Made antag injection happen more often, initial injection later.

This commit is contained in:
Putnam
2019-11-08 04:25:52 -08:00
parent 26cb5acce5
commit e143771703
3 changed files with 43 additions and 9 deletions
+7 -2
View File
@@ -1,9 +1,14 @@
## Injection delays: how long (in minutes) will pass before a midround or latejoin antag is injected.
DYNAMIC_MIDROUND_DELAY_MIN 15
DYNAMIC_MIDROUND_DELAY_MAX 35
DYNAMIC_MIDROUND_DELAY_MIN 5
DYNAMIC_MIDROUND_DELAY_MAX 25
DYNAMIC_LATEJOIN_DELAY_MIN 5
DYNAMIC_LATEJOIN_DELAY_MAX 25
DYNAMIC_FIRST_MIDROUND_DELAY_MIN 20
DYNAMIC_FIRST_MIDROUND_DELAY_MAX 40
DYNAMIC_FIRST_LATEJOIN_DELAY_MIN 10
DYNAMIC_FIRST_LATEJOIN_DELAY_MAX 30
## How many roundstart players required for high population override to take effect.
DYNAMIC_HIGH_POP_LIMIT 80 #80 instead of 55 because fewer robust players