Merge branch 'master' into crow
This commit is contained in:
@@ -62,7 +62,7 @@
|
||||
if(ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return
|
||||
|
||||
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
|
||||
if(!. && !M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
|
||||
var/obj/screen/inventory/hand/H = over_object
|
||||
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
|
||||
add_fingerprint(usr)
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||||
@@ -120,9 +120,9 @@
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||||
user.vv_edit_var(variable, user_vars_to_edit[variable])
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||||
|
||||
/obj/item/clothing/examine(mob/user)
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||||
..()
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||||
. = ..()
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||||
if(damaged_clothes)
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to_chat(user, "<span class='warning'>It looks damaged!</span>")
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. += "<span class='warning'>It looks damaged!</span>"
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var/datum/component/storage/pockets = GetComponent(/datum/component/storage)
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if(pockets)
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||||
var/list/how_cool_are_your_threads = list("<span class='notice'>")
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||||
@@ -137,7 +137,7 @@
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if(pockets.silent)
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how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
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how_cool_are_your_threads += "</span>"
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to_chat(user, how_cool_are_your_threads.Join())
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. += how_cool_are_your_threads.Join()
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||||
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/obj/item/clothing/obj_break(damage_flag)
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if(!damaged_clothes)
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||||
@@ -18,7 +18,7 @@
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||||
/obj/item/clothing/ears/earmuffs/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/earhealing)
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AddElement(/datum/element/earhealing)
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AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
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/obj/item/clothing/ears/headphones
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||||
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||||
@@ -23,9 +23,9 @@
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||||
return BRUTELOSS
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||||
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||||
/obj/item/clothing/glasses/examine(mob/user)
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..()
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||||
. = ..()
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if(glass_colour_type && ishuman(user))
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to_chat(user, "<span class='notice'>Alt-click to toggle its colors.</span>")
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. += "<span class='notice'>Alt-click to toggle its colors.</span>"
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/obj/item/clothing/glasses/visor_toggling()
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..()
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@@ -362,7 +362,7 @@
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||||
desc = replacetext(desc, "person", "man")
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else if(user.gender == FEMALE)
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desc = replacetext(desc, "person", "woman")
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..()
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. = ..()
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desc = desk
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|
||||
/obj/item/clothing/glasses/thermal/eyepatch
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|
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@@ -0,0 +1,44 @@
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/obj/item/clothing/glasses/phantomthief
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name = "suspicious paper mask"
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desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming."
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alternate_worn_icon = 'icons/mob/mask.dmi'
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icon = 'icons/obj/clothing/masks.dmi'
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icon_state = "s-ninja"
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item_state = "s-ninja"
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/obj/item/clothing/glasses/phantomthief/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/wearertargeting/phantomthief)
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/obj/item/clothing/glasses/phantomthief/syndicate
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name = "suspicious plastic mask"
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desc = "A cheap, bulky, Syndicate-branded plastic face mask. You have to break in to break out."
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var/nextadrenalinepop
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|
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/obj/item/clothing/glasses/phantomthief/syndicate/examine(mob/user)
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. = ..()
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if(user.get_item_by_slot(SLOT_GLASSES) == src)
|
||||
if(world.time >= nextadrenalinepop)
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. += "<span class='notice'>The built-in adrenaline injector is ready for use.</span>"
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else
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. += "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again."
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/obj/item/clothing/glasses/phantomthief/syndicate/proc/injectadrenaline(mob/user, combatmodestate)
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if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
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nextadrenalinepop = world.time + 5 MINUTES
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||||
user.reagents.add_reagent("syndicateadrenals", 5)
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||||
user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
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||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(!istype(user))
|
||||
return
|
||||
if(slot != SLOT_GLASSES)
|
||||
return
|
||||
RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
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||||
. = ..()
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||||
if(!istype(user))
|
||||
return
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||||
UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
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||||
@@ -41,14 +41,14 @@
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||||
|
||||
H.update_inv_head()
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||||
|
||||
///Special throw_impact for hats to frisbee hats at people to place them on their heads/attempt to de-hat them.
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||||
///Special throw_impact for hats to frisbee hats at people to place them on their heads.
