Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit367
This commit is contained in:
@@ -18,30 +18,32 @@
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return FALSE
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return .
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/mob/living/carbon/proc/toggle_combat_mode(forced)
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if(recoveringstam)
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return TRUE
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/mob/living/carbon/proc/toggle_combat_mode(forced, silent)
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if(!forced)
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for(var/datum/status_effect/S in status_effects)
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if(recoveringstam || stat != CONSCIOUS)
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return TRUE
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for(var/i in status_effects)
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var/datum/status_effect/S = i
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if(S.blocks_combatmode)
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return TRUE
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combatmode = !combatmode
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if(voremode)
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toggle_vore_mode()
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if(combatmode)
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playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
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else
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playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
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if(!silent)
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if(combatmode)
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if(world.time >= combatmessagecooldown)
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if(a_intent != INTENT_HELP)
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visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
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else
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visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
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playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
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else
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playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
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if(client)
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client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
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if(hud_used && hud_used.static_inventory)
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for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
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selector.rebasetointerbay(src)
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if(world.time >= combatmessagecooldown && combatmode)
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if(a_intent != INTENT_HELP)
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visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
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else
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visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
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combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
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SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
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return TRUE
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@@ -1,4 +1,4 @@
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/mob/living/carbon/adjustStaminaLossBuffered(amount, updating_stamina = 1)
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/mob/living/carbon/adjustStaminaLossBuffered(amount, updating_health = 1)
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if(status_flags & GODMODE)
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return 0
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if(CONFIG_GET(flag/disable_stambuffer))
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@@ -8,7 +8,7 @@
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adjustStaminaLoss(directstamloss)
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bufferedstam = CLAMP(bufferedstam + amount, 0, stambuffer)
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stambufferregentime = world.time + 10
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if(updating_stamina)
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if(updating_health)
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update_health_hud()
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/mob/living/carbon/adjustStaminaLoss(amount, updating_health = TRUE, forced = FALSE, affected_zone = BODY_ZONE_CHEST)
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@@ -5,7 +5,8 @@
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var/oldpseudoheight = pseudo_z_axis
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. = ..()
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if(. && sprinting && !(movement_type & FLYING) && canmove && !resting && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
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doSprintLossTiles(1)
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if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
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doSprintLossTiles(1)
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if((oldpseudoheight - pseudo_z_axis) >= 8)
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to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
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for(var/obj/item/I in held_items)
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@@ -1,4 +1,4 @@
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/mob/living/proc/adjustStaminaLossBuffered(amount, updating_stamina = TRUE, forced = FALSE)
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/mob/living/proc/adjustStaminaLossBuffered(amount, updating_health = TRUE, forced = FALSE)
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return
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/mob/living/proc/doSprintLossTiles(amount)
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@@ -1,76 +0,0 @@
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/obj/item/robot_module/loader
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name = "loader robot module"
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/obj/item/robot_module/loader/New()
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..()
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emag = new /obj/item/borg/stun(src)
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modules += new /obj/item/extinguisher(src)
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modules += new /obj/item/weldingtool/largetank/cyborg(src)
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modules += new /obj/item/screwdriver(src)
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modules += new /obj/item/wrench(src)
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modules += new /obj/item/crowbar(src)
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modules += new /obj/item/wirecutters(src)
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modules += new /obj/item/multitool(src)
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modules += new /obj/item/t_scanner(src)
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modules += new /obj/item/analyzer(src)
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modules += new /obj/item/assembly/signaler
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modules += new /obj/item/soap/nanotrasen(src)
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fix_modules()
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/obj/item/robot_module/k9
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name = "Security K-9 Unit module"
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/obj/item/robot_module/k9/New()
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..()
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modules += new /obj/item/restraints/handcuffs/cable/zipties/cyborg/dog(src)
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modules += new /obj/item/dogborg/jaws/big(src)
