Glorious /vg/ Lighting Port (#66)
* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
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@@ -98,7 +98,7 @@ var/list/teleportlocs = list()
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icon_state = "space"
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requires_power = 1
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always_unpowered = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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power_light = 0
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power_equip = 0
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power_environ = 0
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@@ -109,7 +109,7 @@ var/list/teleportlocs = list()
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/area/space/nearstation
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icon_state = "space_near"
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lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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//These are shuttle areas; all subtypes are only used as teleportation markers, they have no actual function beyond that.
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@@ -117,7 +117,7 @@ var/list/teleportlocs = list()
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name = "Shuttle"
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requires_power = 0
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
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dynamic_lighting = DYNAMIC_LIGHTING_ENABLED
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has_gravity = 1
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valid_territory = 0
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icon_state = "shuttle"
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@@ -166,7 +166,7 @@ var/list/teleportlocs = list()
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icon_state = "start"
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requires_power = 0
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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has_gravity = 1
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// CENTCOM
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@@ -237,7 +237,7 @@ var/list/teleportlocs = list()
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/area/asteroid/artifactroom/New()
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..()
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SetDynamicLighting()
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dynamic_lighting = TRUE
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/area/planet/clown
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name = "Clown Planet"
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@@ -656,7 +656,7 @@ var/list/teleportlocs = list()
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/area/solar
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requires_power = 0
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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valid_territory = 0
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/area/solar/auxport
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@@ -1239,25 +1239,25 @@ var/list/teleportlocs = list()
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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/area/turret_protected/AIsatextFS
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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/area/turret_protected/AIsatextAS
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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/area/turret_protected/AIsatextAP
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name = "AI Sat Ext"
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icon_state = "storage"
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_IFSTARLIGHT
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dynamic_lighting = DYNAMIC_LIGHTING_IFSTARLIGHT
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/area/turret_protected/NewAIMain
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name = "AI Main New"
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@@ -1380,7 +1380,7 @@ var/list/teleportlocs = list()
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name = "Beach"
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icon_state = "away"
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luminosity = 1
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lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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requires_power = 0
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has_gravity = 1
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ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg')
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@@ -39,8 +39,8 @@
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power_equip = 1
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power_environ = 1
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if (lighting_use_dynamic != DYNAMIC_LIGHTING_IFSTARLIGHT)
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lighting_use_dynamic = DYNAMIC_LIGHTING_DISABLED
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if (dynamic_lighting != DYNAMIC_LIGHTING_IFSTARLIGHT)
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dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
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..()
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