new emps
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@@ -3,9 +3,7 @@
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desc = "This spell emplodes an area."
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charge_max = 250
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cooldown_min = 50
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var/emp_heavy = 2
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var/emp_light = 3
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var/power = 100 //same as a 50/50 reaction of uranium and iron
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action_icon_state = "emp"
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sound = 'sound/weapons/zapbang.ogg'
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@@ -15,6 +13,6 @@
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for(var/mob/living/target in targets)
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if(target.anti_magic_check())
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continue
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empulse(target.loc, emp_heavy, emp_light)
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empulse(target.loc, power)
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return
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