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||||
/obj/item/clothing/head/throw_impact(atom/hit_atom, datum/thrownthing/thrownthing)
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. = ..()
|
||||
///if the thrown object's target zone isn't the head
|
||||
if(thrownthing.target_zone != BODY_ZONE_HEAD)
|
||||
return
|
||||
///ignore any hats with the tinfoil counter-measure enabled
|
||||
if(clothing_flags & ANTI_TINFOIL_MANEUVER)
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||||
///ignore any hats with downsides when worn
|
||||
if(clothing_flags & IGNORE_HAT_TOSS)
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||||
return
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||||
///if the hat happens to be capable of holding contents and has something in it. mostly to prevent super cheesy stuff like stuffing a mini-bomb in a hat and throwing it
|
||||
if(LAZYLEN(contents))
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||||
@@ -57,20 +57,8 @@
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||||
var/mob/living/carbon/H = hit_atom
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if(istype(H.head, /obj/item))
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var/obj/item/WH = H.head
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///check if the item has NODROP
|
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if(HAS_TRAIT(WH, TRAIT_NODROP))
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H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
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||||
return
|
||||
///check if the item is an actual clothing head item, since some non-clothing items can be worn
|
||||
if(istype(WH, /obj/item/clothing/head))
|
||||
var/obj/item/clothing/head/WHH = WH
|
||||
///SNUG_FIT hats are immune to being knocked off
|
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if(WHH.clothing_flags & SNUG_FIT)
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||||
H.visible_message("<span class='warning'>[src] bounces off [H]'s [WHH.name]!", "<span class='warning'>[src] bounces off your [WHH.name], falling to the floor.</span>")
|
||||
return
|
||||
///if the hat manages to knock something off
|
||||
if(H.dropItemToGround(WH))
|
||||
H.visible_message("<span class='warning'>[src] knocks [WH] off [H]'s head!</span>", "<span class='warning'>[WH] is suddenly knocked off your head by [src]!</span>")
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||||
H.visible_message("<span class='warning'>[src] bounces off [H]'s [WH.name]!", "<span class='warning'>[src] bounces off your [WH.name], falling to the floor.</span>")
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||||
return
|
||||
if(H.equip_to_slot_if_possible(src, SLOT_HEAD, FALSE, TRUE))
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H.visible_message("<span class='notice'>[src] lands neatly on [H]'s head!", "<span class='notice'>[src] lands perfectly onto your head!</span>")
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return
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||||
@@ -84,6 +72,8 @@
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||||
R.visible_message("<span class='notice'>[src] lands neatly on top of [R].", "<span class='notice'>[src] lands perfectly on top of you.</span>")
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||||
R.place_on_head(src) //hats aren't designed to snugly fit borg heads or w/e so they'll always manage to knock eachother off
|
||||
|
||||
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||||
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||||
/obj/item/clothing/head/worn_overlays(isinhands = FALSE)
|
||||
. = list()
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||||
if(!isinhands)
|
||||
|
||||
@@ -13,14 +13,12 @@
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||||
/obj/item/clothing/head/collectable/slime
|
||||
name = "collectable slime cap!"
|
||||
desc = "It just latches right in place!"
|
||||
clothing_flags = SNUG_FIT
|
||||
icon_state = "slime"
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||||
dynamic_hair_suffix = ""
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||||
|
||||
/obj/item/clothing/head/collectable/xenom
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||||
name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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||||
clothing_flags = SNUG_FIT
|
||||
icon_state = "xenom"
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||||
|
||||
/obj/item/clothing/head/collectable/chef
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||||
@@ -72,14 +70,13 @@
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||||
desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
|
||||
icon_state = "welding"
|
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item_state = "welding"
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/head/collectable/slime
|
||||
name = "collectable slime hat"
|
||||
desc = "Just like a real brain slug!"
|
||||
icon_state = "headslime"
|
||||
item_state = "headslime"
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/collectable/flatcap
|
||||
name = "collectable flat cap"
|
||||
@@ -123,7 +120,6 @@
|
||||
/obj/item/clothing/head/collectable/hardhat
|
||||
name = "collectable hard hat"
|
||||
desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!"
