This commit is contained in:
Ghommie
2019-12-23 19:02:20 +01:00
1029 changed files with 27448 additions and 12993 deletions
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@@ -69,6 +69,7 @@
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define ADMIN_PUNISHMENT_FIREBALL "Fireball"
#define ADMIN_PUNISHMENT_ROD "Immovable Rod"
#define ADMIN_PUNISHMENT_SUPPLYPOD_QUICK "Supply Pod (Quick)"
#define ADMIN_PUNISHMENT_SUPPLYPOD "Supply Pod"
#define ADMIN_PUNISHMENT_MAZING "Puzzle"
#define ADMIN_PUNISHMENT_PIE "Cream Pie"
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@@ -12,6 +12,7 @@
#define APPRENTICE_BLUESPACE "bluespace"
#define APPRENTICE_ROBELESS "robeless"
#define APPRENTICE_HEALING "healing"
#define APPRENTICE_MARTIAL "martial"
//ERT Types
@@ -40,3 +41,19 @@
#define NOT_DOMINATING -1
#define MAX_LEADERS_GANG 4
#define INITIAL_DOM_ATTEMPTS 3
//Bloodsucker defines
// Bloodsucker related antag datums
#define ANTAG_DATUM_BLOODSUCKER /datum/antagonist/bloodsucker
#define ANTAG_DATUM_VASSAL /datum/antagonist/vassal
//#define ANTAG_DATUM_HUNTER /datum/antagonist/vamphunter Disabled for now
// BLOODSUCKER
#define BLOODSUCKER_LEVEL_TO_EMBRACE 3
#define BLOODSUCKER_FRENZY_TIME 25 // How long the vamp stays in frenzy.
#define BLOODSUCKER_FRENZY_OUT_TIME 300 // How long the vamp goes back into frenzy.
#define BLOODSUCKER_STARVE_VOLUME 5 // Amount of blood, below which a Vamp is at risk of frenzy.
#define CAT_STRUCTURE "Structures"
#define MARTIALART_HUNTER "hunter-fu"
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@@ -9,12 +9,13 @@
#define META_GAS_FUSION_POWER 7
//ATMOS
//stuff you should probably leave well alone!
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define R_IDEAL_GAS_EQUATION 8.31446261815324 //kPa*L/(K*mol)
#define ONE_ATMOSPHERE 101.325 //kPa
#define TCMB 2.7 // -270.3degC
#define TCRYO 225 // -48.15degC
#define T0C 273.15 // 0degC
#define T20C 293.15 // 20degC
#define STEFANBOLTZMANN (5.670373*10e-8) // W/(m^2*K^4)
#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
@@ -149,9 +150,9 @@
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
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@@ -58,6 +58,7 @@
#define ANTAG_HUD_SOULLESS 21
#define ANTAG_HUD_CLOCKWORK 22
#define ANTAG_HUD_BROTHER 23
#define ANTAG_HUD_BLOODSUCKER 24
// Notification action types
#define NOTIFY_JUMP "jump"
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@@ -11,6 +11,7 @@
#define STYLE_FRUIT 11
#define STYLE_INVISIBLE 12
#define STYLE_GONDOLA 13
#define STYLE_SEETHROUGH 14
#define POD_ICON_STATE 1
#define POD_NAME 2
@@ -29,5 +30,6 @@
list("honkpod", "\improper HONK pod", "A brightly-colored supply pod. It likely originated from the Clown Federation."),\
list("fruitpod", "\improper Orange", "An angry orange."),\
list("", "\improper S.T.E.A.L.T.H. pod MKVII", "A supply pod that, under normal circumstances, is completely invisible to conventional methods of detection. How are you even seeing this?"),\
list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency.")\
list("gondolapod", "gondola", "The silent walker. This one seems to be part of a delivery agency."),\
list("", "", "")\
)
+2 -2
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@@ -57,9 +57,9 @@
#define BALLS_SACK_SIZE_DEF 8
#define BALLS_SACK_SIZE_MAX 40
#define CUM_RATE 0.035
#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
#define CUM_RATE_MULT 1
#define CUM_EFFICIENCY 1//amount of nutrition required per life()
#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
#define EGG_GIRTH_MIN 1//inches
#define EGG_GIRTH_DEF 6
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@@ -98,6 +98,7 @@
//the define for visible message range in combat
#define COMBAT_MESSAGE_RANGE 3
#define DEFAULT_MESSAGE_RANGE 7
//Shove knockdown lengths (deciseconds)
#define SHOVE_KNOCKDOWN_SOLID 30
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@@ -5,6 +5,17 @@
#define COMPONENT_INCOMPATIBLE 1
#define COMPONENT_NOTRANSFER 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
@@ -25,10 +36,12 @@
//////////////////////////////////////////////////////////////////
// /datum signals
#define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (/datum/component)
#define COMSIG_COMPONENT_ADDED "component_added" //sent to the new datum parent when a component is added to them: (/datum/component)
#define COMSIG_COMPONENT_REMOVING "component_removing" //sent to the datum parent before a component is removed from them because of RemoveComponent: (/datum/component)
#define COMSIG_COMPONENT_UNREGISTER_PARENT "component_unregister_parent" //sent to the component itself when unregistered from a parent
#define COMSIG_COMPONENT_REGISTER_PARENT "component_register_parent" //sent to the component itself when registered to a parent
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETED "parent_qdeleted" //after a datum's Destroy() is called: (force, qdel_hint), at this point none of the other components chose to interrupt qdel and Destroy has been called
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
@@ -122,25 +135,29 @@
#define COMSIG_MOVABLE_POST_THROW "movable_post_throw" //from base of atom/movable/throw_at(): (datum/thrownthing, spin)
#define COMSIG_MOVABLE_Z_CHANGED "movable_ztransit" //from base of atom/movable/onTransitZ(): (old_z, new_z)
#define COMSIG_MOVABLE_SECLUDED_LOCATION "movable_secluded" //called when the movable is placed in an unaccessible area, used for stationloving: ()
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
#define COMSIG_MOVABLE_HEAR "movable_hear" //from base of atom/movable/Hear(): (message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
#define HEARING_MESSAGE 1
#define HEARING_SPEAKER 2
// #define HEARING_LANGUAGE 3
#define HEARING_RAW_MESSAGE 4
/* #define HEARING_RADIO_FREQ 5
#define HEARING_SPANS 6
#define HEARING_MESSAGE_MODE 7 */
#define HEARING_MESSAGE_MODE 7
#define HEARING_SOURCE 8*/
#define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source)
#define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination)
// /mind signals
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to(): (new_character, old_character)
#define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character)
#define COMPONENT_STOP_MIND_TRANSFER 1 //stops the mind transfer from happening.
#define COMSIG_MIND_TRANSFER "mind_transfer" //from base of mind/transfer_to() when it's done: (new_character, old_character)
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMPONENT_ALLOW_EXAMINE 1
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
#define COMPONENT_BLOCK_GHOSTING 1
#define COMSIG_MOB_ALLOWED "mob_allowed" //from base of obj/allowed(mob/M): (/obj) returns bool, if TRUE the mob has id access to the obj
#define COMSIG_MOB_RECEIVE_MAGIC "mob_receive_magic" //from base of mob/anti_magic_check(): (mob/user, magic, holy, tinfoil, chargecost, self, protection_sources)
@@ -148,10 +165,13 @@
#define COMSIG_MOB_HUD_CREATED "mob_hud_created" //from base of mob/create_mob_hud(): ()
#define COMSIG_MOB_ATTACK_HAND "mob_attack_hand" //from base of
#define COMSIG_MOB_ITEM_ATTACK "mob_item_attack" //from base of /obj/item/attack(): (mob/M, mob/user)
#define COMPONENT_ITEM_NO_ATTACK 1
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey()
#define COMSIG_MOB_KEY_CHANGE "mob_key_change" //from base of /mob/transfer_ckey(): (new_character, old_character)
#define COMSIG_MOB_PRE_PLAYER_CHANGE "mob_pre_player_change" //sent to the target mob from base of /mob/transfer_ckey() and /mind/transfer_to(): (our_character, their_character)
// #define COMPONENT_STOP_MIND_TRANSFER 1
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
#define COMSIG_MOB_SAY "mob_say" // from /mob/living/say(): (proc args list)
#define COMPONENT_UPPERCASE_SPEECH 1
@@ -313,3 +333,11 @@
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
//Xenobio hotkeys
#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_SHIFT "xeno_slime_click_shift" //from slime ShiftClickOn(): (/mob)
#define COMSIG_XENO_TURF_CLICK_SHIFT "xeno_turf_click_shift" //from turf ShiftClickOn(): (/mob)
#define COMSIG_XENO_TURF_CLICK_CTRL "xeno_turf_click_alt" //from turf AltClickOn(): (/mob)
#define COMSIG_XENO_MONKEY_CLICK_CTRL "xeno_monkey_click_ctrl" //from monkey CtrlClickOn(): (/mob)
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@@ -32,6 +32,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define TESLA_IGNORE_1 (1<<13) // TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define INITIALIZED_1 (1<<14) //Whether /atom/Initialize() has already run for the object
#define ADMIN_SPAWNED_1 (1<<15) //was this spawned by an admin? used for stat tracking stuff.
#define PREVENT_CONTENTS_EXPLOSION_1 (1<<16) /// should not get harmed if this gets caught by an explosion?
//turf-only flags
#define NOJAUNT_1 (1<<0)
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@@ -11,6 +11,7 @@
#define GROSS (1<<10)
#define TOXIC (1<<11)
#define PINEAPPLE (1<<12)
#define BREAKFAST (1<<13)
#define DRINK_NICE 1
#define DRINK_GOOD 2
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@@ -118,6 +118,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
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@@ -59,11 +59,13 @@
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 223
#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
#define NIGHT_VISION_DARKSIGHT_RANGE 3
//lighting area defines
#define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness)
#define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled
@@ -80,4 +82,4 @@
#define FLASH_LIGHT_DURATION 2
#define FLASH_LIGHT_POWER 3
#define FLASH_LIGHT_RANGE 3.8
#define FLASH_LIGHT_RANGE 3.8
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@@ -57,6 +57,7 @@
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
#define MOVESPEED_ID_TASED_STATUS "TASED"
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@@ -25,23 +25,22 @@
#define NO_MAT_REDEMPTION (1<<5) //Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) //When dropped, it calls qdel on itself
#define NOBLUDGEON (1<<7) //when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
#define ABSTRACT (1<<8) //for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
#define NO_UNIFORM_REQUIRED (1<<11) //Can be worn on certain slots (currently belt and id) that would otherwise require an uniform.
// Flags for the clothing_flags var on /obj/item/clothing
#define LAVAPROTECT (1<<0)
#define STOPSPRESSUREDAMAGE (1<<1) //SUIT and HEAD items which stop pressure damage. To stop you taking all pressure damage you must have both a suit and head item with this flag.
#define BLOCK_GAS_SMOKE_EFFECT (1<<2) //blocks the effect that chemical clouds would have on a mob --glasses, mask and helmets ONLY!
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define ALLOWINTERNALS (1<<3) //mask allows internals
#define NOSLIP (1<<4) //prevents from slipping on wet floors, in space etc
#define THICKMATERIAL (1<<5) //prevents syringes, parapens and hypos if the external suit or helmet (if targeting head) has this flag. Example: space suits, biosuit, bombsuits, thick suits that cover your body.
#define VOICEBOX_TOGGLABLE (1<<6) //The voicebox in this clothing can be toggled.
#define VOICEBOX_DISABLED (1<<7) //The voicebox is currently turned off.
#define SNUG_FIT (1<<8) //Prevents knock-off from things like hat-throwing.
#define ANTI_TINFOIL_MANEUVER (1<<9) //Hats with negative effects when worn (i.e the tinfoil hat).
#define IGNORE_HAT_TOSS (1<<8) //Hats with negative effects when worn (i.e the tinfoil hat).
// Flags for the organ_flags var on /obj/item/organ
@@ -50,4 +49,4 @@
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
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@@ -35,6 +35,8 @@
#define ROLE_LAVALAND "lavaland"
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
#define ROLE_GANG "gangster"
#define ROLE_BLOODSUCKER "bloodsucker"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
@@ -60,7 +62,9 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_OVERTHROW = /datum/game_mode/overthrow,
ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
ROLE_SENTIENCE,
ROLE_GANG = /datum/game_mode/gang
ROLE_GANG = /datum/game_mode/gang,
ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker
//ROLE_MONSTERHUNTER Disabled for now
))
//Job defines for what happens when you fail to qualify for any job during job selection
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@@ -75,8 +75,16 @@
#define LINGHIVE_LING 2
#define LINGHIVE_LINK 3
//whether the emote is visible or audible.
#define EMOTE_VISIBLE 1
#define EMOTE_AUDIBLE 2
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512
#define MAX_CHARTER_LEN 80
// Audio/Visual Flags. Used to determine what sense are required to notice a message.
#define MSG_VISUAL (1<<0)
#define MSG_AUDIBLE (1<<1)
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@@ -46,7 +46,7 @@
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
#define STATUS_EFFECT_TASED /datum/status_effect/electrode //the affected has been tased, preventing fine muscle control
#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
@@ -58,6 +58,8 @@
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
#define STATUS_EFFECT_CHOKINGSTRAND /datum/status_effect/strandling //Choking Strand
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
#define STATUS_EFFECT_SUMMONEDGHOST /datum/status_effect/cultghost //is a cult ghost and can't use manifest runes
@@ -66,6 +68,8 @@
#define STATUS_EFFECT_SAWBLEED /datum/status_effect/saw_bleed //if the bleed builds up enough, takes a ton of damage
#define STATUS_EFFECT_NECKSLICE /datum/status_effect/neck_slice //Creates the flavor messages for the neck-slice
#define STATUS_EFFECT_NECROPOLIS_CURSE /datum/status_effect/necropolis_curse
#define CURSE_BLINDING 1 //makes the edges of the target's screen obscured
#define CURSE_SPAWNING 2 //spawns creatures that attack the target only
@@ -81,6 +85,9 @@
#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/no_combat_mode/mesmerize //Just reskinned no_combat_mode
/////////////
// NEUTRAL //
/////////////
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@@ -66,6 +66,7 @@
#define TRAIT_HUSK "husk"
#define TRAIT_NOCLONE "noclone"
#define TRAIT_CLUMSY "clumsy"
#define TRAIT_CHUNKYFINGERS "chunkyfingers" //means that you can't use weapons with normal trigger guards.
