Merge pull request #12895 from Hatterhat/bokken
Training Bokkens - "funny wood sticks for parrying and beating the shit out of people"
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@@ -45,8 +45,8 @@
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REMOVE_TRAIT(user, secondary_trait, GLOVE_TRAIT)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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H.dna.species.punchdamagehigh = initial(H.dna.species.punchdamagehigh)
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H.dna.species.punchdamagelow = initial(H.dna.species.punchdamagelow)
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H.dna.species.punchdamagehigh -= enhancement
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H.dna.species.punchdamagelow -= enhancement
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return ..()
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/obj/item/clothing/gloves/fingerless/pugilist/chaplain
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@@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(marker_beacon_colors, list(
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singular_name = "marker beacon"
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desc = "Prism-brand path illumination devices. Used by miners to mark paths and warn of danger."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "markerbronze"
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icon_state = "marker"
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merge_type = /obj/item/stack/marker_beacon
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max_amount = 100
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novariants = TRUE
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@@ -256,7 +256,7 @@
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var/datum/block_parry_data/data = get_parry_data()
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if(data.parry_sounds)
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playsound(src, pick(data.parry_sounds), 75)
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visible_message("<span class='danger'>[src] parries \the [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!</span>")
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visible_message("<span class='danger'>[src] parries [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!</span>")
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/// Run counterattack if any
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/mob/living/proc/run_parry_countereffects(atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list = list(), parry_efficiency)
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