|
||||
clothing_flags = SNUG_FIT
|
||||
icon_state = "hardhat0_yellow"
|
||||
item_state = "hardhat0_yellow"
|
||||
|
||||
@@ -146,7 +142,7 @@
|
||||
desc = "Go Red! I mean Green! I mean Red! No Green!"
|
||||
icon_state = "thunderdome"
|
||||
item_state = "thunderdome"
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = NONE
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/collectable/swat
|
||||
@@ -154,5 +150,5 @@
|
||||
desc = "That's not real blood. That's red paint." //Reference to the actual description
|
||||
icon_state = "swat"
|
||||
item_state = "swat"
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = NONE
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 20,"energy" = 10, "bomb" = 20, "bio" = 10, "rad" = 20, "fire" = 100, "acid" = 50)
|
||||
flags_inv = 0
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light)
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = FIRE_PROOF
|
||||
dynamic_hair_suffix = "+generic"
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_TEMP_PROTECT
|
||||
strip_delay = 60
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = NONE
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEHAIR
|
||||
|
||||
|
||||
@@ -51,6 +51,11 @@
|
||||
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/caphat/beret/white
|
||||
name = "captain's white beret"
|
||||
desc = "A white beret fit for a leader."
|
||||
icon_state = "beret_captain_white"
|
||||
|
||||
//Head of Personnel
|
||||
/obj/item/clothing/head/hopcap
|
||||
name = "head of personnel's cap"
|
||||
@@ -67,6 +72,11 @@
|
||||
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/hopcap/beret/white
|
||||
name = "head of personnel's white beret"
|
||||
desc = "The symbol of true bureaucratic micromanagement, although in a fancy form."
|
||||
icon_state = "beret_white_hop"
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/nun_hood
|
||||
name = "nun hood"
|
||||
@@ -90,8 +100,8 @@
|
||||
new /obj/item/reagent_containers/food/drinks/flask/det(src)
|
||||
|
||||
/obj/item/clothing/head/fedora/det_hat/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to take a candy corn.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to take a candy corn.</span>"
|
||||
|
||||
/obj/item/clothing/head/fedora/det_hat/AltClick(mob/user)
|
||||
if(user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
@@ -119,6 +129,16 @@
|
||||
desc = "A black beret, perfect for war veterans and dark, brooding, anti-hero mimes."
|
||||
icon_state = "beretblack"
|
||||
|
||||
/obj/item/clothing/head/beret/purple
|
||||
name = "purple beret"
|
||||
desc = "A purple beret."
|
||||
icon_state = "beret_purple"
|
||||
|
||||
/obj/item/clothing/head/beret/blue
|
||||
name = "blue beret"
|
||||
desc = "A blue beret"
|
||||
icon_state = "beret_blue"
|
||||
|
||||
/obj/item/clothing/head/beret/highlander
|
||||
desc = "That was white fabric. <i>Was.</i>"
|
||||
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
|
||||
@@ -146,6 +166,11 @@
|
||||
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
|
||||
icon_state = "hosberetblack"
|
||||
|
||||
/obj/item/clothing/head/HoS/beret/officer
|
||||
name = "head of security officer beret"
|
||||
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
|
||||
icon_state = "beret_centcom_officer"
|
||||
|
||||
/obj/item/clothing/head/HoS/beret/syndicate
|
||||
name = "syndicate beret"
|
||||
desc = "A black beret with thick armor padding inside. Stylish and robust."
|
||||
@@ -242,8 +267,11 @@
|
||||
name = "warden's beret"
|
||||
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
|
||||
icon_state = "wardenberet"
|
||||
armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
strip_delay = 60
|
||||
|
||||
/obj/item/clothing/head/beret/sec/corporatewarden
|
||||
name = "warden's corporate beret"
|
||||
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
|
||||
icon_state = "beret_corporate_warden"
|
||||
|
||||
/obj/item/clothing/head/beret/sec/navyofficer
|
||||
desc = "A special beret with the security insignia emblazoned on it. For officers with class."
|
||||
@@ -261,18 +289,71 @@
|
||||
desc = "A fancy beret with a green cross, signifying your status in the station's medbay."
|
||||
icon_state = "cmoberet"
|
||||
|
||||
/obj/item/clothing/head/beret/cmo/blue
|
||||
name = "chief medical officer's blue beret"
|
||||
desc = "A fancy beret with a blue and white cross, try not to be chief malpractice officer in it."