#define TRAIT_DUMB "dumb"
#define TRAIT_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define TRAIT_PACIFISM "pacifism"
@@ -117,15 +118,23 @@
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_DISK_VERIFIER "disk-verifier"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
#define TRAIT_CAPTAIN_METABOLISM "captain-metabolism"
#define TRAIT_ABDUCTOR_TRAINING "abductor-training"
#define TRAIT_ABDUCTOR_SCIENTIST_TRAINING "abductor-scientist-training"
#define TRAIT_SURGEON "surgeon"
#define TRAIT_COLDBLOODED "coldblooded" // Your body is literal room temperature. Does not make you immune to the temp.
#define TRAIT_NONATURALHEAL "nonaturalheal" // Only Admins can heal you. NOTHING else does it unless it's given the god tag.
#define TRAIT_NORUNNING "norunning" // You walk!
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
@@ -162,6 +171,7 @@
#define TRAIT_FRIENDLY "friendly"
#define TRAIT_ASSBLASTUSA "assblastusa"
#define TRAIT_CULT_EYES "cult_eyes"
#define TRAIT_FREESPRINT "free_sprinting"
// common trait sources
@@ -215,5 +225,8 @@
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define DEATHSQUAD_TRAIT "deathsquad"
+25 -1
View File
@@ -23,6 +23,9 @@ GLOBAL_VAR_INIT(cmp_field, "name")
/proc/cmp_records_dsc(datum/data/record/a, datum/data/record/b)
return sorttext(a.fields[GLOB.cmp_field], b.fields[GLOB.cmp_field])
/proc/cmp_filter_data_priority(list/A, list/B)
return A["priority"] - B["priority"]
/proc/cmp_ckey_asc(client/a, client/b)
return sorttext(b.ckey, a.ckey)
@@ -85,8 +88,29 @@ GLOBAL_VAR_INIT(cmp_field, "name")
/proc/cmp_job_display_asc(datum/job/A, datum/job/B)
return A.display_order - B.display_order
/proc/cmp_uplink_items_dsc(datum/uplink_item/A, datum/uplink_item/B)
return sorttext(initial(B.name), initial(A.name))
/proc/cmp_numbered_displays_name_asc(datum/numbered_display/A, datum/numbered_display/B)
return sorttext(A.sample_object.name, B.sample_object.name)
/proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B)
return sorttext(B.sample_object.name, A.sample_object.name)
return sorttext(B.sample_object.name, A.sample_object.name)
/proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B)
var/a_sign = num2sign(initial(A.value) * -1)
var/b_sign = num2sign(initial(B.value) * -1)
// Neutral traits go last.
if(a_sign == 0)
a_sign = 2
if(b_sign == 0)
b_sign = 2
var/a_name = initial(A.name)
var/b_name = initial(B.name)
if(a_sign != b_sign)
return a_sign - b_sign
else
return sorttext(b_name, a_name)
+10
View File
@@ -97,6 +97,16 @@
var/datum/emote/E = new path()
E.emote_list[E.key] = E
//Uplink Items
for(var/path in subtypesof(/datum/uplink_item))
var/datum/uplink_item/I = path
if(!initial(I.item)) //We add categories to a separate list.
GLOB.uplink_categories |= initial(I.category)
continue
GLOB.uplink_items += path
//(sub)typesof entries are listed by the order they are loaded in the code, so we'll have to rearrange them here.
GLOB.uplink_items = sortList(GLOB.uplink_items, /proc/cmp_uplink_items_dsc)
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
//creates every subtype of prototype (excluding prototype) and adds it to list L.
+5 -4
View File
@@ -313,14 +313,15 @@
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
parts += "[FOURSPACES]Other threat changes:"
for(var/str in mode.threat_log)
parts += "[FOURSPACES][FOURSPACES][str]"
for(var/entry in mode.threat_tallies)
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
/*
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
*/
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat_level,"Final threat level")
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat,"Threat left")
return parts.Join("<br>")
/client/proc/roundend_report_file()
File diff suppressed because it is too large Load Diff
+9 -1
View File
@@ -1538,4 +1538,12 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/CallAsync(datum/source, proctype, list/arguments)
set waitfor = FALSE
return call(source, proctype)(arglist(arguments))
return call(source, proctype)(arglist(arguments))
/proc/num2sign(numeric)
if(numeric > 0)
return 1
else if(numeric < 0)
return -1
else
return 0
+1 -2
View File
@@ -142,8 +142,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"THICKMATERIAL" = THICKMATERIAL,
"VOICEBOX_TOGGLABLE" = VOICEBOX_TOGGLABLE,
"VOICEBOX_DISABLED" = VOICEBOX_DISABLED,
"SNUG_FIT" = SNUG_FIT,
"ANTI_TINFOIL_MANEUVER" = ANTI_TINFOIL_MANEUVER,
"IGNORE_HAT_TOSS" = IGNORE_HAT_TOSS,
),
"tesla_flags" = list(
"TESLA_MOB_DAMAGE" = TESLA_MOB_DAMAGE,
+2
View File
@@ -19,6 +19,8 @@ GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums index
GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id.
GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id.
GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path.
GLOBAL_LIST_EMPTY(uplink_items) //list of all uplink item typepaths, ascendingly sorted by their initial name.
GLOBAL_LIST_EMPTY(uplink_categories) //list of all uplink categories, listed by the order they are loaded in code. Be careful.
GLOBAL_LIST_EMPTY(crafting_recipes) //list of all table craft recipes
GLOBAL_LIST_EMPTY(rcd_list) //list of Rapid Construction Devices.
GLOBAL_LIST_EMPTY(apcs_list) //list of all Area Power Controller machines, separate from machines for powernet speeeeeeed.
+2
View File
@@ -10,3 +10,5 @@ GLOBAL_LIST_INIT(typecache_living, typecacheof(/mob/living))
GLOBAL_LIST_INIT(typecache_stack, typecacheof(/obj/item/stack))
GLOBAL_LIST_INIT(typecache_machine_or_structure, typecacheof(list(/obj/machinery, /obj/structure)))
GLOBAL_LIST_INIT(freezing_objects, typecacheof(list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon, /obj/machinery/smartfridge/organ))) //list of all cold objects, that freeze organs when inside
+8 -3
View File
@@ -114,7 +114,8 @@
/mob/living/silicon/ai/CtrlClickOn(var/atom/A)
A.AICtrlClick(src)
/mob/living/silicon/ai/AltClickOn(var/atom/A)
A.AIAltClick(src)
if(!A.AIAltClick(src))
altclick_listed_turf(A)
/*
The following criminally helpful code is just the previous code cleaned up;
@@ -125,9 +126,10 @@
/* Atom Procs */
/atom/proc/AICtrlClick()
return
/atom/proc/AIAltClick(mob/living/silicon/ai/user)
AltClick(user)
return
return AltClick(user)
/atom/proc/AIShiftClick()
return
/atom/proc/AICtrlShiftClick()
@@ -151,6 +153,7 @@
shock_perm(usr)
else
shock_restore(usr)
return TRUE
/obj/machinery/door/airlock/AIShiftClick() // Opens and closes doors!
if(obj_flags & EMAGGED)
@@ -185,10 +188,12 @@
return
toggle_on()
add_fingerprint(usr)
return TRUE
/* Holopads */
/obj/machinery/holopad/AIAltClick(mob/living/silicon/ai/user)
hangup_all_calls()
return TRUE
//
// Override TurfAdjacent for AltClicking
+12 -14
View File
@@ -353,8 +353,17 @@
Unused except for AI
*/
/mob/proc/AltClickOn(atom/A)
A.AltClick(src)
return
if(!A.AltClick(src))
altclick_listed_turf(A)
/mob/proc/altclick_listed_turf(atom/A)
var/turf/T = get_turf(A)
if(T == A.loc || T == A)
if(T == listed_turf)
listed_turf = null
else if(TurfAdjacent(T))
listed_turf = T
client.statpanel = T.name
/mob/living/carbon/AltClickOn(atom/A)
if(!stat && mind && iscarbon(A) && A != src)
@@ -366,18 +375,7 @@
..()
/atom/proc/AltClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
var/turf/T = get_turf(src)
if(T && user.TurfAdjacent(T))
user.listed_turf = T
user.client.statpanel = T.name
// Use this instead of /mob/proc/AltClickOn(atom/A) where you only want turf content listing without additional atom alt-click interaction
/atom/proc/AltClickNoInteract(mob/user, atom/A)
var/turf/T = get_turf(A)
if(T && user.TurfAdjacent(T))
user.listed_turf = T
user.client.statpanel = T.name
. = SEND_SIGNAL(src, COMSIG_CLICK_ALT, user)
/mob/proc/TurfAdjacent(turf/T)
return T.Adjacent(src)
+7 -9
View File
@@ -110,7 +110,8 @@
/mob/living/silicon/robot/CtrlClickOn(atom/A)
A.BorgCtrlClick(src)
/mob/living/silicon/robot/AltClickOn(atom/A)
A.BorgAltClick(src)
if(!A.BorgAltClick(src))
altclick_listed_turf(A)
/atom/proc/BorgCtrlShiftClick(mob/living/silicon/robot/user) //forward to human click if not overridden
CtrlShiftClick(user)
@@ -154,20 +155,17 @@
..()
/atom/proc/BorgAltClick(mob/living/silicon/robot/user)
AltClick(user)
return
return AltClick(user)
/obj/machinery/door/airlock/BorgAltClick(mob/living/silicon/robot/user) // Eletrifies doors. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
return AIAltClick()
return ..()
/obj/machinery/turretid/BorgAltClick(mob/living/silicon/robot/user) //turret lethal on/off. Forwards to AI code.
if(get_dist(src,user) <= user.interaction_range)
AIAltClick()
else
..()
return AIAltClick()
return ..()
/*
As with AI, these are not used in click code,
+4
View File
@@ -107,6 +107,10 @@
#define ui_internal "EAST-1:28,CENTER+1:19"//CIT CHANGE - moves internal icon up a little bit to accommodate for the stamina meter
#define ui_mood "EAST-1:28,CENTER-3:10"
//living
#define ui_living_pull "EAST-1:28,CENTER-2:15"
#define ui_living_health "EAST-1:28,CENTER:15"
//borgs
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
+4 -3
View File
@@ -113,7 +113,7 @@
name = "Show Buttons"
else
name = "Hide Buttons"
UpdateIcon()
update_icon()
usr.update_action_buttons()
/obj/screen/movable/action_button/hide_toggle/AltClick(mob/user)
@@ -125,6 +125,7 @@
moved = FALSE
user.update_action_buttons(TRUE)
to_chat(user, "<span class='notice'>Action button positions have been reset.</span>")
return TRUE
/obj/screen/movable/action_button/hide_toggle/proc/InitialiseIcon(datum/hud/owner_hud)
@@ -134,9 +135,9 @@
hide_icon = settings["toggle_icon"]
hide_state = settings["toggle_hide"]
show_state = settings["toggle_show"]
UpdateIcon()
update_icon()
/obj/screen/movable/action_button/hide_toggle/proc/UpdateIcon()
/obj/screen/movable/action_button/hide_toggle/update_icon()
cut_overlays()
add_overlay(mutable_appearance(hide_icon, hidden ? show_state : hide_state))
+10
View File
@@ -213,6 +213,16 @@ or something covering your eyes."
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
icon_state = "high"
/obj/screen/alert/mind_control
name = "Mind Control"
desc = "Your mind has been hijacked! Click to view the mind control command."
icon_state = "mind_control"
var/command
/obj/screen/alert/mind_control/Click()
var/mob/living/L = usr
to_chat(L, "<span class='mind_control'>[command]</span>")
/obj/screen/alert/hypnosis
name = "Hypnosis"
desc = "Something's hypnotizing you, but you're not really sure about what."