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modules += new /obj/item/dogborg/pounce(src)
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modules += new /obj/item/clothing/mask/gas/sechailer/cyborg(src)
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modules += new /obj/item/soap/tongue(src)
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modules += new /obj/item/analyzer/nose(src)
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modules += new /obj/item/storage/bag/borgdelivery(src)
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//modules += new /obj/item/assembly/signaler(src)
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//modules += new /obj/item/detective_scanner(src)
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modules += new /obj/item/gun/energy/disabler/cyborg(src)
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emag = new /obj/item/gun/energy/laser/cyborg(src)
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fix_modules()
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/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
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..()
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var/obj/item/gun/energy/gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/gun/advtaser/cyborg) in get_usable_modules()
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if(T)
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if(T.power_supply.charge < T.power_supply.maxcharge)
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var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
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T.power_supply.give(S.e_cost * coeff)
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T.update_icon()
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else
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T.charge_tick = 0
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fix_modules()
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/obj/item/robot_module/borgi
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name = "Borgi module"
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/obj/item/robot_module/borgi/New()
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..()
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modules += new /obj/item/dogborg/jaws/small(src)
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modules += new /obj/item/storage/bag/borgdelivery(src)
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modules += new /obj/item/soap/tongue(src)
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modules += new /obj/item/healthanalyzer(src)
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modules += new /obj/item/analyzer/nose(src)
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emag = new /obj/item/dogborg/pounce(src)
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fix_modules()
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/obj/item/robot_module/medihound
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name = "MediHound module"
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/obj/item/robot_module/medihound/New()
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..()
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modules += new /obj/item/dogborg/jaws/small(src)
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modules += new /obj/item/storage/bag/borgdelivery(src)
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modules += new /obj/item/analyzer/nose(src)
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modules += new /obj/item/soap/tongue(src)
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modules += new /obj/item/healthanalyzer(src)
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modules += new /obj/item/dogborg/sleeper(src)
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modules += new /obj/item/twohanded/shockpaddles/hound(src)
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modules += new /obj/item/sensor_device(src)
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emag = new /obj/item/dogborg/pounce(src)
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fix_modules()
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@@ -162,9 +162,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] %</span>")
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to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
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/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
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. = ..()
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/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!proximity)
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@@ -356,15 +353,6 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
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icon = 'icons/mob/dogborg.dmi'
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icon_state= "kibble"
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//Defibs
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/obj/item/twohanded/shockpaddles/cyborg/hound
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name = "Paws of Life"
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desc = "MediHound specific shock paws."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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// Pounce stuff for K-9
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/obj/item/dogborg/pounce
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@@ -14,7 +14,7 @@
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. += speed
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/mob/living/silicon/robot/proc/togglesprint(shutdown = FALSE) //Basically a copypaste of the proc from /mob/living/carbon/human
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if(!shutdown && (!cell || cell.charge < 25))
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if(!shutdown && (!cell || cell.charge < 25) || !cansprint)
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return FALSE
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sprinting = shutdown ? FALSE : !sprinting
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if(!resting && canmove)
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@@ -1,27 +0,0 @@
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/mob/proc/use_that_empty_hand() //currently unused proc so i can implement 2-handing any item a lot easier in the future.
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return
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/mob/say_mod(input, message_mode)
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var/customsayverb = findtext(input, "*")
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if(customsayverb && message_mode != MODE_WHISPER_CRIT)
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message_mode = MODE_CUSTOM_SAY
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return lowertext(copytext(input, 1, customsayverb))
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else
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return ..()
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/atom/movable/proc/attach_spans(input, list/spans)
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var/customsayverb = findtext(input, "*")
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if(customsayverb)
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input = capitalize(copytext(input, customsayverb+1))
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if(input)
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return "[message_spans_start(spans)][input]</span>"
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else
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return
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/mob/living/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
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. = ..()
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if(istype(speaker, /mob/living))
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var/turf/speakturf = get_turf(speaker)
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var/turf/sourceturf = get_turf(src)
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if(istype(speakturf) && istype(sourceturf) && !(speakturf in get_hear(5, sourceturf)))
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. = "<citspan class='small'>[.]</citspan>" //Don't ask how the fuck this works. It just does.
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