Update shield.dm
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@@ -1,38 +1,3 @@
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<<<<<<< HEAD
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/obj/structure/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_shield"
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desc = "A solid wall of slightly twitching tendrils."
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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point_return = 4
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atmosblock = TRUE
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90)
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/obj/structure/blob/shield/scannerreport()
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if(atmosblock)
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return "Will prevent the spread of atmospheric changes."
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return "N/A"
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/obj/structure/blob/shield/core
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point_return = 0
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/obj/structure/blob/shield/update_icon()
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..()
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if(obj_integrity <= 75)
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icon_state = "blob_shield_damaged"
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name = "weakened strong blob"
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desc = "A wall of twitching tendrils."
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atmosblock = FALSE
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else
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icon_state = initial(icon_state)
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name = initial(name)
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desc = initial(desc)
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atmosblock = TRUE
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air_update_turf(1)
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=======
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/obj/structure/blob/shield
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name = "strong blob"
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icon = 'icons/mob/blob.dmi'
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@@ -66,4 +31,3 @@
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desc = initial(desc)
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atmosblock = TRUE
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air_update_turf(1)
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>>>>>>> d282c60... Quote the armor lists (#35668)
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