+7
View File
@@ -349,6 +349,13 @@
devilsouldisplay = new /obj/screen/devil/soul_counter
infodisplay += devilsouldisplay
blood_display = new /obj/screen/bloodsucker/blood_counter // Blood Volume
infodisplay += blood_display
vamprank_display = new /obj/screen/bloodsucker/rank_counter // Vampire Rank
infodisplay += vamprank_display
sunlight_display = new /obj/screen/bloodsucker/sunlight_counter // Sunlight
infodisplay += sunlight_display
zone_select = new /obj/screen/zone_sel()
zone_select.icon = ui_style
zone_select.update_icon(mymob)
+16
View File
@@ -0,0 +1,16 @@
/datum/hud/lavaland_elite
ui_style = 'icons/mob/screen_elite.dmi'
/datum/hud/lavaland_elite/New(mob/living/simple_animal/hostile/asteroid/elite)
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
pull_icon.hud = src
static_inventory += pull_icon
healths = new /obj/screen/healths/lavaland_elite()
healths.hud = src
infodisplay += healths
+6
View File
@@ -644,6 +644,12 @@
screen_loc = ui_construct_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/lavaland_elite
icon = 'icons/mob/screen_elite.dmi'
icon_state = "elite_health0"
screen_loc = ui_health
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll
+3 -15
View File
@@ -39,23 +39,12 @@
if(..())
return TRUE
user.changeNext_move(CLICK_CD_MELEE)
if(user.a_intent == INTENT_HARM && stat == DEAD && (butcher_results || guaranteed_butcher_results)) //can we butcher it?
var/datum/component/butchering/butchering = I.GetComponent(/datum/component/butchering)
if(butchering && butchering.butchering_enabled)
to_chat(user, "<span class='notice'>You begin to butcher [src]...</span>")
playsound(loc, butchering.butcher_sound, 50, TRUE, -1)
if(do_mob(user, src, butchering.speed) && Adjacent(I))
butchering.Butcher(user, src)
return 1
else if(I.get_sharpness() && !butchering) //give sharp objects butchering functionality, for consistency
I.AddComponent(/datum/component/butchering, 80 * I.toolspeed)
attackby(I, user, params) //call the attackby again to refresh and do the butchering check again
return
return I.attack(src, user)
/obj/item/proc/attack(mob/living/M, mob/living/user)
SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user)
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user) & COMPONENT_ITEM_NO_ATTACK)
return
SEND_SIGNAL(user, COMSIG_MOB_ITEM_ATTACK, M, user)
if(item_flags & NOBLUDGEON)
return
@@ -123,7 +112,7 @@
send_item_attack_message(I, user)
if(I.force)
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE)
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
if(prob(33))
I.add_mob_blood(src)
var/turf/location = get_turf(src)
@@ -176,4 +165,3 @@
/obj/item/proc/getweight()
return total_mass || w_class * 1.25
+1 -1
View File
@@ -31,7 +31,7 @@
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickNoInteract(src, A)
altclick_listed_turf(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
@@ -379,3 +379,10 @@
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/number/marauder_delay_non_reebe
config_entry_value = 1800
min_val = 0
/datum/config_entry/flag/allow_clockwork_marauder_on_station
config_entry_value = TRUE
+24 -3
View File
@@ -1,6 +1,27 @@
SUBSYSTEM_DEF(dcs)
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT | SS_NO_FIRE
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/dcs/Recover()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(datum/element/eletype, ...)
var/element_id = eletype
if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
var/list/fullid = list("[eletype]")
for(var/i in initial(eletype.id_arg_index) to length(args))
var/argument = args[i]
if(istext(argument) || isnum(argument))
fullid += "[argument]"
else
fullid += "[REF(argument)]"
element_id = fullid.Join("&")
. = elements_by_type[element_id]
if(.)
return
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
. = elements_by_type[element_id] = new eletype
+2 -2
View File
@@ -98,7 +98,7 @@ SUBSYSTEM_DEF(garbage)
state = SS_RUNNING
break
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
@@ -266,8 +266,8 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
SEND_SIGNAL(D, COMSIG_PARENT_QDELETING, force) // Let the (remaining) components know about the result of Destroy
var/hint = D.Destroy(arglist(args.Copy(2))) // Let our friend know they're about to get fucked up.
SEND_SIGNAL(D, COMSIG_PARENT_QDELETED, force, hint) // Let the (remaining) components know about the result of Destroy
if(world.time != start_time)
I.slept_destroy++
else
+26 -12
View File
@@ -12,6 +12,7 @@ SUBSYSTEM_DEF(persistence)
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_maps
var/list/saved_trophies = list()
@@ -227,7 +228,10 @@ SUBSYSTEM_DEF(persistence)
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectThreatLevel(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
@@ -384,17 +388,27 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel(var/datum/game_mode/dynamic/mode)
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/datum/dynamic_ruleset/ruleset in mode.executed_rules)
saved_dynamic_rules[1] += ruleset.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
+28 -20
View File
@@ -12,27 +12,40 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
var/list/quirk_names_by_path = list()
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
var/list/quirk_blacklist = list() //A list a list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
if(!quirks.len)
SetupQuirks()
quirk_blacklist = list(list("Blind","Nearsighted"),list("Jolly","Depression","Apathetic"),list("Ageusia","Deviant Tastes"),list("Ananas Affinity","Ananas Aversion"))
return ..()
/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
for(var/V in subtypesof(/datum/quirk))
// Sort by Positive, Negative, Neutral; and then by name
var/list/quirk_list = sortList(subtypesof(/datum/quirk), /proc/cmp_quirk_asc)
for(var/V in quirk_list)
var/datum/quirk/T = V
quirks[initial(T.name)] = T
quirk_points[initial(T.name)] = initial(T.value)
quirk_names_by_path[T] = initial(T.name)
/datum/controller/subsystem/processing/quirks/proc/AssignQuirks(mob/living/user, client/cli, spawn_effects, roundstart = FALSE, datum/job/job, silent = FALSE, mob/to_chat_target)
GenerateQuirks(cli)
var/list/quirks = cli.prefs.character_quirks.Copy()
var/badquirk = FALSE
var/list/my_quirks = cli.prefs.all_quirks.Copy()
var/list/cut
if(job && job.blacklisted_quirks)
cut = filter_quirks(quirks, job)
for(var/V in quirks)
user.add_quirk(V, spawn_effects)
if(job?.blacklisted_quirks)
cut = filter_quirks(my_quirks, job)
for(var/V in my_quirks)
var/datum/quirk/Q = quirks[V]
if(Q)
user.add_quirk(Q, spawn_effects)
else
stack_trace("Invalid quirk \"[V]\" in client [cli.ckey] preferences")
cli.prefs.all_quirks -= V
badquirk = TRUE
if(badquirk)
cli.prefs.save_character()
if(!silent && LAZYLEN(cut))
to_chat(to_chat_target || user, "<span class='boldwarning'>All of your non-neutral character quirks have been cut due to these quirks conflicting with your job assignment: [english_list(cut)].</span>")
@@ -50,28 +63,28 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
for(var/i in quirk_names)
. += quirk_points_by_name(i)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/quirks, datum/job/job)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
var/list/cut = list()
var/list/banned_names = list()
for(var/i in job.blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
banned_names += name
var/list/blacklisted = quirks & banned_names
var/list/blacklisted = our_quirks & banned_names
if(length(blacklisted))
for(var/i in blacklisted)
quirks -= i
our_quirks -= i
cut += i
/* //Code to automatically reduce positive quirks until balance is even.
var/points_used = total_points(quirks)
var/points_used = total_points(our_quirks)
if(points_used > 0)
//they owe us points, let's collect.
for(var/i in quirks)
for(var/i in our_quirks)
var/points = quirk_points_by_name(i)
if(points > 0)
cut += i
quirks -= i
our_quirks -= i
points_used -= points
if(points_used <= 0)
break
@@ -79,14 +92,9 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
//Nah, let's null all non-neutrals out.
if(cut.len)
for(var/i in quirks)
for(var/i in our_quirks)
if(quirk_points_by_name(i) != 0)
//cut += i -- Commented out: Only show the ones that triggered the quirk purge.
quirks -= i
our_quirks -= i
return cut
/datum/controller/subsystem/processing/quirks/proc/GenerateQuirks(client/user)
if(user.prefs.character_quirks.len)
return
user.prefs.character_quirks = user.prefs.all_quirks
+2 -2
View File
@@ -384,8 +384,8 @@ SUBSYSTEM_DEF(ticker)
captainless=0
if(player.mind.assigned_role != player.mind.special_role)
SSjob.EquipRank(N, player.mind.assigned_role, 0)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character))
SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N)
CHECK_TICK
if(captainless)
for(var/mob/dead/new_player/N in GLOB.player_list)
+3 -3
View File
@@ -87,13 +87,13 @@ SUBSYSTEM_DEF(traumas)
"skeletons" = typecacheof(list(/obj/item/organ/tongue/bone, /obj/item/clothing/suit/armor/bone, /obj/item/stack/sheet/bone,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton,
/obj/effect/decal/remains/human)),
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
/obj/item/clothing/under/rank/chief_engineer, /obj/item/clothing/under/rank/chief_medical_officer,
/obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/research_director,
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor_baton,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor/baton,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
@@ -136,7 +136,7 @@ SUBSYSTEM_DEF(traumas)
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
/obj/structure/alien, /obj/item/toy/toy_xeno,
/obj/item/clothing/suit/armor/abductor, /obj/item/abductor, /obj/item/gun/energy/alien,
/obj/item/abductor_baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/abductor/baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/retractor/alien, /obj/item/circular_saw/alien, /obj/item/surgicaldrill/alien, /obj/item/cautery/alien,
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
+1 -1
View File
@@ -68,4 +68,4 @@
new /datum/hallucination/chat(owner, TRUE, FALSE, "<span class='hypnophrase'>[hypnotic_phrase]</span>")
/datum/brain_trauma/hypnosis/handle_hearing(datum/source, list/hearing_args)
hearing_args[HEARING_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_MESSAGE], "<span class='hypnophrase'>$1</span>")
hearing_args[HEARING_RAW_MESSAGE] = target_phrase.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='hypnophrase'>$1</span>")
+2 -2
View File
@@ -149,8 +149,8 @@
friend_talk(message)
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode))
/mob/camera/imaginary_friend/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)
to_chat(src, compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode, FALSE, source))
/mob/camera/imaginary_friend/proc/friend_talk(message)
message = capitalize(trim(copytext(sanitize(message), 1, MAX_MESSAGE_LEN)))
+1 -1
View File
@@ -241,7 +241,7 @@
if(prob(25))
var/deja_vu = pick_n_take(hear_dejavu)
var/static/regex/quoted_spoken_message = regex("\".+\"", "gi")
hearing_args[HEARING_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
hearing_args[HEARING_RAW_MESSAGE] = quoted_spoken_message.Replace(hearing_args[HEARING_RAW_MESSAGE], "\"[deja_vu]\"") //Quotes included to avoid cases where someone says part of their name
return
if(hear_dejavu.len >= 15)
if(prob(50))
+1 -1
View File
@@ -88,7 +88,7 @@
if(findtext(hearing_args[HEARING_RAW_MESSAGE], reg))
addtimer(CALLBACK(src, .proc/freak_out, null, word), 10) //to react AFTER the chat message
hearing_args[HEARING_MESSAGE] = reg.Replace(hearing_args[HEARING_MESSAGE], "<span class='phobia'>$1</span>")
hearing_args[HEARING_RAW_MESSAGE] = reg.Replace(hearing_args[HEARING_RAW_MESSAGE], "<span class='phobia'>$1</span>")
break
/datum/brain_trauma/mild/phobia/handle_speech(datum/source, list/speech_args)
@@ -198,9 +198,9 @@
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
return
var/message = hearing_args[HEARING_MESSAGE]
var/message = hearing_args[HEARING_RAW_MESSAGE]
if(findtext(message, codeword))
hearing_args[HEARING_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
+3 -2
View File
@@ -53,7 +53,7 @@
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
/datum/component/proc/RegisterWithParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
/datum/component/proc/Initialize(...)
return
@@ -85,7 +85,7 @@
UnregisterFromParent()
/datum/component/proc/UnregisterFromParent()
return
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))
@@ -184,6 +184,7 @@
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
/datum/proc/GetComponent(datum/component/c_type)
RETURN_TYPE(c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
+2
View File
@@ -19,12 +19,14 @@
src.damage_multiplier = damage_multiplier
/datum/component/bane/RegisterWithParent()
. = ..()
if(speciestype)
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
else
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
/datum/component/bane/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -21,9 +21,11 @@
RegisterSignal(parent, bounce, .proc/bounce_up)
/datum/component/bouncy/RegisterWithParent()
. = ..()
RegisterSignal(parent, bounce_signals, .proc/bounce_up)
/datum/component/bouncy/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, bounce_signals)
/datum/component/bouncy/proc/bounce_up(datum/source)
+72 -1
View File
@@ -4,8 +4,9 @@
var/bonus_modifier = 0 //percentage increase to bonus item chance
var/butcher_sound = 'sound/weapons/slice.ogg' //sound played when butchering
var/butchering_enabled = TRUE
var/can_be_blunt = FALSE
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled)
/datum/component/butchering/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
if(_speed)
speed = _speed
if(_effectiveness)
@@ -16,6 +17,56 @@
butcher_sound = _butcher_sound
if(disabled)
butchering_enabled = FALSE
if(_can_be_blunt)
can_be_blunt = _can_be_blunt
if(isitem(parent))
RegisterSignal(parent, COMSIG_ITEM_ATTACK, .proc/onItemAttack)
/datum/component/butchering/proc/onItemAttack(obj/item/source, mob/living/M, mob/living/user)
if(user.a_intent != INTENT_HARM)
return
if(M.stat == DEAD && (M.butcher_results || M.guaranteed_butcher_results)) //can we butcher it?
if(butchering_enabled && (can_be_blunt || source.get_sharpness()))
INVOKE_ASYNC(src, .proc/startButcher, source, M, user)
return COMPONENT_ITEM_NO_ATTACK
if(ishuman(M) && source.force && source.get_sharpness())
var/mob/living/carbon/human/H = M
if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return COMPONENT_ITEM_NO_ATTACK
INVOKE_ASYNC(src, .proc/startNeckSlice, source, H, user)
return COMPONENT_ITEM_NO_ATTACK
/datum/component/butchering/proc/startButcher(obj/item/source, mob/living/M, mob/living/user)
to_chat(user, "<span class='notice'>You begin to butcher [M]...</span>")
playsound(M.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, M, speed) && M.Adjacent(source))
Butcher(user, M)
/datum/component/butchering/proc/startNeckSlice(obj/item/source, mob/living/carbon/human/H, mob/living/user)
user.visible_message("<span class='danger'>[user] is slitting [H]'s throat!</span>", \
"<span class='danger'>You start slicing [H]'s throat!</span>", \
"<span class='notice'>You hear a cutting noise!</span>", ignored_mobs = H)
H.show_message("<span class='userdanger'>Your throat is being slit by [user]!</span>", 1, \
"<span class = 'userdanger'>Something is cutting into your neck!</span>", NONE)
log_combat(user, H, "starts slicing the throat of")
playsound(H.loc, butcher_sound, 50, TRUE, -1)
if(do_mob(user, H, CLAMP(500 / source.force, 30, 100)) && H.Adjacent(source))
if(H.has_status_effect(/datum/status_effect/neck_slice))
user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
return
H.visible_message("<span class='danger'>[user] slits [H]'s throat!</span>", \
"<span class='userdanger'>[user] slits your throat...</span>")
log_combat(user, H, "finishes slicing the throat of")
H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD)
H.bleed_rate = CLAMP(H.bleed_rate + 20, 0, 30)
H.apply_status_effect(/datum/status_effect/neck_slice)
/datum/component/butchering/proc/Butcher(mob/living/butcher, mob/living/meat)
var/turf/T = meat.drop_location()
@@ -50,3 +101,23 @@
/datum/component/butchering/proc/ButcherEffects(mob/living/meat) //extra effects called on butchering, override this via subtypes
return
///Special snowflake component only used for the recycler.
