Merge branch 'master' into crow

This commit is contained in:
TrilbySpaceClone
2019-12-03 23:45:05 -05:00
617 changed files with 4927 additions and 2821 deletions
+4 -4
View File
@@ -62,7 +62,7 @@
if(ismecha(M.loc)) // stops inventory actions in a mech
return
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
if(!. && !M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
add_fingerprint(usr)
@@ -120,9 +120,9 @@
user.vv_edit_var(variable, user_vars_to_edit[variable])
/obj/item/clothing/examine(mob/user)
..()
. = ..()
if(damaged_clothes)
to_chat(user, "<span class='warning'>It looks damaged!</span>")
. += "<span class='warning'>It looks damaged!</span>"
var/datum/component/storage/pockets = GetComponent(/datum/component/storage)
if(pockets)
var/list/how_cool_are_your_threads = list("<span class='notice'>")
@@ -137,7 +137,7 @@
if(pockets.silent)
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
how_cool_are_your_threads += "</span>"
to_chat(user, how_cool_are_your_threads.Join())
. += how_cool_are_your_threads.Join()
/obj/item/clothing/obj_break(damage_flag)
if(!damaged_clothes)
+1 -1
View File
@@ -18,7 +18,7 @@
/obj/item/clothing/ears/earmuffs/ComponentInitialize()
. = ..()
AddComponent(/datum/component/earhealing)
AddElement(/datum/element/earhealing)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/clothing/ears/headphones
+3 -3
View File
@@ -23,9 +23,9 @@
return BRUTELOSS
/obj/item/clothing/glasses/examine(mob/user)
..()
. = ..()
if(glass_colour_type && ishuman(user))
to_chat(user, "<span class='notice'>Alt-click to toggle its colors.</span>")
. += "<span class='notice'>Alt-click to toggle its colors.</span>"
/obj/item/clothing/glasses/visor_toggling()
..()
@@ -362,7 +362,7 @@
desc = replacetext(desc, "person", "man")
else if(user.gender == FEMALE)
desc = replacetext(desc, "person", "woman")
..()
. = ..()
desc = desk
/obj/item/clothing/glasses/thermal/eyepatch
@@ -0,0 +1,44 @@
/obj/item/clothing/glasses/phantomthief
name = "suspicious paper mask"
desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming."
alternate_worn_icon = 'icons/mob/mask.dmi'
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "s-ninja"
item_state = "s-ninja"
/obj/item/clothing/glasses/phantomthief/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/phantomthief)
/obj/item/clothing/glasses/phantomthief/syndicate
name = "suspicious plastic mask"
desc = "A cheap, bulky, Syndicate-branded plastic face mask. You have to break in to break out."
var/nextadrenalinepop
/obj/item/clothing/glasses/phantomthief/syndicate/examine(mob/user)
. = ..()
if(user.get_item_by_slot(SLOT_GLASSES) == src)
if(world.time >= nextadrenalinepop)
. += "<span class='notice'>The built-in adrenaline injector is ready for use.</span>"
else
. += "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again."
/obj/item/clothing/glasses/phantomthief/syndicate/proc/injectadrenaline(mob/user, combatmodestate)
if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
nextadrenalinepop = world.time + 5 MINUTES
user.reagents.add_reagent("syndicateadrenals", 5)
user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
/obj/item/clothing/glasses/phantomthief/syndicate/equipped(mob/user, slot)
. = ..()
if(!istype(user))
return
if(slot != SLOT_GLASSES)
return
RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
. = ..()
if(!istype(user))
return
UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
+7 -17
View File
@@ -41,14 +41,14 @@
H.update_inv_head()
///Special throw_impact for hats to frisbee hats at people to place them on their heads/attempt to de-hat them.
///Special throw_impact for hats to frisbee hats at people to place them on their heads.
