y = initial(pixel_y)
|
||||
update_icons()
|
||||
update_mobility()
|
||||
Reference in New Issue
Block a user