/datum/component/butchering/recycler
/datum/component/butchering/recycler/Initialize(_speed, _effectiveness, _bonus_modifier, _butcher_sound, disabled, _can_be_blunt)
if(!istype(parent, /obj/machinery/recycler)) //EWWW
return COMPONENT_INCOMPATIBLE
. = ..()
if(. == COMPONENT_INCOMPATIBLE)
return
RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/onCrossed)
/datum/component/butchering/recycler/proc/onCrossed(datum/source, mob/living/L)
if(!istype(L))
return
var/obj/machinery/recycler/eater = parent
if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
return
if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
Butcher(parent, L)
+2
View File
@@ -17,6 +17,7 @@
apply()
/datum/component/decal/RegisterWithParent()
. = ..()
if(first_dir)
RegisterSignal(parent, COMSIG_ATOM_DIR_CHANGE, .proc/rotate_react)
if(cleanable)
@@ -25,6 +26,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/examine)
/datum/component/decal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE))
/datum/component/decal/Destroy()
-30
View File
@@ -1,30 +0,0 @@
// An item worn in the ear slot with this component will heal your ears each
// Life() tick, even if normally your ears would be too damaged to heal.
/datum/component/earhealing
var/mob/living/carbon/wearer
/datum/component/earhealing/Initialize()
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/component/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if (slot == SLOT_EARS && istype(user))
if (!wearer)
START_PROCESSING(SSobj, src)
wearer = user
else
if (wearer)
STOP_PROCESSING(SSobj, src)
wearer = null
/datum/component/earhealing/process()
if (!wearer)
STOP_PROCESSING(SSobj, src)
return
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
if (ears)
ears.deaf = max(ears.deaf - 1, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.1, 0)
@@ -30,11 +30,13 @@
return ..()
/datum/component/fantasy/RegisterWithParent()
. = ..()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
. = ..()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
+2
View File
@@ -9,6 +9,7 @@
src.fire_stacks = fire_stacks
/datum/component/igniter/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -17,6 +18,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/igniter/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -10,6 +10,7 @@
src.throw_anchored = throw_anchored
/datum/component/knockback/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/knockback/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -10,6 +10,7 @@
src.flat_heal = flat_heal
/datum/component/lifesteal/RegisterWithParent()
. = ..()
if(isgun(parent))
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -18,6 +19,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/lifesteal/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+1 -10
View File
@@ -150,15 +150,6 @@
if(9)
setSanity(sanity+0.4, maximum=SANITY_GREAT)
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
if(prob(0.05))
add_event(null, "depression", /datum/mood_event/depression)
clear_event(null, "jolly")
if(HAS_TRAIT(owner, TRAIT_JOLLY))
if(prob(0.05))
add_event(null, "jolly", /datum/mood_event/jolly)
clear_event(null, "depression")
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
@@ -248,7 +239,7 @@
var/datum/hud/hud = owner.hud_used
screen_obj = new
hud.infodisplay += screen_obj
RegisterSignal(hud, COMSIG_PARENT_QDELETED, .proc/unmodify_hud)
RegisterSignal(hud, COMSIG_PARENT_QDELETING, .proc/unmodify_hud)
RegisterSignal(screen_obj, COMSIG_CLICK, .proc/hud_click)
/datum/component/mood/proc/unmodify_hud(datum/source)
+2
View File
@@ -34,6 +34,7 @@
cloud_sync()
/datum/component/nanites/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites)
RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data)
RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs)
@@ -57,6 +58,7 @@
RegisterSignal(parent, COMSIG_NANITE_SIGNAL, .proc/receive_signal)
/datum/component/nanites/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_HAS_NANITES,
COMSIG_NANITE_UI_DATA,
COMSIG_NANITE_GET_PROGRAMS,
+2
View File
@@ -20,12 +20,14 @@
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
/datum/component/orbiter/RegisterWithParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/move_react)
target = target.loc
/datum/component/orbiter/UnregisterFromParent()
. = ..()
var/atom/target = parent
while(ismovableatom(target))
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
+1
View File
@@ -106,6 +106,7 @@
if(!can_be_rotated.Invoke(user, rotation) || !can_user_rotate.Invoke(user, rotation))
return
BaseRot(user, rotation)
return TRUE
/datum/component/simple_rotation/proc/WrenchRot(datum/source, obj/item/I, mob/living/user)
if(!can_be_rotated.Invoke(user,default_rotation_direction) || !can_user_rotate.Invoke(user,default_rotation_direction))
+2
View File
@@ -13,10 +13,12 @@
src.override_projectile_range = override_projectile_range
/datum/component/shrapnel/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
/datum/component/shrapnel/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
+42
View File
@@ -0,0 +1,42 @@
/datum/component/shrink
var/olddens
var/oldopac
dupe_mode = COMPONENT_DUPE_HIGHLANDER
/datum/component/shrink/Initialize(shrink_time)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
olddens = parent_atom.density
oldopac = parent_atom.opacity
parent_atom.density = 0
parent_atom.opacity = 0
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.unequip_everything()
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
"<span class='userdanger'>Everything grows bigger!</span>")
QDEL_IN(src, shrink_time)
/datum/component/shrink/Destroy()
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(2,2)
parent_atom.density = olddens
parent_atom.opacity = oldopac
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.physiology.damage_resistance += 100
..()
+25
View File
@@ -0,0 +1,25 @@
/datum/component/sizzle
var/mutable_appearance/sizzling
var/sizzlealpha = 0
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/sizzle/Initialize()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
setup_sizzle()
/datum/component/sizzle/InheritComponent(datum/component/C, i_am_original)
var/atom/food = parent
sizzlealpha += 5
sizzling.alpha = sizzlealpha
food.cut_overlay(sizzling)
food.add_overlay(sizzling)
/datum/component/sizzle/proc/setup_sizzle()
var/atom/food = parent
var/icon/grill_marks = icon(initial(food.icon), initial(food.icon_state)) //we only want to apply grill marks to the initial icon_state for each object
grill_marks.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
sizzling = new(grill_marks)
sizzling.alpha = sizzlealpha
food.add_overlay(sizzling)
+10 -9
View File
@@ -57,7 +57,7 @@
var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
var/screen_start_y = 2
//End
var/limited_random_access = FALSE //Quick if statement in accessible_items to determine if we care at all about what people can access at once.
var/limited_random_access_stack_position = 0 //If >0, can only access top <x> items
var/limited_random_access_stack_bottom_up = FALSE //If TRUE, above becomes bottom <x> items
@@ -647,9 +647,9 @@
if(M == viewing)
to_chat(usr, "<span class='notice'>You put [I] [insert_preposition]to [parent].</span>")
else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", 1)
viewing.show_message("<span class='notice'>[M] puts [I] [insert_preposition]to [parent].</span>", MSG_VISUAL)
/datum/component/storage/proc/update_icon()
if(isobj(parent))
@@ -762,7 +762,7 @@
if(!isliving(user) || !user.CanReach(parent))
return
if(check_locked(source, user, TRUE))
return
return TRUE
var/atom/A = parent
if(!quickdraw)
@@ -770,19 +770,20 @@
user_show_to_mob(user)
if(rustle_sound)
playsound(A, "rustle", 50, 1, -5)
return
return TRUE
if(!user.incapacitated())
if(user.can_hold_items() && !user.incapacitated())
var/obj/item/I = locate() in real_location()
if(!I)
return
A.add_fingerprint(user)
remove_from_storage(I, get_turf(user))
if(!user.put_in_hands(I))
to_chat(user, "<span class='notice'>You fumble for [I] and it falls on the floor.</span>")
return
user.visible_message("<span class='warning'>[user] fumbles with the [parent], letting [I] fall on the floor.</span>", \
"<span class='notice'>You fumble with [parent], letting [I] fall on the floor.</span>")
return TRUE
user.visible_message("<span class='warning'>[user] draws [I] from [parent]!</span>", "<span class='notice'>You draw [I] from [parent].</span>")
return
return TRUE
/datum/component/storage/proc/action_trigger(datum/signal_source, datum/action/source)
gather_mode_switch(source.owner)
+2
View File
@@ -24,6 +24,7 @@
src.faction = faction
/datum/component/summoning/RegisterWithParent()
. = ..()
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
else if(isitem(parent))
@@ -32,6 +33,7 @@
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
/datum/component/summoning/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
+2
View File
@@ -9,10 +9,12 @@
src.allowed_slot = allowed_slot
/datum/component/tactical/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
/datum/component/tactical/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
unmodify()
+207 -90
View File
@@ -1,128 +1,245 @@
/**
* The virtual reality turned component.
* Originally created to overcome issues of mob polymorphing locking the player inside virtual reality
* and allow for a more "immersive" virtual reality in a virtual reality experience.
* It relies on comically complex order of logic, expect things to break if procs such as mind/transfer_to() are revamped.
* In short, a barebone not so hardcoded VR framework.
* If you plan to add more devices that make use of this component, remember to isolate their code outta here where possible.
*/
/datum/component/virtual_reality
can_transfer = TRUE
var/datum/mind/mastermind // where is my mind t. pixies
//the player's mind (not the parent's), should something happen to them or to their mob.
var/datum/mind/mastermind
//the current mob's mind, which we need to keep track for mind transfer.
var/datum/mind/current_mind
var/obj/machinery/vr_sleeper/vr_sleeper
//the action datum used by the mob to quit the vr session.
var/datum/action/quit_vr/quit_action
//This one's name should be self explainatory, currently used for emags.
var/you_die_in_the_game_you_die_for_real = FALSE
var/datum/component/virtual_reality/inception //The component works on a very fragile link betwixt mind, ckey and death.
//Used to allow people to play recursively playing vr while playing vr without many issues.
var/datum/component/virtual_reality/level_below
var/datum/component/virtual_reality/level_above
//Used to stop the component from executing certain functions that'd cause us some issues otherwise.
//FALSE if there is a connected player, otherwise TRUE.
var/session_paused = TRUE
//Used to stop unwarranted behaviour from happening in cases where the master mind transference is unsupported. Set on Initialize().
var/allow_mastermind_transfer = FALSE
/datum/component/virtual_reality/Initialize(mob/M, obj/machinery/vr_sleeper/gaming_pod, yolo = FALSE, new_char = TRUE)
if(!ismob(parent) || !istype(M))
/datum/component/virtual_reality/Initialize(yolo = FALSE, _allow_mastermind_transfer = FALSE)
var/mob/M = parent
if(!istype(M) || !M.mind)
return COMPONENT_INCOMPATIBLE
var/mob/vr_M = parent
mastermind = M.mind
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/switch_player)
RegisterSignal(mastermind, COMSIG_MIND_TRANSFER, .proc/switch_player)
you_die_in_the_game_you_die_for_real = yolo
quit_action = new()
if(gaming_pod)
vr_sleeper = gaming_pod
RegisterSignal(vr_sleeper, COMSIG_ATOM_EMAG_ACT, .proc/you_only_live_once)
RegisterSignal(vr_sleeper, COMSIG_MACHINE_EJECT_OCCUPANT, .proc/revert_to_reality)
vr_M.ckey = M.ckey
var/datum/component/virtual_reality/clusterfk = M.GetComponent(/datum/component/virtual_reality)
if(clusterfk && !clusterfk.inception)
clusterfk.inception = src
SStgui.close_user_uis(M, src)
allow_mastermind_transfer = _allow_mastermind_transfer
quit_action = new
/datum/component/virtual_reality/Destroy()
QDEL_NULL(quit_action)
if(level_above)
level_above.level_below = null
level_above = null
if(level_below)
level_below.level_above = null
level_below = null
return ..()
/datum/component/virtual_reality/RegisterWithParent()
. = ..()
var/mob/M = parent
current_mind = M.mind
if(!quit_action)
quit_action = new
quit_action.Grant(M)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/revert_to_reality)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED), .proc/game_over)
RegisterSignal(quit_action, COMSIG_ACTION_TRIGGER, .proc/action_trigger)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/be_a_quitter)
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/pass_me_the_remote)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/pass_me_the_remote)
mastermind.current.audiovisual_redirect = M
if(vr_sleeper)
vr_sleeper.vr_mob = M
RegisterSignal(M, COMSIG_MOB_KEY_CHANGE, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_MIND_TRANSFER, .proc/on_player_transfer)
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
if(mastermind?.current)
mastermind.current.audiovisual_redirect = M
/datum/component/virtual_reality/UnregisterFromParent()
quit_action.Remove(parent)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETED, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, COMSIG_MIND_TRANSFER)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
. = ..()
if(quit_action)
quit_action.Remove(parent)
UnregisterSignal(quit_action, COMSIG_ACTION_TRIGGER)
UnregisterSignal(parent, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_KEY_CHANGE, COMSIG_MOB_GHOSTIZE))
UnregisterSignal(current_mind, list(COMSIG_MIND_TRANSFER, COMSIG_PRE_MIND_TRANSFER))
current_mind = null
mastermind.current.audiovisual_redirect = null
if(mastermind?.current)
mastermind.current.audiovisual_redirect = null
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(vr_sleeper || !new_mob.mind)
// Machineries currently don't deal up with the occupant being polymorphed et similar... Or did something fuck up?
revert_to_reality()
return
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
if(source != quit_action)
return COMPONENT_ACTION_BLOCK_TRIGGER
revert_to_reality(signal_source)
/**
* Called when attempting to connect a mob to a virtual reality mob.