|
||||
icon_state = "beret_blue_cmo"
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/beret/med
|
||||
name = "medical officer's beret"
|
||||
desc = "A fancy beret with a blue cross, smells sterile"
|
||||
icon_state = "beret_med"
|
||||
|
||||
/obj/item/clothing/head/beret/chem
|
||||
name = "chemist's beret"
|
||||
desc = "A fancy beret with a orange beaker, you're not sure if you should smell it"
|
||||
icon_state = "beret_chem"
|
||||
|
||||
/obj/item/clothing/head/beret/viro
|
||||
name = "virologist's beret"
|
||||
desc = "A fancy beret with a green gross, hopefully it's virus free!"
|
||||
icon_state = "beret_viro"
|
||||
|
||||
//Research Director
|
||||
/obj/item/clothing/head/beret/rd
|
||||
name = "research director's beret"
|
||||
desc = "A beret worn only by highly intelligent people."
|
||||
icon_state = "rdberet"
|
||||
|
||||
|
||||
|
||||
//Scientist
|
||||
/obj/item/clothing/head/beret/sci
|
||||
name = "scientist's beret"
|
||||
desc = "A Scientist's beret, looks like it's covered in slime."
|
||||
icon_state = "beret_sci"
|
||||
|
||||
//Roboticist
|
||||
/obj/item/clothing/head/beret/robo
|
||||
name = "roboticist's beret"
|
||||
desc = "A Roboticist's beret, almost more oil than hat."
|
||||
icon_state = "beret_robot"
|
||||
|
||||
|
||||
//Chief Engineer
|
||||
/obj/item/clothing/head/beret/ce
|
||||
name = "chief engineer's beret"
|
||||
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
|
||||
icon_state = "ceberet"
|
||||
|
||||
/obj/item/clothing/head/beret/ce/white
|
||||
name = "chief engineer's white beret"
|
||||
desc = "A beret that will surely make you look way cooler than a hard hat, although lack of protection is the price."
|
||||
icon_state = "beret_ce_white"
|
||||
|
||||
//Atmos
|
||||
/obj/item/clothing/head/beret/atmos
|
||||
name = "atmospheric technician's beret"
|
||||
desc = "An Atmospheric Technician's beret. Smells like plasma fire."
|
||||
icon_state = "beret_atmos"
|
||||
|
||||
//Engineer
|
||||
/obj/item/clothing/head/beret/eng
|
||||
name = "engineer's beret"
|
||||
desc = "An Engineer's beret, try not to lose it to space wind."
|
||||
icon_state = "beret_engineering"
|
||||
|
||||
//Quartermaster
|
||||
/obj/item/clothing/head/beret/qm
|
||||
name = "quartermaster's beret"
|
||||
|
||||
@@ -67,14 +67,12 @@
|
||||
desc = "A plastic replica of a Syndicate agent's space helmet. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/cueball
|
||||
name = "cueball helmet"
|
||||
desc = "A large, featureless white orb meant to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
item_state="cueball"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_cover = HEADCOVERSEYES|HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
@@ -83,7 +81,6 @@
|
||||
desc = "A ball of white styrofoam. So festive."
|
||||
icon_state = "snowman_h"
|
||||
item_state = "snowman_h"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
@@ -93,7 +90,6 @@
|
||||
icon_state = "justicered"
|
||||
item_state = "justicered"
|
||||
flags_inv = HIDEHAIR|HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
@@ -163,7 +159,6 @@
|
||||
icon_state = "chickenhead"
|
||||
item_state = "chickensuit"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/griffin
|
||||
name = "griffon head"
|
||||
@@ -171,7 +166,6 @@
|
||||
icon_state = "griffinhat"
|
||||
item_state = "griffinhat"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/bearpelt
|
||||
name = "bear pelt hat"
|
||||
@@ -185,7 +179,6 @@
|
||||
item_state = "xenos_helm"
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/fedora
|
||||
name = "fedora"
|
||||
@@ -306,7 +299,6 @@
|
||||
desc = "When everything's going to crab, protecting your head is the best choice."
