Porting GetComponent macros removal, and some related changes.
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@@ -40,7 +40,7 @@
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if(iscyborg(user) && user.has_buckled_mobs())
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var/mob/living/silicon/robot/R = user
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GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R)
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var/datum/component/riding/riding_datum = R.GetComponent(/datum/component/riding)
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if(riding_datum)
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for(var/mob/M in R.buckled_mobs)
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riding_datum.force_dismount(M)
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@@ -905,7 +905,7 @@
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/mob/living/carbon/do_after_coefficent()
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. = ..()
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GET_COMPONENT_FROM(mood, /datum/component/mood, src) //Currently, only carbons or higher use mood, move this once that changes.
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood) //Currently, only carbons or higher use mood, move this once that changes.
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if(mood)
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switch(mood.sanity) //Alters do_after delay based on how sane you are
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if(SANITY_INSANE to SANITY_DISTURBED)
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@@ -947,7 +947,7 @@
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return TRUE
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if(HAS_TRAIT(src, TRAIT_DUMB))
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return TRUE
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GET_COMPONENT_FROM(mood, /datum/component/mood, src)
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
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if(mood)
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if(mood.sanity < SANITY_UNSTABLE)
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return TRUE
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@@ -287,7 +287,7 @@
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"<span class='notice'>You give [H] a pat on the head to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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GET_COMPONENT_FROM(mood, /datum/component/mood, M)
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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@@ -322,7 +322,7 @@
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"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
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if(HAS_TRAIT(M, TRAIT_FRIENDLY))
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GET_COMPONENT_FROM(mood, /datum/component/mood, M)
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var/datum/component/mood/mood = M.GetComponent(/datum/component/mood)
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if (mood.sanity >= SANITY_GREAT)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "friendly_hug", /datum/mood_event/besthug, M)
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else if (mood.sanity >= SANITY_DISTURBED)
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@@ -93,7 +93,7 @@
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msg += "[t_He] [t_is] visibly tense[resting ? "." : ", and [t_is] standing in combative stance."]\n"
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msg += common_trait_examine()
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GET_COMPONENT_FROM(mood, /datum/component/mood, src)
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
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if(mood)
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switch(mood.shown_mood)
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if(-INFINITY to MOOD_LEVEL_SAD4)
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@@ -56,7 +56,7 @@
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if(!(I.item_flags & ABSTRACT))
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msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
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GET_COMPONENT(FR, /datum/component/forensics)
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var/datum/component/forensics/FR = GetComponent(/datum/component/forensics)
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//gloves
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if(gloves && !(SLOT_GLOVES in obscured))
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msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
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@@ -297,7 +297,7 @@
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msg += "[t_He] seem[p_s()] winded.\n"
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if (getToxLoss() >= 10)
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msg += "[t_He] seem[p_s()] sickly.\n"
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GET_COMPONENT_FROM(mood, /datum/component/mood, src)
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var/datum/component/mood/mood = src.GetComponent(/datum/component/mood)
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if(mood.sanity <= SANITY_DISTURBED)
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msg += "[t_He] seem[p_s()] distressed.\n"
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "empath", /datum/mood_event/sad_empath, src)
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@@ -1277,7 +1277,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if (H.nutrition > 0 && H.stat != DEAD && !HAS_TRAIT(H, TRAIT_NOHUNGER))
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// THEY HUNGER
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var/hunger_rate = HUNGER_FACTOR
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
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if(mood && mood.sanity > SANITY_DISTURBED)
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hunger_rate *= max(0.5, 1 - 0.002 * mood.sanity) //0.85 to 0.75
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@@ -1435,7 +1435,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/grav_force = min(gravity - STANDARD_GRAVITY,3)
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. += 1 + grav_force
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GET_COMPONENT_FROM(mood, /datum/component/mood, H)
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var/datum/component/mood/mood = H.GetComponent(/datum/component/mood)
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if(mood && !flight) //How can depression slow you down if you can just fly away from your problems?
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switch(mood.sanity)
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if(SANITY_INSANE to SANITY_CRAZY)
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@@ -502,7 +502,7 @@
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fire_stacks = 0
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confused = 0
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update_canmove()
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GET_COMPONENT(mood, /datum/component/mood)
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var/datum/component/mood/mood = GetComponent(/datum/component/mood)
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if (mood)
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QDEL_LIST_ASSOC_VAL(mood.mood_events)
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mood.sanity = SANITY_GREAT
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@@ -1233,7 +1233,7 @@
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/mob/living/silicon/robot/unbuckle_mob(mob/user, force=FALSE)
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if(iscarbon(user))
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GET_COMPONENT(riding_datum, /datum/component/riding)
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var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
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if(istype(riding_datum))
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riding_datum.unequip_buckle_inhands(user)
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riding_datum.restore_position(user)
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@@ -33,7 +33,7 @@
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/mob/living/simple_animal/drone/syndrone/Initialize()
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. = ..()
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GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
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var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
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hidden_uplink.telecrystals = 10
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/mob/living/simple_animal/drone/syndrone/Login()
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@@ -47,7 +47,7 @@
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/mob/living/simple_animal/drone/syndrone/badass/Initialize()
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. = ..()
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GET_COMPONENT_FROM(hidden_uplink, /datum/component/uplink, internal_storage)
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var/datum/component/uplink/hidden_uplink = internal_storage.GetComponent(/datum/component/uplink)
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hidden_uplink.telecrystals = 30
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var/obj/item/implant/weapons_auth/W = new
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W.implant(src)
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@@ -536,7 +536,7 @@
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//ANIMAL RIDING
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/mob/living/simple_animal/user_buckle_mob(mob/living/M, mob/user)
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GET_COMPONENT(riding_datum, /datum/component/riding)
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var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
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if(riding_datum)
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if(user.incapacitated())
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return
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@@ -547,7 +547,7 @@
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return ..()
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/mob/living/simple_animal/relaymove(mob/user, direction)
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GET_COMPONENT(riding_datum, /datum/component/riding)
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var/datum/component/riding/riding_datum = GetComponent(/datum/component/riding)
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if(tame && riding_datum)
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riding_datum.handle_ride(user, direction)
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