* This will return FALSE if the mob is without player or dead. TRUE otherwise
*/
/datum/component/virtual_reality/proc/connect(mob/M)
var/mob/vr_M = parent
if(!M.mind || M.stat == DEAD || !vr_M.mind || vr_M.stat == DEAD)
return FALSE
var/datum/component/virtual_reality/VR = M.GetComponent(/datum/component/virtual_reality)
if(VR)
VR.level_below = src
level_above = VR
M.transfer_ckey(vr_M, FALSE)
mastermind = M.mind
mastermind.current.audiovisual_redirect = parent
RegisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER, .proc/switch_player)
RegisterSignal(M, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(M, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
SStgui.close_user_uis(vr_M, src)
session_paused = FALSE
return TRUE
/**
* emag_act() hook. Makes the game deadlier, killing the mastermind mob too should the parent die.
*/
/datum/component/virtual_reality/proc/you_only_live_once()
if(you_die_in_the_game_you_die_for_real || vr_sleeper?.only_current_user_can_interact)
if(you_die_in_the_game_you_die_for_real)
return FALSE
you_die_in_the_game_you_die_for_real = TRUE
return TRUE
/datum/component/virtual_reality/proc/pass_me_the_remote(datum/source, mob/new_mob)
if(new_mob == mastermind.current)
revert_to_reality(source)
return TRUE
new_mob.TakeComponent(src)
return TRUE
/**
* Called when the mastermind mind is transferred to another mob.
* This is pretty much just going to simply quit the session until machineries support polymorphed occupants etcetera.
*/
/datum/component/virtual_reality/proc/switch_player(datum/source, mob/new_mob, mob/old_mob)
if(session_paused)
return
if(!allow_mastermind_transfer)
quit()
return COMPONENT_STOP_MIND_TRANSFER
UnregisterSignal(old_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
RegisterSignal(new_mob, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING), .proc/game_over)
RegisterSignal(new_mob, COMSIG_MOB_PRE_PLAYER_CHANGE, .proc/player_hijacked)
old_mob.audiovisual_redirect = null
new_mob.audiovisual_redirect = parent
/**
* Called to stop the player mind from being transferred should the new mob happen to be one of our masterminds'.
* Since the target's mind.current is going to be null'd in the mind transfer process,
* This has to be done in a different signal proc than on_player_transfer(), by then the mastermind.current will be null.
*/
/datum/component/virtual_reality/proc/pre_player_transfer(datum/source, mob/new_mob, mob/old_mob)
if(!mastermind || session_paused)
return
if(new_mob == mastermind.current)
quit()
return COMPONENT_STOP_MIND_TRANSFER
if(!level_above)
return
var/datum/component/virtual_reality/VR = level_above
while(VR)
if(VR.mastermind.current == new_mob)
VR.quit() //this will revert the ckey back to new_mob.
return COMPONENT_STOP_MIND_TRANSFER
VR = VR.level_above
/**
* Called when someone or something else is somewhat about to replace the mastermind's mob key somehow.
* And potentially lock the player in a broken virtual reality plot. Not really something to be proud of.
*/
/datum/component/virtual_reality/proc/player_hijacked(datum/source, mob/our_character, mob/their_character)
if(session_paused)
return
if(!their_character)
quit(cleanup = TRUE)
return
var/will_it_be_handled_in_their_pre_player_transfer = FALSE
var/datum/component/virtual_reality/VR = src
while(VR)
if(VR.parent == their_character)
will_it_be_handled_in_their_pre_player_transfer = TRUE
break
VR = VR.level_below
if(!will_it_be_handled_in_their_pre_player_transfer) //it's not the player playing shenanigeans, abandon all ships.
quit(cleanup = TRUE)
/**
* Takes care of moving the component from a mob to another when their mind or ckey is transferred.
* The very reason this component even exists (else one would be stuck playing as a monky if monkyified)
*/
/datum/component/virtual_reality/proc/on_player_transfer(datum/source, mob/new_mob, mob/old_mob)
new_mob.TakeComponent(src)
/**
* Required for the component to be transferable from mob to mob.
*/
/datum/component/virtual_reality/PostTransfer()
if(!ismob(parent))
return COMPONENT_INCOMPATIBLE
/**
*The following procs simply acts as hooks for quit(), since components do not use callbacks anymore
*/
/datum/component/virtual_reality/proc/action_trigger(datum/signal_source, datum/action/source)
quit()
return COMPONENT_ACTION_BLOCK_TRIGGER
/datum/component/virtual_reality/proc/revert_to_reality(datum/source)
quit_it()
quit()
/datum/component/virtual_reality/proc/game_over(datum/source)
quit_it(TRUE, TRUE)
quit(you_die_in_the_game_you_die_for_real, TRUE)
return COMPONENT_BLOCK_DEATH_BROADCAST
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse)
quit_it()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/be_a_quitter(datum/source, can_reenter_corpse, special = FALSE, penalize = FALSE)
if(!special)
quit()
return COMPONENT_BLOCK_GHOSTING
/datum/component/virtual_reality/proc/virtual_reality_in_a_virtual_reality(mob/player, killme = FALSE, datum/component/virtual_reality/yo_dawg)
/datum/component/virtual_reality/proc/machine_destroyed(datum/source)
quit(cleanup = TRUE)
/**
* Takes care of deleting itself, moving the player back to the mastermind's current and queueing the parent for deletion.
* It supports nested virtual realities by recursively calling vr_in_a_vr(), which in turns calls quit(),
* up to the deepest level, where the ckey will be transferred back to our mastermind's mob instead.
* The above operation is skipped when session_paused is TRUE (ergo no player in control of the current mob).
* vars:
* * deathcheck is used to kill the master, you want this FALSE unless for stuff that doesn't involve emagging.
* * cleanup is used to queue the parent for the next vr_clean_master's run, where they'll be deleted should they be dead.
* * mob/override is used for the recursive virtual reality explained above and shouldn't be used outside of vr_in_a_vr().
*/
/datum/component/virtual_reality/proc/quit(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
quit_it(FALSE, killme, player, yo_dawg)
yo_dawg.inception = null
if(killme)
M.death(FALSE)
/datum/component/virtual_reality/proc/quit_it(deathcheck = FALSE, cleanup = FALSE, mob/override)
var/mob/M = parent
var/mob/dreamer = override ? override : mastermind.current
if(!mastermind)
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
else
var/key_transfer = FALSE
if(inception?.parent)
inception.virtual_reality_in_a_virtual_reality(dreamer, cleanup, src)
if(!session_paused)
session_paused = TRUE
var/mob/dreamer = override || mastermind.current
if(!dreamer) //This shouldn't happen.
stack_trace("virtual reality component quit() called without a mob to transfer the parent ckey to.")
to_chat(M, "<span class='warning'>You feel a dreadful sensation, something terrible happened. You try to wake up, but you find yourself unable to...</span>")
qdel(src)
return
if(level_below?.parent)
level_below.vr_in_a_vr(dreamer, deathcheck, (deathcheck && cleanup))
else
key_transfer = TRUE
if(key_transfer)
M.transfer_ckey(dreamer, FALSE)
dreamer.stop_sound_channel(CHANNEL_HEARTBEAT)
dreamer.audiovisual_redirect = null
if(deathcheck && you_die_in_the_game_you_die_for_real)
to_chat(mastermind, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYADD(cleanbot.corpse_party, M)
if(vr_sleeper)
vr_sleeper.vr_mob = null
vr_sleeper = null
qdel(src)
if(deathcheck)
to_chat(dreamer, "<span class='warning'>You feel everything fading away...</span>")
dreamer.death(FALSE)
mastermind.current.audiovisual_redirect = null
if(!cleanup)
if(level_above)
level_above.level_below = null
level_above = null
UnregisterSignal(mastermind.current, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING, COMSIG_MOB_PRE_PLAYER_CHANGE))
UnregisterSignal(mastermind, COMSIG_PRE_MIND_TRANSFER)
mastermind = null
if(cleanup)
var/obj/effect/vr_clean_master/cleanbot = locate() in get_area(M)
if(cleanbot)
LAZYOR(cleanbot.corpse_party, M)
qdel(src)
/datum/component/virtual_reality/Destroy()
var/datum/action/quit_vr/delet_me = quit_action
. = ..()
qdel(delet_me)
/**
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
*/
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
var/mob/M = parent
quit(deathcheck, lethal_cleanup, player)
M.audiovisual_redirect = null
if(lethal_cleanup)
M.death(FALSE)
+2
View File
@@ -34,10 +34,12 @@
last_process = world.time
/datum/component/wet_floor/RegisterWithParent()
. = ..()
RegisterSignal(parent, COMSIG_TURF_IS_WET, .proc/is_wet)
RegisterSignal(parent, COMSIG_TURF_MAKE_DRY, .proc/dry)
/datum/component/wet_floor/UnregisterFromParent()
. = ..()
UnregisterSignal(parent, list(COMSIG_TURF_IS_WET, COMSIG_TURF_MAKE_DRY))
/datum/component/wet_floor/Destroy()
+1 -1
View File
@@ -255,7 +255,7 @@
M.fields["alg_d"] = "No allergies have been detected in this patient."
M.fields["cdi"] = "None"
M.fields["cdi_d"] = "No diseases have been diagnosed at the moment."
M.fields["notes"] = "No notes."
M.fields["notes"] = H.get_trait_string(medical)
medical += M
//Security Record
+26
View File
@@ -1398,3 +1398,29 @@
var/mob/living/carbon/human/H = locate(href_list["copyoutfit"]) in GLOB.carbon_list
if(istype(H))
H.copy_outfit()
else if(href_list["modquirks"])
if(!check_rights(R_SPAWN))
return
var/mob/living/carbon/human/H = locate(href_list["modquirks"]) in GLOB.mob_list
if(!istype(H))
to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human")
return
var/list/options = list("Clear"="Clear")
for(var/x in subtypesof(/datum/quirk))
var/datum/quirk/T = x
var/qname = initial(T.name)
options[H.has_quirk(T) ? "[qname] (Remove)" : "[qname] (Add)"] = T
var/result = input(usr, "Choose quirk to add/remove","Quirk Mod") as null|anything in options
if(result)
if(result == "Clear")
for(var/datum/quirk/q in H.roundstart_quirks)
H.remove_quirk(q.type)
else
var/T = options[result]
if(H.has_quirk(T))
H.remove_quirk(T)
else
H.add_quirk(T,TRUE)
-1
View File
@@ -254,7 +254,6 @@
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
+10
View File
@@ -174,3 +174,13 @@
/datum/dog_fashion/back/deathsquad
name = "Trooper REAL_NAME"
desc = "That's not red paint. That's real corgi blood."
/datum/dog_fashion/head/colour
name = "Stylish REAL_NAME"
desc = "From the tips of their paws to the top of their head, they look like a made bed."
emote_see = list("tries to tap dances.","looks sadly at others outfits...","barks at bad fashion!")
/datum/dog_fashion/head/telegram
name = "Messenger REAL_NAME"
desc = "Dont shoot the messenger..."
emote_see = list("licks an envelope.","looks ready to set off to send a letter...","works on barking!")
+39
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@@ -0,0 +1,39 @@
/datum/element
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
* Is only used when flags contains ELEMENT_BESPOKE
* This is infinity so you must explicitly set this
*/
var/id_arg_index = INFINITY
/datum/element/proc/Attach(datum/target)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach)
/datum/element/proc/Detach(datum/source, force)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
if(!force)
return QDEL_HINT_LETMELIVE
SSdcs.elements_by_type -= type
return ..()
//DATUM PROCS
/datum/proc/AddElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
args[1] = src
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
*/
/datum/proc/RemoveElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
ele.Detach(src)
@@ -1,13 +1,15 @@
/datum/component/cleaning
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/element/cleaning/Attach(datum/target)
. = ..()
if(!ismovableatom(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/Clean)
/datum/component/cleaning/Initialize()
if(!ismovableatom(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/Clean)
/datum/element/cleaning/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
/datum/component/cleaning/proc/Clean()
var/atom/movable/AM = parent
/datum/element/cleaning/proc/Clean(datum/source)
var/atom/movable/AM = source
var/turf/T = AM.loc
SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
for(var/A in T)
@@ -43,4 +45,4 @@
cleaned_human.clean_blood()
cleaned_human.wash_cream()
cleaned_human.regenerate_icons()
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
to_chat(cleaned_human, "<span class='danger'>[src] cleans your face!</span>")
+37
View File
@@ -0,0 +1,37 @@
/datum/element/earhealing
element_flags = ELEMENT_DETACH
var/list/user_by_item = list()
/datum/element/earhealing/New()
START_PROCESSING(SSdcs, src)
/datum/element/earhealing/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
RegisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED), .proc/equippedChanged)
/datum/element/earhealing/Detach(datum/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
user_by_item -= target
/datum/element/earhealing/proc/equippedChanged(datum/source, mob/living/carbon/user, slot)
if(slot == SLOT_EARS && istype(user))
user_by_item[source] = user
else
user_by_item -= source
/datum/element/earhealing/process()
for(var/i in user_by_item)
var/mob/living/carbon/user = user_by_item[i]
if(HAS_TRAIT(user, TRAIT_DEAF))
continue
var/obj/item/organ/ears/ears = user.getorganslot(ORGAN_SLOT_EARS)
if(!ears)
continue
ears.deaf = max(ears.deaf - 0.25, (ears.damage < ears.maxHealth ? 0 : 1)) // Do not clear deafness if our ears are too damaged
ears.damage = max(ears.damage - 0.025, 0)
CHECK_TICK
-3
View File
@@ -1,6 +1,3 @@
#define EMOTE_VISIBLE 1
#define EMOTE_AUDIBLE 2
/datum/emote
var/key = "" //What calls the emote
var/key_third_person = "" //This will also call the emote
+1 -1
View File
@@ -198,7 +198,7 @@ GLOBAL_LIST_EMPTY(explosions)
var/list/items = list()
for(var/I in T)
var/atom/A = I
if (!A.prevent_content_explosion()) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
items += A.GetAllContents()
for(var/O in items)
var/atom/A = O
+1
View File
@@ -27,6 +27,7 @@ GLOBAL_LIST_INIT(huds, list(
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker()
))
/datum/atom_hud
+11 -2
View File
@@ -4,7 +4,7 @@
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
mid_length = 10
end_sound = 'sound/machines/shower/shower_end.ogg'
volume = 20
volume = 10
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -32,7 +32,7 @@
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
mid_length = 2
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
volume = 15
volume = 5
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -43,3 +43,12 @@
mid_length = 10
end_sound = 'sound/machines/microwave/microwave-end.ogg'
volume = 90
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/grill
mid_length = 2
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
volume = 10
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+6 -6
View File
@@ -8,9 +8,7 @@
var/deflection_chance = 0 //Chance to deflect projectiles
var/reroute_deflection = FALSE //Delete the bullet, or actually deflect it in some direction?
