update
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@@ -349,10 +349,6 @@
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icon_state = "impact_laser_purple"
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duration = 4
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/obj/effect/temp_visual/impact_effect/shrink
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icon_state = "m_shield"
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duration = 10
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/obj/effect/temp_visual/impact_effect/ion
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icon_state = "shieldsparkles"
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duration = 6
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@@ -446,10 +442,3 @@
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animate(src, alpha = 0, transform = skew, time = duration)
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else
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return INITIALIZE_HINT_QDEL
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/obj/effect/temp_visual/slugboom
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icon = 'icons/effects/96x96.dmi'
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icon_state = "slugboom"
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randomdir = FALSE
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duration = 30
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pixel_x = -24
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@@ -36,7 +36,3 @@
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/obj/effect/projectile/impact/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/impact/laser/wavemotion
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name = "particle impact"
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icon_state = "impact_wavemotion"
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@@ -28,7 +28,3 @@
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/obj/effect/projectile/muzzle/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/muzzle/laser/wavemotion
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name = "particle backblast"
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icon_state = "muzzle_wavemotion"
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@@ -66,7 +66,3 @@
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/obj/effect/projectile/tracer/wormhole
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icon_state = "wormhole_g"
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/obj/effect/projectile/tracer/laser/wavemotion
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name = "particle trail"
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icon_state = "tracer_wavemotion"
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