Porting GetComponent macros removal, and some related changes.
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@@ -143,7 +143,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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/obj/item/storage/bag/borgdelivery/ComponentInitialize()
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. = ..()
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GET_COMPONENT(STR, /datum/component/storage)
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_BULKY
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STR.max_combined_w_class = 5
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STR.max_items = 1
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@@ -182,7 +182,7 @@
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/datum/reagent/fermi/nanite_b_gone/on_mob_life(mob/living/carbon/C)
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//var/component/nanites/N = M.GetComponent(/datum/component/nanites)
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GET_COMPONENT_FROM(N, /datum/component/nanites, C)
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var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
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if(isnull(N))
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return ..()
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N.nanite_volume = -purity//0.5 seems to be the default to me, so it'll neuter them.
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@@ -190,7 +190,7 @@
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/datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
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//var/component/nanites/N = M.GetComponent(/datum/component/nanites)
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GET_COMPONENT_FROM(N, /datum/component/nanites, C)
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var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
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if(prob(5))
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to_chat(C, "<span class='warning'>The residual voltage from the nanites causes you to seize up!</b></span>")
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C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
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@@ -24,7 +24,7 @@
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if(H.sprinting && charge)
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charge--
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new_speed = chargespeed
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GET_COMPONENT(D, /datum/component/riding)
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var/datum/component/riding/D = GetComponent(/datum/component/riding)
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D.vehicle_move_delay = new_speed
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for(var/i in progressbars_by_rider)
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var/datum/progressbar/B = progressbars_by_rider[i]
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