|
||||
icon_state = "lobster_hat"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/drfreezehat
|
||||
name = "doctor freeze's wig"
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
clothing_flags = SNUG_FIT
|
||||
|
||||
/obj/item/clothing/head/welding/attack_self(mob/user)
|
||||
weldingvisortoggle(user)
|
||||
@@ -116,7 +115,6 @@
|
||||
item_state = "hardhat0_pumpkin"
|
||||
item_color = "pumpkin"
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
clothing_flags = SNUG_FIT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
brightness_on = 2 //luminosity when on
|
||||
flags_cover = HEADCOVERSEYES
|
||||
@@ -165,7 +163,6 @@
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
|
||||
@@ -230,7 +227,6 @@
|
||||
desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_helmet_old"
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEHAIR
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
|
||||
@@ -243,7 +239,7 @@
|
||||
equip_delay_other = 140
|
||||
var/datum/brain_trauma/mild/phobia/paranoia
|
||||
var/warped = FALSE
|
||||
clothing_flags = ANTI_TINFOIL_MANEUVER
|
||||
clothing_flags = IGNORE_HAT_TOSS
|
||||
|
||||
/obj/item/clothing/head/foilhat/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -258,8 +254,8 @@
|
||||
return
|
||||
if(paranoia)
|
||||
QDEL_NULL(paranoia)
|
||||
paranoia = new()
|
||||
user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC, "conspiracies")
|
||||
paranoia = new("conspiracies")
|
||||
user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC)
|
||||
to_chat(user, "<span class='warning'>As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. </span>")
|
||||
|
||||
/obj/item/clothing/head/foilhat/MouseDrop(atom/over_object)
|
||||
@@ -301,3 +297,16 @@
|
||||
. = ..()
|
||||
if(!warped)
|
||||
warp_up()
|
||||
|
||||
/obj/item/clothing/head/flakhelm //Actually the M1 Helmet
|
||||
name = "flak helmet"
|
||||
icon_state = "m1helm"
|
||||
item_state = "helmet"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0.1, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = -15)
|
||||
desc = "A dilapidated helmet used in ancient wars. This one is brittle and essentially useless. An ace of spades is tucked into the band around the outer shell."
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/tiny/spacenam //So you can stuff other things in the elastic band instead of it simply being a fluff thing.
|
||||
|
||||
//The "pocket" for the M1 helmet so you can tuck things into the elastic band
|
||||
|
||||
/datum/component/storage/concrete/pockets/tiny/spacenam
|
||||
attack_hand_interact = TRUE //So you can actually see what you stuff in there
|
||||
@@ -41,8 +41,8 @@
|
||||
usr.update_inv_head() //so our mob-overlays update
|
||||
|
||||
/obj/item/clothing/head/soft/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click the cap to flip it [flipped ? "forwards" : "backwards"].</span>"
|
||||
|
||||
/obj/item/clothing/head/soft/red
|
||||
name = "red cap"
|
||||
|
||||
@@ -30,8 +30,8 @@
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/breath/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click [src] to adjust it.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click [src] to adjust it.</span>"
|
||||
|
||||
/obj/item/clothing/mask/breath/medical
|
||||
desc = "A close-fitting sterile mask that can be connected to an air supply."
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
if(adjusted == NORMAL_STYLE)
|
||||
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
else
|
||||
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
. += mutable_appearance('icons/mob/feet_digi.dmi', "shoeblood", color = blood_DNA_to_color())
|
||||
|
||||
/obj/item/clothing/shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
|
||||
@@ -38,8 +38,8 @@
|
||||
to_chat(user, "<span class='notice'>You cannot retrieve any bananium from the prototype shoes.</span>")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>The shoes are [on ? "enabled" : "disabled"].</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>The shoes are [on ? "enabled" : "disabled"].</span>"
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user)
|
||||
var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container)
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
return clothing_flags & NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/magboots/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "Its mag-pulse traction system appears to be [magpulse ? "enabled" : "disabled"].")
|
||||
. = ..()
|
||||
. += "Its mag-pulse traction system appears to be [magpulse ? "enabled" : "disabled"]."
