conforms to same as everything else
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@@ -46,7 +46,7 @@
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if(SEND_SIGNAL(D, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
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damage *= 1.2
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if(!CHECK_MOBILITY(A, MOBILITY_STAND))
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damage *= 0.8
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damage *= 0.7
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if(SEND_SIGNAL(A, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
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damage *= 0.8
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return damage
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