/obj/item/clothing/head/throw_impact(atom/hit_atom, datum/thrownthing/thrownthing)
. = ..()
///if the thrown object's target zone isn't the head
if(thrownthing.target_zone != BODY_ZONE_HEAD)
return
///ignore any hats with the tinfoil counter-measure enabled
if(clothing_flags & ANTI_TINFOIL_MANEUVER)
///ignore any hats with downsides when worn
if(clothing_flags & IGNORE_HAT_TOSS)
return
///if the hat happens to be capable of holding contents and has something in it. mostly to prevent super cheesy stuff like stuffing a mini-bomb in a hat and throwing it
if(LAZYLEN(contents))
@@ -57,20 +57,8 @@
var/mob/living/carbon/H = hit_atom
if(istype(H.head, /obj/item))
var/obj/item/WH = H.head
///check if the item has NODROP
if(HAS_TRAIT(WH, TRAIT_NODROP))
H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
return
///check if the item is an actual clothing head item, since some non-clothing items can be worn
if(istype(WH, /obj/item/clothing/head))
var/obj/item/clothing/head/WHH = WH
///SNUG_FIT hats are immune to being knocked off
if(WHH.clothing_flags & SNUG_FIT)
H.visible_message("<span class='warning'>[src] bounces off [H]'s [WHH.name]!", "<span class='warning'>[src] bounces off your [WHH.name], falling to the floor.</span>")
return
///if the hat manages to knock something off
if(H.dropItemToGround(WH))
H.visible_message("<span class='warning'>[src] knocks [WH] off [H]'s head!</span>", "<span class='warning'>[WH] is suddenly knocked off your head by [src]!</span>")
H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
return
if(H.equip_to_slot_if_possible(src, SLOT_HEAD, FALSE, TRUE))
H.visible_message("<span class='notice'>[src] lands neatly on [H]'s head!", "<span class='notice'>[src] lands perfectly onto your head!</span>")
return
@@ -84,6 +72,8 @@
R.visible_message("<span class='notice'>[src] lands neatly on top of [R].", "<span class='notice'>[src] lands perfectly on top of you.</span>")
R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
+3 -7
View File
@@ -13,14 +13,12 @@
/obj/item/clothing/head/collectable/slime
name = "collectable slime cap!"
desc = "It just latches right in place!"
clothing_flags = SNUG_FIT
icon_state = "slime"
dynamic_hair_suffix = ""
/obj/item/clothing/head/collectable/xenom
name = "collectable xenomorph helmet!"
desc = "Hiss hiss hiss!"
clothing_flags = SNUG_FIT
icon_state = "xenom"
/obj/item/clothing/head/collectable/chef
@@ -72,14 +70,13 @@
desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
icon_state = "welding"
item_state = "welding"
clothing_flags = SNUG_FIT
resistance_flags = NONE
/obj/item/clothing/head/collectable/slime
name = "collectable slime hat"
desc = "Just like a real brain slug!"
icon_state = "headslime"
item_state = "headslime"
clothing_flags = SNUG_FIT
/obj/item/clothing/head/collectable/flatcap
name = "collectable flat cap"
@@ -123,7 +120,6 @@
/obj/item/clothing/head/collectable/hardhat
name = "collectable hard hat"
desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!"
clothing_flags = SNUG_FIT
icon_state = "hardhat0_yellow"
item_state = "hardhat0_yellow"
@@ -146,7 +142,7 @@
desc = "Go Red! I mean Green! I mean Red! No Green!"
icon_state = "thunderdome"
item_state = "thunderdome"
clothing_flags = SNUG_FIT
resistance_flags = NONE
flags_inv = HIDEHAIR
/obj/item/clothing/head/collectable/swat
@@ -154,5 +150,5 @@
desc = "That's not real blood. That's red paint." //Reference to the actual description
icon_state = "swat"
item_state = "swat"
clothing_flags = SNUG_FIT
resistance_flags = NONE
flags_inv = HIDEHAIR
-1
View File
@@ -11,7 +11,6 @@
armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
flags_inv = 0
actions_types = list(/datum/action/item_action/toggle_helmet_light)
clothing_flags = SNUG_FIT
resistance_flags = FIRE_PROOF
dynamic_hair_suffix = "+generic"
+1 -1
View File
@@ -10,7 +10,7 @@
heat_protection = HEAD
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
strip_delay = 60
clothing_flags = SNUG_FIT
resistance_flags = NONE
flags_cover = HEADCOVERSEYES
flags_inv = HIDEHAIR
+85 -4
View File
@@ -51,6 +51,11 @@
dog_fashion = null
/obj/item/clothing/head/caphat/beret/white
name = "captain's white beret"
desc = "A white beret fit for a leader."