var/block_chance = 0 //Chance to block melee attacks using items while on throw mode.
var/restraining = 0 //used in cqc's disarm_act to check if the disarmed is being restrained and so whether they should be put in a chokehold or not
var/help_verb
var/no_guns = FALSE
var/pacifism_check = TRUE //are the martial arts combos/attacks unable to be used by pacifist.
var/allow_temp_override = TRUE //if this martial art can be overridden by temporary martial arts
@@ -28,14 +26,16 @@
/datum/martial_art/proc/add_to_streak(element,mob/living/carbon/human/D)
if(D != current_target)
current_target = D
streak = ""
restraining = 0
reset_streak(D)
streak = streak+element
if(length(streak) > max_streak_length)
streak = copytext(streak,2)
return
/datum/martial_art/proc/reset_streak(mob/living/carbon/human/new_target)
current_target = new_target
streak = ""
/datum/martial_art/proc/basic_hit(mob/living/carbon/human/A,mob/living/carbon/human/D)
var/damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
@@ -81,7 +81,7 @@
D.forcesay(GLOB.hit_appends)
return 1
/datum/martial_art/proc/teach(mob/living/carbon/human/H,make_temporary=0)
/datum/martial_art/proc/teach(mob/living/carbon/human/H, make_temporary = FALSE)
if(!istype(H) || !H.mind)
return FALSE
if(H.mind.martial_art)
+35 -34
View File
@@ -9,24 +9,13 @@
id = MARTIALART_CQC
help_verb = /mob/living/carbon/human/proc/CQC_help
block_chance = 75
var/just_a_cook = FALSE
var/static/list/areas_under_siege = typecacheof(list(/area/crew_quarters/kitchen,
/area/crew_quarters/cafeteria,
/area/crew_quarters/bar))
var/old_grab_state = null
var/restraining = FALSE
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
just_a_cook = TRUE
/datum/martial_art/cqc/proc/drop_restraining()
/datum/martial_art/cqc/reset_streak(mob/living/carbon/human/new_target)
. = ..()
restraining = FALSE
/datum/martial_art/cqc/can_use(mob/living/carbon/human/H)
var/area/A = get_area(H)
if(just_a_cook && !(is_type_in_typecache(A, areas_under_siege)))
return FALSE
return ..()
/datum/martial_art/cqc/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
@@ -75,6 +64,7 @@
D.apply_damage(10, BRUTE)
log_combat(A, D, "kicked (CQC)")
if(D.IsKnockdown() && !D.stat)
log_combat(A, D, "knocked out (Head kick)(CQC)")
D.visible_message("<span class='warning'>[A] kicks [D]'s head, knocking [D.p_them()] out!</span>", \
"<span class='userdanger'>[A] kicks your head, knocking you out!</span>")
playsound(get_turf(A), 'sound/weapons/genhit1.ogg', 50, 1, -1)
@@ -85,7 +75,8 @@
/datum/martial_art/cqc/proc/Pressure(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
D.visible_message("<span class='warning'>[A] forces their arm on [D]'s neck!</span>")
log_combat(A, D, "pressured (CQC)")
D.visible_message("<span class='warning'>[A] punches [D]'s neck!</span>")
D.adjustStaminaLoss(60)
playsound(get_turf(A), 'sound/weapons/cqchit1.ogg', 50, 1, -1)
return TRUE
@@ -96,18 +87,20 @@
if(!can_use(A))
return FALSE
if(!D.stat)
log_combat(A, D, "restrained (CQC)")
D.visible_message("<span class='warning'>[A] locks [D] into a restraining position!</span>", \
"<span class='userdanger'>[A] locks you into a restraining position!</span>")
D.adjustStaminaLoss(20)
D.Stun(100)
restraining = TRUE
addtimer(CALLBACK(src, .proc/drop_restraining), 50, TIMER_UNIQUE)
addtimer(VARSET_CALLBACK(src, restraining, FALSE), 50, TIMER_UNIQUE)
return TRUE
/datum/martial_art/cqc/proc/Consecutive(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
if(!D.stat)
log_combat(A, D, "consecutive CQC'd (CQC)")
D.visible_message("<span class='warning'>[A] strikes [D]'s abdomen, neck and back consecutively</span>", \
"<span class='userdanger'>[A] strikes your abdomen, neck and back consecutively!</span>")
playsound(get_turf(D), 'sound/weapons/cqchit2.ogg', 50, 1, -1)
@@ -119,23 +112,20 @@
return TRUE
/datum/martial_art/cqc/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
return FALSE
add_to_streak("G",D)
if(check_streak(A,D))
return TRUE
if(A == D) // no self grab.
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
if(A.a_intent == INTENT_GRAB && A!=D && can_use(A)) // A!=D prevents grabbing yourself
add_to_streak("G",D)
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
return TRUE
old_grab_state = A.grab_state
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
D.stop_pulling()
if(old_grab_state == GRAB_PASSIVE)
D.drop_all_held_items()
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
log_combat(A, D, "grabbed", addition="aggressively")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
return TRUE
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
return TRUE
return FALSE
/datum/martial_art/cqc/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!can_use(A))
@@ -190,6 +180,7 @@
playsound(D, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
log_combat(A, D, "disarmed (CQC)", "[I ? " grabbing \the [I]" : ""]")
if(restraining && A.pulling == D)
log_combat(A, D, "knocked out (Chokehold)(CQC)")
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(400)
@@ -208,9 +199,19 @@
to_chat(usr, "<b><i>You try to remember some of the basics of CQC.</i></b>")
to_chat(usr, "<span class='notice'>Slam</span>: Grab Harm. Slam opponent into the ground, knocking them down.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Disarm Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a choke hold.")
to_chat(usr, "<span class='notice'>CQC Kick</span>: Harm Harm. Knocks opponent away. Knocks out stunned or knocked down opponents.")
to_chat(usr, "<span class='notice'>Restrain</span>: Grab Grab. Locks opponents into a restraining position, disarm to knock them out with a chokehold.")
to_chat(usr, "<span class='notice'>Pressure</span>: Disarm Grab. Decent stamina damage.")
to_chat(usr, "<span class='notice'>Consecutive CQC</span>: Disarm Disarm Harm. Mainly offensive move, huge damage and decent stamina damage.")
to_chat(usr, "<b><i>In addition, by having your throw mode on when being attacked, you enter an active defense mode where you have a chance to block and sometimes even counter attacks done to you.</i></b>")
///Subtype of CQC. Only used for the chef.
/datum/martial_art/cqc/under_siege
name = "Close Quarters Cooking"
///Prevents use if the cook is not in the kitchen.
/datum/martial_art/cqc/under_siege/can_use(mob/living/carbon/human/H) //this is used to make chef CQC only work in kitchen
if(!istype(get_area(H), /area/crew_quarters/kitchen))
return FALSE
return ..()
+55 -47
View File
@@ -9,35 +9,36 @@
id = MARTIALART_SLEEPINGCARP
deflection_chance = 100
reroute_deflection = TRUE
no_guns = TRUE
allow_temp_override = FALSE
help_verb = /mob/living/carbon/human/proc/sleeping_carp_help
var/old_grab_state = null
/datum/martial_art/the_sleeping_carp/proc/check_streak(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(findtext(streak,WRIST_WRENCH_COMBO))
streak = ""
wristWrench(A,D)
return 1
return TRUE
if(findtext(streak,BACK_KICK_COMBO))
streak = ""
backKick(A,D)
return 1
return TRUE
if(findtext(streak,STOMACH_KNEE_COMBO))
streak = ""
kneeStomach(A,D)
return 1
return TRUE
if(findtext(streak,HEAD_KICK_COMBO))
streak = ""
headKick(A,D)
return 1
return TRUE
if(findtext(streak,ELBOW_DROP_COMBO))
streak = ""
elbowDrop(A,D)
return 1
return 0
return TRUE
return FALSE
/datum/martial_art/the_sleeping_carp/proc/wristWrench(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsStun() && !D.IsKnockdown())
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] grabs [D]'s wrist and wrenches it sideways!</span>", \
"<span class='userdanger'>[A] grabs your wrist and violently wrenches it to the side!</span>")
@@ -46,24 +47,29 @@
D.dropItemToGround(D.get_active_held_item())
D.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
D.Knockdown(60)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return 1
log_combat(A, D, "wrist wrenched (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/backKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(A.dir == D.dir && !D.stat && !D.IsKnockdown())
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
log_combat(A, D, "back-kicked (Sleeping Carp)")
if(!D.stat && !D.IsKnockdown())
if(A.dir == D.dir)
log_combat(A, D, "back-kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] kicks [D] in the back!</span>", \
"<span class='userdanger'>[A] kicks you in the back, making you stumble and fall!</span>")
step_to(D,get_step(D,D.dir),1)
D.Knockdown(80)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return TRUE
else
log_combat(A, D, "missed a back-kick (Sleeping Carp) on")
D.visible_message("<span class='warning'>[A] tries to kick [D] in the back, but misses!</span>", \
"<span class='userdanger'>[A] tries to kick you in the back, but misses!</span>")
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/kneeStomach(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
log_combat(A, D, "stomach kneed (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] knees [D] in the stomach!</span>", \
"<span class='userdanger'>[A] winds you with a knee in the stomach!</span>")
@@ -71,12 +77,12 @@
D.losebreath += 3
D.Knockdown(40)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
return 1
log_combat(A, D, "stomach kneed (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/headKick(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(!D.stat && !D.IsKnockdown())
log_combat(A, D, "head kicked (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_KICK)
D.visible_message("<span class='warning'>[A] kicks [D] in the head!</span>", \
"<span class='userdanger'>[A] kicks you in the jaw!</span>")
@@ -84,12 +90,12 @@
D.drop_all_held_items()
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 50, 1, -1)
D.Knockdown(80)//CIT CHANGE - makes sleepingcarp use knockdown() for its stuns instead of stun()
return 1
log_combat(A, D, "head kicked (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/proc/elbowDrop(mob/living/carbon/human/A, mob/living/carbon/human/D)
if(D.IsKnockdown() || D.resting || D.stat)
log_combat(A, D, "elbow dropped (Sleeping Carp)")
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
D.visible_message("<span class='warning'>[A] elbow drops [D]!</span>", \
"<span class='userdanger'>[A] piledrives you with their elbow!</span>")
@@ -97,37 +103,29 @@
D.death() //FINISH HIM!
D.apply_damage(50, BRUTE, BODY_ZONE_CHEST)
playsound(get_turf(D), 'sound/weapons/punch1.ogg', 75, 1, -1)
return 1
log_combat(A, D, "elbow dropped (Sleeping Carp)")
return TRUE
return basic_hit(A,D)
/datum/martial_art/the_sleeping_carp/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("G",D)
if(check_streak(A,D))
return 1
if(A == D) //no self grab stun
return FALSE
if(A.grab_state >= GRAB_AGGRESSIVE)
if(A.a_intent == INTENT_GRAB && A!=D) // A!=D prevents grabbing yourself
add_to_streak("G",D)
if(check_streak(A,D)) //if a combo is made no grab upgrade is done
return TRUE
old_grab_state = A.grab_state
D.grabbedby(A, 1)
else
A.start_pulling(D, 1)
if(A.pulling)
if(old_grab_state == GRAB_PASSIVE)
D.drop_all_held_items()
D.stop_pulling()
if(A.a_intent == INTENT_GRAB)
log_combat(A, D, "grabbed", addition="aggressively")
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
A.grab_state = GRAB_AGGRESSIVE //Instant aggressive grab
else
log_combat(A, D, "grabbed", addition="passively")
A.grab_state = GRAB_PASSIVE
return 1
A.grab_state = GRAB_AGGRESSIVE //Instant agressive grab if on grab intent
log_combat(A, D, "grabbed", addition="aggressively")
D.visible_message("<span class='warning'>[A] violently grabs [D]!</span>", \
"<span class='userdanger'>[A] violently grabs you!</span>")
return TRUE
return FALSE
/datum/martial_art/the_sleeping_carp/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("H",D)
if(check_streak(A,D))
return 1
return TRUE
A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
var/atk_verb = pick("punches", "kicks", "chops", "hits", "slams")
D.visible_message("<span class='danger'>[A] [atk_verb] [D]!</span>", \
@@ -138,15 +136,25 @@
D.visible_message("<span class='warning'>[D] stumbles and falls!</span>", "<span class='userdanger'>The blow sends you to the ground!</span>")
D.Knockdown(80)
log_combat(A, D, "[atk_verb] (Sleeping Carp)")
return 1
return TRUE
/datum/martial_art/the_sleeping_carp/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
add_to_streak("D",D)
if(check_streak(A,D))
return 1
return TRUE
return ..()
/datum/martial_art/the_sleeping_carp/teach(mob/living/carbon/human/H, make_temporary = FALSE)
. = ..()
if(!.)
return
ADD_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
/datum/martial_art/the_sleeping_carp/on_remove(mob/living/carbon/human/H)
. = ..()
REMOVE_TRAIT(H, TRAIT_NOGUNS, SLEEPING_CARP_TRAIT)
/mob/living/carbon/human/proc/sleeping_carp_help()
set name = "Recall Teachings"
set desc = "Remember the martial techniques of the Sleeping Carp clan."