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/magboots/advance
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "space helmet"
|
||||
icon_state = "spaceold"
|
||||
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SNUG_FIT
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
|
||||
item_state = "spaceold"
|
||||
permeability_coefficient = 0.01
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)
|
||||
|
||||
@@ -799,10 +799,10 @@
|
||||
to_chat(targ, "[icon2html(src, targ)]<span class='[span]'>|[message]</span>")
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='boldnotice'>SUIT: [locked ? "LOCKED" : "UNLOCKED"]</span>")
|
||||
to_chat(user, "<span class='boldnotice'>FLIGHTPACK: [deployedpack ? "ENGAGED" : "DISENGAGED"] FLIGHTSHOES : [deployedshoes ? "ENGAGED" : "DISENGAGED"] HELMET : [suittoggled ? "ENGAGED" : "DISENGAGED"]</span>")
|
||||
to_chat(user, "<span class='boldnotice'>Its maintainence panel is [maint_panel ? "OPEN" : "CLOSED"]</span>")
|
||||
. = ..()
|
||||
. += "<span class='boldnotice'>SUIT: [locked ? "LOCKED" : "UNLOCKED"]</span>"
|
||||
. += "<span class='boldnotice'>FLIGHTPACK: [deployedpack ? "ENGAGED" : "DISENGAGED"] FLIGHTSHOES : [deployedshoes ? "ENGAGED" : "DISENGAGED"] HELMET : [suittoggled ? "ENGAGED" : "DISENGAGED"]</span>"
|
||||
. += "<span class='boldnotice'>Its maintainence panel is [maint_panel ? "OPEN" : "CLOSED"]</span>"
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/Destroy()
|
||||
dropped()
|
||||
|
||||
@@ -958,14 +958,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/worn_overlays(isinhands = FALSE, icon_file)
|
||||
. = ..()
|
||||
if(!isinhands)
|
||||
var/mutable_appearance/energy_overlay
|
||||
if(taurmode == SNEK_TAURIC)
|
||||
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_naga.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
else if(taurmode == PAW_TAURIC)
|
||||
energy_overlay = mutable_appearance('modular_citadel/icons/mob/taur_canine.dmi', "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
else
|
||||
energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
|
||||
var/mutable_appearance/energy_overlay = mutable_appearance(icon_file, "knight_cydonia_overlay", ABOVE_LIGHTING_LAYER)
|
||||
energy_overlay.plane = ABOVE_LIGHTING_LAYER
|
||||
energy_overlay.color = energy_color
|
||||
. += energy_overlay
|
||||
@@ -995,5 +988,5 @@
|
||||
update_light()
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/lavaknight/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>Alt-click to recolor it.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
@@ -15,8 +15,8 @@
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>There [extinguishes_left == 1 ? "is" : "are"] [extinguishes_left] extinguisher charge\s left in this suit.</span>"
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/eva/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "bio"
|
||||
desc = "A hood that protects the head and face from biological contaminants."
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | SNUG_FIT
|
||||
clothing_flags = THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 60, "fire" = 30, "acid" = 100)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDEFACE|HIDESNOUT
|
||||
resistance_flags = ACID_PROOF
|
||||
|
||||
@@ -69,7 +69,6 @@
|
||||
icon_state = "golhood"
|
||||
desc = "A protective & concealing hood."
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
clothing_flags = SNUG_FIT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
/obj/item/clothing/suit/hooded/cloak/drake
|
||||
@@ -89,7 +88,6 @@
|
||||
icon_state = "dragon"
|
||||
desc = "The skull of a dragon."
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
clothing_flags = SNUG_FIT
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -763,6 +763,17 @@
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
alternate_worn_layer = UNDER_HEAD_LAYER
|
||||
|
||||
/obj/item/clothing/suit/flakjack
|
||||
name = "flak jacket"
|
||||
desc = "A dilapidated jacket made of a supposedly bullet-proof material (Hint: It isn't.). Smells faintly of napalm."
|
||||
icon_state = "flakjack"
|
||||
item_state = "redtag"
|
||||
blood_overlay_type = "armor"
|
||||
body_parts_covered = CHEST
|
||||
resistance_flags = NONE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
|
||||
|
||||
/obj/item/clothing/suit/assu_suit
|
||||
name = "DAB suit"
|
||||
desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Desperate Assistance Battleforce</i>\"."