icon_state = "beret_captain_white"
//Head of Personnel
/obj/item/clothing/head/hopcap
name = "head of personnel's cap"
@@ -67,6 +72,11 @@
dog_fashion = null
/obj/item/clothing/head/hopcap/beret/white
name = "head of personnel's white beret"
desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
icon_state = "beret_white_hop"
//Chaplain
/obj/item/clothing/head/nun_hood
name = "nun hood"
@@ -90,8 +100,8 @@
new /obj/item/reagent_containers/food/drinks/flask/det(src)
/obj/item/clothing/head/fedora/det_hat/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to take a candy corn.</span>")
. = ..()
. += "<span class='notice'>Alt-click to take a candy corn.</span>"
/obj/item/clothing/head/fedora/det_hat/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
@@ -119,6 +129,16 @@
desc = "A black beret, perfect for war veterans and dark, brooding, anti-hero mimes."
icon_state = "beretblack"
/obj/item/clothing/head/beret/purple
name = "purple beret"
desc = "A purple beret."
icon_state = "beret_purple"
/obj/item/clothing/head/beret/blue
name = "blue beret"
desc = "A blue beret"
icon_state = "beret_blue"
/obj/item/clothing/head/beret/highlander
desc = "That was white fabric. <i>Was.</i>"
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
@@ -146,6 +166,11 @@
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
icon_state = "hosberetblack"
/obj/item/clothing/head/HoS/beret/officer
name = "head of security officer beret"
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
icon_state = "beret_centcom_officer"
/obj/item/clothing/head/HoS/beret/syndicate
name = "syndicate beret"
desc = "A black beret with thick armor padding inside. Stylish and robust."
@@ -242,8 +267,11 @@
name = "warden's beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "wardenberet"
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
strip_delay = 60
/obj/item/clothing/head/beret/sec/corporatewarden
name = "warden's corporate beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "beret_corporate_warden"
/obj/item/clothing/head/beret/sec/navyofficer
desc = "A special beret with the security insignia emblazoned on it. For officers with class."
@@ -261,18 +289,71 @@
desc = "A fancy beret with a green cross, signifying your status in the station's medbay."
icon_state = "cmoberet"
/obj/item/clothing/head/beret/cmo/blue
name = "chief medical officer's blue beret"
desc = "A fancy beret with a blue and white cross, try not to be chief malpractice officer in it."
icon_state = "beret_blue_cmo"
//Medical
/obj/item/clothing/head/beret/med
name = "medical officer's beret"
desc = "A fancy beret with a blue cross, smells sterile"
icon_state = "beret_med"
/obj/item/clothing/head/beret/chem
name = "chemist's beret"
desc = "A fancy beret with a orange beaker, you're not sure if you should smell it"
icon_state = "beret_chem"
/obj/item/clothing/head/beret/viro
name = "virologist's beret"
desc = "A fancy beret with a green gross, hopefully it's virus free!"
icon_state = "beret_viro"
//Research Director
/obj/item/clothing/head/beret/rd
name = "research director's beret"
desc = "A beret worn only by highly intelligent people."
icon_state = "rdberet"
//Scientist
/obj/item/clothing/head/beret/sci
name = "scientist's beret"
desc = "A Scientist's beret, looks like it's covered in slime."
icon_state = "beret_sci"
//Roboticist
/obj/item/clothing/head/beret/robo
name = "roboticist's beret"
desc = "A Roboticist's beret, almost more oil than hat."
icon_state = "beret_robot"
//Chief Engineer
/obj/item/clothing/head/beret/ce
name = "chief engineer's beret"
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
icon_state = "ceberet"
/obj/item/clothing/head/beret/ce/white
name = "chief engineer's white beret"
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
icon_state = "beret_ce_white"
//Atmos
/obj/item/clothing/head/beret/atmos
name = "atmospheric technician's beret"
desc = "An Atmospheric Technician's beret. Smells like plasma fire."
icon_state = "beret_atmos"
//Engineer
/obj/item/clothing/head/beret/eng
name = "engineer's beret"
desc = "An Engineer's beret, try not to lose it to space wind."