@@ -233,4 +241,4 @@
/obj/item/twohanded/bostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(wielded)
return ..()
return 0
return FALSE
+9 -2
View File
@@ -88,10 +88,16 @@
/datum/mind/proc/transfer_to(mob/new_character, var/force_key_move = 0)
var/old_character = current
var/signals = SEND_SIGNAL(new_character, COMSIG_MOB_PRE_PLAYER_CHANGE, new_character, old_character) | SEND_SIGNAL(src, COMSIG_PRE_MIND_TRANSFER, new_character, old_character)
if(signals & COMPONENT_STOP_MIND_TRANSFER)
return
if(current) // remove ourself from our old body's mind variable
current.mind = null
SStgui.on_transfer(current, new_character)
if(iscarbon(current))
var/mob/living/carbon/C = current
if(C.combatmode)
C.toggle_combat_mode(TRUE, TRUE)
if(!language_holder)
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
language_holder = mob_holder.copy(src)
@@ -122,7 +128,6 @@
transfer_martial_arts(new_character)
if(active || force_key_move)
new_character.key = key //now transfer the key to link the client to our new body
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
//CIT CHANGE - makes arousal update when transfering bodies
if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs.
@@ -131,6 +136,8 @@
L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
L.update_arousal_hud() //Removes the old icon
SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
/datum/mind/proc/store_memory(new_text)
if((length(memory) + length(new_text)) <= MAX_MESSAGE_LEN)
memory += "[new_text]<BR>"
+60
View File
@@ -53,3 +53,63 @@
mood_change = -20
timeout = 300
//special_screen_obj = "mood_happiness_bad" Originally in tg
/datum/mood_event/eigenstate
mood_change = -3
description = "<span class='warning'>Where the hell am I? Is this an alternative dimension ?</span>\n"
/datum/mood_event/enthrall
mood_change = 5
/datum/mood_event/enthrall/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/enthrallpraise
mood_change = 10
timeout = 1 MINUTES
/datum/mood_event/enthrallpraise/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/enthrallscold
mood_change = -10
timeout = 1 MINUTES
/datum/mood_event/enthrallscold/add_effects(message)
description = "<span class='warning'>[message]</span>\n"//aaa I'm not kinky enough for this
/datum/mood_event/enthrallmissing1
mood_change = -5
/datum/mood_event/enthrallmissing1/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing2
mood_change = -10
/datum/mood_event/enthrallmissing2/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing3
mood_change = -15
/datum/mood_event/enthrallmissing3/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/enthrallmissing4
mood_change = -25
/datum/mood_event/enthrallmissing4/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
/datum/mood_event/InLove
mood_change = 10
/datum/mood_event/InLove/add_effects(message)
description = "<span class='nicegreen'>[message]</span>\n"
/datum/mood_event/MissingLove
mood_change = -10
/datum/mood_event/MissingLove/add_effects(message)
description = "<span class='warning'>[message]</span>\n"
@@ -176,3 +176,70 @@
/datum/mood_event/revenant_blight/add_effects()
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
/datum/mood_event/plushjack
description = "<span class='warning'>I have butchered a plush recently.</span>\n"
mood_change = -1
timeout = 2 MINUTES
/datum/mood_event/plush_nostuffing
description = "<span class='warning'>A plush I tried to pet had no stuffing...</span>\n"
mood_change = -1
timeout = 2 MINUTES
//Cursed stuff below
/datum/mood_event/emptypred
description = "<span class='nicegreen'>I had to let someone out.</span>\n"
mood_change = -2
timeout = 1 MINUTES
/datum/mood_event/emptyprey
description = "<span class='nicegreen'>It feels quite cold out here.</span>\n"
mood_change = -2
timeout = 1 MINUTES
/datum/mood_event/vampcandle
description = "<span class='umbra'>Something is making your mind feel... loose...</span>\n"
mood_change = -10
timeout = 1 MINUTES
/datum/mood_event/drankblood_bad
description = "<span class='boldwarning'>I drank the blood of a lesser creature. Disgusting.</span>\n"
mood_change = -4
timeout = 900
/datum/mood_event/drankblood_dead
description = "<span class='boldwarning'>I drank dead blood. I am better than this.</span>\n"
mood_change = -7
timeout = 900
/datum/mood_event/drankblood_synth
description = "<span class='boldwarning'>I drank synthetic blood. What is wrong with me?</span>\n"
mood_change = -7
timeout = 900
/datum/mood_event/drankkilled
description = "<span class='boldwarning'>I drank from my victim until they died. I feel...less human.</span>\n"
mood_change = -12
timeout = 6000
/datum/mood_event/madevamp
description = "<span class='boldwarning'>A soul has been cursed to undeath by my own hand.</span>\n"
mood_change = -10
timeout = 10000
/datum/mood_event/vampatefood
description = "<span class='boldwarning'>Mortal nourishment no longer sustains me. I feel unwell.</span>\n"
mood_change = -6
timeout = 1000
/datum/mood_event/daylight_1
description = "<span class='boldwarning'>I slept poorly in a makeshift coffin during the day.</span>\n"
mood_change = -3
timeout = 1000
/datum/mood_event/daylight_2
description = "<span class='boldwarning'>I have been scorched by the unforgiving rays of the sun.</span>\n"
mood_change = -6
timeout = 1200
@@ -113,3 +113,59 @@
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
description = "<span class='nicegreen'>[happytarget.name]'s happiness is infectious!</span>\n"
/datum/mood_event/headpat
description = "<span class='nicegreen'>Headpats are nice.</span>\n"
mood_change = 2
timeout = 2 MINUTES
/datum/mood_event/hugbox
description = "<span class='nicegreen'>I hugged a box of hugs recently.</span>\n"
mood_change = 1
timeout = 2 MINUTES
/datum/mood_event/plushpet
description = "<span class='nicegreen'>I pet a plush recently.</span>\n"
mood_change = 1
timeout = 3000
/datum/mood_event/plushplay
description = "<span class='nicegreen'>I've played with plushes recently.</span>\n"
mood_change = 3
timeout = 3000
/datum/mood_event/breakfast
description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
mood_change = 2
timeout = 15 MINUTES
//Power gamer stuff below
/datum/mood_event/drankblood
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
mood_change = 10
timeout = 900
/datum/mood_event/coffinsleep
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
mood_change = 8
timeout = 1200
//Cursed stuff below.
/datum/mood_event/orgasm
description = "<span class='userlove'>I came!</span>\n" //funny meme haha
mood_change = 3
timeout = 100 SECONDS
/datum/mood_event/fedpred
description = "<span class='nicegreen'>I've devoured someone!</span>\n"
mood_change = 3
/datum/mood_event/fedprey
description = "<span class='nicegreen'>It feels quite cozy in here.</span>\n"
mood_change = 3
/datum/mood_event/hope_lavaland
description = "<span class='nicegreen'>What a peculiar emblem. It makes me feel hopeful for my future.</span>\n"
mood_change = 5
+3 -1
View File
@@ -5,7 +5,7 @@
get_chance = 15
lowest_value = 256 * 12
text_gain_indication = "<span class='notice'>Your muscles hurt!</span>"
species_allowed = list("human") //no skeleton/lizard hulk
species_allowed = list("fly") //no skeleton/lizard hulk
health_req = 25
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
@@ -13,6 +13,7 @@
return
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
RegisterSignal(owner, COMSIG_MOB_SAY, .proc/handle_speech)
@@ -31,6 +32,7 @@
return
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
ADD_TRAIT(owner, TRAIT_CHUNKYFINGERS, TRAIT_HULK)
owner.update_body_parts()
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
UnregisterSignal(owner, COMSIG_MOB_SAY)
+1
View File
@@ -95,6 +95,7 @@
message = replacetext(message," ugly "," beautiful ")
message = replacetext(message," douchbag "," nice guy ")
message = replacetext(message," whore "," lady ")
message = replacetext(message," gamer "," intellectual ")
message = replacetext(message," nerd "," smarty pants ")
message = replacetext(message," moron "," fun person ")
message = replacetext(message," IT'S LOOSE "," EVERYTHING IS FINE ")
+10 -1
View File
@@ -229,4 +229,13 @@
id = "puzzle"
description = "Mystery to be solved."
suffix = "lavaland_surface_puzzle.dmm"
cost = 5
cost = 5
/datum/map_template/ruin/lavaland/elite_tumor
name = "Pulsating Tumor"
id = "tumor"
description = "A strange tumor which houses a powerful beast..."
suffix = "lavaland_surface_elite_tumor.dmm"
cost = 5
always_place = TRUE
allow_duplicates = TRUE
+81 -11
View File
@@ -80,34 +80,55 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
//TASER
/datum/status_effect/electrode
id = "tased"
/datum/status_effect/no_combat_mode/
id = "no_combat_mode"
blocks_combatmode = TRUE
status_type = STATUS_EFFECT_REPLACE
alert_type = null
status_type = STATUS_EFFECT_REPLACE
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
duration = set_duration
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
/datum/status_effect/no_combat_mode/mesmerize
id = "Mesmerize"
alert_type = /obj/screen/alert/status_effect/mesmerized
/obj/screen/alert/status_effect/mesmerized
name = "Mesmerized"
desc = "You cant tear your sight from who is in front of you...Their gaze is simply too enthralling.."
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"
/datum/status_effect/no_combat_mode/electrode
id = "tased"
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
duration = set_duration
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
/datum/status_effect/electrode/on_remove()
/datum/status_effect/no_combat_mode/electrode/on_remove()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
. = ..()
/datum/status_effect/electrode/tick()
/datum/status_effect/no_combat_mode/electrode/tick()
if(owner)
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
return 2
//OTHER DEBUFFS
@@ -388,6 +409,19 @@
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
/datum/status_effect/neck_slice
id = "neck_slice"
status_type = STATUS_EFFECT_UNIQUE
alert_type = null
duration = -1
/datum/status_effect/neck_slice/tick()
var/mob/living/carbon/human/H = owner
if(H.stat == DEAD || H.bleed_rate <= 8)
H.remove_status_effect(/datum/status_effect/neck_slice)
if(prob(10))
H.emote(pick("gasp", "gag", "choke"))
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
if(!set_curse)
@@ -481,7 +515,7 @@
deltimer(timerid)
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active.
//Kindle: Used by servants of Ratvar. 10-second knockdown, reduced by 1 second per 5 damage taken while the effect is active. Does not take into account Oxy-damage
/datum/status_effect/kindle
id = "kindle"
status_type = STATUS_EFFECT_UNIQUE
@@ -489,6 +523,7 @@
duration = 100
alert_type = /obj/screen/alert/status_effect/kindle
var/old_health
var/old_oxyloss
/datum/status_effect/kindle/tick()
owner.Knockdown(15, TRUE, FALSE, 15)
@@ -498,7 +533,9 @@
C.stuttering = max(5, C.stuttering)
if(!old_health)
old_health = owner.health
var/health_difference = old_health - owner.health
if(!old_oxyloss)
old_oxyloss = owner.getOxyLoss()
var/health_difference = old_health - owner.health - CLAMP(owner.getOxyLoss() - old_oxyloss,0, owner.getOxyLoss())
if(!health_difference)
return
owner.visible_message("<span class='warning'>The light in [owner]'s eyes dims as [owner.p_theyre()] harmed!</span>", \
@@ -506,6 +543,7 @@
health_difference *= 2 //so 10 health difference translates to 20 deciseconds of stun reduction
duration -= health_difference
old_health = owner.health
old_oxyloss = owner.getOxyLoss()
/datum/status_effect/kindle/on_remove()
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
@@ -541,6 +579,38 @@
icon_state = "ichorial_stain"
alerttooltipstyle = "clockcult"
//GOLEM GANG
/datum/status_effect/strandling //get it, strand as in durathread strand + strangling = strandling hahahahahahahahahahhahahaha i want to die
id = "strandling"
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/strandling
/datum/status_effect/strandling/on_apply()
ADD_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/datum/status_effect/strandling/on_remove()
REMOVE_TRAIT(owner, TRAIT_MAGIC_CHOKE, "dumbmoron")
return ..()
/obj/screen/alert/status_effect/strandling
name = "Choking strand"
desc = "A magical strand of Durathread is wrapped around your neck, preventing you from breathing! Click this icon to remove the strand."
icon_state = "his_grace"
alerttooltipstyle = "hisgrace"
/obj/screen/alert/status_effect/strandling/Click(location, control, params)
. = ..()
to_chat(mob_viewer, "<span class='notice'>You attempt to remove the durathread strand from around your neck.</span>")
if(do_after(mob_viewer, 35, null, mob_viewer))
if(isliving(mob_viewer))
var/mob/living/L = mob_viewer
to_chat(mob_viewer, "<span class='notice'>You succesfuly remove the durathread strand.</span>")
L.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
datum/status_effect/pacify
id = "pacify"
status_type = STATUS_EFFECT_REPLACE
@@ -666,4 +736,4 @@ datum/status_effect/pacify
if(LAZYLEN(targets) && I)
to_chat(owner, "<span class='warning'>Your arm spasms!</span>")
owner.log_message("threw [I] due to a Muscle Spasm", LOG_ATTACK)
owner.throw_item(pick(targets))
owner.throw_item(pick(targets))
+32 -15
View File
@@ -8,12 +8,14 @@
mob_trait = TRAIT_ALCOHOL_TOLERANCE
gain_text = "<span class='notice'>You feel like you could drink a whole keg!</span>"
lose_text = "<span class='danger'>You don't feel as resistant to alcohol anymore. Somehow.</span>"
medical_record_text = "Patient demonstrates a high tolerance for alcohol."
/datum/quirk/apathetic
name = "Apathetic"
desc = "You just don't care as much as other people. That's nice to have in a place like this, I guess."
value = 1
mood_quirk = TRUE
medical_record_text = "Patient was administered the Apathy Evaluation Scale but did not bother to complete it."
