Update shield.dm

This commit is contained in:
LetterJay
2018-02-16 07:54:48 -06:00
committed by GitHub
parent 84f12df08e
commit e0cb508207

View File

@@ -1,38 +1,3 @@
<<<<<<< HEAD
/obj/structure/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "A solid wall of slightly twitching tendrils."
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
point_return = 4
atmosblock = TRUE
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90)
/obj/structure/blob/shield/scannerreport()
if(atmosblock)
return "Will prevent the spread of atmospheric changes."
return "N/A"
/obj/structure/blob/shield/core
point_return = 0
/obj/structure/blob/shield/update_icon()
..()
if(obj_integrity <= 75)
icon_state = "blob_shield_damaged"
name = "weakened strong blob"
desc = "A wall of twitching tendrils."
atmosblock = FALSE
else
icon_state = initial(icon_state)
name = initial(name)
desc = initial(desc)
atmosblock = TRUE
air_update_turf(1)
=======
/obj/structure/blob/shield
name = "strong blob"
icon = 'icons/mob/blob.dmi'
@@ -66,4 +31,3 @@
desc = initial(desc)
atmosblock = TRUE
air_update_turf(1)
>>>>>>> d282c60... Quote the armor lists (#35668)