icon_state = "beret_engineering"
//Quartermaster
/obj/item/clothing/head/beret/qm
name = "quartermaster's beret"
-8
View File
@@ -67,14 +67,12 @@
desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
mutantrace_variation = MUTANTRACE_VARIATION
clothing_flags = SNUG_FIT
/obj/item/clothing/head/cueball
name = "cueball helmet"
desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
icon_state = "cueball"
item_state="cueball"
clothing_flags = SNUG_FIT
flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
@@ -83,7 +81,6 @@
desc = "A ball of white styrofoam. So festive."
icon_state = "snowman_h"
item_state = "snowman_h"
clothing_flags = SNUG_FIT
flags_cover = HEADCOVERSEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
@@ -93,7 +90,6 @@
icon_state = "justicered"
item_state = "justicered"
flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
clothing_flags = SNUG_FIT
flags_cover = HEADCOVERSEYES
/obj/item/clothing/head/justice/blue
@@ -163,7 +159,6 @@
icon_state = "chickenhead"
item_state = "chickensuit"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
clothing_flags = SNUG_FIT
/obj/item/clothing/head/griffin
name = "griffon head"
@@ -171,7 +166,6 @@
icon_state = "griffinhat"
item_state = "griffinhat"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
clothing_flags = SNUG_FIT
/obj/item/clothing/head/bearpelt
name = "bear pelt hat"
@@ -185,7 +179,6 @@
item_state = "xenos_helm"
desc = "A helmet made out of chitinous alien hide."
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
clothing_flags = SNUG_FIT
/obj/item/clothing/head/fedora
name = "fedora"
@@ -306,7 +299,6 @@
desc = "When everything's going to crab, protecting your head is the best choice."
icon_state = "lobster_hat"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
clothing_flags = SNUG_FIT
/obj/item/clothing/head/drfreezehat
name = "doctor freeze's wig"
+16 -7
View File
@@ -29,7 +29,6 @@
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
resistance_flags = FIRE_PROOF
mutantrace_variation = MUTANTRACE_VARIATION
clothing_flags = SNUG_FIT
/obj/item/clothing/head/welding/attack_self(mob/user)
weldingvisortoggle(user)
@@ -116,7 +115,6 @@
item_state = "hardhat0_pumpkin"
item_color = "pumpkin"
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
clothing_flags = SNUG_FIT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
brightness_on = 2 //luminosity when on
flags_cover = HEADCOVERSEYES
@@ -165,7 +163,6 @@
desc = "A helmet made out of a box."
icon_state = "cardborg_h"
item_state = "cardborg_h"
clothing_flags = SNUG_FIT
flags_cover = HEADCOVERSEYES
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
@@ -230,7 +227,6 @@
desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
icon = 'icons/obj/clothing/clockwork_garb.dmi'
icon_state = "clockwork_helmet_old"
clothing_flags = SNUG_FIT
flags_inv = HIDEEARS|HIDEHAIR
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
@@ -243,7 +239,7 @@
equip_delay_other = 140
var/datum/brain_trauma/mild/phobia/paranoia
var/warped = FALSE
clothing_flags = ANTI_TINFOIL_MANEUVER
clothing_flags = IGNORE_HAT_TOSS
/obj/item/clothing/head/foilhat/Initialize(mapload)
. = ..()
@@ -258,8 +254,8 @@
return
if(paranoia)
QDEL_NULL(paranoia)
paranoia = new()
user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies")
paranoia = new("conspiracies")
user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC)
to_chat(user, "<span class='warning'>As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. </span>")
/obj/item/clothing/head/foilhat/MouseDrop(atom/over_object)
@@ -301,3 +297,16 @@
. = ..()
if(!warped)
warp_up()
/obj/item/clothing/head/flakhelm //Actually the M1 Helmet
name = "flak helmet"
icon_state = "m1helm"
item_state = "helmet"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15)
desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
//The "pocket" for the M1 helmet so you can tuck things into the elastic band
/datum/component/storage/concrete/pockets/tiny/spacenam
attack_hand_interact = TRUE //So you can actually see what you stuff in there
+2 -2
View File
@@ -41,8 +41,8 @@
usr.update_inv_head() //so our mob-overlays update
/obj/item/clothing/head/soft/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>")
. = ..()
. += "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>"
/obj/item/clothing/head/soft/red
name = "red cap"
+2 -2
View File
@@ -30,8 +30,8 @@
adjustmask(user)
/obj/item/clothing/mask/breath/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click [src] to adjust it.</span>")
. = ..()
. += "<span class='notice'>Alt-click [src] to adjust it.</span>"
/obj/item/clothing/mask/breath/medical
desc = "A close-fitting sterile mask that can be connected to an air supply."