|
||||
|
||||
@@ -120,8 +120,8 @@
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/suit/toggle/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "Alt-click on [src] to toggle the [togglename].")
|
||||
. = ..()
|
||||
. += "Alt-click on [src] to toggle the [togglename]."
|
||||
|
||||
//Hardsuit toggle code
|
||||
/obj/item/clothing/suit/space/hardsuit/Initialize()
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
clothing_flags = THICKMATERIAL | SNUG_FIT
|
||||
clothing_flags = THICKMATERIAL
|
||||
armor = list("melee" = 20, "bullet" = 0, "laser" = 20,"energy" = 10, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
flags_inv = HIDEFACE|HIDEMASK|HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
dynamic_hair_suffix = ""
|
||||
@@ -123,7 +123,7 @@
|
||||
name = "radiation hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. The label reads, 'Made with lead. Please do not consume insulation.'"
|
||||
clothing_flags = THICKMATERIAL|SNUG_FIT
|
||||
clothing_flags = THICKMATERIAL
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEFACE|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 60, "rad" = 100, "fire" = 30, "acid" = 30)
|
||||
strip_delay = 60
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
clothing_flags = SNUG_FIT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
dog_fashion = /datum/dog_fashion/head/blue_wizard
|
||||
|
||||
|
||||
@@ -137,23 +137,23 @@
|
||||
|
||||
|
||||
/obj/item/clothing/under/examine(mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(can_adjust)
|
||||
if(adjusted == ALT_STYLE)
|
||||
to_chat(user, "Alt-click on [src] to wear it normally.")
|
||||
. += "Alt-click on [src] to wear it normally."
|
||||
else
|
||||
to_chat(user, "Alt-click on [src] to wear it casually.")
|
||||
. += "Alt-click on [src] to wear it casually."
|
||||
if (has_sensor == BROKEN_SENSORS)
|
||||
to_chat(user, "Its sensors appear to be shorted out.")
|
||||
. += "Its sensors appear to be shorted out."
|
||||
else if(has_sensor > NO_SENSORS)
|
||||
switch(sensor_mode)
|
||||
if(SENSOR_OFF)
|
||||
to_chat(user, "Its sensors appear to be disabled.")
|
||||
. += "Its sensors appear to be disabled."
|
||||
if(SENSOR_LIVING)
|
||||
to_chat(user, "Its binary life sensors appear to be enabled.")
|
||||
. += "Its binary life sensors appear to be enabled."
|
||||
if(SENSOR_VITALS)
|
||||
to_chat(user, "Its vital tracker appears to be enabled.")
|
||||
. += "Its vital tracker appears to be enabled."
|
||||
if(SENSOR_COORDS)
|
||||
to_chat(user, "Its vital tracker and tracking beacon appear to be enabled.")
|
||||
. += "Its vital tracker and tracking beacon appear to be enabled."
|
||||
if(attached_accessory)
|
||||
to_chat(user, "\A [attached_accessory] is attached to it.")
|
||||
. += "\A [attached_accessory] is attached to it."
|
||||
@@ -73,10 +73,10 @@
|
||||
to_chat(user, "[src] will be worn [above_suit ? "above" : "below"] your suit.")
|
||||
|
||||
/obj/item/clothing/accessory/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>\The [src] can be attached to a uniform. Alt-click to remove it once attached.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>\The [src] can be attached to a uniform. Alt-click to remove it once attached.</span>"
|
||||
if(initial(above_suit))
|
||||
to_chat(user, "<span class='notice'>\The [src] can be worn above or below your suit. Alt-click to toggle.</span>")
|
||||
. += "<span class='notice'>\The [src] can be worn above or below your suit. Alt-click to toggle.</span>"
|
||||
|
||||
/obj/item/clothing/accessory/waistcoat
|
||||
name = "waistcoat"
|
||||
|
||||
@@ -675,8 +675,9 @@
|
||||
var/extinguishes_left = 5
|
||||
|
||||
/obj/item/clothing/under/plasmaman/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>")
|
||||
. = ..()
|
||||
. += "<span class='notice'>There are [extinguishes_left] extinguisher charges left in this suit.</span>"
|
||||
|
||||
/obj/item/clothing/under/plasmaman/proc/Extinguish(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user