/datum/quirk/apathetic/add()
var/datum/component/mood/mood = quirk_holder.GetComponent(/datum/component/mood)
@@ -42,6 +44,7 @@
mob_trait = TRAIT_EMPATH
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
lose_text = "<span class='danger'>You feel isolated from others.</span>"
medical_record_text = "Patient is highly perceptive of and sensitive to social cues, or may possibly have ESP. Further testing needed."
/datum/quirk/freerunning
name = "Freerunning"
@@ -50,6 +53,7 @@
mob_trait = TRAIT_FREERUNNING
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
lose_text = "<span class='danger'>You feel clumsy again.</span>"
medical_record_text = "Patient scored highly on cardio tests."
/datum/quirk/friendly
name = "Friendly"
@@ -59,6 +63,7 @@
gain_text = "<span class='notice'>You want to hug someone.</span>"
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
mood_quirk = TRUE
medical_record_text = "Patient demonstrates low-inhibitions for physical contact and well-developed arms. Requesting another doctor take over this case."
/datum/quirk/jolly
name = "Jolly"
@@ -66,6 +71,11 @@
value = 1
mob_trait = TRAIT_JOLLY
mood_quirk = TRUE
medical_record_text = "Patient demonstrates constant euthymia irregular for environment. It's a bit much, to be honest."
/datum/quirk/jolly/on_process()
if(prob(0.05))
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "jolly", /datum/mood_event/jolly)
/datum/quirk/light_step
name = "Light Step"
@@ -74,6 +84,7 @@
mob_trait = TRAIT_LIGHT_STEP
gain_text = "<span class='notice'>You walk with a little more litheness.</span>"
lose_text = "<span class='danger'>You start tromping around like a barbarian.</span>"
medical_record_text = "Patient's dexterity belies a strong capacity for stealth."
/datum/quirk/quick_step
name = "Quick Step"
@@ -82,6 +93,7 @@
mob_trait = TRAIT_SPEEDY_STEP
gain_text = "<span class='notice'>You feel determined. No time to lose.</span>"
lose_text = "<span class='danger'>You feel less determined. What's the rush, man?</span>"
medical_record_text = "Patient scored highly on racewalking tests."
/datum/quirk/musician
name = "Musician"
@@ -90,6 +102,7 @@
mob_trait = TRAIT_MUSICIAN
gain_text = "<span class='notice'>You know everything about musical instruments.</span>"
lose_text = "<span class='danger'>You forget how musical instruments work.</span>"
medical_record_text = "Patient brain scans show a highly-developed auditory pathway."
/datum/quirk/musician/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -101,21 +114,6 @@
H.equip_to_slot(musicaltuner, SLOT_IN_BACKPACK)
H.regenerate_icons()
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
mob_trait = TRAIT_NIGHT_VISION
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/organ/eyes/eyes = H.getorgan(/obj/item/organ/eyes)
if(!eyes || eyes.lighting_alpha)
return
eyes.Insert(H) //refresh their eyesight and vision
/datum/quirk/photographer
name = "Photographer"
desc = "You know how to handle a camera, shortening the delay between each shot."
@@ -123,6 +121,7 @@
mob_trait = TRAIT_PHOTOGRAPHER
gain_text = "<span class='notice'>You know everything about photography.</span>"
lose_text = "<span class='danger'>You forget how photo cameras work.</span>"
medical_record_text = "Patient mentions photography as a stress-relieving hobby."
/datum/quirk/photographer/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -136,12 +135,14 @@
desc = "You know your body well, and can accurately assess the extent of your wounds."
value = 2
mob_trait = TRAIT_SELF_AWARE
medical_record_text = "Patient demonstrates an uncanny knack for self-diagnosis."
/datum/quirk/skittish
name = "Skittish"
desc = "You can conceal yourself in danger. Ctrl-shift-click a closed locker to jump into it, as long as you have access."
value = 2
mob_trait = TRAIT_SKITTISH
medical_record_text = "Patient demonstrates a high aversion to danger and has described hiding in containers out of fear."
/datum/quirk/spiritual
name = "Spiritual"
@@ -150,6 +151,7 @@
mob_trait = TRAIT_SPIRITUAL
gain_text = "<span class='notice'>You feel a little more faithful to the gods today.</span>"
lose_text = "<span class='danger'>You feel less faithful in the gods.</span>"
medical_record_text = "Patient reports a belief in a higher power."
/datum/quirk/tagger
name = "Tagger"
@@ -158,6 +160,7 @@
mob_trait = TRAIT_TAGGER
gain_text = "<span class='notice'>You know how to tag walls efficiently.</span>"
lose_text = "<span class='danger'>You forget how to tag walls properly.</span>"
medical_record_text = "Patient was recently seen for possible paint huffing incident."
/datum/quirk/tagger/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
@@ -173,6 +176,7 @@
mob_trait = TRAIT_VORACIOUS
gain_text = "<span class='notice'>You feel HONGRY.</span>"
lose_text = "<span class='danger'>You no longer feel HONGRY.</span>"
medical_record_text = "Patient demonstrates a disturbing capacity for eating."
/datum/quirk/trandening
name = "High Luminosity Eyes"
@@ -194,6 +198,7 @@
mob_trait = TRAIT_HIGH_BLOOD
gain_text = "<span class='notice'>You feel full of blood!</span>"
lose_text = "<span class='notice'>You feel like your blood pressure went down.</span>"
medical_record_text = "Patient's blood tests report an abnormal concentration of red blood cells in their bloodstream."
/datum/quirk/bloodpressure/add()
var/mob/living/M = quirk_holder
@@ -203,3 +208,15 @@
/datum/quirk/bloodpressure/remove()
var/mob/living/M = quirk_holder
M.blood_ratio = 1
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
mob_trait = TRAIT_NIGHT_VISION
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
H.update_sight()
+24 -8
View File
@@ -22,14 +22,19 @@
value = -1
gain_text = "<span class='danger'>You start feeling depressed.</span>"
lose_text = "<span class='notice'>You no longer feel depressed.</span>" //if only it were that easy!
medical_record_text = "Patient has a severe mood disorder causing them to experience sudden moments of sadness."
medical_record_text = "Patient has a severe mood disorder, causing them to experience acute episodes of depression."
mood_quirk = TRUE
/datum/quirk/depression/on_process()
if(prob(0.05))
SEND_SIGNAL(quirk_holder, COMSIG_ADD_MOOD_EVENT, "depression", /datum/mood_event/depression)
/datum/quirk/family_heirloom
name = "Family Heirloom"
desc = "You are the current owner of an heirloom, passed down for generations. You have to keep it safe!"
value = -1
mood_quirk = TRUE
medical_record_text = "Patient demonstrates an unnatural attachment to a family heirloom."
var/obj/item/heirloom
var/where
@@ -143,6 +148,7 @@
name = "Nyctophobia"
desc = "As far as you can remember, you've always been afraid of the dark. While in the dark without a light source, you instinctually act careful, and constantly feel a sense of dread."
value = -1
medical_record_text = "Patient demonstrates a fear of the dark. (Seriously?)"
/datum/quirk/nyctophobia/on_process()
var/mob/living/carbon/human/H = quirk_holder
@@ -163,7 +169,8 @@
desc = "Bright lights irritate you. Your eyes start to water, your skin feels itchy against the photon radiation, and your hair gets dry and frizzy. Maybe it's a medical condition. If only Nanotrasen was more considerate of your needs..."
value = -1
gain_text = "<span class='danger'>The safty of light feels off...</span>"
lose_text = "<span class='notice'>Enlighing.</span>"
lose_text = "<span class='notice'>Enlightening.</span>"
medical_record_text = "Despite my warnings, the patient refuses turn on the lights, only to end up rolling down a full flight of stairs and into the cellar."
/datum/quirk/lightless/on_process()
var/turf/T = get_turf(quirk_holder)
@@ -332,16 +339,19 @@
medical_record_text = "Patient has an extreme or irrational fear and aversion to an undefined stimuli."
var/datum/brain_trauma/mild/phobia/phobia
/datum/quirk/phobia/add()
/datum/quirk/phobia/post_add()
var/mob/living/carbon/human/H = quirk_holder
phobia = new
H.gain_trauma(phobia, TRAUMA_RESILIENCE_SURGERY)
H.gain_trauma(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/phobia/remove()
var/mob/living/carbon/human/H = quirk_holder
H?.cure_trauma_type(phobia, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute
name = "Mute"
desc = "Due to some accident, medical condition, or simply by choice, you are completely unable to speak."
value = -2 //HALP MAINTS
mob_trait = TRAIT_MUTE
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
@@ -350,14 +360,17 @@
/datum/quirk/mute/add()
var/mob/living/carbon/human/H = quirk_holder
mute = new
H.gain_trauma(mute, TRAUMA_RESILIENCE_SURGERY)
H.gain_trauma(mute, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute/remove()
var/mob/living/carbon/human/H = quirk_holder
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
qdel(src)
/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
@@ -373,7 +386,7 @@
value = -4
gain_text = "<span class='danger'>You can't see anything.</span>"
lose_text = "<span class='notice'>You miraculously gain back your vision.</span>"
medical_record_text = "Subject has permanent blindness."
medical_record_text = "Patient has permanent blindness."
/datum/quirk/blindness/add()
quirk_holder.become_blind(ROUNDSTART_TRAIT)
@@ -384,3 +397,6 @@
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES, bypass_equip_delay_self = TRUE)) //if you can't put it on the user's eyes, put it in their hands, otherwise put it on their eyes eyes
H.put_in_hands(glasses)
H.regenerate_icons()
/datum/quirk/blindness/remove()
quirk_holder?.cure_blind(ROUNDSTART_TRAIT)
+5 -1
View File
@@ -16,6 +16,7 @@
value = 0
gain_text = "<span class='notice'>You feel an intense craving for pineapple.</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
medical_record_text = "Patient demonstrates a pathological love of pineapple."
/datum/quirk/pineapple_liker/add()
var/mob/living/carbon/human/H = quirk_holder
@@ -34,6 +35,7 @@
value = 0
gain_text = "<span class='notice'>You find yourself pondering what kind of idiot actually enjoys pineapples...</span>"
lose_text = "<span class='notice'>Your feelings towards pineapples seem to return to a lukewarm state.</span>"
medical_record_text = "Patient is correct to think that pineapple is disgusting."
/datum/quirk/pineapple_hater/add()
var/mob/living/carbon/human/H = quirk_holder
@@ -52,6 +54,7 @@
value = 0
gain_text = "<span class='notice'>You start craving something that tastes strange.</span>"
lose_text = "<span class='notice'>You feel like eating normal food again.</span>"
medical_record_text = "Patient demonstrates irregular nutrition preferences."
/datum/quirk/deviant_tastes/add()
var/mob/living/carbon/human/H = quirk_holder
@@ -92,7 +95,7 @@
value = 0
gain_text = "<span class='notice'>You feel more prudish.</span>"
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
/datum/quirk/libido
name = "Nymphomania"
@@ -134,6 +137,7 @@
value = 0
mob_trait = TRAIT_PHARMA
lose_text = "<span class='notice'>Your liver feels different.</span>"
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
var/active = FALSE
var/power = 0
var/cachedmoveCalc = 1
@@ -22,27 +22,17 @@
target_trait = ZTRAIT_STATION
immunity_type = "rad"
var/radiation_intensity = 100
/datum/weather/rad_storm/telegraph()
..()
status_alarm(TRUE)
/datum/weather/rad_storm/weather_act(mob/living/L)
var/resist = L.getarmor(null, "rad")
if(prob(40))
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.dna && !HAS_TRAIT(H, TRAIT_RADIMMUNE))
if(prob(max(0,100-resist)))
H.randmuti()
if(prob(50))
if(prob(90))
H.randmutb()
else
H.randmutg()
H.domutcheck()
L.rad_act(20)
var/ratio = 1 - (min(resist, 100) / 100)
L.rad_act(radiation_intensity * ratio)
/datum/weather/rad_storm/end()
if(..())
+3 -3
View File
@@ -327,7 +327,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
for(var/obj/machinery/light/L in src)
L.update()
/area/proc/updateicon()
/area/proc/update_icon()
var/weather_icon
for(var/V in SSweather.processing)
var/datum/weather/W = V
@@ -337,7 +337,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(!weather_icon)
icon_state = null
/area/space/updateicon()
/area/space/update_icon()
icon_state = null
/*
@@ -370,7 +370,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/power_change()
for(var/obj/machinery/M in src) // for each machine in the area
M.power_change() // reverify power status (to update icons etc.)
updateicon()
update_icon()
/area/proc/usage(chan)
var/used = 0
+2 -6
View File
@@ -316,9 +316,6 @@
to_chat(user, "<span class='warning'>You can't move while buckled to [src]!</span>")
return
/atom/proc/prevent_content_explosion()
return FALSE
/atom/proc/contents_explosion(severity, target)
return //For handling the effects of explosions on contents that would not normally be effected
@@ -812,8 +809,7 @@ Proc for attack log creation, because really why not
// Filter stuff
/atom/movable/proc/add_filter(name,priority,list/params)
if(!filter_data)
filter_data = list()
LAZYINITLIST(filter_data)
var/list/p = params.Copy()
p["priority"] = priority
filter_data[name] = p
@@ -821,7 +817,7 @@ Proc for attack log creation, because really why not
/atom/movable/proc/update_filters()
filters = null
sortTim(filter_data,associative = TRUE)
filter_data = sortTim(filter_data, /proc/cmp_filter_data_priority, TRUE)
for(var/f in filter_data)
var/list/data = filter_data[f]
var/list/arguments = data.Copy()
+7 -1
View File
@@ -189,7 +189,13 @@
if(tod)
var/tdelta = round(world.time - timeofdeath)
if(tdelta < (DEFIB_TIME_LIMIT * 10))
holder.icon_state = "huddefib"
var/obj/item/organ/heart/He = getorgan(/obj/item/organ/heart)
if(He)
holder.icon_state = "huddefib"
if(He.organ_flags & ORGAN_FAILING)
holder.icon_state = "huddefibheart"
else
holder.icon_state = "huddefibheart"
return
holder.icon_state = "huddead"
else

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