+1 -1
View File
@@ -66,7 +66,7 @@
if(adjusted == NORMAL_STYLE)
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color())
else
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color())
. += mutable_appearance('icons/mob/feet_digi.dmi', "shoeblood", color = blood_DNA_to_color())
/obj/item/clothing/shoes/equipped(mob/user, slot)
. = ..()
+2 -2
View File
@@ -38,8 +38,8 @@
to_chat(user, "<span class='notice'>You cannot retrieve any bananium from the prototype shoes.</span>")
/obj/item/clothing/shoes/clown_shoes/banana_shoes/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The shoes are [on ? "enabled" : "disabled"].</span>")
. = ..()
. += "<span class='notice'>The shoes are [on ? "enabled" : "disabled"].</span>"
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user)
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
+2 -2
View File
@@ -40,8 +40,8 @@
return clothing_flags & NOSLIP
/obj/item/clothing/shoes/magboots/examine(mob/user)
..()
to_chat(user, "Its mag-pulse traction system appears to be [magpulse ? "enabled" : "disabled"].")
. = ..()
. += "Its mag-pulse traction system appears to be [magpulse ? "enabled" : "disabled"]."
/obj/item/clothing/shoes/magboots/advance
@@ -4,7 +4,7 @@
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
@@ -799,10 +799,10 @@
to_chat(targ, "[icon2html(src, targ)]<span class='[span]'>|[message]</span>")
/obj/item/clothing/suit/space/hardsuit/flightsuit/examine(mob/user)
..()
to_chat(user, "<span class='boldnotice'>SUIT: [locked ? "LOCKED" : "UNLOCKED"]</span>")
to_chat(user, "<span class='boldnotice'>FLIGHTPACK: [deployedpack ? "ENGAGED" : "DISENGAGED"] FLIGHTSHOES : [deployedshoes ? "ENGAGED" : "DISENGAGED"] HELMET : [suittoggled ? "ENGAGED" : "DISENGAGED"]</span>")
to_chat(user, "<span class='boldnotice'>Its maintainence panel is [maint_panel ? "OPEN" : "CLOSED"]</span>")
. = ..()
. += "<span class='boldnotice'>SUIT: [locked ? "LOCKED" : "UNLOCKED"]</span>"
. += "<span class='boldnotice'>FLIGHTPACK: [deployedpack ? "ENGAGED" : "DISENGAGED"] FLIGHTSHOES : [deployedshoes ? "ENGAGED" : "DISENGAGED"] HELMET : [suittoggled ? "ENGAGED" : "DISENGAGED"]</span>"
. += "<span class='boldnotice'>Its maintainence panel is [maint_panel ? "OPEN" : "CLOSED"]</span>"
/obj/item/clothing/suit/space/hardsuit/flightsuit/Destroy()
dropped()
+3 -10
View File
@@ -958,14 +958,7 @@
/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
. = ..()
if(!isinhands)
var/mutable_appearance/energy_overlay
if(taurmode == SNEK_TAURIC)
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_naga.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
else if(taurmode == PAW_TAURIC)
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_canine.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
else
energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
energy_overlay.plane = ABOVE_LIGHTING_LAYER
energy_overlay.color = energy_color
. += energy_overlay
@@ -995,5 +988,5 @@
update_light()
/obj/item/clothing/suit/space/hardsuit/lavaknight/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
. = ..()
. += "<span class='notice'>Alt-click to recolor it.</span>"
@@ -15,8 +15,8 @@
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.</span>")
. = ..()
. += "<span class='notice'>There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.</span>"
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
+1 -1
View File
@@ -4,7 +4,7 @@
icon_state = "bio"
desc = "A hood that protects the head and face from biological contaminants."
permeability_coefficient = 0.01
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
resistance_flags = ACID_PROOF
-2
View File
@@ -69,7 +69,6 @@
icon_state = "golhood"
desc = "A protective & concealing hood."
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
clothing_flags = SNUG_FIT
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
/obj/item/clothing/suit/hooded/cloak/drake
@@ -89,7 +88,6 @@
icon_state = "dragon"
desc = "The skull of a dragon."
