update
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@@ -72,11 +72,6 @@
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desc = "It's still good. Four second rule!"
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icon_state = "flour"
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/obj/effect/decal/cleanable/greenglow/ecto
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name = "ectoplasmic puddle"
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desc = "You know who to call."
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light_power = 2
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/obj/effect/decal/cleanable/greenglow
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name = "glowing goo"
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desc = "Jeez. I hope that's not for lunch."
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@@ -464,20 +464,16 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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var/datum/map_template/template = SSmapping.station_room_templates[template_name]
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if(!template)
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return FALSE
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testing("Room \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
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testing("Ruin \"[template_name]\" placed at ([T.x], [T.y], [T.z])")
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template.load(T, centered = FALSE)
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template.loaded++
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GLOB.stationroom_landmarks -= src
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qdel(src)
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message_admins("Stationroom loaded successfully")
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return TRUE
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// The landmark for the Engine on Box
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// The landmark for the Engine
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/obj/effect/landmark/stationroom/box/engine
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template_names = list("Engine SM", "Engine Singulo", "Engine Tesla")
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icon = 'icons/rooms/box/engine.dmi'
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/obj/effect/landmark/stationroom/box/engine/New()
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. = ..()
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template_names = CONFIG_GET(keyed_list/box_random_engine)
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@@ -165,7 +165,7 @@
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/obj/item/organ/heart/gland/chem = 5,
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/obj/item/organ/heart/gland/mindshock = 5,
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/obj/item/organ/heart/gland/plasma = 7,
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/obj/item/organ/heart/gland/transform = 5,
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/obj/item/organ/heart/gland/pop = 5,
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/obj/item/organ/heart/gland/slime = 4,
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/obj/item/organ/heart/gland/spiderman = 5,
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/obj/item/organ/heart/gland/ventcrawling = 1,
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@@ -349,10 +349,6 @@
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icon_state = "impact_laser_purple"
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duration = 4
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/obj/effect/temp_visual/impact_effect/shrink
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icon_state = "m_shield"
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duration = 10
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/obj/effect/temp_visual/impact_effect/ion
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icon_state = "shieldsparkles"
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duration = 6
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@@ -446,10 +442,3 @@
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animate(src, alpha = 0, transform = skew, time = duration)
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else
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return INITIALIZE_HINT_QDEL
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/obj/effect/temp_visual/slugboom
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icon = 'icons/effects/96x96.dmi'
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icon_state = "slugboom"
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randomdir = FALSE
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duration = 30
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pixel_x = -24
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@@ -36,7 +36,3 @@
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/obj/effect/projectile/impact/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/impact/laser/wavemotion
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name = "particle impact"
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icon_state = "impact_wavemotion"
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@@ -28,7 +28,3 @@
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/obj/effect/projectile/muzzle/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/muzzle/laser/wavemotion
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name = "particle backblast"
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icon_state = "muzzle_wavemotion"
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@@ -66,7 +66,3 @@
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/obj/effect/projectile/tracer/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/tracer/laser/wavemotion
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name = "particle trail"
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icon_state = "tracer_wavemotion"
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