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
clothing_flags = SNUG_FIT
heat_protection = HEAD
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -763,6 +763,17 @@
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
alternate_worn_layer = UNDER_HEAD_LAYER
/obj/item/clothing/suit/flakjack
name = "flak jacket"
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
icon_state = "flakjack"
item_state = "redtag"
blood_overlay_type = "armor"
body_parts_covered = CHEST
resistance_flags = NONE
mutantrace_variation = NO_MUTANTRACE_VARIATION
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
/obj/item/clothing/suit/assu_suit
name = "DAB suit"
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
+2 -2
View File
@@ -120,8 +120,8 @@
A.UpdateButtonIcon()
/obj/item/clothing/suit/toggle/examine(mob/user)
..()
to_chat(user, "Alt-click on [src] to toggle the [togglename].")
. = ..()
. += "Alt-click on [src] to toggle the [togglename]."
//Hardsuit toggle code
/obj/item/clothing/suit/space/hardsuit/Initialize()
+2 -2
View File
@@ -58,7 +58,7 @@
name = "bomb hood"
desc = "Use in case of bomb."
icon_state = "bombsuit"
clothing_flags = THICKMATERIAL | SNUG_FIT
clothing_flags = THICKMATERIAL
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
dynamic_hair_suffix = ""
@@ -123,7 +123,7 @@
name = "radiation hood"
icon_state = "rad"
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
clothing_flags = THICKMATERIAL|SNUG_FIT
clothing_flags = THICKMATERIAL
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
strip_delay = 60
-1
View File
@@ -7,7 +7,6 @@
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
strip_delay = 50
equip_delay_other = 50
clothing_flags = SNUG_FIT
resistance_flags = FIRE_PROOF | ACID_PROOF
dog_fashion = /datum/dog_fashion/head/blue_wizard
+9 -9
View File
@@ -137,23 +137,23 @@
/obj/item/clothing/under/examine(mob/user)
..()
. = ..()
if(can_adjust)
if(adjusted == ALT_STYLE)
to_chat(user, "Alt-click on [src] to wear it normally.")
. += "Alt-click on [src] to wear it normally."
else
to_chat(user, "Alt-click on [src] to wear it casually.")
. += "Alt-click on [src] to wear it casually."
if (has_sensor == BROKEN_SENSORS)
to_chat(user, "Its sensors appear to be shorted out.")
. += "Its sensors appear to be shorted out."
else if(has_sensor > NO_SENSORS)
switch(sensor_mode)
if(SENSOR_OFF)
to_chat(user, "Its sensors appear to be disabled.")
. += "Its sensors appear to be disabled."
if(SENSOR_LIVING)
to_chat(user, "Its binary life sensors appear to be enabled.")
. += "Its binary life sensors appear to be enabled."
if(SENSOR_VITALS)
to_chat(user, "Its vital tracker appears to be enabled.")
. += "Its vital tracker appears to be enabled."
if(SENSOR_COORDS)
to_chat(user, "Its vital tracker and tracking beacon appear to be enabled.")
. += "Its vital tracker and tracking beacon appear to be enabled."
if(attached_accessory)
to_chat(user, "\A [attached_accessory] is attached to it.")
. += "\A [attached_accessory] is attached to it."
+3 -3
View File
@@ -73,10 +73,10 @@
to_chat(user, "[src] will be worn [above_suit ? "above" : "below"] your suit.")
/obj/item/clothing/accessory/examine(mob/user)
..()
to_chat(user, "<span class='notice'>\The [src] can be attached to a uniform. Alt-click to remove it once attached.</span>")
. = ..()
. += "<span class='notice'>\The [src] can be attached to a uniform. Alt-click to remove it once attached.</span>"
if(initial(above_suit))
to_chat(user, "<span class='notice'>\The [src] can be worn above or below your suit. Alt-click to toggle.</span>")
. += "<span class='notice'>\The [src] can be worn above or below your suit. Alt-click to toggle.</span>"
/obj/item/clothing/accessory/waistcoat
name = "waistcoat"
+3 -2
View File
@@ -675,8 +675,9 @@
var/extinguishes_left = 5
/obj/item/clothing/under/plasmaman/examine(mob/user)
..()
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
. = ..()
. += "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>"
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
if(!istype(H))
return